PDA

View Full Version : Evie: The Battle Scythe



Pages : [1] 2 3

TA
11-04-2010, 08:07 PM
http://img25.imageshack.us/img25/7391/guideintro.jpg

This is going to be your in depth guide to the Battle Scythe wielding Evie. The skills, how to play it, and generally how to be better at it. You never know, you may learn something.

The Scythe Evie is an extremely versatile class. It has massive damage comparable to Lann, a strong magic shield to protect itself, the ability to teleport around the battlefield, a self heal and is generally just all around awesomeness and very fun to play.

This guide is currently incomplete and will continue to be improved and added to as time goes on.

Note: Please keep all your Evie questions, and guide comments/questions, here in the the thread instead of PMing me with them. I have a limited inbox size and you'll receive a faster response from other users here.


Skills


Skill Order
The skills are grouped in what their priority is. The higher up on the list the skill is, the higher priority it is (that means you rank that first). If something isn't available to you yet because it's too high level then rank what's available that is the next highest on the list for you.

Legend
http://img703.imageshack.us/img703/4568/reqrem2.png
* = Either due to skill requirements or the bare minimum one should ever get

Controls
L = Left Mouse Button (Normal Attack)
R = Right Mouse Button (Smash)
+ = The following can be performed separately.
E = E-Key (Grab/Pull)

Controls are listed based on a Mouse+Keyboard configuration. If you're using any other layout, use the actions in parenthesis as designated by your current control setup.

These are skills that are a priority and should be ranked up first.

Lv. 22
022Smash Mastery
http://img28.imageshack.us/img28/8660/smashmast.png
Description: It's fairly high AP, but I'm not giving you a choice on this one. All of your attacks benefit from it. You want Rank A, and Rank 6 eventually. At bare minimum get it to E for the 10% boost. You need at least Combat Mastery D before you can rank Smash Mastery, so do that early!

Lv. 14
014Intelligence Mastery
http://img181.imageshack.us/img181/3851/intmast.png
Description: It takes a decent amount of AP, but this benefits all of your finishing moves and will allow you to pick up heavier objects. You won't have much else to put points into at this level anyways, so get this to Rank A.

Lv. 12
012Magic Mastery
http://img560.imageshack.us/img560/7239/magicmast.png
Description: 500 extra M.Att? Yes please. Get it to A, you'll use it for all your finishing moves and the boost is no laughing matter. Massive AP cost, but it's worth it. You probably won't have much else to put points into until 22 anyways, so you may as well dump some points into this. It'll benefit your staff until you get your scythe as well, so not a terrible idea.

Lv. 24
024Battle Scythe: Blink
http://img51.imageshack.us/img51/5618/blinkv.png
Controls: (W, A, S, D) SPACE SPACE
Description: This is by far your most used and most useful skill. Get it to Rank A as soon as possible. It costs a lot of stamina and ranking it will help you out a great deal. Note: The tooltip on this skill's ranking is wrong. It is not %. At Rank A it reduces the cost by 7, meaning down to 33 from 40.

Lv. 36
036SP: Insane Reaper
http://img232.imageshack.us/img232/410/insanereaper.png
Controls: Z to use. X to toggle between available SP skills.
Description: This skill is amazing. AMAZING! You definitely want it, and you'll want to use it a lot. The bonus from it is extremely nice and it only costs 2 SP bars, so rank it up. Rank it to whatever you feel you can afford, but you'll want Rank A eventually. Whether you go higher for the attack speed increase is up to you. 9=4%, 8=6%, 7=8%, 6=10%... but Rank A is the highest stamina regen at 10, A-6 all have 10 regen. Now, let me explain something... You get this at level 36, and it's amazing. But it takes very high AP to rank up. You don't need to rank this higher than F, it'll get the job done even at that level. If you max the other priority skills though, this will be a good one to invest into. Note: Insane Reaper restores n stamina to you (4-10 depending on rank) and always 4 to party until Rank A and beyond, where it will restore 5 to party members.

Lv. 14
014Magic Critical Hits
http://img684.imageshack.us/img684/6581/magiccrit.png
Description: Rank it to E at the very least for the 10% increased chance and 10% damage boost on magic crits. Rank A is nice with 18% chance increase and 14% damage increase, but for 790 AP it will be the least important of your priority skills to invest into. You will however want Rank A eventually, and before the non-priority skills. This skill affects your smashes as well as your finishers. For Evie all smashes are considered "magic attacks." So, definitely worth investing into.

Lv. 6
006Standing Endurance
http://img844.imageshack.us/img844/7472/standingend.png
Description: Kinda useful and might save your life. At Rank 9 and above it will allow you to roll instantly when knocked down instead of having to wait the duration. Above r9 will reduce stamina cost by 1 per rank.

Lv. 40
040Bloody Thread
http://img641.imageshack.us/img641/502/bloodythread.png
Controls: LLLLRE+R
Description: Unlike Death Label, this skill isn't restricted to same-type mobs and it has a very large range, even at low level. It does amazing damage too, you'll definitely want to rank it up. You need Rank C Scythe Mastery to get this, so make sure you have that by the time you hit 40. At absolute minimum, get it to D for 3 targets, but I definitely recommend A.

Lv. 8
008Alchemy: Erg Transformation
http://img59.imageshack.us/img59/5795/ergtrans.png
Description: A lot of people overlook this, but I think it's kinda nice. 11 ergs that heal 90 hp, 990 hp just from a silly little pot is pretty nice. It only takes 570 AP total to max too. This is an extremely nice skill and I recommend everyone maxes this fairly quickly. Not only can you heal yourself completely for very minimal stamina, but you can heal teammates as well, and with a Scythe! One little pot, plate, club or whatever is available to transform can heal 990 health on its own. If you do several before a battle or at random times, this skill can entirely replace healing potions for not only you but for your party as well. This skill's usefulness should not be overlooked!

Lv. 1
040Mana Shield
http://i.min.us/ikWtOw.png
Description: This is your shield. Obviously it's generally a good idea to rank it. Shield good. No shield bad. Rank it when it becomes available. Each rank reduces the time it takes for the little buggers to come back by 6 seconds. So, it's a good idea to rank it as high as possible.

Lv. 40
040Dark Knight / Paladin Transformation
http://i.min.us/ikVH6i.png
Description: Whether you decide Dark Knight or Paladin, it's important you get it as soon as possible and start using it hourly (it resets on the hour every hour) and level it up. The quest chains that will give you your transformation all start with "Pact:" - do those as soon as you get them before the rest of your quests. If you don't, you may end up being forced to do much more of the main quest because Nyle will go into hiding until a you've done The Yeti, an Ancient Race and completed that part of the main quest. As of the Transformation Update, 1st transformation takes 0 AP and 0 SP to use, so use it every hour that you can, without fail. 2nd transformation still takes 10 AP every time you use it. Assuming you deal enough damage, you should get 100XP per use. Each "level" of it requires 2000XP. That's 50,000XP for level 25. Assuming you get 100XP per transformation that's 500 transformations and 5000 AP. It's also 500 hours. So again, every hour. Get on it!


Dark Knight Transformation

1st Transformation
Revelation: HP, Revelation: ATT - these are a given that you want them. However, they aren't the first thing you want to max. I find Revelation: Fatigue is more important now that our forms no longer have infinite stamina. With this, hopefully you'll be able to keep your Insane Reapers up and get a few Reverse Gravities in.

Revelation: Resistance... this depends pretty heavily on your playstyle and how important it's going to be is up to you. Personally, I play pretty recklessly so I can dish out as much damage as possible in my transformation, so maxing it is pretty high priority for me. Not getting knocked down is nice. I really miss that about the original transformation.

Steal - this actually doesn't add very much benefit, not nearly as much as you might imagine. Personally, I leave this at 1, get 1 in firestorm, and possibly get slowdown as well. No need to max this stuff. Not very useful and there are more important things to worry about.

Revelation: Aura - as an Evie with Insane Reaper, I find this woefully unimportant; however, Revelation: Potential after it, is incredibly important. You're going to want to max that for sure.


2nd Transformation
In your second transformation, the first priorities for you are going to be Vigor and Fury. The extra attack and added balance is very nice. And well, we go back to the sp thing. More Reverse Gravity is good. Lots of damage. You will of course want Longevity as well, but it's a bit lower priority than those other two.

You should be able to get 22 points in your 1st transformation before putting points into your second. Now why do we do this? The reason is simple, really. You're going to be using your 1st transformation much more often than your second, so it's much more beneficial to get the first skills ranked up before the second. If you aren't going to use your second transformation often (and you shouldn't, because it takes AP), then the first is obviously higher priority. You may want to consider the second transformation more of an "oh ****!" button, to use when you know you're going to die, since it will fill your health.

Anywho, at which point, you will put 3 points into Fury, then Vigor becomes available and you can max that.

You're going to want Destiny as soon as possible. As for Stamina, well, that's up to you. It depends how much you feel that you need it. With Insane Reaper, I'd say it's a fair bit below the other things on the importance scale.

Fissure, not as useful as it was when it could be used indefinitely, but it's still fairly helpful.

I guess that about wraps up the Dark Knight Transformation. Remember, always use your own judgment on these things, and base your choices on your own playstyle. Use this guide as just that, a guide, but make the final decision yourself. This is just information so that you can make better decisions.

Lv. 52
052SP: Reverse Gravity
http://i.min.us/in0mQg.png
Description: Who doesn't love this skill? It's awesome. Amazing animation and it does massive damage. You'll be using it quite a bit while your Transformation is on cooldown. So, rank it up. Get the skill no matter what. I recommend Rank A eventually, it's not a huge priority, but it does get a pretty significant damage boost. So, it is a good idea to rank it.



Decide Early

These skills are generally unimportant unless you intend to go with various routes associated with them. You should decide early on what you want to do and rank these skills accordingly, or not.

Note: As you start out, the benefits of the heavily increased armor rating will outweigh the small difference in damage. However, once you start reaching around level 40 and start getting higher level armor sets like Rose Drop, the disparity between armor and damage will be very noticeable, and not in a good way. By not using the Cloth sets you will be losing a huge amount of INT. It's very noticeable when each piece is giving around 80 INT per piece instead of 20-30 per. It is with that said, that I personally believe that investing a lot of AP into these skills is a waste. However, later on some Cloth sets will use pieces of Light armor, at which time you will need the base Weight Endurance and may want to rank Light Armor Proficiency, when it gets to that point. Until then, more important things have priority. It is your personal choice however.

Lv. 34
034Weight Endurance
http://img3.imageshack.us/img3/9656/weightendurance.png
Description: While not exclusively an Evie skill, you need to decide early on if you're going to use this. Many Scythe users will prefer Light or Heavy Armor over Cloth Armor and those players will need to invest in this early. If you intend to go with Light or Heavy Armor, you have to get this skill to Rank A, at minimum. If you do not plan on using Light or Heavy Armor you do not need to rank this nor either of those skills. Here's why: by default you have a Maximum Weight of 91 Stones. Your Scythe with Rank D Scythe Mastery weighs 47 stones. That means you can only have 44 stones on you. Let's take the White Tyrant Light Armor set for example. Each piece is 42 stones each and there are 5 pieces. That is 210 stones, not even remotely within your realm of conceivability. With Rank A Weight Endurance you'll get an additional 120 stones. 120+44=164 stones. That means, the White Tyrant Set at 210 stones will still be too heavy. You will have to rank Light Armor Proficiency to Rank A as well for the -12 stones per piece, thus taking it down to 30*5=150, which you can manage. If you don't intend to go with Light Armor, then only rank it as needed. Eventually you are likely going to need to wear Light Armor though due to the higher sets having Light Armor pieces, or being nearly all Light Armor. So, rank accordingly.

Lv. 10
010Light Armor Proficiency
http://img9.imageshack.us/img9/4866/lightarmorf.png
Description: There are some advantages and some disadvantages of going this route, but you need to decide early on if you're going to do this. If you didn't, you can decide later but you'll end up having to wear cloth until then. The advantage is a higher DEF, STR, AGI and armor durability. The disadvantage is less INT and an obviously a sizable AP investment. Cloth armor will also generally be cuter. You can decide for yourselves. Once you're higher level (~50+) Cloth Armor sets will start to include pieces of Light Armor. So, you will need to rank it at that point. So, keep that in mind and just plan ahead and make sure you get it high enough for whatever set you want before that time. Until this point however, it's fairly unimportant. Later on, you will have nearly entire sets that are Light and also have a ton of INT, the set just having fairly more defense. An example would be Vehemence or Midnight Wedding, at 61. Eventually you are also going to want to rank it higher for more defense. When you do get these predominately Light sets, you'll find that the AP investment wasn't that big of a deal since you would have needed to do it anyways, and that INT isn't a problem either, though you will have a bit less than the full cloth sets like Wonderland. So, it's not bad at all to put points into this early on, or at any point for that matter. You're going to need it eventually most likely. Though you could probably get by completely naked for the majority of the time anyways, so it's not hugely important early on anyways. Might want to focus more on some of your more important skills in the early game, but that's just my opinion. Do as you like.

Lv. 10
010Heavy Armor Proficiency
http://i.min.us/ilrJso.png
Description: Some Evies will prefer Heavy Armor over Cloth or Light. You will have much higher DEF, STR & AGI stats. Your armor will also break much less. You will also have significantly less INT. However, it's important to note that it's unlikely you will be able to wear a full Heavy Armor set for a very long time. Even with Rank A and Weight Endurance Rank A and pieces enchanted, you won't be able to wear the full set. Until we get a patch that enables beyond Rank A Heavy Armor, it will be impossible to wear the full set. However, you will be able to wear 4/5 pieces of a set. You will be able to wear 5/6 pieces of Blood Prince with at least +3 enhanced armor, Rank A Heavy Armor Proficiency & Rank A Weight Endurance. If you prefer the stat boosts this provides, then go with it and invest early on. If you do not intend to use Heavy Armor, then don't waste your points in this. It's a personal call, you either want it or you don't. I'll leave that decision up to you.


Not a priority

These skills may or may not be good, but they aren't a high priority to invest into.

Lv. 18
018Combat Mastery
http://img713.imageshack.us/img713/437/combatmast.png
Description: You get a significant boost to your normal hit damage, which is big since Scythe already has the highest normal damage in the game. Ranking it up would be good, but not a high priority. LLLL will do roughly about the same as an LLR with this skill at Rank A. You need at least Combat Mastery D before you can rank Smash Mastery, so do that early!

Lv. 42
042Alchemy: Create Golem
http://img828.imageshack.us/img828/2720/creategolem.png
Description: Alright, my thoughts on this are this... Pros: Very good at drawing agro, very good chance of knockdown. It could be used by itself to keep a boss pinned down somewhere while the rest of your team does something else, on Nightmare at the Ruins for instance, pinning down Laghodessa while the rest of your team kills the other Giant Spider. It also does pretty decent damage. Also, a note to make is that the golem cannot kill a boss. So, you can use it to get certain bonus/oath kills if need be - just let it go at the boss for awhile then finish it however is necessary.. Cons: Body blocks teammates and yourself (which can make it especially annoying for melee characters either getting trapped or moved away from a boss, making them miss their smashes and et cetera), bosses tend to stand inside it so it makes stunlocking them with spears very difficult, it can sometimes hit your teammates, and it costs 1k per use. Overall, I say it's very useful if you're soloing. It makes things like Red Tyrant much easier. However, I don't particularly suggest it for other times unless you think your team can work well with it. That however, will be up to you. So too will be what you put into it. It doesn't really die all that often, so ranking it up isn't really even necessary if you're worried about that. The glowy magic stuff does change colors as you rank it up and it does get bigger and do more damage, get more health and whatnot.

Lv. 56
056Alchemy: Mana Pistol
http://i.minus.com/ibcd5IpNVIpTEs.png
Description: Personally, at 960 gold a pop, I find Golem to be much more efficient in both damage and holding aggro. This skill, to me, should be used once your golem dies and you just really need something to take agro for a bit so you can either get some attacks in or res your fallen teammates. Other than that, at the cost of 960 gold per use, I can't very well justify using it very often. You can however use a massive amount of them in a dungeon. So if you really have to, you can. Just keep in mind... if you use 9 of them... are you really getting enough gold and/or drops from the mission that the 8,640 gold hit is going to be that useful to you? Or maybe you should try other less money intense strategies instead? It's just something to think about. It's your gold, and you can do whatever you want. But I tend to try to save, myself, so I tend to not like this skill very much. If you do intend to use it though, you'll probably want to rank it up pretty high so it actually deals some damage and doesn't die too fast. Keep in mind, this is a pretty big AP investment. Considerably less useful and more expensive both gold-wise and AP-wise than Golem. So, definitely get that first.

Lv. 32
032Battle Scythe: Mark of Death
http://i.min.us/ilhiYS.png
Controls: LLLRE+R
Description Your first real snap-finish move. You have three choices. Get it to E for the 10% damage increase, D for being able to mark 3 targets, or go all the way up to A. You'll want to get this to Rank A eventually. Get it to E at the very least. The skill description "Increases damage to marked enemy with smash by n%" may be a bit misleading as it does not increase all smash damage done to marked mobs while the mark is in effect. What it actually means is "Increases damage to marked enemy with (smash-key activated snap finish) by n%". I hope that's more clear.

Lv. 28
028Battle Scythe: Blade Shift
http://i.minus.com/iXtqu0lSUbOXO.png
Controls: (W, A, S, D) SPACE SPACE R
Description: I have this maxed at Rank A, and I have to say, I use it a lot more than I probably should. It's a bit of a gimmick skill in that it just does things a little faster. Blinking into enemies in general, is someone in quite a rush, and having an attack added onto it, that's just an added bonus I guess. The damage isn't actually all that great. It's "okay." Probably not worth the huge stamina usage however. So, if you find it fun, rank it. If not, well... it's not incredibly important to be honest. You can take out low level mobs pretty fast with it since it's a little less powerful than an LLR. So if you find yourself in a rush a lot of times or don't have much else to invest in, go ahead. It's just another skill to have fun with. You're still going to be dishing out your damage primarily with your Invisible Loom+Bloody Thread.

Lv. 28
028Battle Scythe: Demon Splitter
http://i.minus.com/ibiXvf4aT1wx3V.png
Controls: LRR
Description: I've gotten this to Rank 9 and used it quite a bit before I decided I could really comment on it. I've used it in a variety of places and my observations are this: It's about as powerful as your LLR, you can do it slightly faster and it has more aoe since it swings all the way around, but it does take a bit more stamina. Useful vs low level mobs, but maybe not all that useful for more practical purposes since you'd have to land all the hits to get the LLR damage. So, probably not the best thing to use when trying to solo a boss and attacking up to the hit. Again, a bit of a gimmick skill. Kinda fun. Rank it if you want, don't if you don't want to. I'd wager it's not going to greatly affect you either way.

Lv. 25
024Eagle Talon
http://img641.imageshack.us/img641/6373/eagletalon.png
Description: It says we aren't supposed to be able to use this, but we can, and they can even with boat 7 in Korea. So, maybe it's just wrong. When you start running it takes 5 stamina every second until eagle talon kicks in, so ranking it will reduce the stamina drain when you run by a decent amount. It takes 3 seconds at Rank F for the smash to kick in at 90-91 from 110 stamina. At Rank A it takes 1.2 seconds for the smash to kick in at 100 stamina from 110 stamina. There's also the whole... fire bomb blowing up stuff for fun thing (r9). Not really a priority, but rank it if you really want.

Lv. 24
000Battle Scythe: Spirit Bind
http://img834.imageshack.us/img834/7186/spiritbind.png
Controls: LLRE+R
Description: This little guy is like Chuck Norris Jizz. You make him, he lasts 120 seconds and then proceeds to interrupt/knockdown and/or wtfpwn mobs and bosses. Here's a video of the lil guy (http://www.youtube.com/watch?v=MPkds_9KleA). Yeah, he solo'd that vampire lancer. What you put into this skill is up to you, he seems pretty beast at Rank F. You may or may not want to rank him up to A. It doesn't take a huge amount of AP, but it's not really a priority in my opinion. The AP could be better spent elsewhere at the beginning. Eventually, yeah you may as well after your other stuff.

Lv. 10
010Cloth Armor Proficiency
http://img843.imageshack.us/img843/2343/clothmast.png
Description: Pretty unimportant at first, just rank it as needed. You'll need at least Rank C for Lighter Red Tyrant at level 36. Rank B for Rose Drop, I believe. Later on, you're going to need it considerably higher ranked for higher sets, and the added defense and durability are nice. Everyone knows cloth tends to like to break at the drop of a hat, so having a 80% or more increase is very nice.

Lv. 14
014Strength Mastery
http://img820.imageshack.us/img820/542/strmast.png
Description: Alright, I'm not gonna lie... it's a really high AP requirement. But, you'll probably want this. All of your smashes will benefit from it. You do pretty good damage without it and unlike Fiona/Lann you pick up stuff with your INT attribute, so it's up to you really. If you want the extra damage, go for it. If not, then it's not a huge priority. Most of your attacks do a combination of INT/STR based attacks, but it's moreso INT than STR. Eventually you'll want Rank A though.

Lv. 12
012Campfire
http://i.min.us/ill5Dq.png
Description: It's nice and all, but as an Evie... you don't have counter attack or anything incredibly important to do with your gear not breaking. So, not really a priority at all. Just mooch off other people with high fires, like a Fiona for instance. Eventually, yeah, the buff is useful. But, not anytime soon.

Lv. 22
022Agility Mastery
http://img201.imageshack.us/img201/3606/agimast.png
Description: At Rank A it adds 81 DEF, and you'll get faster stamina regen. The stamina regen is nice. But honestly, not all that important, especially with SP: Insane Reaper. Eventually it's not a bad idea, but not a priority.

Lv. 22
022Willpower Mastery
http://img808.imageshack.us/img808/4782/willmast.png
Description: At Rank A it only adds a 2.5% crit chance. Not too important, but you need at least Rank D for Life Flare. You don't really want normal crits anyways (see Critical Hit for an explanation).

Lv. 22
022Life Flare
http://img836.imageshack.us/img836/8193/lifeflare.png
Description: Honestly, not very important. Get it to Rank E, then don't bother with it for a long, long long time. Eventually get it to rank 9 or 6, but it's soulcrushingly unimportant compared to your other skills.

Lv. 24
024Battle Scythe: Life Drain
http://img130.imageshack.us/img130/4703/lifedrain.png
Controls: LR
Description: Not a very useful skill to rank. The skill itself can be useful at times at the start, since it can heal for a somewhat decent amount if it crits, or whatever it does. It seems that sometimes it only heals for like 5 hp though, which I assume is if you get a physical crit and the magic (pull) doesn't hit. When it does, it heals for about 50 or so unranked I believe. You could spam this when you run out of potions or use it to avoid potions all together, but not in any kind of serious scenario. It heals very little and the effort you would need to heal a large amount would likely result in you taking even more damage since you have to be in such close proximity. Alchemy: Erg Transformation is a much better skill to rank. I do not suggest ranking this one unless you have nothing else left.

Lv. 19
019Critical Hit
http://img684.imageshack.us/img684/346/crithit.png
Description: DO NOT RANK THIS! This affects the small part of your smashes (or all of LR). However, physical crit for scythes can be more of a hindrance than a help. The physical component of your smash crits, the crit causes the mob to fly away and the major part of damage (magical) misses. It's good on mobs that either don't flinch or can't get knocked away. But the benefit is very minimal from boats 2-3 onward as the normal mobs start to pose quite a danger themselves and missing an entire combo is really bad. It's even worse EP6 onwards because the easy bosses to farm are difficult to solo, not because the boss, but because of soloing trash mobs along the way. If you ranked Critical Hit by accident, all is not lost. You do not need to delete your character.
Extended Description: I would first like to say that this is an extremely controversial skill and you may wish to seek out other sources of information and debate specifically regarding this skill. Ranking Critical Hit can be seen as a bit of a debate of Crowd Control vs Damage. First thing's first, if you do rank this skill then you will be investing a massive chunk of AP, make no mistake. What it comes down to is getting a chance to knock something down in exchange for either losing half of your damage (your smash) or all of your damage (your smash and your pull). You of course also lose the stamina that you expended for the attack that did no damage. In addition to this, you can not decide when this happens. It will occur at random. It may happen when you want it to, or it may happen in an extremely bad situation for it to happen. As such, it is a very unreliable skill to have as you will lose your ability to know what your skill is going to do when you use it. Instead you will be playing a lottery. A lottery with your life. If you don't rank it you won't have any significant chance for this knockdown crit on upswing to occur, resulting in you 1) knocking things down, 2) missing your smash and possibly 3) missing your pull/snap. As such, you will be able to play more reliably, knowing your character is going to execute the command you gave it. You will know the tools at your disposal and you will decide when to use them. If you like Crowd Control and don't mind sacrificing DPS and not having any control over when this occurs, you may actually find Critical Hit useful to rank. That will be for each individual player to decide. My firm opinion, as writer of this guide, is that it is not advisable to rank Critical Hit due to the large amount of possibly negative side effects with relatively little gain, and all for a massive AP investment on your part. If you do decide you want Critical Hit then I suggest you wait until Boat 6 (Rocheste) to rank it. Until this point, it will be entirely useless to you as normal mobs pose little threat and all flinch when attacked, leaving this skill a complete waste of AP and possibly making you lose a bunch of stamina and have a lower overall damage output because of it. So, if you do decide to rank it... Wait until you get that far. Hopefully you will have already ranked your important skills by then. It is a very large AP investment, and it won't be useful to you until that point anyways. So if you must, then try to wait if you can, and rank your more important skills first. That, is my advice. You are, of course, free to decide for yourself.




Damage Formulas & Percentiles
(Credit goes to Bakuryu (http://mabination.com/vindictus/vindictus-guides/12480-damage-formulas-percentiles.html))
http://img301.imageshack.us/img301/8671/percentiletableeviescyt.png

Skills with two percentile values means that the attack has two "#Hits" but each of those Hits have a different percentile (and damage type)

Physical Damage Formula:
(ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%)

Magical Damage Formula:
(MATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Base Mastery% + Mastery%)

Physical Critical Damage Formula:
Damage * [1+ (Critical Skill %) + Will * 0.03/200]

Magical Critical Damage Formula:
Damage * [1+ (Magic Critical Skill %) + (Intelligence +1000) * 0.03/200]

Gravity Inversion Damage Formula:
(MATK + 10500) * 1/3 * (1 + Mastery%)


Skill Tips

Quickly Blink Open Doors

http://www.youtube.com/watch?v=NvNUf9YtxU0
Description: Quickly blink open doors. Blink once to crack it open and once the door is cracked open the next blink will open it very wide. If someone else has already cracked it open, your initial blink will open to the same as if you had already blinked into it once.

Easily Blink Down Blocks

http://www.youtube.com/watch?v=ISp7zrrZZJw
Description: Like doors, you can easily blink down blocks. Just stand next to the block and blink. It's easy!

How to solo Gnoll Chieftain

http://www.youtube.com/watch?v=uKDseh56zfI
Description: At level 24 this shouldn't even be needed. But, if you're having trouble with it... here it is. How to solo him on Hard Mode + Season of Macha. I messed up quite a bit, but it was still pathetically easy. Combo + Blink. Rinse, repeat. You can get the basic idea. That's about all there is to really point out I suppose. At 24 he should already be non-issue.

How to solo Hidden

http://www.youtube.com/watch?v=i4iy6l8l6z8
Description: Try to hit as many mobs as possible with invisible loom in the opening room for a bunch of SP. You should be able to get 4 bars, or really close to it.
http://i.min.us/inmYuu.png

It should take about 2 minutes to clear 1st room. Once you've cleared it, go ahead and Summon your Golem. once it's summoned hit F4 to make it Disappear! The reason we're doing this is because once we get inside we aren't going to have enough time to get it up unless we already have it cast.

Go onside and while it's still doing the little cinematic where it shows the Spider, hit F4 to make your Golem Get Up!

When you get control of your character, immediately run up and left and break the 2 pillars you see in front of you and lead your golem through the junk so it can collect them and form.

Once it's formed, set it to Attack! (F1) then while the spider is attacking your golem, don't screw around - you wail on its ass!

If you're higher level, you can use your Mana Pistol at this point. If not, don't worry about it - you don't need it.

Make sure you stay either on the side or behind the spider at all times. It's a good idea to stand either the opposite of your Golem since the spider's agro will be drawn to it. Just wail on it hard. Combo all you can. Invisible loom (LLLLR) every time you can. If you don't have time and have to dodge his attack then get whatever attack you can in and blink. If you have time to pull a Bloody Thread but not enough time to keep hitting, then do it! Maximize your damage output.

Remember those 4 SP bars we got you earlier in the first room? This is where you use them. Use your SP: Insane Reaper and attack constantly. Blink when you have to, but just keep attacking non-stop. The faster you damage him, the less time you're going to have to fight him on your own without your golem.

Note: It's a good idea to have your SP Insane Reaper ranked up to at least give you 10 stamina per second. If it isn't, then you could try stamina potions. But that's really the best way to do this.

Now, at this point, your golem is going to die. "Oh god, oh god!!" Yeah, okay. Don't panic. That's fine... probably...

If you pumped enough damage, the spider should be either 1) dead or 2) near death. If not, you're gonna have to take care of whatever's left. If you were a bit slow you may have 2 or 3 bars left. Hopefully not. But that's okay.

If he jumps at you, just blink diagonally to a side and start comboing. At least get LLR in. You might be able to squeeze in an LLLR or LLLLR if you're comfortable enough. If not, just do what you can. LLR is fine, just keep the damage up. The faster you kill him, the less chance there is of him killing you.

If you already had him on 1 or 2 bars, then chances are even if you mess up and he hits you a couple times, you should still be alright.

If not, what you're going to have problems with is his double swipe. You have a few options here. You can either blink twice, which will always get you away (assuming you have enough stamina), or you can try some other methods. You might try dodging the first attack and then blinking on the second. Or, you might try to just blink through him diagonally towards whatever arm he swipes at you with. Whatever the case, you're gonna have to experiment a bit and find what works for you best. This is really about the only hard part of the whole thing. If you did enough damage while your golem was up it's gonna be easy though, or not even needed cause you already killed him.

So, just try your best, and you should get it done. If you're having trouble getting enough damage in, you can try watching the video and see if you can learn to speed up your attacks and increase your damage output a bit.

All in all, the second part is probably gonna take a little under 3 to 4 minutes. Unless you have Mana Pistol, then it's probably gonna be a lot faster than that.

http://i.min.us/inncAC.png

Changelog
11/06/2010
Added an intro picture.
Added a Legend.

11/07/2010
Added Heavy Armor Proficiency.
Modified description of Weight Endurance for clarity.
Ninja-fixed Heavy Armor Proficiency chart.

11/08/2010
Reorganized skill list and prioritized skills.
Reformatted and restructured post.
Added additional descriptions and changed some.
Added Damage Formulas & Percentiles information.
Added Campfire and SP: Insane Reaper.
Magic Critical Hits added.
Updated Mark of Death description to more clearly explain skill usage.
Added Agility Mastery, Willpower Mastery and Life Flare.
Fixed typo in Changelog. (lol)
Skill Tips section added.
"Quickly Blink Open Doors" video added.
"How to solo Gnoll Chieftain" video added.

11/09/2010
Cloth Armor Proficiency added.

11/10/2010
Added a note to SP: Insane Reaper.
Added a note to Battle Scythe: Blink.
Updated Battle Scythe: Mark of Death description.
Updated Battle Scythe: Mark of Death description again and moved it to Not a Priority.

11/15/2010
Added "Easily Blink Down Blocks" video.

11/16/2010
Fixed SP: Insane Reaper skill table (wiki was wrong) and changed the description.

11/20/2010
Smash Mastery values corrected. Thanks aznhick!

11/22/2010
Updated Magic Critical Hits description.
Added minor details to Cloth Armor Proficiency.
Updated Damage Percentile chart.
Added Alchemy: Erg Transformation.
Added Combat Mastery.
Added Eagle Talon.
Added Standing Endurance.
Added Critical Hit. *
Info added to Standing Endurance.

11/29/2010
Fixed Standing Endurance chart to reflect appropriate skill levels.
Changed Standing Endurance description to be a bit more explainable.
Moved Standing Endurance to Priority Skills.
Added a small note to Willpower Mastery description.

12/02/2010
Added Bloody Thread.
Added a Note to Decide Early section.

12/03/2010
Added a Note to Legend.

12/18/2010
Moved Life Drain lower down in priority and changed description.
Moved Alchemy: Erg Transformation to Priority and changed the description to reflect this change.
Added Alchemy: Create Golem.
Updated Combat Mastery ap chart and description, noting Rank D is needed to rank Smash Mastery.
Added Combat Mastery note to Smash Mastery.

12/26/2010
Information added to Eagle Talon.

1/02/2011
Information added to Skills.

5/02/2011
Fixed missing images: Mark of Death, Campfire.
Added information to Light Armor Mastery.

5/06/2011
Added guide for soloing Hidden.
Added Mana Shield.
Added Dark Knight/Paladin Transformation.
Added information to Critical Hit.
Added an Extended Description to Critical Hit.

5/07/2011
Removed Stamina Recovery. No longer in-game.

5/08/2011
Added SP: Reverse Gravity.
Fixed missing image: Heavy Armor Proficiency.

5/12/2011
Added an Update to Dark Knight / Paladin Transformation.
Removed the Update to Dark Knight / Paladin Transformation.

11/08/2011
Added detailed information to Dark Knight Transformation.
Added Battle Scythe: Demon Splitter.
Added Battle Scythe: Blade Shift.
Added Alchemy: Mana Pistol.
Added information to Light Armor Proficiency.
Added information to Cloth Armor Proficiency.
Added information to Weight Endurance.
Added information to Dark Knight / Paladin Transformation.

Hiccup
11-04-2010, 08:27 PM
@_@ what do the controls mean?

Kazuni
11-04-2010, 08:28 PM
@_@ what do the controls mean?

Normal normal normal smash grab+smash

TA
11-04-2010, 08:29 PM
I'll add that later, but...

L = Left Mouse Button
R = Right Mouse Button
+ = The following can be performed separately.
E = E

Hiccup
11-04-2010, 08:31 PM
That's how you summon em?

TA
11-04-2010, 08:33 PM
Yep. After LLRE you can run around or even blink away and then hit your RMB (Right Mouse Button) and then it'll summon the wisp. You just can't attack or it resets to your default smash. After it's summoned though, you can do whatever.

You can only have one at a time though, so summoning a new one will replace the old one.

Hiccup
11-04-2010, 08:35 PM
Oh cool, I still need blink though Dx! I do the hoppy dodge with scythe still

Miyuko
11-04-2010, 08:43 PM
I love this little guy! He's super cute AND hes super rad. :P I have him ranked to D and hes still pwn.

ZazieTheBeast
11-04-2010, 09:07 PM
it also draws aggro so you can use it to distract monsters. Ive had it solo kalis a few times while i get rid of servant of hell in wake up call

Ruquion
11-04-2010, 09:23 PM
The Magic Shield isn't really all that strong, and her heal is pretty useless since it takes 4-5 seconds to use and you have to run around to pick up the ergs

EDIT: Oh yeah, forgot about Drain

Baku
11-04-2010, 09:39 PM
Oh my, Evie has friggin low weight limit D: That sounds annoying :3

ANDWHURDIDISEETHISTABLEDESIGNBEFORE?

TA
11-04-2010, 09:42 PM
Oh my, Evie has friggin low weight limit D: That sounds annoying :3

Yeah it is...


ANDWHURDIDISEETHISTABLEDESIGNBEFORE?

I hope you don't mind... I liked the way you did it. If you prefer, I could change the colors around or something.

Baku
11-04-2010, 09:43 PM
haha no I don't mind at all. It's fine.

Hiccup
11-04-2010, 11:42 PM
How do you get these skills? Or am I missing something? D: Their not being sold by Ceara and I can't do em atm (lvl 24 with a scythe) and Brynn has no quests or anything.


IRNOOBIKNOW

TA
11-04-2010, 11:56 PM
How do you get these skills? Or am I missing something? D: Their not being sold by Ceara and I can't do em atm (lvl 24 with a scythe) and Brynn has no quests or anything.


IRNOOBIKNOW

They're at Ceara.

Hiccup
11-05-2010, 12:03 AM
D: I did not see them at all!!!

Ruquion
11-05-2010, 01:34 AM
D: I did not see them at all!!!They should be at the very bottom of the list. Did you try scrollin down?

In-game description for Spirit Bind says that the Wisp lasts for 120s, not 160s

Hiccup
11-05-2010, 01:37 AM
I did :x Will have to log on and check again

TA
11-05-2010, 01:41 AM
In-game description for Spirit Bind says that the Wisp lasts for 120s, not 160s

Ah, whoops. Fixed.

Purutzil
11-05-2010, 03:55 AM
Granted it won't always be something you will aim for and get, but you might want to include heavy armor. Right now I'm personally rolling on my evie with 5/6 BP set and its really good for her. Given that you enhance items and get the right mastery (Weight and Heavy) you can wear pieces of heavy armor at times.

Oh and you forgot to put Insane Reaper. Rather big Scythe skill to miss considering its use. I know your guides not finished but figure that be one you should make sure to place up there.

Missing critical and Magic crit but again, I know your guides not set there. Could go on about missing skills but figure Insane Reaper is the big important one.

Osayidan
11-05-2010, 07:19 AM
I don't see some of the better scythe skills in the shop either, do I need to reach a certain level before they show up or are they not in the game yet?

TA
11-05-2010, 09:06 AM
I don't see some of the better scythe skills in the shop either, do I need to reach a certain level before they show up or are they not in the game yet?

You're gonna have to be a bit more specific. What skills?


Granted it won't always be something you will aim for and get, but you might want to include heavy armor. Right now I'm personally rolling on my evie with 5/6 BP set and its really good for her. Given that you enhance items and get the right mastery (Weight and Heavy) you can wear pieces of heavy armor at times.

Oh and you forgot to put Insane Reaper. Rather big Scythe skill to miss considering its use. I know your guides not finished but figure that be one you should make sure to place up there.

Missing critical and Magic crit but again, I know your guides not set there. Could go on about missing skills but figure Insane Reaper is the big important one.

Yeah, there's a lot I haven't added. It'll take me awhile, but it's gonna continue improving. I spent most of the day on it and it's where it is now. The things that weren't added aren't because they aren't important. It's just impossible to include everything in one sitting.

It'll improve as the days go on though.

Ruquion
11-05-2010, 10:04 AM
How are you sorting them...? The order in which the skills are displayed seem pretty random...

Purutzil
11-05-2010, 05:29 PM
Well I understand you are working on it but I must say Insane Reaper is definitely a skill that is important hands down for her. Its her only SP skill as Scythe till 52 and as a SP skill its rather good for a group. Both critical are very important for her, at least to get to Rank E at minimum. Agility Mastery is up there with Strength and Int (though definitely not as high) since with evie it adds magic crit AND stamina regeneration. Life flare can be argued to be good as well.

Really I understand your working on the guide but saying they aren't 'important' you really are missing a bit of substance behind Scythe Evie and how she works. Heavy armor I can see not really having value or meditation but others you don't have you just can't really classify them as being bad.

TA
11-05-2010, 05:59 PM
The things that weren't added aren't because they aren't important. It's just impossible to include everything in one sitting.


Well I understand you are working on it but I must say Insane Reaper is definitely a skill that is important hands down for her. Its her only SP skill as Scythe till 52 and as a SP skill its rather good for a group. Both critical are very important for her, at least to get to Rank E at minimum. Agility Mastery is up there with Strength and Int (though not as high) since with evie it adds magic crit AND stamina regeneration. Life flare can be argued to be good as well.

I think you're really missing the point. I'm not saying that anything that wasn't added isn't important. I'm saying that you can't expect me to just add everything instantly, whether it's important or not.

It "can be argued" that just about every single skill available to Evie is good. But I'm not going to add them all right at this very moment.


Really I understand your working on the guide but saying they aren't 'important' you really are missing a bit of substance behind Scythe Evie and how she works.

I really don't think you do...


How are you sorting them...? The order in which the skills are displayed seem pretty random...

I'm not.

.......yet.

Science
11-05-2010, 06:07 PM
Death Label(I still refuse to call anything by the NA names :c) is actually pretty useful on bosses that will attack before you can pull of a Bloody Thread, since the time difference between pulling off a Death Label and marking and pulling off a Bloody Thread and marking is pretty significant.

Zoobi
11-05-2010, 09:01 PM
BTW Lots of testing has been done as to what affects scythe smashes and extended smashes. LR is physical, the rest are magic based meaning for the most part strength and regular att is useless for Evie. This is doubly confirmed by the fact that the MH's got a patch that converted all of her smashes except LR to m.att and we received this patch upon the scythes release so we didn't have to deal with the hybridization of her gear. The testing is on the official vindictus forums if you want to confirm.

aznhick
11-06-2010, 08:19 AM
Also mention that snaps work better while moving you dont stop to have your face crushed in, unless you're doing a definate finisher to a boss. Then looking cool can be good too...

Erubus
11-06-2010, 11:29 AM
I have rank B int mastery and rank B mm, Should i start ranking blink since i just got it?

GregHouse
11-06-2010, 12:20 PM
Hello Tasha, Im DeathLabel from East :D I would like to see a color description on what does the blue or red mean on the skills graphics. I know that metodology was used on another guide, but there are going to be people coming straight to here, and like me, get wondering.

Nice work so far. btw, would you mention about using heavy armor? is there an ultimate armor set used on Mabinogi Heroes? Thank you.

TA
11-06-2010, 05:46 PM
Well it's basically the same thing.

Blue = Required
Red = Recommended

But by Required I mean if you're following my guide then you should at least get that, and not so much required due to skill tree requirements.

Spleen
11-06-2010, 07:15 PM
Is Eagle Talon useful for a scythe Evie? It says staff only, but seems to be working with the scythe as well.

TA
11-06-2010, 07:16 PM
I don't think so. It doesn't do very much damage and uses a lot of stamina that could be better used for other things.

aznhick
11-06-2010, 10:48 PM
I r9ed my eagle talon, Its good for when you're soloing and waiting for shields to charge from a hit.
I would say its not a priority though, but once you start adding AP into it its better to just go for max to get the mines.

Heroikira
11-07-2010, 01:14 PM
I r9ed my eagle talon, Its good for when you're soloing and waiting for shields to charge from a hit.
I would say its not a priority though, but once you start adding AP into it its better to just go for max to get the mines.

It's also got a pretty high KD rate dosn't it, It'd be nice for solo's in that case. Also just wanted to make sure we can use mines with scythe?

Hiccup
11-07-2010, 03:03 PM
yes you can.

Heroikira
11-07-2010, 07:23 PM
Awsome thanks for the info, guess i'll start droppin some AP in it then! :P

scghost
11-07-2010, 10:27 PM
23 evie here, i feel like i just wasted too many AP points on stamina recovery. (got it to rank c i think) so should i just make another evie or will i still either use the skill or the AP i wasted wont matter that much? : /

Nano
11-07-2010, 10:33 PM
This guide is pretty bad.

Vindictus Evie skills are all based on INT, even scythe skills, there not based on STR.

Going with Light armor is bad same for weight E you dont need that.

Scythe / MAX
Magic Mastery
Magic Crit
INT
Smash
Blink

TA
11-07-2010, 10:35 PM
420 is a lot of AP, but the AP you wasted won't matter all that much in the long run. If you like the character and it's name, keep it. If you don't, then you can remake. You'll need to get it 15+ before the 9th for the free hair coupon though.


This guide is pretty bad.

Vindictus Evie skills are all based on INT, even scythe skills, there not based on STR.

Going with Light armor is bad.

It isn't for the STR, it's for the DEF and AGI. And, they're not "all based on INT." Most are both.


http://img703.imageshack.us/img703/8671/percentiletableeviescyt.png
^
Skills with two percentile values means that the attack has two "#Hits" but each of those Hits have a different percentile (and damage type)

Physical Damage Formula:
(ATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Mastery%)

Magical Damage Formula:
(MATK - DEF + 900 + extra damage * 6.25)* percentile * (1 + Base Mastery% + Mastery%)

Physical Critical Damage Formula:
Damage * [1+ (Critical Skill %) + Will * 0.03/200]

Magical Critical Damage Formula:
Damage * [1+ (Magic Critical Skill %) + (Intelligence +1000) * 0.03/200]

Gravity Inversion Damage Formula:
(MATK + 10500) * 1/3 * (1 + Mastery%)

Also, try not to be so ****ing rude.

That point of that part of guide isn't even that everyone should max all of those skills, it's information about the skills themselves. It even clearly says you need to decide early on if you're going to use it and if not then don't bother.

scghost
11-07-2010, 10:45 PM
awww, well i'm not attached to her since i mainly play fiona. but leveling her again 1-24 is going to be such a pain.. thanks again though. Oh! so u cant use stamina recovery with a scythe?

TA
11-07-2010, 10:50 PM
awww, well i'm not attached to her since i mainly play fiona. but leveling her again 1-24 is going to be such a pain.. thanks again though. Oh! so u cant use stamina recovery with a scythe?

Nope, no Stamina Recovery with a Scythe.

Zoobi
11-08-2010, 05:29 PM
Yes technically it uses both physical and magical att, however if you look at the actual percentile for the physical part of it then you'll notice that the physical is so weak as to not even be worth putting ap into, at least until you have everything magic based maxed first.

ionexx
11-08-2010, 06:44 PM
err, how about insane reaper?? i think it worth the AP:evil:

Darkwolf30
11-08-2010, 08:04 PM
I like the guide
I defiantly find it useful.
If there is anything you need help with that I can do you can pop me a pm.

aznhick
11-08-2010, 09:41 PM
I defiantly find it useful.

I defiantly think so too. Muahah

On a more serious note, these guides are interesting and all, but assuming with an unlimited funding or amount of time everyone's skills will max out anyway. The problem is an order to which ones to max first. The most useful thing I can think of for a guide is a priorities list with actual numbers to list which goes over what that just assumes everyone is max level. Getting to 38 right now isn't all too daunting a task anyway.

All I got out of this was just a list of every skill that could possibly used by a scythe Evie. Which reminds me agi mastery should go before strength or pretty much anything for that matter. Telling people that they could wear heavy armor is just going to make more people who want to tank when you give them a priority with blink which is clearly an evasion skill. I don't have anything against people wearing heavy armor, but I don't want to see a bunch of heavy armor wearing idiots getting murderized because they didn't learn to evade before they added heavier armors.

TA
11-08-2010, 10:24 PM
Honestly, I'm not gonna lie... it's not much of a guide just yet. It's just a listing of the skills so far and I'm not even done with that. I'm actually going to have to revise the description of some of those in light of things that have since come up after the the time of writing.

I'll put them in order of priority later tonight as well.

By the way, I've seen a lot of you mention Insane Reaper. I agree it's a good skill, but I don't have it yet (35), so that's why it isn't added.

Darkwolf30
11-08-2010, 11:02 PM
It is still rather helpful, specially since I was still trying to grasp what was more important, str or int.

Singleuseonly
11-09-2010, 01:11 AM
Life drain beats smash mastery in ranking priority? o.0 I could've sworn the dmg and health drained of demon splitter was negligible.

Ruquion
11-09-2010, 01:23 AM
IMO, Smash Mastery and Magic Critical have higher priority thatn Life Drain and Mark of Death since they apply to pretty much all your smashes.

TA
11-09-2010, 01:26 AM
Update
11/08/2010
Reorganized skill list and prioritized skills.
Reformatted and restructured post.
Added additional descriptions and changed some.
Added Damage Formulas & Percentiles information.
Added Campfire and SP: Insane Reaper.

Singleuseonly
11-09-2010, 01:26 AM
IMO, Smash Mastery and Magic Critical have higher priority thatn Life Drain and Mark of Death since they apply to pretty much all your smashes.

But which would be ranked first, smash mastery or magic crit?

TA
11-09-2010, 01:36 AM
But which would be ranked first, smash mastery or magic crit?

You'll mostly be using smashes for a long time, so smash mastery.

edit: Aaand whoops... Pasted from the wrong Notepad++ tab. It should be the right revision now.

ionexx
11-09-2010, 02:54 AM
IMO, Smash Mastery and Magic Critical have higher priority thatn Life Drain and Mark of Death since they apply to pretty much all your smashes.

well i put mark of death first before magic crit, assuming its useful for a moment where u couldn't lay hands on boss (because of aggresivity or something else) or when u need to clear mobs that needs more than just one LLR smash(its a lot easier to just snap a room full of knight vampires)

i meant, it doesn't hurt at all to rank mark of death to A, u got 4 marks, higher damage, and it doesn't cost much AP anyway:awesome:

NP : i think on the long run, insane reaper is worth the maxing as it gives attack speed boost by 10% to ourself and our teammates
just IMO though:what:

Heroikira
11-09-2010, 03:17 AM
Thanks Tasha awsome guide, I'll be looking forward to more updates! :P

TA
11-09-2010, 03:19 AM
Update
Magic Critical Hits added.
Updated Mark of Death description to more clearly explain skill usage.
Added Agility Mastery, Willpower Mastery and Life Flare.

zerojw
11-09-2010, 04:48 AM
Tasha I think your color key is wrong.. I'm guessing that you mean't blue to the required and red recommend...

TA
11-09-2010, 05:55 AM
Hm yeah... must've been a bit lysdexic on that one. :lol:

heretic304
11-09-2010, 11:59 AM
well i put mark of death first before magic crit, assuming its useful for a moment where u couldn't lay hands on boss (because of aggresivity or something else) or when u need to clear mobs that needs more than just one LLR smash(its a lot easier to just snap a room full of knight vampires)

i meant, it doesn't hurt at all to rank mark of death to A, u got 4 marks, higher damage, and it doesn't cost much AP anyway:awesome:

NP : i think on the long run, insane reaper is worth the maxing as it gives attack speed boost by 10% to ourself and our teammates
just IMO though:what:

I have to disagree with the mark of death =\ I leveled it to B for the 4 marks and I regret it. There's very little usage for it on bosses, because you will very seldom find a stage with multiple bosses of the same name. It is also one of the slowest smashes Evy has, which makes it hard to connect with, except when fighting an extremely slow boss or someone who falls down for an extremely long time. I find the LLR smash to be a lot faster and much more useful. Though the drain for that doesn't really need to be leveled. As a result, ranking Smash mastery might be a better idea since you'll increase the damage of the LLR itself.

TA
11-09-2010, 12:12 PM
I generally just put it on and leave it there for the smash damage bonus. Then LLLLR or LLR.

Gundam
11-09-2010, 04:07 PM
Is there an AP cap or limit? I ranked Magic Arrow to E by accident, and as a perfectionist, was wondering if I smudged the most optimal build.

Science
11-09-2010, 04:08 PM
Is there an AP cap or limit? I ranked Magic Arrow to E by accident, and as a perfectionist, was wondering if I smudged the most optimal build.

AP is infinite afaik.

Gundam
11-09-2010, 04:12 PM
Thanks a lot.

risend
11-09-2010, 06:47 PM
Thanks a lot.

What in the world is a gundam doing playing an evie? O.o

GregHouse
11-09-2010, 07:48 PM
I have to disagree with the mark of death =\ I leveled it to B for the 4 marks and I regret it. There's very little usage for it on bosses, because you will very seldom find a stage with multiple bosses of the same name. It is also one of the slowest smashes Evy has, which makes it hard to connect with, except when fighting an extremely slow boss or someone who falls down for an extremely long time. I find the LLR smash to be a lot faster and much more useful. Though the drain for that doesn't really need to be leveled. As a result, ranking Smash mastery might be a better idea since you'll increase the damage of the LLR itself.

Im able to connect it very often, (well not so often on werewolves xD) and use it. I didnt know about the bonus on smashes.... well... now i know. I have to agree on LLR though... I found the lil guy to be VERY USEFUL on gathering aggro from bosses so i can have fun using whatever i want. And my Smash mastery is at... well i didnt get it yet :S and im lvl 34 ...

A tip that might be common knowledge but i want to share is the use of mercury traps while soloing. Those traps might save your life giving you seconds to pot safely. (Well, when you make enough mistakes to get so beaten anyways... Lag is a ***ch too.)

TA
11-09-2010, 11:40 PM
I dunno, personally I prefer spears.

Added Cloth Armor Proficiency, by the way. Probably some other stuff since the last update too...

Singleuseonly
11-10-2010, 12:08 AM
So does the damage % increase refer to the additional dmg dealt (with smashes) when the mob is marked or the actual snap damage?

TA
11-10-2010, 12:13 AM
So does the damage % increase refer to the additional dmg dealt (with smashes) when the mob is marked or the actual snap damage?

My guildie experimented and told me that it was damage of all smashes that increased to the marked mobs while the mark was on them.

Singleuseonly
11-10-2010, 01:15 AM
My guildie experimented and told me that it was damage of all smashes that increased to the marked mobs while the mark was on them.

Rank A Death Label and Stigma....I can imagine it already.

PApalapagus
11-10-2010, 02:34 AM
My guildie experimented and told me that it was damage of all smashes that increased to the marked mobs while the mark was on them.

Your guildie experimented wrong, apparently.

There is no such thing.

trynion
11-10-2010, 09:27 AM
Nice Guide Thx

Singleuseonly
11-10-2010, 06:21 PM
Your guildie experimented wrong, apparently.

There is no such thing.

DAWWW Somehow I knew it was too good to be true.

TA
11-10-2010, 08:26 PM
Update
Added a note to SP: Insane Reaper.
Added a note to Battle Scythe: Blink.


Your guildie experimented wrong, apparently.

There is no such thing.

Ugh... really?

I'll have to go test it myself then.

PApalapagus
11-10-2010, 08:47 PM
Please do.

Also, Reaper switches to 5 stam to the party at some point. Either B or A.

aznhick
11-10-2010, 09:07 PM
Just making sure, mark of death's affecting all smashes includes members of your party or does it affect only your own smashes on that enemy. If it does go to the party do multiple Evie death marks stack or does only the highest level mark work?

TA
11-10-2010, 09:29 PM
Right, well... my test results were pretty inconsistent. From my results it seemed like I got 1/14th more damage instead of 1/10th more damage, which is quite a bit less than it should be, so I can only assume that it was just randomly different.

But, since the change wasn't at least 10% then I'll have to assume that Mark does not add additional smash damage while it's in effect and that my initial thoughts that it just increases the damage of LLLR itself are probably correct.

http://img5.imageshack.us/img5/4331/marktest1.png

lasertroop
11-10-2010, 09:30 PM
hey just curious...on the video for cheiftan, how come u don't wear any armor?
i don't think that's an oath (though i'm not sure)

TA
11-10-2010, 09:40 PM
hey just curious...on the video for cheiftan, how come u don't wear any armor?
i don't think that's an oath (though i'm not sure)

I had on Blood Prince gloves/boots. But uh... for looks. If you want some kind of explanation that makes it sound like I'm not just a perv then: When you enter battles and when your gear gets damaged it lowers the item's condition. x/y. When x gets to 0 you will be forced to repair the item at Ferghus, which will then raise x to y values. Doing so will increase Deterioration every time. Deterioration then increases the costs of future repairs (and possibly the rate at which things break). Deterioration can be reset to 0 by enhancing an item, but if playing somewhere that doesn't require armor, it would be more intelligent to just not condition your armor and go nude, that way you can go longer without having to repair/add deterioration. Especially considering you can only go to +5 at the moment and some armors may already be +3 or +4.

Anywhooooo... I updated the Battle Scythe: Mark of Death description.

Ruquion
11-10-2010, 09:52 PM
I had on Blood Prince gloves/boots. But uh... for looks. If you want some kind of explanation that makes it sound like I'm not just a perv then: When you enter battles and when your gear gets damaged it lowers the item's condition. x/y. When x gets to 0 you will be forced to repair the item at Ferghus, which will then raise x to y values. Doing so will increase Deterioration every time. Deterioration then increases the costs of future repairs (and possibly the rate at which things break). Deterioration can be reset to 0 by enhancing an item, but if playing somewhere that doesn't require armor, it would be more intelligent to just not condition your armor and go nude, that way you can go longer without having to repair/add deterioration. Especially considering you can only go to +5 at the moment and some armors may already be +3 or +4.
You're a perv, just admit it.
You don't lose Condition doing runs on Boat 1

risend
11-10-2010, 09:59 PM
You're a perv, just admit it.
You don't lose Condition doing runs on Boat 1

He takes it as a compliment.

TA
11-10-2010, 10:25 PM
I never said I wasn't a perv. :awesome:

aznhick
11-10-2010, 10:27 PM
Just as a heads up to people you should also add revive to the non priority list. Not everyone knows that Evies can resurrect with any weapon.
Also as a tip, the first ressurect used in a run should be the skill version so the cooldown doesn't end with people with 0 feathers and 2 minutes on the clock to re res.

Singleuseonly
11-11-2010, 12:03 AM
You're a perv, just admit it.
You don't lose Condition doing runs on Boat 1

There goes my excuse.
Btw does that include Trampled Ruins? =O

ionexx
11-11-2010, 01:39 AM
i personally think u dont need that many blinks... i hardly use blink, except from some bosses, doing a little run is more stamina wise... well people plays at different style though~

TA
11-11-2010, 03:42 AM
Try soloing something like the red tyrant without it... @_@

ionexx
11-11-2010, 06:17 AM
no can do , lol, i didnt said we dont need blink on every bosses, just blink is crucial for some bosses, and not really needed as it is stamina consuming in some bosses

ie:
on red tyrant , without blink u're doomed as evie scyhthe
on reaper and BP, blink could saves our live many, many times

as for bosses like
ashen, red bearer, and (i think) gnoll chieftain, a back / side step is more than enough

but still, blink is awesome:XD:

Darkwolf30
11-11-2010, 12:29 PM
I find blink is just safer to use instead of running.

Muckypup
11-11-2010, 02:17 PM
Hmm, never mind, looks like my post is not relevent any longer :)

heretic304
11-11-2010, 02:45 PM
Just as a heads up to people you should also add revive to the non priority list. Not everyone knows that Evies can resurrect with any weapon.
Also as a tip, the first ressurect used in a run should be the skill version so the cooldown doesn't end with people with 0 feathers and 2 minutes on the clock to re res.

I despise Reviviving over feathering. It means I'm more likely to get killed again since I now have to use 3 pots instead of 1 to get to a safer HP level. No one ranks Revive anyway, so it's just a worthless skill at this point. It's slower than Feather, uses up a ton of stamina, and requires rank 6 to even give you the same HP level as a feather. There's really no upside to using it at this moment other than "If you're out of feathers, you have something to fall back on."

That's all I see it as: a very last resort.

TA
11-11-2010, 04:10 PM
I despise Reviviving over feathering. It means I'm more likely to get killed again since I now have to use 3 pots instead of 1 to get to a safer HP level. No one ranks Revive anyway, so it's just a worthless skill at this point. It's slower than Feather, uses up a ton of stamina, and requires rank 6 to even give you the same HP level as a feather. There's really no upside to using it at this moment other than "If you're out of feathers, you have something to fall back on."

That's all I see it as: a very last resort.

I agree with this entirely.

BobYoMeowMeow
11-11-2010, 04:13 PM
the cat soloes so the cat ends up not having to use revive
the cat does have phoenix feathers though thanks to the many quickslots

Science
11-11-2010, 04:16 PM
Didn't know Blink stamina reduction was by a definite #, not a %. Still not raising it though 8D

BobYoMeowMeow
11-11-2010, 04:21 PM
Didn't know Blink stamina reduction was by a definite #, not a %. Still not raising it though 8D

ranking blink is terrible
the stam reducation isnt noticable

Science
11-11-2010, 04:24 PM
ranking blink is terrible
the stam reducation isnt noticable

Exactly my thoughts, and I gg at people being so happy about having a high rank Blink.

Ruquion
11-11-2010, 04:27 PM
15% less stamina cost is pretty noticable, IMO.

TA
11-11-2010, 05:15 PM
It goes from 40 stamina cost to 33 stamina cost. It's super noticeable.

ionexx
11-11-2010, 05:30 PM
Exactly my thoughts, and I gg at people being so happy about having a high rank Blink.

then, u r gg-ing at me:gloom2:

Science
11-11-2010, 05:35 PM
I just dumped the 600 AP in AGI since I'd rather have more Stamina all the time than have a few less Stamina on a skill that I don't spam too much.

Ruquion
11-11-2010, 05:56 PM
I just dumped the 600 AP in AGI since I'd rather have more Stamina all the time than have a few less Stamina on a skill that I don't spam too much.
I doubt an increase in 85 AGI is as significant as a decrease in 7 stamina needed.

Science
11-11-2010, 07:43 PM
I doubt an increase in 85 AGI is as significant as a decrease in 7 stamina needed.

Well, I went for RA in the end so it did me good o.o

karai999
11-11-2010, 08:18 PM
Just a few words, Scythe evie should focus on INT to increase MATK, while the smashes of the scythe are both magical and physical the magical part is the larger part by a large amount!
also, the magical shield is not as weak as people think it is, it all depends how you get hit by the boss and which boss it is.
Also, I read in a few guides that AGI affects scythe criticals, yet in your guide you say there is no need to rank it? if AGI indeed affects scythe crit % why not rank AGI mastery to rank A?
And my advice is to prioretiez magic CRIT and magic mastery when ranking skills.
Ranking Death label and bloody thread (when it comes out in december 1'st) is also of LARGE importantce, those skills do incredible damage, I have rank A death label and when it crits it dose more dmage then an uncharged stigma hammer.
Lastly as for light/heavy armor...hmmm I'de say its a waste but I guess thats a matter of choice, I dont plan on getting hit enough to take too much damage that i'll need the defence, when I solo red tyrant I mainly take damage on my shields and even not much of that.

Just my 2 cents, Nice guide overall but id'e really like to know if AGI affects scythe crits or not! if it is I see no reason not to rank and I think should be given high priorety.

P.S, If you wish it I can make videos for you of soloing every boss with scythe including both tyrant battels (though I found staff to be slightly better at soloing blood prince, dont know why but thats just the way it is!)

Chars on EAST server:
Selvian- lvl 38 Fiona
Elannora- lvl 38 Evie

Rie
11-11-2010, 08:28 PM
P.S, If you wish it I can make videos for you of soloing every boss with scythe including both tyrant battels (though I found staff to be slightly better at soloing blood prince, dont know why but thats just the way it is!)

Trampled plains solo with scythe video please. Only dungeon I'd rather not even try and solo.

Singleuseonly
11-11-2010, 08:28 PM
Just my 2 cents, Nice guide overall but id'e really like to know if AGI affects scythe crits or not! if it is I see no reason not to rank and I think should be given high priorety.



According to Wiki:
Evie only: Increases the chance of performing a Critical Hit with Bolt Magic.

karai999
11-11-2010, 08:33 PM
Trampled plains solo with scythe video please. Only dungeon I'd rather not even try and solo.

The ONLY battle I cant solo with either evie(sychte or staff) or fiona! 3 bosses all extremelly agile that just goof around untill they hit you! I saw there is a way to seperate main boss from his other 2 but never managed to pull it off (or either it was patched so you cant solo pull boss) but ill go try it now again just for the challange of it.


According to Wiki:
Evie only: Increases the chance of performing a Critical Hit with Bolt Magic.

Yes thats what the game tooltip says but the game tooltip have been known to be wrong and still have some mistakes in it, a more defintive answer will be better.

karai999
11-11-2010, 09:15 PM
UPDATE: managed to solo trampeled plains in 19 mins (whole level in 19 mins including a fight with 2 minibosses pre main boss)

Tactics: use the wall! get them to charge you into the wall they will then try to jump back when they miss thier attack but they cant because they will just jump back into the wall giving you enough time to get a scythe 3 in and marking them with death label.
Summoning a wisp to distract 1-2 of them is not a bad idea either and as they are knocked down VERY easily the wisp might even knock them down for you sometimes.

I'll post a video later, but all in all its not worth your time, your time will be better spent soloing red tyrant with 4 people oath (55k EXP per run if done solo), its much better exp/gold per run and untill you can do red tyrant solo macha prince.

Ruquion
11-11-2010, 09:37 PM
Just a few words, Scythe evie should focus on INT to increase MATK, while the smashes of the scythe are both magical and physical the magical part is the larger part by a large amount!Already mentioned. MM, INT and MCrit are under priority.


also, the magical shield is not as weak as people think it is, it all depends how you get hit by the boss and which boss it is.It IS weak.
The further into the game you get, the stronger the bosses get.
However, the Magic Shield does not become any stronger.


Also, I read in a few guides that AGI affects scythe criticals, yet in your guide you say there is no need to rank it? if AGI indeed affects scythe crit % why not rank AGI mastery to rank A?
Physical Critical Damage Formula:
Damage * [1+ (Critical Skill %) + Will * 0.03/200]

Magical Critical Damage Formula:
Damage * [1+ (Magic Critical Skill %) + (Intelligence +1000) * 0.03/200]


Lastly as for light/heavy armor...hmmm I'de say its a waste but I guess thats a matter of choice, I dont plan on getting hit enough to take too much damage that i'll need the defence, when I solo red tyrant I mainly take damage on my shields and even not much of that.
Red Tyrant is relatively easy to evade and is limited to 1-2 hit smashes.
Later on when the bosses have stronger multi-hit attacks, your Magic Shield would not save you.
1-2 hits would break your shield and another 2 hits should be more than enough to kill you if you're wearing Cloth.

GregHouse
11-11-2010, 09:37 PM
I doubt an increase in 85 AGI is as significant as a decrease in 7 stamina needed.

Youre right, but consider the faster stamina recovery rate, its quite useful. Eventually youll get both to A, so...

Ruquion
11-11-2010, 09:39 PM
Youre right, but consider the faster stamina recovery rate, its quite useful. Eventually youll get both to A, so...The problem is if the increase in stamina recovery is significant.

The decrease in 7 stamina needed to use Blink is very noticeable, while I've hardly noticed a difference in stamina regeneration even after I've maxed AGI mastery on my Lann.

Science
11-11-2010, 09:40 PM
Magical Critical Damage Formula:
Damage * [1+ (Magic Critical Skill %) + (Intelligence +1000) * 0.03/200]

That's the damage formula though, but it isn't proven that AGI can or cannot increase the CHANCES of a critical occurring.

Ruquion
11-11-2010, 09:42 PM
That's the damage formula though, but it isn't proven that AGI can or cannot increase the CHANCES of a critical occurring.Oups

karai999
11-11-2010, 09:50 PM
Ruquion, it dosent matter how strong the boss hits, if the boss so hard he kills you in 1 chain of multihit attacks you just have to be smart to avoid it and attack when there is a safe opening. Like you said INT and MATK are main sources of damage so giving up so much INT in favour of STR/AGI of light armor seems pointless to me since the difference of damage taken is also not so large between cloth and light armor from my expirience.
To sum it up with i think is : the stronger the boss gets the smarter you need to play. I dont think there is any type of attack you cant completly avoid with blinks.

Ruquion
11-11-2010, 09:53 PM
Ruquion, it dosent matter how strong the boss hits, if the boss so hard he kills you in 1 chain of multihit attacks you just have to be smart to avoid it and attack when there is a safe opening. Like you said INT and MATK are main sources of damage so giving up so much INT in favour of STR/AGI of light armor seems pointless to me since the difference of damage taken is also not so large between cloth and light armor from my expirience.
To sum it up with i think is : the stronger the boss gets the smarter you need to play. I dont think there is any type of attack you cant completly avoid with blinks.The issue is IF you make a mistake and get hit.
With heavy armor you might be able to survive the hit, retreat to a safe distance and heal.

Hiccup
11-11-2010, 09:54 PM
Are we forgetting Evie has magic shields?

Science
11-11-2010, 09:55 PM
Are we forgetting Evie has magic shields?

They're talking about how they get weaker as the game goes on, and how Evie dies in 2 hits without her shields and 3 hits with her shields :p

And maybe 4 or 5 hits with Heavy Armor.

GregHouse
11-11-2010, 10:21 PM
The problem is if the increase in stamina recovery is significant.

The decrease in 7 stamina needed to use Blink is very noticeable, while I've hardly noticed a difference in stamina regeneration even after I've maxed AGI mastery on my Lann.

It is significant, really. Ive maxed agi and i love how my full bar fills in 2 seconds of walking. Maybe the effects on crit are not that big, maybe 85 agi is not that much, but the increase in stamina recovery speed is significant. At least for me and my evie.

EDIT: And im ranking Blink, so dont think im arguing against you, im just adding info.

heretic304
11-12-2010, 06:14 AM
The problem is if the increase in stamina recovery is significant.

The decrease in 7 stamina needed to use Blink is very noticeable, while I've hardly noticed a difference in stamina regeneration even after I've maxed AGI mastery on my Lann.

Well you can kinda test the difference though. If you're wearing armor that gives agility, take off enough pieces of it to equal roughly the amount of rA Agility Mastery. See if you notice any difference.

I can say right now though, that having the max agility mastery is quite significant. It's like when I do naked runs of anything. Without the AGI boost from my Blood Prince, my stamina regenerates that much slower, and it's quite noticeable as well.

whocares8128
11-12-2010, 04:46 PM
There is some funny math going on for one of the require AP totals on Magic Mastery. Also (just curious), is there any rhyme or reason why some AP totals are displayed while others are not?

karai999
11-12-2010, 05:56 PM
For the person who wanted a solo show of trampeled plains :

YouTube - trampeled plains solo scythe (http://www.youtube.com/watch?v=v_ZXr5vbTDw)

Hope you find it instructive, the battle also can be done the same way without 'parking' 2 bosses at the top of the stairs but its easier this way.

heretic304
11-12-2010, 06:11 PM
It should be noted that Battle Scythe: Life Drain will only drain life if the target is still alive when you use the drain skill. If your smash kills it, you'll just do the animation for nothing. It also seems to only heal up to however much HP the target has left. So if you happen to drain a target that only has 10 HP left and overkill it for like 500 with your drain, you'll only gain 10 HP, which makes it kinda bleh to use. It also has a very bad hitbox. It's literally straight line and a very tiny width, so it's not that easy to aim, especially if you're trying to use it on the fly while a boss is attacking you.

Darkwolf30
11-12-2010, 06:36 PM
There is some funny math going on for one of the require AP totals on Magic Mastery. Also (just curious), is there any rhyme or reason why some AP totals are displayed while others are not?

It is only showed on the required/recommended ones.

daevilwithin
11-12-2010, 07:36 PM
Ok, from what I've read, LLLLR, does both Physical AND Magical damage. Does this mean I should put one rank into Physical Crits? It is only 30AP, for 10%. Or is the actual physical damage done from LLLLR insignificant?

PApalapagus
11-12-2010, 08:11 PM
Speaking about LLLLR specifically...

The upswing is physical, and has a damage ratio of .04
The downswing is magical, and has a damage ratio of .20

Hence, the physical part of the skill is weak, but a rank E regular Crit is still recommended, since it applies to all of Evies smashes. After that, no, until you max everything of importance.

zeebz
11-12-2010, 09:21 PM
i am totally lost with this guide lol....i just started playing and there doesnt seem to be a solid walkthrough. i dont even see any of those skills in my skill book and im not sure what to skill up since my choices were like fireball, magic arrow, etc D: and im lvl 9?? lol

TA
11-13-2010, 02:41 AM
i am totally lost with this guide lol....i just started playing and there doesnt seem to be a solid walkthrough. i dont even see any of those skills in my skill book and im not sure what to skill up since my choices were like fireball, magic arrow, etc D: and im lvl 9?? lol

Check the "Lv. ##"'s - you'll have to waste a few points at first. You can't get scythe until level 24. At level 10 you get Light/Heavy Armor Proficiencies and if you want to go into those then you can start so you don't waste points. Or you could put some into cloth since you'll need Rank C later on. At 12 you get Magic Mastery, at 14 Intelligence Mastery and Magic Critical Hits. Rank those.

aznhick
11-13-2010, 12:10 PM
Check the "Lv. ##"'s - you'll have to waste a few points at first. You can't get scythe until level 24. At level 10 you get Light/Heavy Armor Proficiencies and if you want to go into those then you can start so you don't waste points. Or you could put some into cloth since you'll need Rank C later on. At 12 you get Magic Mastery, at 14 Intelligence Mastery and Magic Critical Hits. Rank those.

We'll if you can try to level off of gather quests and armor sets, you can get to lvl 10 with only 80 or so AP and not waste too much into useless skills.

zackthed
11-13-2010, 12:36 PM
no combat mastery skill?
it might not be that important but isn't it worth mentioning?

TA
11-13-2010, 02:43 PM
no combat mastery skill?
it might not be that important but isn't it worth mentioning?


This guide is currently incomplete and will continue to be improved and added to as time goes on.

I think that should answer that.

BobYoMeowMeow
11-13-2010, 02:54 PM
Magic Mastery, Int mastery and magic crit are pretty large AP sinks anyway

aznhick
11-13-2010, 11:11 PM
I think it should be added that mark of death and bloody thread both require certain levels of scythe mastery so its better to get that level of mastery before leveling instead of being stuck with a skill book you cant use.

Darkwolf30
11-13-2010, 11:54 PM
I am pretty sure mark of death does increase the damage of smashes, even though someone said it didn't

heretic304
11-14-2010, 03:05 AM
It does not. I tested it. With and without the mark, the boss that I attacked took roughly the same amount of damage from LLR. I even tried on trash mobs that would die in 1 hit of LLR, and with and without the mark, the overkill damage hovered at around the same number. There were times when the non-marked monster would take more damage than a marked monster. This basically means that the Mark of Death only affects the snap damage, not the damage of other smashes.

ZazieTheBeast
11-14-2010, 10:51 AM
question about eagle talon

the description says you can only use it with a staff, but it still works with scythes. does that just mean that the magic mine part of it wont work but it still works otherwise. if so would ranking it improve the running damage

TA
11-14-2010, 11:23 AM
It works currently just like it does with a staff. I suspect they may "fix" it at some point though, so I'm not gonna recommend it here regardless.

Singleuseonly
11-14-2010, 04:46 PM
question about eagle talon

the description says you can only use it with a staff, but it still works with scythes. does that just mean that the magic mine part of it wont work but it still works otherwise. if so would ranking it improve the running damage

Eagle talon still wouldn't be that high of a priority because Evie's other smashes deal significantly more dmg.

PApalapagus
11-14-2010, 05:58 PM
Indeed. Staff required, Scythe... eh.


I am pretty sure mark of death does increase the damage of smashes, even though someone said it didn't

"Pretty sure" is not enough to go against fact, Im afraid. It does not. This coming from a user with rA MOD, and dozens of other users that laugh at Nexons failed translation.

Erubus
11-14-2010, 06:36 PM
Post a vid on soloing reaper lol D;

Science
11-14-2010, 07:37 PM
Post a vid on soloing reaper lol D;

Wisp bait+spam hell quake+blink=funtimes

sircusa
11-15-2010, 07:17 AM
Question about playstyle: What is the proper way to fight? As in what attacks should I be doing to be efficient. Before I got Death Label, it was usually a spam of Soul Skewer (LLLR) and Invisible Room (LLLLR) using the jump back to recover stamina. Now that I've got the magic skill, I almost always use Soul Skewer then mark, afterwards use the finisher as I move so that as soon as the attack happens, I can jump right back into another combo (A little stamina intensive but bosses tend to have times when you can't immediately attack so I use those moments plus there's Insane Reaper).

I'm not sure if I'm being redundant in constantly using Death Label. What would be better? Doing what I'm doing now, using Death Label only when I can't attack or using Invisible Room and Quake Hell (for when I can't attack properly) and just forgo Soul Skewer and Death Label entirely unless necessary. I'll probably do some testing with times if no body really knows (When I have time, I don't atm for about a week).

TA
11-15-2010, 02:09 PM
Post a vid on soloing reaper lol D;

LLR+Blink, repeat.

iXod
11-15-2010, 04:31 PM
Question on Combat Mastery:

I briefly skimmed over the 14 pages of information and I couldn't find anything about Combat mastery. I was wondering how good would it be to upgrade it to A, 9, or 6. Considering Evie's scythe normal hits combined (x4) do about the same damage as Evie's LLR non upgraded with int,smash mastery.

So Evie's two hit is a .068% while the smash is .12% + a little more for magic. With some basic math that is about 56% of what the smash does.
(again that's not upgraded with extra int and smash mastery stats.)

Wouldn't Combat mastery be worth it if my calculations are right?

PApalapagus
11-15-2010, 08:30 PM
Combat Mastery is heavily recommended to be at least r9, for scythes and hammers.

Scythe actually hits higher than hammers, but it cant crit, so theyre fairly equal.

Basically, if you land all LLLL, its like landing another smash.

TA
11-16-2010, 02:19 PM
I'd like to just ask you guys... What do you feel still needs added to my guide at this point?

I've added most things I consider important, so if there's things you still think are fairly important that I should add, give me a list please and I'll see what I can do.
:bye:

Darkwolf30
11-16-2010, 02:33 PM
I think combat mastery should be added. It ends up making your L combo pretty powerful like stated before.

Ruquion
11-16-2010, 06:14 PM
Lv. 36
036SP: Insane Reaper
http://img193.imageshack.us/img193/410/insanereaper.png
http://img602.imageshack.us/img602/6782/201011160000.jpg
I must have gone blind...

TA
11-16-2010, 06:29 PM
http://img602.imageshack.us/img602/6782/201011160000.jpg
I must have gone blind...

You know, you don't have to be a jerk about it if you find something wrong.

This stuff happens, I'll fix it.

It's wrong because the wiki was wrong (http://www.vindictuswiki.com/w/index.php?title=SP%3A_Insane_Reaper&diff=49387&oldid=48690).

Ruquion
11-16-2010, 07:07 PM
You know, you don't have to be a jerk about it if you find something wrong.

This stuff happens, I'll fix it.

It's wrong because the wiki was wrong (http://www.vindictuswiki.com/w/index.php?title=SP%3A_Insane_Reaper&diff=49387&oldid=48690).*Didn't realise he was being a jerk*
I'm sorry if I appeared that way .___ .

In most cases I'd rather refer to Korean sources (http://heroes.inven.co.kr/dataninfo/skill/detail.php?code=15001) since VindiWiki is pretty inaccurate...

Science
11-16-2010, 07:12 PM
*Didn't realise he was being a jerk*
I'm sorry if I appeared that way .___ .

In most cases I'd rather refer to Korean sources (http://heroes.inven.co.kr/dataninfo/skill/detail.php?code=15001) since VindiWiki is pretty inaccurate...

I tell everyone this site has a Trojan 8D

8BitGaming
11-16-2010, 09:50 PM
I'd like to just ask you guys... What do you feel still needs added to my guide at this point?

I've added most things I consider important, so if there's things you still think are fairly important that I should add, give me a list please and I'll see what I can do.
:bye:

I don't know if this is a hassle or not, but it could be helpful to order the skills in increasing order of levels.

TA
11-16-2010, 09:51 PM
I don't know if this is a hassle or not, but it could be helpful to order the skills in increasing order of levels.

Well, that's not gonna be done because right now they're in order of importance.

Darkwolf30
11-16-2010, 11:26 PM
Well, that's not gonna be done because right now they're in order of importance.

Could probably make a small list with them in level, I could put one together if I can remember what level I got my skills at lol.

Singleuseonly
11-16-2010, 11:36 PM
Well, that's not gonna be done because right now they're in order of importance.

I guess you could kinda go like: (Listed in order of priority)
LVL 1-11:
Stamina Recovery to D
Cloth Armor/Light armor until you hit 12
Lvl 12-13:
Magic Mastery until you hit 14
Lvl 14-17:
Int Mastery
Magic Mastery
Magical Critical Hits
etc etc.

NeoGriim
11-17-2010, 02:50 PM
Any suggestions on which armors we should be going for if we like light mail? I'm level 12 right now with my scyth evie (I have a staff evie for healing as well) and I just don't know what I should be aiming for armor wise.

karai999
11-17-2010, 03:50 PM
I think you should add AGI mastery as a prefered skill to level up instead of STR mastery, from what iv'e seen having more agi dose indeed increase your crit CHANCE (not damage but chance!) and like we allready saw the bigger portion of the damage evie deals is magical and not physical, so you should level STR mastery maybe but probably allmost dead last.
Also to those who think death label increases damage with smash - you are wrong, its just poor wording, it means like the author of this guide said that the 'snap' damage is increased.
If you read it carefully it says 'increase damage dealt to marked enemies with smash' not with 'smash attacks' but with smash, with some thought you can conclude that 'smash' is refering to the 'snap'

InstantSilence
11-17-2010, 04:50 PM
I agree with karai. Even though the VindictusWiki and the game says that agility only increases bolt magic crit, I'm pretty sure that's just bad translation in general, like will saying it affects HP when it clearly doesn't. I'm fairly certain that agility affects our magic-based attacks, not just bolt magic.

In terms of armor, I prefer cloth. I do not at all mind sacrificing a couple hundred points of defense and a few points of strength for the insane bonuses cloth gives in intelligence and agility.

Singleuseonly
11-17-2010, 06:36 PM
I prefer light armor/heavy armor actually, cloth armor breaks far too easily and makes you too squishy.

Darkwolf30
11-17-2010, 07:22 PM
If you up cloth mastery it doesn't break all that much.

daevilwithin
11-17-2010, 07:30 PM
Okay, I have a question about (The) Reaper. I use LLR + Blink, and run around like a maniac, but sometimes he still hits me with his laser beam. Do I have to use blink when he fires his laser?

Darkwolf30
11-17-2010, 07:44 PM
Okay, I have a question about (The) Reaper. I use LLR + Blink, and run around like a maniac, but sometimes he still hits me with his laser beam. Do I have to use blink when he fires his laser?

I usually blink to the side right before he fires it at me and it misses.

Singleuseonly
11-17-2010, 07:53 PM
Okay, I have a question about (The) Reaper. I use LLR + Blink, and run around like a maniac, but sometimes he still hits me with his laser beam. Do I have to use blink when he fires his laser?

When he pulls back his sword, I blink. If you blink while he's pulling his sword back, he will automatically turn to where you are and fire the laser? at you, giving you no time to dodge. Using the little wisp thing as a distraction goes a long way as well.

EndlessDreams
11-17-2010, 07:54 PM
Okay, I have a question about (The) Reaper. I use LLR + Blink, and run around like a maniac, but sometimes he still hits me with his laser beam. Do I have to use blink when he fires his laser?

You should try to have a wisp summoned, and be ready to summon another wisp when that wisp is dead. It helps a lot in the reaper.

sircusa
11-17-2010, 07:56 PM
Okay, I have a question about (The) Reaper. I use LLR + Blink, and run around like a maniac, but sometimes he still hits me with his laser beam. Do I have to use blink when he fires his laser?

Do a tiny hop just before he shoots. If you're too close however that won't save you. (Don't stay too far though or he'll just spam it. He usually only does it when you are too far) Just keep in mind he stops following you just when he attacks, so that's the time to dodge (You should be walking or running as he aims tho)

daevilwithin
11-17-2010, 08:03 PM
I see, I do try to summon wisps, but everytime I press E, I get hit by his combo. I have managed to beat him in NM, pretty easily, it might be the range I stand at. Also, if I keep blinking to dodge, will I even have enough time to attack? Or gain stamina back.

Singleuseonly
11-17-2010, 08:07 PM
I see, I do try to summon wisps, but everytime I press E, I get hit by his combo. I have managed to beat him in NM, pretty easily, it might be the range I stand at. Also, if I keep blinking to dodge, will I even have enough time to attack? Or gain stamina back.

He doesn't spam that ranged atk in succession very often, giving you abundant time to recover stamina.
If you are having trouble draining after quake hell, you could always spear him down the first time.
With your wisp as a distraction doing an LLRE on (The)Reaper is pretty easy (so you have the wisp buff on you, allowing you to snap summon a wisp).

NeoGriim
11-18-2010, 08:54 PM
Soooo, no suggestions on which light armor to go with?

TA
11-18-2010, 09:03 PM
Soooo, no suggestions on which light armor to go with?

Well, if you want my honest advice...

Putting points into Weight Endurance and either Armor Proficiency is a waste of AP.

Right now, the disparity between DEF & INT isn't all that big. But later on, very soon in fact, it will be quite high. The damage we will lose from wearing non-cloth will be massive, and worse yet, later on most sets become Plate Armor which we don't have a snowball's chance in hell of wearing.

The Cloth sets also look better and the INT/AGI they give is more useful.

You can do boats 1-3 in their entirety right now totally naked. That's a fact. I know because I've done it, and most of which solo.

I have 4 pieces of BP on my Evie at the moment, and honestly... the DEF does help. I can survive 3-5 hits instead of 1-2. Honestly though, I wouldn't do it again if I went back in time. It's just not worth the AP investment later on.

Darkwolf30
11-18-2010, 09:25 PM
Well, if you want my honest advice...

Putting points into Weight Endurance and either Armor Proficiency is a waste of AP.

Right now, the disparity between DEF & INT isn't all that big. But later on, very soon in fact, it will be quite high. The damage we will lose from wearing non-cloth will be massive, and worse yet, later on most sets become Plate Armor which we don't have a snowball's chance in hell of wearing.

The Cloth sets also look better and the INT/AGI they give is more useful.

You can do boats 1-3 in their entirety right now totally naked. That's a fact. I know because I've done it, and most of which solo.

I have 4 pieces of BP on my Evie at the moment, and honestly... the DEF does help. I can survive 3-5 hits instead of 1-2. Honestly though, I wouldn't do it again if I went back in time. It's just not worth the AP investment later on.

I am glad I read that now because I was thinking about up-ing to a higher armor class but I will just keep putting my points into cloth and be good to go for later boats.

NeoGriim
11-19-2010, 12:41 PM
Okay, so I stick with cloth, any suggestions on that with my scyth person? Right now my spell caster Evie has Sweetie bear and that looks like the best for a while, which is kinda lame cause there are several suits to wear between level 26 (where i am now) and 36 (where lighter red tyrant comes in)

TA
11-19-2010, 01:47 PM
Okay, so I stick with cloth, any suggestions on that with my scyth person? Right now my spell caster Evie has Sweetie bear and that looks like the best for a while, which is kinda lame cause there are several suits to wear between level 26 (where i am now) and 36 (where lighter red tyrant comes in)

Broken Ash!

Darkwolf30
11-19-2010, 09:54 PM
Broken Ash!

Broken ash is defiantly awesome, I am still wearing it(Level 34)

karai999
11-20-2010, 10:53 AM
Ah! just wait for boat 4 when rose drop set comes out, it gives you 300 more int then any current set (not joking!), and then blood lord cloth set which gives slightly less INT (10 less i think) but like 95 more agi then rose drop!

rdk1
11-20-2010, 11:50 AM
I'm still confused as to whether Scythe Evies should rank Critical Hit or Magic Critical Hit.

Also whether we should rank Combat Mastery & Will Mastery. What does Will affect for Evies other than just crit chance and life flare?

CodeS
11-20-2010, 01:57 PM
I'm still confused as to whether Scythe Evies should rank Critical Hit or Magic Critical Hit.

Also whether we should rank Combat Mastery & Will Mastery. What does Will affect for Evies other than just crit chance and life flare?

You should Max Magic Critical Hit. period. As the "snap-finish" and ALL of her skills is Magic. there's no reason not to max it.
you should rank combat mastery BUT it is when you have no where to put AP in.
In my opinion, i think WIll Mastery is useless for Evie, as her skills are all Magic

InstantSilence
11-20-2010, 02:57 PM
Will Mastery D for Life Flare, but that's about it. And you should technically rank both, but Critical Hit should be one of the dead last things to rank up.

Darkwolf30
11-20-2010, 03:35 PM
The rose one looks cool though, imo.

aznhick
11-20-2010, 10:59 PM
Smash mastery's AP costs are wrong. I don't know the right value though yet.
edit: found values and updated wiki

0 30 130 170 210 250 290 330 370 410

Ruquion
11-21-2010, 12:04 AM
Smash mastery's AP costs are wrong. I don't know the right value though yet.
edit: found values and updated wiki

0 30 130 170 210 250 290 330 370 410Don't refer to Vindi Wiki, it's wrong 90% of the time.

Darkwolf30
11-21-2010, 12:21 AM
Don't refer to Vindi Wiki, it's wrong 90% of the time.

He fixed the wiki. The values she used are from the wiki.

TA
11-21-2010, 04:46 AM
I fixed Smash Mastery earlier, forgot to say something...

Thanks aznhick!

Dagurasu
11-21-2010, 04:23 PM
Kind of obvious, but I think it should be noted in the Weight Mastery section that you also need to pick up Rank D STR Mastery. It's a pre-req for it and I think it goes with the whole Decide Early thing(only need level 14 to unlock it)~


Great guide btw. :D

aznhick
11-21-2010, 09:26 PM
For the new patch by December 1 the lvl 44 set that will be available requires Rank B cloth mastery.

Also, why is agility mastery in the guide if you placed the red marker on F rank, which is basically "buy the book?"

Ruquion
11-21-2010, 11:17 PM
For the new patch by December 1 the lvl 44 set that will be available requires Rank B cloth mastery.

Also, why is agility mastery in the guide if you placed the red marker on F rank, which is basically "buy the book?"
It's low priority, but it's recommended that you buy the book

TA
11-22-2010, 04:20 PM
Minor Update
11/22/2010
Updated Magic Critical Hits description.
Added minor details to Cloth Armor Proficiency.
Updated Damage Percentile chart.

Aoi
11-22-2010, 04:39 PM
I have rank B critical hit. Did I mess up?

Darkwolf30
11-22-2010, 04:49 PM
I have rank B critical hit. Did I mess up?

Not really seeing as you can get mass amounts of AP anyways.

TA
11-22-2010, 04:55 PM
I have rank B critical hit. Did I mess up?

I'm not sure what that one does. I've read that it only affects normal hit crits, but then I've also read only hammers can get normal crit hits. I also read nothing gets normal crit hits... and then, there's the description.

But then, since all smashes are considered magic attacks for Evie, I'm guessing it's probably not gonna work for us?

Not enough conclusive data, really.

Aoi
11-22-2010, 05:08 PM
The description says...critical hit cannot be activated off normal attacks, and evie's "bold" spells. I think they meant to say "bolt" spells. Well I don't think Evie's Scythe smashes are bolt spells. Even though they are considered magic, a smash does not equate a bolt -.-.

Ruquion
11-22-2010, 05:09 PM
Crit Mastery works on Physical Crits.
Evie smashes are segmented, part physical, part magical.
Physical part of Evie smash would trigger Crit Mastery.

That's what I think.

Singleuseonly
11-22-2010, 06:52 PM
I'm not sure what that one does. I've read that it only affects normal hit crits, but then I've also read only hammers can get normal crit hits. I also read nothing gets normal crit hits... and then, there's the description.

But then, since all smashes are considered magic attacks for Evie, I'm guessing it's probably not gonna work for us?

Not enough conclusive data, really.

I think Evie's scythe attacks can deal physical crit when she's lifting up her scythe for the smash attacks because they are physical.

TA
11-22-2010, 08:35 PM
I'm adding this soon, I've had it typed up for hours... just haven't gotten around to doing the pictures.


Stamina Recovery
You need to get Rank D for Magic Mastery. However, Scythe Users cannot use this skill. So other than that, do not invest in this.

Critical Hit
I'm not sure what that one does. I've read that it only affects normal hit crits, but then I've also read only hammers can get normal crit hits. I also read nothing gets normal crit hits... and then, there's the description. But then, since all smashes are considered magic attacks for Evie, I'm guessing it's probably not gonna work for us? Not enough conclusive data, really. So, only rank it if you really want to. Since it may not affect us at all, you may not want to for now until more information is out about wha it does for us.

Combat Mastery
You get a significant boost to your normal hit damage, which is big since Scythe already has the highest normal damage in the game. Ranking it up would be good, but not a high priority. LLLL will do roughly about the same as an LLR with this skill at Rank A.

Standing Endurance
Not important and not a priority, but kinda useful. If you have nothing else, you may as well.

Alchemy: Erg Transformation
A lot of people overlook this, but I think it's kinda nice. 11 ergs that heal 90 hp, 990 hp just from a silly little pot is pretty nice. It only takes 570 AP total to max too.

Eagle Talon
It says we aren't supposed to be able to use this, but we can, and they can even with boat 7 in Korea. So, maybe it's just wrong. When you start running it takes 5 stamina every sescond until eagle talon kicks in, so ranking it will reduce the stamina drain when you run by a decent amount. There's also the whole... mine bomb blowing up stuff for fun thing. Not really a priority, but rank it if you really want.

PApalapagus
11-22-2010, 09:01 PM
:l How is it that you dont know about Critical Hit for Evies? Anyway, the above posters were right in that it affects the small part of all her smashes, along with the entirety of LR.

However, heres an interesting post from one of the more experienced KR players:

Vindictus Forums | View topic - Re: About Physical Critical for Scythe (http://www.vindictushq.com/forum/viewtopic.php?f=19&t=2022&start=0)

Normally, everything that player says is not to be taken lightly. Minus opinions, of course.

aznhick
11-22-2010, 09:55 PM
Mines are really nice for soloing in my opinion. Since Evie is a glass cannon, getting a wisp out without getting hit can become important on some of the more difficult solos. Dropping a few mines and luring will eventually stun a boss so you can get the little distraction ball out. Spears can do the same job too, but its more (for the lack of a better word) organic this way.

PApalapagus
11-22-2010, 09:59 PM
Its also incredibly time consuming and inefficient. Much easier to LLR for the same result.

TA
11-22-2010, 10:13 PM
:l How is it that you dont know about Critical Hit for Evies? Anyway, the above posters were right in that it affects the small part of all her smashes, along with the entirety of LR.

However, heres an interesting post from one of the more experienced KR players:

Vindictus Forums | View topic - Re: About Physical Critical for Scythe (http://www.vindictushq.com/forum/viewtopic.php?f=19&t=2022&start=0)

Normally, everything that player says is not to be taken lightly. Minus opinions, of course.

Thanks for that info. I updated the guide with that info along with the other things I said I was adding.

PApalapagus
11-22-2010, 10:32 PM
Also... uhh... you know about Standing Endurance at rank 9, right?

Ill never make another character without it after learning its "hidden" effect.

Erubus
11-22-2010, 11:49 PM
Papa how do you use Standing endurance's hidden effect? i have it at 9 but don't know how D:

PApalapagus
11-23-2010, 12:05 AM
Press space bar as your body stops rolling on the floor. Youl get back up instantly. Dont know if it gets even faster after r9, since it seems pretty instant already.

Erubus
11-23-2010, 12:07 AM
So the dodge key right? so it would be the A key for me then, i'll check it out tomorrow

Ruquion
11-23-2010, 12:45 AM
After learning about how r9 Endurance lets you stand up immediately, I ranked Endurance whenever possible until it was r9.
Saved my life countless times during RT runs

heretic304
11-23-2010, 04:30 AM
Standing Endurance r9 =( Totally need it @_@ Makes me sad to play my Lann since he's the only character I haven't gotten it for yet xD

aznhick
11-23-2010, 07:25 PM
Sheeet. I got rank E regular crits :\ dang.

heretic304
11-23-2010, 07:43 PM
Rank E isn't a big deal xD It's bad when you find this out and you have like... rB =(

Singleuseonly
11-23-2010, 10:44 PM
I wonder if it's possible to derank a skill in Vindi...

heretic304
11-24-2010, 01:53 AM
As of now, there's no way to do it. Dunno if they're planning on adding a skill reset capsule like they have in Mabinogi though xD

TA
11-24-2010, 03:29 AM
Well, if you messed up don't worry about it too much. Not like there's much you can do about it now.

I have mine at Rank E myself.

heretic304
11-24-2010, 07:07 AM
Oh well, not like it's a big deal =x All it'll do is make my boss fights a bit easier, but my cannon fodder removal a tiny bit harder =x

takumi111
11-24-2010, 09:12 PM
Am I affected by the 'negative' effect of Critical Hit if it's at Rank F?

psychobolt
11-24-2010, 09:54 PM
^^ I think at rank F there is 0%

Cloud
11-24-2010, 11:20 PM
:( I am at rank D 11% T -T

YakumoRF
11-25-2010, 12:19 AM
awesome guide!

Singleuseonly
11-25-2010, 01:49 AM
Oh well, not like it's a big deal =x All it'll do is make my boss fights a bit easier, but my cannon fodder removal a tiny bit harder =x

But if the damage calculator on VindictusDB is right...the physical crit dmg increase isn't even noticeable for boss fights x.x

Whoops didn't see the "bit" part, my bad.

Darkwolf30
11-25-2010, 08:58 AM
:( I am at rank E 11% T -T

Even at 11% with rank E, I barely notice it so you will be fine lol.

aznhick
11-25-2010, 07:58 PM
Shouldn't the red marker for standing endurance be on rank 9 instead of A if that is the important level?

TA
11-25-2010, 08:15 PM
Shouldn't the red marker for standing endurance be on rank 9 instead of A if that is the important level?

Yeah, but I think I'd throw up if I tried to do it right now.

Singleuseonly
11-25-2010, 10:49 PM
Even at 11% with rank E, I barely notice it so you will be fine lol.

But upgrading your equipment and will increases physical crit rate, so...you never know.

sekihotai
11-26-2010, 12:43 PM
Hey, I'm not sure if this is wrong but... I was upgrading Magic Critical Hits for a while until I realized that it says "does not affect normal or smash attacks". Is this wrong? :/

heretic304
11-26-2010, 12:44 PM
It only affects the magical portion of smash attacks, not the physical.

sekihotai
11-26-2010, 12:45 PM
Ahh phew, alright thanks :)

darkazndante
11-27-2010, 11:55 PM
takes 3 seconds at eagle talon F for the smash to kick in at 90-91 from 110 stam. At rank A it takes 1.2 seconds for the smash to kick in at 100 from 110stam

polestarw
11-28-2010, 12:31 AM
great guide, I just start playing this game. pretty good.

silvercrimz
11-28-2010, 10:22 AM
so i'm guessing it's still considered safe even if you have rank f for critical mastery o_O? I know it's written as 0% but can't helped but to ponder since i do experience some mobs just flew after my smash but do still come out alive.

Darkwolf30
11-28-2010, 11:30 AM
so i'm guessing it's still considered safe even if you have rank f for critical mastery o_O? I know it's written as 0% but can't helped but to ponder since i do experience some mobs just flew after my smash but do still come out alive.

Well Rank F would have to be the safest one because it is the lowest rank.. Though I have no way to explain why your mobs are flying away(As I have Rank E crit mastery :/)

Dirtybandit
11-28-2010, 01:14 PM
Nice Guide, although personally i would list Standing Endurance as a priority Esp for people who like to solo.
:tea:

heretic304
11-28-2010, 07:30 PM
so i'm guessing it's still considered safe even if you have rank f for critical mastery o_O? I know it's written as 0% but can't helped but to ponder since i do experience some mobs just flew after my smash but do still come out alive.



Critical Chance Formula

The data gathering for this was done by 에탄올 of Inven. Here is the full report (http://www.inven.co.kr/board/powerbbs.php?come_idx=2071&l=421).
To put it simply he did 1000 hits each time he changed his will, leading to the following result.

Crit chance = (Will * 0.016) + Skill

Skill = Chance provided by your Critical Skill rank.

Which means
100 Will = 1,6% Crit chance.


According to the critical damage formula, WIL affects your chance to crit as well. So for every 100 Will, you get 1.6% chance of critting. As a result, you can't really avoid critting, but you can minimize it by leaving your crit at rF.

DeathKitten
11-28-2010, 10:55 PM
I cant get rank 9 SP: Insane reaper although it does say lv30 req. and I'm 38 :(

sircusa
11-28-2010, 11:15 PM
Guys, its not the end of the world, even if you have critical rank 1 or whatever. It just means you shouldn't use invisible room on trash monsters unless the first hit (the upswing) won't hit them. Anyways Soul Skewer (3rd smash) does the job anyways. So please no more questions on critical hit, you're not going to explode.

Singleuseonly
11-29-2010, 12:05 AM
I cant get rank 9 SP: Insane reaper although it does say lv30 req. and I'm 38 :(

Wait for future patches, it isn't implemented yet.

TA
11-29-2010, 05:30 AM
Update
11/29/2010
Fixed Standing Endurance chart to reflect appropriate skill levels.
Changed Standing Endurance description to be a bit more explainable.
Moved Standing Endurance to Priority Skills.
Added a small note to Willpower Mastery description.

Dirtybandit
11-29-2010, 10:56 AM
Update
11/29/2010
Fixed Standing Endurance chart to reflect appropriate skill levels.
Changed Standing Endurance description to be a bit more explainable.
Moved Standing Endurance to Priority Skills.
Added a small note to Willpower Mastery description.

now your guide is... SILKY SMOOTH!

:2thumb:

xJac
11-29-2010, 11:58 AM
Nice, this guide actually update/change as needed. Usually authors would just update as they feel like it and ignore those who disagree with them. And on top of that, you have a changelog.

GregHouse
11-29-2010, 12:16 PM
Hello, Life drain heals 50hp when correctly used. I wonder how much it heals at Rank A, according to skill description it would heal 57hp, but that seems low... Have anyone ranked it past F?

On another note, i think Combat Mastery is an important skill, it will help you to get rid of trash mobs and to complete some titles (weakining the mobs before de object/kick/etc) faster. (Besides once you reach 8k ap youll invest on it anyways, not much else to rank thats very important)

Off topic but kinda in: It would be nice if you give credits on corrections or aditional info to the posters on your Change Logs. Keep the good work.

ascote
11-29-2010, 12:52 PM
Quick question, does your Evie have max Height? The reach bonus seems to make more of a difference than I´d thought (on your gnoll chieftain video). I haven´t read the whole topic (23 pages takes quite a bit of time), but you didn´t post the bonus crit that agi seems to give nor the really most significant bonus from cloth mastery (lower repair bills).

heretic304
11-29-2010, 01:42 PM
As of now, crit chance from agi is quite unknown. There isn't a formula that we know of for it like there is for Physical Crit, which is based off of Willpower for sure. So right now, we can't exactly say that "AGI gives bonus crit chance for magical attacks" since the description only says that it affects bolt spells.

Bzrek
11-29-2010, 03:26 PM
Very nice guide =D.

TA
11-29-2010, 03:31 PM
Quick question, does your Evie have max Height? The reach bonus seems to make more of a difference than I´d thought (on your gnoll chieftain video). I haven´t read the whole topic (23 pages takes quite a bit of time), but you didn´t post the bonus crit that agi seems to give nor the really most significant bonus from cloth mastery (lower repair bills).

My Evie is absolute minimum height..... shortest.

ascote
11-29-2010, 04:26 PM
As of now, crit chance from agi is quite unknown. There isn't a formula that we know of for it like there is for Physical Crit, which is based off of Willpower for sure. So right now, we can't exactly say that "AGI gives bonus crit chance for magical attacks" since the description only says that it affects bolt spells.

That... makes sense.

Another thing that I don´t know if it was discussed or not is the attack in the direction of camera in the advanced controls menu. Having it enabled means you have some sort of auto-aim on your attacks, it makes it easier to land attacks, but it also takes away your control of dodging while doing the initial hits pre-smash. I disabled it to increase my staying time on bosses and giving me control of where my smashes will land.

xJac
11-29-2010, 06:43 PM
That... makes sense.

Another thing that I don´t know if it was discussed or not is the attack in the direction of camera in the advanced controls menu. Having it enabled means you have some sort of auto-aim on your attacks, it makes it easier to land attacks, but it also takes away your control of dodging while doing the initial hits pre-smash. I disabled it to increase my staying time on bosses and giving me control of where my smashes will land.

I would just hold down "W" for it. This is much bigger issue on a Sword Lann as you can actually change direction of 1k needles with it enabled, but imo freedom of movement>all.

TA
12-02-2010, 08:03 AM
Update
12/2/2010
Added Bloody Thread.
Added a Note to Decide Early section.

Soulman
12-02-2010, 01:03 PM
Thanks! This post helped a lot.

heretic304
12-02-2010, 02:02 PM
Tasha, you might wanna update your controls to make it a bit more general. Instead of making it mouse specific, say L = normal attack, R = Smash attack, E = Grab or something. I noticed that I had to explain to a few people how to do the scythe skills because they were in keyboard mode, and they changed their hotkeys, and following the in-game description ends up being bawls.

GSDAkatsuki
12-02-2010, 07:54 PM
Would Health Mastery and Defense Mastery be good for Evie?

Singleuseonly
12-02-2010, 08:23 PM
Would Health Mastery and Defense Mastery be good for Evie?

As far as I know, those two masteries aren't even that good on Fiona who is supposedly the tank, so I see no point in getting them.

timanth
12-03-2010, 09:28 PM
Hmm. Nice guide, although I can't help thinking that maybe B should be the recommended for Bloody Thread and MoD since the damage increase to A is marginal and you get to mark 4 targets at B, which is the maximum number.

heretic304
12-03-2010, 10:07 PM
Marginal damage is still damage. Eventually you'll want them to be A, so it makes sense that A is considered the recommended level.

Singleuseonly
12-03-2010, 11:57 PM
You only need rank E cloth mastery for Rose Drop Set =D

aznhick
12-04-2010, 02:43 AM
You only need rank E cloth mastery for Rose Drop Set =D

Rank B for spider cloths though.

Singleuseonly
12-04-2010, 03:35 AM
Rank B for spider cloths though.

As in blood lord? Well I guess I'm not going to be wearing that anytime soon.

timanth
12-04-2010, 08:42 PM
Marginal damage is still damage. Eventually you'll want them to be A, so it makes sense that A is considered the recommended level.

My point is that he makes recommendations for F and D due to target number increase, and the next increase is at B, so why did he not mention it?

ionexx
12-05-2010, 01:06 AM
i dont see golem up there :D

buzzzboy
12-05-2010, 02:03 AM
Regarding critical hit. The guide marked all the ranks red. It says not to rank it. But does this mean you shouldn't even learn the skill?

Can any other high level scythe Evies verify about the smash missing the magical damage if this skill is ranked/learned?

Science
12-05-2010, 02:11 AM
Regarding critical hit. The guide marked all the ranks red. It says not to rank it. But does this mean you shouldn't even learn the skill?

Can any other high level scythe Evies verify about the smash missing the magical damage if this skill is ranked/learned?

I used Invisible Loom on a normal mob(4smash) and it was knocked too far back by the first hit of the smash, which happened to be a crit, and didn't die in one hit like it should have.

And also, Bloody Thread is such an amazing skill @.@; Clears waves in a few seconds if I line it up right with the smash itself.