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View Full Version : This is what you call a Golem!!!



KEL331
10-08-2010, 08:20 PM
http://pds18.egloos.com/pds/201010/09/00/a0076200_4cafb5736f9fc.jpg

one WM and the whole area is a goner!!

GO Golem GO!!! :whip:


(and yes this is a buged 1/1/1 Golem. Don't know about other servers, but we have this bug in KR servers right now)

and this is prob. the reason why they are going to nuff the Golem too!
:lol:

Kazuni
10-08-2010, 08:21 PM
So much lag for dungeoning..

Science
10-08-2010, 08:24 PM
So much lag for dungeoning..

Lag doesn't matter if you constantly hit everything in the room with WM :V

KEL331
10-08-2010, 08:31 PM
The only porblem is that I can't see anything either XD
Which is why I only use this in open fields...

woohoohelloppl
10-08-2010, 08:42 PM
If you stomp in a populated area, will everyone D/C? :O

KEL331
10-08-2010, 08:50 PM
If you stomp in a populated area, will everyone D/C? :O

Unfortunately, our Golem's stomp ain't that good... so... NO :T_T:

Hiccup
10-08-2010, 08:51 PM
LOL!

Omg I would rank Golem just for that bug (if we get it) XDDD

Lie
10-08-2010, 10:01 PM
Holy mother of...

I wouldn't like to meet that in EvG.

Wizardslay
10-09-2010, 12:42 AM
Its like a sci fi movie, where the creations start developing their own ideas and want to destroy the world... except... its fantasy life

Murasaki
10-11-2010, 02:18 PM
It's almost 3 times as tall as that wall..8D

Phunkie
10-11-2010, 02:58 PM
Image isn't working for me.

KEL331
10-12-2010, 09:12 PM
Image isn't working for me.

perhaps a direct link will help?

http://img714.imageshack.us/img714/5813/mabinogi20101009004.jpg


They did another maintenance today... and they still didn't fix this bug!! :doom:

Mentosftw
10-12-2010, 09:13 PM
Daaaaaamn... You guys get the nicest housing board signs.

KEL331
10-12-2010, 09:20 PM
Daaaaaamn... You guys get the nicest housing board signs.

You'll prob get it too
It comes out in G13 updates
Its the Kiosk system(I dunno how they are going to translate that)
You can set up your very own mini-shop in certain area of each town.
From that board you can search and purchase all the items put up on those mini-shops(just like searching through houses)
The best part is that you don't have to go to the mini-shop, you can purchase the item from the spot right in front of the board.

Phunkie
10-12-2010, 09:51 PM
DUDE.

THAT GOLEM IS A MOTHER-F.

DOES THIS BUG AFFECT THE WM RANGE?

KEL331
10-12-2010, 10:09 PM
DUDE.

THAT GOLEM IS A MOTHER-F.

DOES THIS BUG AFFECT THE WM RANGE?

Not just the range, it also SUPER BOOSTS your Golem's HP, DMG, and Duration Time.

Athde
10-12-2010, 10:14 PM
I like your party boards :O
BTW,huge golem vs Giant Bear vs Claimh Solas :D

Mentosftw
10-12-2010, 10:17 PM
.-. Necromancers get the best skills. So when does metal and fire golem come out?

psyal
10-12-2010, 10:24 PM
So...this is just a bug? No actually having golems that huge and possibly game breaking, ever...?

Zack
10-12-2010, 10:29 PM
Pro housing board

KEL331
10-12-2010, 10:35 PM
Okay... here I tried my best to get a screenshot of the Gigantic Golem's Wm range and dmg is.
I used the Magic Golem (cause it last for like 30minutes)

I tested it with racoons... I used a mod to max out my view range(which still wasn't enough....)

This is where the Golem will use WM
http://img209.imageshack.us/img209/5813/mabinogi20101013022.jpg
One HUGE WM
http://img87.imageshack.us/img87/7953/mabinogi20101013023.jpg

thats the range... :doom:
but this isn't the only reason why this bug needs to be fixed ASAP

Here's two pictures why

WM Critical dmg
http://img821.imageshack.us/img821/3449/mabinogi20101013015.jpg
Smash Critical dmg
http://img231.imageshack.us/img231/4205/mabinogi20101013014.jpg

::DUMBFOUNDED::

Just to help you guys gues how big this thing really is,
You know that HUGE tree in Dugald Aisle?

http://img225.imageshack.us/img225/2504/mabinogi20101013030.jpg

Yeah...that tree... :pissedoff:

bonus : http://img269.imageshack.us/img269/7425/mabinogi20101013033.jpg
edit : ps its HP is 2543
http://img153.imageshack.us/img153/9008/37907118.jpg

Phunkie
10-12-2010, 10:39 PM
I

JUST

....

Mentosftw
10-12-2010, 10:40 PM
Nice outfit :)

Phunkie
10-12-2010, 10:41 PM
Brings a new meaning to sticks and stones will break my bones.

But Golems will destroy you.

Mentosftw
10-12-2010, 10:42 PM
But Golems will destroy you.

You can also colonize them.

jark007
10-12-2010, 10:45 PM
You know what everyone should just forget about their previously ranked skills and max out summon golem. Eventually Nexon will release archer golems and mage golems.

woohoohelloppl
10-12-2010, 10:47 PM
That's just...crazy insane. @_@

Mentosftw
10-12-2010, 11:00 PM
You know what everyone should just forget about their previously ranked skills and max out summon golem. Eventually Nexon will release archer golems and mage golems.

And a golem set that melds with your character making him/her a golem himself/herself. Then, they get summoned to be used by other players. Once they obtain the set and wear it, they look like ordinary golems and can't talk to other players.
NOW WE KNOW THE TRUTH.

Lie
10-12-2010, 11:03 PM
...

(Head explodes)

abc33kr
10-12-2010, 11:03 PM
hehe i know how this glitch works.

being able to read korean ftw. :D

*starts ranking my rF summon golem*....

Yogurticecream
10-12-2010, 11:25 PM
Crazy golem. What are the numerical figures for the range of effect?

Ketchup
10-12-2010, 11:28 PM
So this is a glitch?

KEL331
10-12-2010, 11:36 PM
Not sure of the exact radius, I think its radius is apox. 1500~1600

Its a bug so I don't think anyone will go testing the exact numbers.


Its too big for any dungeons/SM anyway

Heck, I can't believe I couldn't even see the golems head even with the help of a mod


So this is a glitch?

Yes its a glitch/bug whatever you want to call it,
The main problems is that Devcat have left this exposed for weeks now.
There were two Maintanences a few patches to fix some bugs.
However, this golem glitch is still left untouched.

This glitch is OVERPOWERING the golem (which may I remind you is already being discussed about because of it being too powerful even without the glitch)

Ketchup
10-12-2010, 11:37 PM
Golems have heads?

Lan
10-12-2010, 11:39 PM
Tabhartas ain't got nothing on those golems owo

Yogurticecream
10-12-2010, 11:43 PM
I can see how such a big golem will be annoying for dungeon play.
I don't like how golem is overcentralising the game too. It's not like I want to use golem as main attack. I just want golem as a back up.

If they could implement a cool time down and retain the (pre-13?) power of golem (and reduce the size), I think it might work out better.

Ketchup
10-12-2010, 11:47 PM
If it should work as backup then it should at least let you put AI on it.

Yogurticecream
10-12-2010, 11:51 PM
If it should work as backup then it should at least let you put AI on it.
But golem isn't a pet...
I like how the golem controls are right now, which puts you in a fairly vulnerable position.
Probably the only thing they should do is to disable golem control from outside dungeons.

KEL331
10-12-2010, 11:56 PM
I can see how such a big golem will be annoying for dungeon play.
I don't like how golem is overcentralising the game too. It's not like I want to use golem as main attack. I just want golem as a back up.

If they could implement a cool time down and retain the (pre-13?) power of golem (and reduce the size), I think it might work out better.

I have to agree,
IMO, golems should be backups, not attackers.

After G13, when users gained access to the earth alchemy mastery.
The Golems size&dmg became overwhelming and easily surpass ppls who has a total lvl of +5k
(Not to mention they've beome big enough to cover an entire room with its WM radius)

The overpowered Golem's are discouraging other classes.
No matter how hard they try they cannot surpass the golem's dmg rate.

Moon told us that they are thinking of re-balancing the Golem.
Devcat neds to do this fast.
our KR server's is in a crucial state right now.
The Golems are pretty much literally invading the community

psyal
10-14-2010, 02:53 PM
Oh, how I wish I could have golems that huge...
But yeah, I understand how this isn't very good for the game in general. Not sure how a cooldown timer would change anything, considering it'd have to be 6+ minutes long for it to be effective, which would make training the skill extremely difficult, seeing as the number of kills and summons needed to rank it at higher ranks.