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silversun
10-17-2010, 03:30 PM
Wiki has a few tips on infil, but all the ways they have posted is dependant on combat. I'm terrible at archery and anyways I just didn't feel like fighting. So I figured I could do it another way.
Wiki also has posted a few tips on how to predict the orb, but I thought a walkthrough might be nicer for some.

Step 1) Download some sort of stopwatch, or use a real one (I recommend a downloaded one). I downloaded this one: Download Stopwatch - Stay On Top Stopwatch (http://www.online-stopwatch.com/download-stopwatch/).

Step 2) Get the pass, head to baol. Window your screen, then make the stopwatch as small as you can while still being able to easily read it. Position it wherever you feel you can most easily read it.

Step 3) Enter the dungeon (wear your robe). Start the stopwatch, click an orb.

Before we continue, let me show you an image:

yyy

a b

d c

As soon as you enter the dungeon, the orb is predetermined. Let's assume it's A in this case, but it's random, so you have to experiment your first room (your first room is hte one you're most likely to die in).

So, now, you're in a room with 4 orbs. This is what each one of them is, assuming A is the one that opens:

A: Opens door

B: Evil monsters- won't detect unless you have a robe

C: Evil monsters: won't detect unless you have a robe

D: GUARD SKELES OH CRAP.

Every 10 seconds this rotates clockwise. In other words, A will become the skeles (oh noes), B will become the opener, and C and D will be the other monsters.

Just experiment this first door. You don't lose anything if you die (I recommend putting blessed stuff in your inv, so you don't lose blessings.). If you get skeles, hit the orb that's the next clockwise. If not, just experiment.

If this isn't making any sense to you, here it is in wiki terms:

Which orb will open the door or spawn monsters is pre-determined. The orb that opens the door is the same one in every orb room in a dungeon. Which orb opens the door will rotate clockwise every 10 seconds. (So if you opened the door on your first try and there is another orb room right after it, hitting the next orb in the cycle 10 seconds after you opened the last door should open the next one). In dungeons where each orb has a different spawn, which spawn an orb would give also rotates on the same cycle. In Baol Infiltration, the orb that would have opened the door before the rotation is the one that spawns Hellhounds after the rotation. (So when the northeast orb would open the door, the northwest orb is the one that spawns Hellhounds.)

Mkay. Let's say you hit orb A 5 seconds into the dungeon. Go into the next room*. If less than 15 seconds have passed, hit orb B. If more then 15 but less than 25, C. If more then 25 but less then 35, D.

Let's say it was right next to it and you hit orb B. Again, keep careful track of when you hit orb B. Let's say it was at 13 seconds. Move into the next room. Let's say it was after a realllyyy long hallway and now you're at 1:07. Crap. Well, let's see. At :14- :23 it was C. At :23-:33, it was D, (continue this way until you're at the end), at :33-:43, A, at :43-:53, B, at :53-1:03, C, at 1:03-1:13, D.

Phew. Unfortunately, while you were figuring it out, it's now 1:36. Just keep figuring, you'll eventually catch up to the time.

Rinse and repeat. There are only 11 rooms, so even if you mess up it's not a huge deal, you're figure it out eventually.



Congratulations, you've finished the mandatory annoying quest for this generation! Now to survive taming wild boars, finding fragments, babysitting Cai and Leymore, Taillteann Defensive Battle, and Arenen's RP!



*WARNING: I am not entirely sure if the timer resets after you hit the orb. If it does, use the method I outlined above. If not, please disregard the part after the asterisk and follow this instead:

If less than 10 seconds have passed (since you entered dungeon, not since you hit A), hit orb B. If more then 10 but less than 20, C. If more then 20 but less then 30, D.

Move into the next room. Let's say it was after a realllyyy long hallway and now you're at 1:07. Crap. Well, let's see. At :20- :30 it was C. At :30-:40, it was D, (continue this way until you're at the end), at :40-:50, A, at :50-:60, B, at :60-1:10, C, at 1:10-1:20, D.

Phew. Unfortunately, while you were figuring it out, it's now 1:36. Just keep figuring, you'll eventually catch up to the time.


Future Updates:
I may try to clarify this later based on feedback. It does work, it's how I did my infil after weeks of trying and a failed attempt at using a glitch (I'm usually a by-the-rules player who doesn't have a single mod but I was getting desperate). However, as I said, the wiki isn't very clear on whether the first way or the second is correct. I used the first, but perhaps I just got lucky and the second is how it's calculated. If anyone could tell me, I'll update the guide.

Hope this is useful to you.

Ailyene
10-17-2010, 08:37 PM
The timer thing works most of the time. However, I find that sometimes it doesn't work (as in within 10 seconds, I hit the orb that's supposed to open the door and then the one after that which is supposed to, but neither of them work).

(just so everyone knows, the glitch does still work. But an easier way to clear this dungeon without using glitches or whatever would probably to just use ice mines)

silentselene
10-18-2010, 07:29 PM
This is a good idea, I used this and got 6 rooms in and then missed an orb.

The thing is, it's not exactly 10 seconds, I'd say it's 10 plus or minus two. Either that or it's some decimal number that we don't know. Or, it could change every day. Who knows?

pkMaster
10-18-2010, 08:35 PM
The timer thing works most of the time. However, I find that sometimes it doesn't work (as in within 10 seconds, I hit the orb that's supposed to open the door and then the one after that which is supposed to, but neither of them work).

(just so everyone knows, the glitch does still work. But an easier way to clear this dungeon without using glitches or whatever would probably to just use ice mines)

Just to make sure that everyone doesn't go rushing into the dungeon expecting the ice mines to protect them, make sure that the rank of your ice mines are at least a number rank (i.e. rank 9 or higher). Otherwise, your just going to make the mob angry. I should know because I had to help my little sister with this dungeon for the Project RM thing. It's too bad I didn't realize that my sister stupidly skipped a generation on her RM account until after the event was finished.
:no!:

Yogurticecream
10-20-2010, 02:57 AM
But an easier way to clear this dungeon without using glitches or whatever would probably to just use ice mines.
That would be awesome!
I'm glad I kept mine.
Would a Rank 5 ice mine be enough to kill those monsters?

Ailyene
10-20-2010, 04:07 AM
Probably, but you'd need to use a ton of ice mines to get through the whole dungeon since I doubt one ice mine would kill the monsters (you'd need a chain reaction). Honestlytheeasiestwayistoglitch.

Chiri
10-20-2010, 06:17 AM
an easier way to clear this dungeon without using glitches or whatever would probably to just use ice mines


Honestlytheeasiestwayistoglitch.

You're confusing :[
There's a video out there for someone using r1 mines on an rm character. Clearing the dungeon looked extremely easy.

Yogurticecream
10-20-2010, 06:43 AM
How many mines estimate anyway?
Making is not a big problem for me, I often get ice crystals off missions and I can always train synthesis with this.

pkMaster
10-20-2010, 02:20 PM
I'd guess anywhere from 30-50 per run (sorry, I don't remember how many rooms are in this dungeon). You'll want at least 3-4 mines per room and you should make more ice mines just in case something goes wrong.

Ailyene
10-20-2010, 06:39 PM
You're confusing :[
There's a video out there for someone using r1 mines on an rm character. Clearing the dungeon looked extremely easy.

D: Sorry. I meant that if you don't want to glitch or fight, the easiest way is to use ice mines. However, the easiest way to clear the dungeon overall isjusttoglitch because it involves no fighting whatsoever and takes like 3-5 minutes.

silversun
10-20-2010, 06:50 PM
I did try glitching, but kept ramming against invisible walls and ultimately decided the legal way was less annoying.

Ailyene
10-20-2010, 07:52 PM
Hmm. Well I admit that I used the glitch method to do my RM baol, and it worked fine for me. You just need to carry a couple passes in your inventory and if one doesn't work after about 2 minutes, just change channels and try again. By the way, is it against the rules in Mabination to talk about glitches like this...? If so, I'll edit my post out or something. By no means do I advocate glitching, but this type is pretty harmless I think so it won't hurt to try.