View Full Version : The Mana Master:The Ultimate Build
Zyrus
04-27-2010, 01:22 PM
The Mana Master: After much research and debate and weeks and weeks of gameplay I believe I have developed the strongest Character that Mabinogi is able to create. Its called "The Mana Master". Mainly a human build.
The Mana Master is a End game build (level 3k+) that with some skill can solo every dungeon in the game with 0 deaths. This build can dish out incredible amounts of damage while at same time tank any hit outside of a Fieldboss critical. The Mana Master can level and farm rares like no other. The Mana Master is not meant to run normal dungeons. Only Adv HM, Hard Level Shadows, and Peaca. The Mana Master is very pre-pared. Here is the skillset needed to be a Mana Master.
All magic skills to r1 or cap. (r1 blaze when it comes out)
600+ Int
500 + Mana
300+ Hp
R1 Barrier Spikes +Master of Barrier Spikes title
R1 Golem
R1 Def
Capped Alchemy Mastery
R1 Mana Crystalization
R6 Lifedrain
R1 WM (R5 is fine also)
RA-9 Potion Making
Ability to use pets for aggro control/avoidence
Equipment and Enchants: (currently Released)
Helm (1 def, 1 prot) - Prefix - Curing - Suffix - Waterfall/Will'o wisp (1 def, 1 prot)
Signature Valencia Gloves - Prefix - Polished - Suffix - Will'o wisp
Spika boots - Prefix - Musiscian's - Suffix - Mana
16/11 15/10 (7/5, 6/4) Dustin Silverknight Armor - Prefix - Defensive - Suffix - Imp/Oak Tree
2 shields needed 7/2 Dragon Shield melee Passive , 6/1 Beholder Shield 10% melee Passive - Prefix - Rigid - Suffix - Colonel
Crown Ice Wand +28% Damage - Prefix - Lizard - Suffix - Wizard
Cyrstal Lightening Wand +12% Speed -20% Magic Usage - Prefix - Lizard - Suffix - Wizard
Phoenix Fire Wand +36% Speed - Prefix - Lizard - Suffix - Wizard
Earth Cylinder - Prefix - Any - Suffix - Will'o wisp
Defensive Stats from equips with skillsets :
Defense :52 (plus hidden 15 or 20 from shields) 67-72
Protection: 33
How to get ready for a Dungeon:
Prepare By having a minimum of 20 stacks of MP 100's (It's doubtfull you'll need them all but its good to have them).
Also have 10 stacks of barrier Spikes available (again its doubtful you'll use more than a stack or 2).
Fill up 1 pet with stam 30 pots from npc store.
Fill up half your inventory with stam 30's from npc.
Have plenty of feathers to revive your pets.
Make sure equips are all blessed.
Heal up pets (its recommended to have 4-7 pets minimum).
Once your ready to drop in put yourself into dangrous potion poisen status by chugging down the Stam 30's. This makes your MP 100 into MP250+. Running dungeons on Fridays gives another 50% bonus making your MP 100 into MP 375+.
Make sure you have 0 HP pots in your inventory.
Use pets or lifedrain crystals to regain HP. Its doubtful any mobs will ever get past your mana shield into your HP however sometimes you get poisened and being in deadly even as mana master means death. Keep a stack or 2 of antidote pots in inventory (hotkey to use this is G)
Keys to running dungeon:
Always be in mana shield. This will reduce the hits by 60-66%+ and come out of your mana pool. I have tested this extensively and most mobs will never hit you for more than 30 while 90% of the hits you take are less than 10 damage (even in ADV HM Dungeons and peaca).
Use Thunder or Icespear as your main weapons(until blaze) and to control aggro. Only use Fireball if your behind a few Barrier spikes and toss it far enough not to blow them up.
At this point in your mabi game (level 3k+) telling you about basics of Magic combat should be unnecisary. Use corners and spikes when needed. Control aggro with pet swipes. If a mob has mana deflector use your r1 golems to kill them while you hang out behind a barrier spike. If you find yourself getting mobbed in a corner use pets to get time to cast a Icespear to get out of it.
Thats the Mana Master
:awesome: :awesome::awesome::awesome::awesome::awesome::awes ome::awesome:
I understand this is a End game build. However, if you build towards this as a goal eventually with enough skill you should be able to reduce party members to assist you. Starting out around level 1000 you could run with say 4 people. By level 2000 that should be down to near 2 people. And by level 3000 you should be able to solo every dungeon in the game with 0 deaths. Only exception to this is if you make a mistake in a ghost room in peaca. Use a fire in a corner and put a barrier spike behind it. Then use a Snow Golem to keep them from thundering or fireballing you. (I have tanked a full charge of thunder in peaca normal with this build, was in deadly after it though)
Benefits: The cost of this build is high. But the rare drops and items you can get with this build will pay for the cost 6-7x over each week and allow you to level your character at same time.
EDIT : I almost exclusivly use icespear blaze combo now. The DPS for that combo is off the chart. Its basically like having a Giants crit fullswing (vs your normal) all the time. I can effectivly wipe out whole sections of mobs with this now.
Trigger
04-27-2010, 01:30 PM
The max bonus for MP100's from full Level 6 Potion Poisoning and Friday's potion bonus is +250. For some reason, it never goes higher -- tested countless times on a weekly basis. An MP100 can only become an MP350, not an MP375.
Also, the use of alchemy skills means switching wands...which is a hell of a lot of mana wasted. It also means you're basically auto-canceling your Mana Shield, which leaves you wide open to attacks on your actual HP.
Using all three advanced spell types is also a hell of a lot of mana wasted. I wonder why you didn't include Mana Preservation Stones as part of that lengthy dungeon prep. =P
You say not to carry HP potions for obvious reasons (using them while in Potion Poisoned status would murder your Intelligence), but you should probably also caution that using MP potions while in the same status will murder your Strength, and the Stamina potions used to get into Potion Poisoning will have already reduced your Will to zero, significantly nerfing your critical.
Might want to caution against using Windmill as well, because it'll take a chunk out of both HP and MP.
After hashing over this for a few minutes, it seems like you could pull this off just as well (if not actually better) by using a range/alchemy combo with infinite Mana Shield, because Dex is not affected by Potion Poisoning in any way. Still endgame because you'd need all those life skills and the crazy-high Dex some of those crazy lifeskillers have.
EndlessDreams
04-27-2010, 01:52 PM
Why all the fancy critical rate stuff when all you basically doing is advance magic spam, golem spam, and barrier spike spam? When you are in the corner being mobbed, wouldn't it be easier to just WM...?
So, since you mentioned the Barrier Spike title, you don't use the Mana Crystalization title to add more mana?
Can't you just sum up the guild as get tons of mana, mana shield up, use whatever advance magic as neccessary, spam golem/barrier spike.
Although golem+barrier spike itself with mana shield protection can take care of most dungeons without the need of advance magic.
Not sure why wouldn't you just include melee/range in it as well since it is a "end-game" build. Some people do run around with nearly (or have) max combat and magic skills.
You can use mana preservation stones to reduce the impact of mana evaporation or, alternatively, you can switch to a cylinder once your mana is depleted. Since the main use of your cylinder is to summon a golem, it's very likely that you would only use it once you're well protected by walls or party member. In other words, golems should be used in instances where the protection of mana shield becomes irrelevant.
After hashing over this for a few minutes, it seems like you could pull this off just as well (if not actually better) by using a range/alchemy combo with infinite Mana Shield, because Dex is not affected by Potion Poisoning in any way. Still endgame because you'd need all those life skills and the crazy-high Dex some of those crazy lifeskillers have.
Range is pretty bad without a decent critical base, and unless you have a huge pool of luck or devote all your enchants to crit, it's not likely that you'll have much crit during pot poisoning from losing all that will.
EndlessDreams
04-27-2010, 02:03 PM
Range is pretty bad without a decent critical base, and unless you have a huge pool of luck or devote all your enchants to crit, it's not likely that you'll have much crit during pot poisoning from losing all that will.
Or just run around with an upgraded Wing Bow, lol.
Do you really have to go to level 6 (or whatever max) pot poison if you don't have to?
Zyrus
04-27-2010, 02:06 PM
Generally I wait until mana is low then switch fast and use 2 pots (refilling the mana bar). I know this is not 100% efficient. I said so. But I also said the money you make will cover the pots you use. And it does. I don't use a cylinder in every room. Its more like every 3-4 rooms. This is not built to be mana efficient. Its built to be devestatingly strong and survive all damage at same time. Strategy and skill I cannot address completely in the build. Only dmaage and survival.
The critical enchants are do to the fact that when you use stam pots to pot poisen you get to 0 will stat. Reducing your effective critical rate. You need the enchants to get back to 30%+ crit.
This build was not designed for melee. Since you will have 0 str from the pot poisen. You can range if your so inclined. Feel free to post your builds that are better but using the Mana Master build I have soloed every dungeon in the game with 0 deaths with exception of 2. Ciar ADV HM (1 death) and peaca basic (3 deaths due to mistakes in ghost room).
Also 500 mana is enough. The 12% protection helps save more mana per run.
Trigger
04-27-2010, 02:23 PM
I still must say I like seeing my MP bar exceed 700. <_<
Do you really have to go to level 6 (or whatever max) pot poison if you don't have to?
What's the point of not going to the max? Your Will will hit zero long before you reach Level 6 Potion Poisoning anyway, and there's little sense in taking a smaller bonus to your MP potions when a larger one is readily available.
EndlessDreams
04-27-2010, 02:48 PM
This build was not designed for melee. Since you will have 0 str from the pot poisen. You can range if your so inclined. Feel free to post your builds that are better but using the Mana Master build I have soloed every dungeon in the game with 0 deaths with exception of 2. Ciar ADV HM (1 death) and peaca basic (3 deaths due to mistakes in ghost room).
Also 500 mana is enough. The 12% protection helps save more mana per run.
When you say solo, does this mean you were in those dungeons for countless hours type of solo?
Zyrus
04-27-2010, 03:18 PM
Countless hours of testing yes. Alone. However once I completed my gear for it I ran them at full speed to test my theories. Here are my times. (Like my siggy says I like to test data). Time was done on a stopwatch. Might be off 1 min or so.
Alby Adv HM 1 Hour 55 Mins. 0 Deaths
Rundal Adv HM 2 Hours 15 mins 0 Deaths
Ciar Adv HM 2 Hours 30 Mins 1 death
Shadow Wizard Hard 57 mins 0 Deaths (But it was close after I got magnum sniper camped for a bit)
Peaca Normal (Yes friends dropped me in) 3 Hours 8 mins 0 Deaths
Peaca Basic 3 Hours 45 Mins 3 deaths (dam ghosts)
I am still 300 AP away from completing my build 100%. At which point (I'll have r1 golems then instead of rank 9, along with a few other things) I think I can finish my quest of Peaca basic. I should be able to get Ciar done soon with some practice.
Trigger
04-27-2010, 03:34 PM
With those times, it sounds more like this is a build centered around the following:
1. Drops:MP as opposed to EXP:MP
2. High Expenditure
3. Marketing (to cover costs)
This means that the Mana Master build is highly subject to fickle market prices and luck with rare drops, and your character takes longer to level up. I may like some of the randomness of the game system, but gambling my character development on random chance isn't something I'd care to do.
Once Hard Mode Dungeons receive an EXP boost, the leveling thing may change, but still, I've never been one to play the market, nor will I likely ever be. I still say spamming Ciar Advanced non-HM is one of the single fastest ways to level -- that and Shadow Warrior Hard. The time:EXP ratios are hard to beat.
I could also make mention of the river glitch, which probably beats everything else in terms of time:EXP and MP:EXP ratios, but since this is a guide for playing "legit" I will refrain.
EndlessDreams
04-27-2010, 03:45 PM
Wow, those are some long dungeon runs...
I could also make mention of the river glitch, which probably beats -everything- else in terms of time:EXP and MP:EXP ratios, but since this is a guide for playing "legit" I will refrain.
Even after the double spawn is removed? lol
Zyrus
04-27-2010, 03:58 PM
Hmm I have astounding luck then. I've ran Ciar adv HM 20-25 times. I have gotten Lion Hunter Es in about 60% of those. I have gotten 3 Colin plates, about 12 vintage things. Rundal ADV HM Ive ran about 10 times. Receive A turbin shell armor 2 times. 3 Colin ...boots or helm i forget which. Siren HM about 20-25 times. Receive Destruction 11 times or so, Imp 8 times or so, waterfall a few times. Shadow wizard is my least favorite and never get anything good so far. Peaca basic of course gets 1 Dragon blade per run. Peaca normally is usually a loss run. Not recommended to solo, just to see if you can. I'm not a big fan of Alby adv HM solo but every now and then you get a dustin helm (im 0/7 so far on that).
Now all of these runs weren't solo but I like the drop rates I've gotten for them. As far as market prices maybe that's my advatage in Alexina. At almost level 2800 Total and 8XX Explore I am 4th-5th Highest level player on our server since we are still young relatively. To date me and my parties account for 80-85% of the ADV HM runs. If I stop taking parties and solo I doubt many of them will run since they didn't before I started running regularly. So the market here at the moment is open for me.
As far as experience goes I've estimated that as well. Ciar ADV HM seems the best one for me as it is about 3 Million Exp solo. Since it takes 2.5 hours for me to run approximately I can use 1 2x hour pot and net somewhere north of 4.5 - 5 Mil exp in 1 run. Now I'm used to using a little nx each week to help me level since I do not have enough time to grind. Doing this 2 times a week I can get higher than level 70.
Cost of each run is about 250-350k In mana pots (which I buy mana herbs at 10k per stack and make myself) stam pots, barrier spikes, lifedrain crystals, Golems crystals, repairs. Now if I get 1 lion hunter in those 2 runs (and so far 40-50% drops it) I can sell it for 1 mil on my server. Thats a 400-500k profit + levels + more profit if I get a rare item like colin plate armor.
The point is on my server even with fickle markets unless the market crashes (at which point I change tactics and go for other rares) I will profit in both levels and money.
Trigger I'd love for you to test this out since you are 2000 levels my senior and one of the few who could pull it off.
Trigger
04-27-2010, 04:09 PM
To be honest, I've already started appraising prices on gear, etc. My money pool is and probably always will be rather low, so I doubt I'll be able to stomach most of the gear you listed unless I'm lucky. (Alchemy burned most of my available cash.) But yeah, probably going to try this out this summer, after college is over and I can think straight without seeing projects floating through my head. =P
It'll be easy to try out regardless of gear...I already have everything on the list except the Barrier Spikes title (which I REALLY do not feel like getting after grinding both Spikes and Golem to R1...) and my MP reserves are still ridiculously huge.
Even after the double spawn is removed? lol
Yes, even after double spawn is gone. Frankly, that's how I've been doing my leveling ever since G7. It just can't be beaten. One 2-hour 2x EXP potion is enough to go from lv30 to lv60, and although there's no income from it, the time spent is unrivaled. Minimal time and minimal NX are my bywords. =P Lets me have time to play on Steam with the rest of the guild (L4D2, BF:BC2, etc.). When 2x spawns were in effect it was easy to go 70+ in two hours, and I won't even talk about single-charge Fireball and the levels some people got using it on the river. Damned botters...
Zyrus
04-27-2010, 04:09 PM
Yes I've done the river glitch before and you can net more than 4 Mil exp in a 2 hour pot. But its 100% net loss in cash. Sure its far safer, easier, and you can pay almost no attention while doing it but That's not how I want to play mabinogi. Where its do nothing but grind for levels and AP, or lifeskill grind. I like some excitement and like to make some money this way.
Trigger
04-27-2010, 04:16 PM
Yes I've done the river glitch before and you can net more than 4 Mil exp in a 2 hour pot. But its 100% net loss in cash. Sure its far safer, easier, and you can pay almost no attention while doing it but That's not how I want to play mabinogi. Where its do nothing but grind for levels and AP, or lifeskill grind. I like some excitement and like to make some money this way.
I just prefer minimal time. I don't have to spend a dime on MP potions for obvious reasons, and fixed dyes from weekly rebirths more than cover repairs on the gear I use leveling. At this point I'm mostly riding the crest of the wave, capping things as they get released. Mabi has long since ceased to be entertaining, quite frankly, with the exception of new skills, which is why I do my leveling quickly and go play other games with the guild. Only reason I stick around is for new skills and stuff like this (analysis of skills, builds, etc.) that feeds my inner nerd. XD
Yogurticecream
04-27-2010, 09:06 PM
Yes, even after double spawn is gone. Frankly, that's how I've been doing my leveling ever since G7. It just can't be beaten. One 2-hour 2x EXP potion is enough to go from lv30 to lv60, and although there's no income from it, the time spent is unrivaled. Minimal time and minimal NX are my bywords. =P Lets me have time to play on Steam with the rest of the guild (L4D2, BF:BC2, etc.). When 2x spawns were in effect it was easy to go 70+ in two hours, and I won't even talk about single-charge Fireball and the levels some people got using it on the river. Damned botters...
There are methods to break even with river glitch, but I will not talk much about it.
It's about getting characters up the hobgoblin area, which I've seen people doing.
Trigger
04-27-2010, 09:29 PM
There are methods to break even with river glitch, but I will not talk much about it.
It's about getting characters up the hobgoblin area, which I've seen people doing.
You can't do that if you're glitching the river at the end of the line, which is the best spot to spam magic for leveling. I've tried. <_<
Yogurticecream
04-27-2010, 09:35 PM
You can't do that if you're glitching the river at the end of the line, which is the best spot to spam magic for leveling. I've tried. <_<
The next time I catch an elf glitching on the bank I'll post a screenshot.
I wonder how much these guys earn by getting all the huge lucky finishes and money that the mages using the rafting glitch for leveling leave behind.
Zyrus
04-27-2010, 09:42 PM
The reason you cannot match the exp is the Mobs you can kill per second. With 1 charge of thunder 4 times you can get 16k+ experience every 10-12 seconds. But lets make a seperate thread for this if we can guys. Re-rail
I love Mana master build.
Trigger
04-27-2010, 10:01 PM
The next time I catch an elf glitching on the bank I'll post a screenshot.
I wonder how much these guys earn by getting all the huge lucky finishes and money that the mages using the rafting glitch for leveling leave behind.
If it's actually possible, I'm setting up an alt on the bank. =P But as far as I or anyone I know knows, it can't be done at river's end.
Re-rail
Never!
Pretty great guide. >w< Too bad I rarely spend money on paid rebirth to actually get decent levels.
EDIT: Also, how well would Elves and Giants fare in this build? Elves have higher MP/Int, but lose out because of inability to wear Heavy Armors, slightly lower HP, and lower Defense bonus from Defense rank. Giants have higher HP, but also lose out due to slightly lower MP/Int and inability to wield tier 3 shields. Is this a viable end-game build for the other two races?
Trigger
04-28-2010, 02:36 PM
Pretty great guide. >w< Too bad I rarely spend money on paid rebirth to actually get decent levels.
EDIT: Also, how well would Elves and Giants fare in this build? Elves have higher MP/Int, but lose out because of inability to wear Heavy Armors, slightly lower HP, and lower Defense bonus from Defense rank. Giants have higher HP, but also lose out due to slightly lower MP/Int and inability to wield tier 3 shields. Is this a viable end-game build for the other two races?
For the Elf, the inability to wear heavy armor ruins this build for them -- the same goes for Giants, really, because neither race can wear Dustin, which is easily the game's best armor (all that PD ftw).
Giants' lack of MP and Int also make this a fail build for them because Mana Shield loses its protectiveness without a large pool of MP and at least 300 Int to max out the effectiveness of the skill. It's really a human-only thing.
Zyrus
04-28-2010, 08:04 PM
Elves can Somewhat pull it off. They will not be able to take full use of it. But they will lose 2 things: passive defenses, natural Def of about 20 and about 10 prot. Where I am tanking 5-10 per hit from most adv HM dungeons the elf will be tanking 25 or so. Its still possible to be viable but the Humans have a decent upper hand with this build.
Giants can pull it off also but again to a lesser degree. They can use valencia armor and Vales shield and still be close. The issue for them is getting the INT close to 600 for when blaze comes out and getting to 500 mana. I say 500 mana as a goal because you can tank a hit of 3000 with 500 mana and 300 int. Of course this doesnt mean giants cannot do this build but How many giant mages are there? And why arent they maging? Giants are natural melee based. Humans are lesser in melee(statwise than giants), lesser in magic(statwise than elves), , but balanced between the two is this build.
Trigger
04-28-2010, 08:38 PM
Humans are lesser in melee(statwise than giants), lesser in magic(statwise than elves), , but balanced between the two is this build.
So many peple claim that elves have better mage stats than humans despite the fact that it is not entirely accurate.
Trigger's Guide to Magic - Build (http://triggersguide.webs.com/build.htm)
Have a look for yourself. The only major difference between elves and humans when it comes to magic is that elves spend less MP on Ice Spear. Elves get good stats for magic at virtually all ages, whereas humans have to be older, but a human mage and an elven mage will be virtually the same except for IS.
Zyrus
04-28-2010, 08:45 PM
Elfs trans skill nets more mana. Plus the rediculasly low cost of casting icespear for an elf is in itself a nice bonus. Otherwise you are correct.
But the Mana Master build trumps those advatages for me so no regrets being human mage.
Retalia
04-28-2010, 11:11 PM
Elves are just as good at mana tanking, due to a few factors (namely more int) however, they can also hybridize to range better then humans and do way more damage at less effort then human range with this build (since they won't need to lifeskill). Also; this makes it easier to not care about losing int from potion poison since INT won't effect your damage output if you're ranging.
Also, in all technicalities, an "End game" elf will have a more minuscule amount of int, and a nice amount of luck (if you're age 11) so they won't have to worry as much about getting high enough crit to crit on stuff with their bolts, not that you'd be using them much with this build, but yeah.
Also, giant's CAN wear tier 3 shields, those being the Composite shields. However, those are rather hard to make/can roll with 0 defense/0 protection. A vales shield will suit better, since those are pretty much miniature dragon shields, so Comp shields aren't important.
Zyrus
04-30-2010, 07:16 PM
Elves are just as good at mana tanking, due to a few factors (namely more int) however, they can also hybridize to range better then humans and do way more damage at less effort then human range with this build (since they won't need to lifeskill). Also; this makes it easier to not care about losing int from potion poison since INT won't effect your damage output if you're ranging.
Also, in all technicalities, an "End game" elf will have a more minuscule amount of int, and a nice amount of luck (if you're age 11) so they won't have to worry as much about getting high enough crit to crit on stuff with their bolts, not that you'd be using them much with this build, but yeah.
Also, giant's CAN wear tier 3 shields, those being the Composite shields. However, those are rather hard to make/can roll with 0 defense/0 protection. A vales shield will suit better, since those are pretty much miniature dragon shields, so Comp shields aren't important.
You'll notice range was not mentioned in this guide. Because thats not what this build is about. You can range but its an afterthought. Again I challenge anyone to come up with a stronger build. Solo adv HM with 0 or near to 0 deaths with your endgame build and I'll admit its just as good.
Also any int over 300...does nothing to mana shield. This build was made for 600 int for when blaze comes out making it even stronger. A elf can tank very well but not as good as a human. The numbers dont lie. I take much less damage than any elf can acheive. And while me tanking 4-7 in adv HM's vs elf tanking 20-24 is not alot it makes this build alot more mana efficiant for humans than elfs since you wont have to pot as much. Nothing wrong with an elf using this build as guide and adjusting things, but they will have several disadvatages vs Human, several advantages as well (hide skill)
Justified
05-01-2010, 02:28 AM
Again I challenge anyone to come up with a stronger build. Solo adv HM with 0 or near to 0 deaths with your endgame build and I'll admit its just as good.
Not to deny the practicality of this build, but most people won't take that challenge because we're not all level 28xx with extreme funding from controlling the endgame dungeon drops of our servers. A big factor in your build is that it requires many high ranked skills and many expensive items, but any build funded by massive stats and massive enchants has the possibility of reaching such a level, it's just that most of our characters and our wallets can't fill that bill.
Also, in theory, since all the floors are the pretty much same, a person would only need to clear one or two floors without dying to decide if his build was good or not (I would hate to spend 5 hours soloing that dungeon).
Though, there's nothing stopping me from saying "I solo-ed CAHM naked with just AR/Icebolt spam and Barrier Spikes in a corner!" If you call me a liar for that, what's stopping me from calling you a liar as well? Neither of us have video proof, and neither of us (or at least me) would record the entire run.
TL:DR - I believe a skilled player could get through the dungeon with basic Windmill + Pet Swipe strategy, so this build is a luxury. However, not all players are funded or have the patience (or desire) to do so.
Zyrus
05-01-2010, 10:39 AM
I agree. I just feel proud of attaining something that seems indestructable as well as deadly to a point where I feel I have almost "beat" the game. Sorry if I sounded arrogant about it. Worked hard for it.
Cardplayer
05-01-2010, 08:30 PM
I agree. I just feel proud of attaining something that seems indestructable as well as deadly to a point where I feel I have almost "beat" the game. Sorry if I sounded arrogant about it. Worked hard for it.
it suxs that we cant cross servers... cause id like to see that indestructability be tested against trig :D
Trigger
05-01-2010, 08:49 PM
it suxs that we cant cross servers... cause id like to see that indestructability be tested against trig :D
I'm in the process of duplicating Zyrus's setup, so all you'd see if that ever happened would be a bunch of blue 1's over our heads. =
Btw, Zyrus, I really gotta thank you for finally throwing out something new. Saix and I have analyzed and re-analyzed and re-re-analyzed magic inside and out, and you've given us something new to crunch numbers with.
Cardplayer
05-02-2010, 01:02 AM
I'm in the process of duplicating Zyrus's setup, so all you'd see if that ever happened would be a bunch of blue 1's over our heads. =
Btw, Zyrus, I really gotta thank you for finally throwing out something new. Saix and I have analyzed and re-analyzed and re-re-analyzed magic inside and out, and you've given us something new to crunch numbers with.
but those are the best kind of 1's :D 600 mana... long fight with flashie special effects :3
Zyrus
05-02-2010, 11:14 AM
lol. Well at 100% my data as tested is this:
Against range max damage of 225 human single shot 100 shots: Average damage was 31
Against r1 lightening bolt user had 530 int 100 shots : Average damage was 6
Against Melee 265 max damage ego (not duel wielded) average damage was 38.
anything less than 125 damage came in as 1.
25 r1 smashes with ego in trans max damage 414 = Average damage 267 crit 565
25 r1 magnums with ego in trans max damage 374 = Average damage 234 crit 482
Thats all at 100% in duel for testing. Since 90% of mobs hit for less than 125 damage 90% of the hits i take anywhere are 1's. Add in the fact that I am pot poisened and mp100=mp250ish. It takes a hit of about 7k in order to kill me. If its 5k and under it wont even clear the mana shield. So if I do get hit by 5k i simply chug 2 pots fast and nearly back to 100% mana health.
I went out in dunbarten one day with EVG on and had something like 10-12 people camping me but unable to kill me for 20 mins. and that was only cause I ran out of mp pots + someone over level 2k came and r1 magnum and r1 smashed me.
CIRNO
05-02-2010, 12:17 PM
If it's actually possible, I'm setting up an alt on the bank. =P But as far as I or anyone I know knows, it can't be done at river's end.
Never!
Does this includes spamming MP potions in the middle of the river? Because I hate wasting MP potions for something as measly as GRINDING LEVELS :(
Trigger
05-02-2010, 05:31 PM
Does this includes spamming MP potions in the middle of the river? Because I hate wasting MP potions for something as measly as GRINDING LEVELS :(
...That's the best thing you could possibly spend your MP on. =P Assuming you only use a single 2x EXP potion and start spamming at level 30-40, it'll take 6-10 stacks of MP100's to keep your spam attacks going (depends on your max MP, because level-up will recharge you to max and the more MP you have the longer you can go without using potions). It is so worth it.
Tyson
05-27-2010, 11:11 AM
Whether or not you can do it, Who wants to spend 3hours Alone, Spamming pots, And hoping to not die? Even if it is for a extraordinary amount of EXP the actual point of deciding to spend so much time alone just....Eludes me, Might aswell sit in your room and masterbate for 3 hours straight~
eiklnv
05-27-2010, 12:11 PM
Whether or not you can do it, Who wants to spend 3hours Alone, Spamming pots, And hoping to not die? Even if it is for a extraordinary amount of EXP the actual point of deciding to spend so much time alone just....Eludes me, Might aswell sit in your room and masterbate for 3 hours straight~
It's different, they are masterbating their e-peen!
Trigger
05-28-2010, 05:20 AM
The point is that you CAN do it, and once you're done you have the rest of the week to train skills, market items, or play other games alone or with friends. Time is money, remember.
jofdeath
05-28-2010, 10:05 AM
i got 1 thing to add wouldent the build be magic master not mana master becuase saying mana master is conserving mana to its highest potention.
Tyson
05-29-2010, 04:57 AM
The point is that you CAN do it, and once you're done you have the rest of the week to train skills, market items, or play other games alone or with friends. Time is money, remember.
So we do it for the sheer pleasure of saying "I just solo'd <Insert Dungeon>"?.
If anyone, Anyone at all is that sad, Spending all that money and time for the sheer pleasure of doing that.....
i got 1 thing to add wouldent the build be magic master not mana master becuase saying mana master is conserving mana to its highest potention.
Err...i dont think it matters that much....Their both pretty much the same thing, unless y'know, You want to be a dick about it.
Trigger
05-29-2010, 10:54 AM
i got 1 thing to add wouldent the build be magic master not mana master becuase saying mana master is conserving mana to its highest potention.
You can't call it "Magic Master" because I already coined that term back in May '09, when I mastered the seven major spells -- Firebolt, Icebolt, Lightning Bolt, Fireball, Ice Spear, Thunder, and Healing. When Blaze comes out it'll be added to the list; same goes for any spell that becomes masterable, like Party Healing in G11.
I believe Zyrus calls it Mana Master because it's all about using mana both defensively and offensively, for just about everything. In other words, mana is all-pervasive.
So we do it for the sheer pleasure of saying "I just solo'd <Insert Dungeon>"?.
If anyone, Anyone at all is that sad, Spending all that money and time for the sheer pleasure of doing that.....
I believe our discussion was about riverwalking and spamming magic for a few hours to gain levels, not about the Mana Master build. And who says that you can't get your fun out of being a solo powerhouse? Not everyone plays for the same reason, you know, and almost all reasons for playing are valid ones no matter how ridiculous they may seem to you or anyone else.
Syrphid
05-29-2010, 11:33 AM
So we do it for the sheer pleasure of saying "I just solo'd <Insert Dungeon>"?.
If anyone, Anyone at all is that sad, Spending all that money and time for the sheer pleasure of doing that.....
Be quiet. If you only want to comment to put someone down then don't open your mouth.
Kurezan
05-29-2010, 12:30 PM
So, whats your opinion on Giant Mages, Zyrus?
Trigger
05-29-2010, 01:16 PM
I think I speak for all mages, giant mages included, when I say that giants are not easy to build into powerful mages. It's not impossible to play as a giant mage, but it's certainly more difficult and will cost more money than a human or elf would spend. If anyone is an authority on playing a giant mage, though, it's Vejosa of Mari; talk to her if you want to know more specifics.
Kurezan
05-29-2010, 01:46 PM
I think I speak for all mages, giant mages included, when I say that giants are not easy to build into powerful mages. It's not impossible to play as a giant mage, but it's certainly more difficult and will cost more money than a human or elf would spend. If anyone is an authority on playing a giant mage, though, it's Vejosa of Mari; talk to her if you want to know more specifics.
Hmm..thanks Trigger. Do you think it'd be wise, once I max out my combat to dive into magic? It seems really useful, and mana shield would be great.
Zyrus
05-29-2010, 02:24 PM
Hmm..thanks Trigger. Do you think it'd be wise, once I max out my combat to dive into magic? It seems really useful, and mana shield would be great.
I agree that giant mage would be difficult since Playing as Mana Master is more of a Hybrid Mage-Alchemy build. It can work but it eliminates the giants main strengths being melee based. Possible just less practical than Human for it. However, ranking skills that give mana and Fully using mana shield is a win for any giant who wants to use mana and HP to tank hits.
Also yes the reasons I named it Mana Master is because its maximizing your mana pool for ALL purposes. The other reason is that, respectfully, Master of Magic was already coined by both Nexon and Trigger. Plus this is a hybrid build. If you had All magics r1 and nothing else then this build does not work 100% the way its supposed to.
FYI even though I have all Magics capped or r1 (cept 1) I would not qualify for the Master of Magic yet because I generally only master Titles I would use. Someday I'll get those titles just from using the skills but that has not been my focus.
Tyson
05-29-2010, 02:33 PM
Be quiet. If you only want to comment to put someone down then don't open your mouth.
Hey, Hey, i was never meaning it like that~ i was just questioning Triggers answer, None the less, If someone did solo Peaca Basic, Then by all rights they should brag, But to prevent further issues i take back my comment.
Zyrus
05-29-2010, 02:36 PM
We like to brag some. Makes us feel good since we have put in tons of time and money into a video game. Some would call it waste but if it doesnt make us feel a little good inside then we wouldn't play at all. And Hopefully soon I can post vids of Howto solo peaca and things like that. Currently my computer lags too much with mabi recorder for good instructional vids for those style of dungeons.
Trigger
05-30-2010, 11:21 PM
Everyone has their own personal ego trip; no one is an exception.
Erubus
05-31-2010, 01:10 AM
We like to brag some. Makes us feel good since we have put in tons of time and money into a video game. Some would call it waste but if it doesnt make us feel a little good inside then we wouldn't play at all. And Hopefully soon I can post vids of Howto solo peaca and things like that. Currently my computer lags too much with mabi recorder for good instructional vids for those style of dungeons.
Why not get someone to tag along and record for you?o.o
Aubog007
05-31-2010, 01:08 PM
After i am done with my melee build and completely content. This will be my next goal. This sounds highly amusing...
Everyone has their own personal ego trip; no one is an exception.
lies.
Hiccup
05-31-2010, 01:30 PM
Why mainly towards human? Wouldn' the other races be overall better in performance and time efficiency? Even with the enchants and such closing the gap (if any) between them. Elves are faster and have hide which when used with Play dead is almost always a survivable tactic and you can't ignore those boosts to magic. And with Giants the health and defense boost means that even if they take hits outside of Mana Shield they have more time to prepare an attack with a pet. Oh and they are faster then humans. (Vejosa be scary sometimes.)
Trigger
05-31-2010, 01:43 PM
We went over this already. Giants have inherently lower Intelligence and Mana, use more MP on Ice Spear, and cannot equip a Tier 3 shield outside the Composite, which is ridiculously hard to get. Elves cannot wear heavy armor. Neither of them can wear Dustin, which is the best armor available. These are just some of the reasons why humans are better suited to use the Mana Master build. Elves and giants COULD use it but they would have to forego some of the gear, etc., making them less effective.
Tyson
06-02-2010, 03:21 AM
We went over this already. Giants have inherently lower Intelligence and Mana, use more MP on Ice Spear, and cannot equip a Tier 3 shield outside the Composite, which is ridiculously hard to get. Elves cannot wear heavy armor. Neither of them can wear Dustin, which is the best armor available. These are just some of the reasons why humans are better suited to use the Mana Master build. Elves and giants COULD use it but they would have to forego some of the gear, etc., making them less effective.
Just dont get hit?
Syrion
06-02-2010, 03:33 AM
Just dont get hit?
i feel like this thread has come full circle
Syrphid
06-02-2010, 03:36 AM
Just dont get hit?
That's my mantra too, but on a good day I eat like 20 hits. If I never get hit I'm running dumb dungeons.
Nakishu
06-02-2010, 04:33 AM
Just dont get hit?
Bro you can't talk about not getting hit, I see you get hit all the time and then you're dead.
Trigger
06-02-2010, 07:30 PM
The Mabinogi combatant's motto is "never get hit in the first place" and most tanking builds fail because high-level monsters just plow right through your defenses anyway, but the heavy utilization of Mana Shield as the primary HP bar solves virtually all tanking problems.
Zyrus
06-02-2010, 08:37 PM
Yep and with this build you virtually take no damage from the monsters as well.
To put into example: Bug bears from Ciar ADV Hardmode hit for 150-200 normal and crit alot. They hit me for 20-35 mana points or 78 when they crit. Since I have about 600 Mana it takes all three of them ganging up on me for a minute or two to even get worried. At which point I just chug 2 MP 100 pots (with my poisened state) I now have 500 more mana for them to hack at. Of course I never let this happen but its 1 example.
Example 2: The beetle wolf in Alby ADV Hardmode hits normally for about 100-140 damage and is very annoying. Most of you reading this have died 1 time or another from them. They do 4-9 damage on me. They are not even a threat. I could literally sit in a corner for a few minutes afk while they gang raped me and then come back and 2 pots chug chug back to afk. (thinks about using them for armor proffing??hmm.)
I understand that not getting hit and having perfect execution is a goal and its one I share with everyone. The difference between a max damage build or any other build and this one is that mistakes barely ever bother you. My mistakes cost me a few mana points which are easy to get back in poisening. Even if your a main Meleer you could actually make use of this build as supreme tank build. Sometimes when I go into peaca with friends I let them mage and I just tank and smash things. Thats it. Just use pets for aggro control and smash. And if I make a mistake I lose 1-3 mana points in peaca. I'm still looking for ways to make this better but so far I have yet to see anything to make me think twice on it.
Thanks everyone for the great debate here.
:2thumb:
Zyrus
06-02-2010, 08:39 PM
That's my mantra too, but on a good day I eat like 20 hits. If I never get hit I'm running dumb dungeons.
That kinda confirms my build for me also. Your very very good at melee from your vids. But no one can avoid the occaionsal hit, unless they are level 900 running ciar normal.
Cardplayer
06-07-2010, 03:45 PM
That kinda confirms my build for me also. Your very very good at melee from your vids. But no one can avoid the occaionsal hit, unless they are level 900 running ciar normal.
or 100 alby beginner XD
Trigger
06-09-2010, 12:54 AM
After looking over enchants on the wiki, I found that it is entirely possible to replace the near-impossible Musician's enchant with Fearless -- the wearer sacrifices only 5 HP/MP/SP for the extreme convenience of the enchant. Well worth it imho. Polished can also substitute for Musician's. Both Polished and Fearless forego the risk of stepping enchants and losing durability that comes with the R8 Musician's enchant.
Tyson
06-09-2010, 07:11 AM
That's my mantra too, but on a good day I eat like 20 hits. If I never get hit I'm running dumb dungeons.
:U Well, Sucks to be you~
Bro you can't talk about not getting hit, I see you get hit all the time and then you're dead.
Really...'_';
So what? Just because i dislike Fake Die (Hide) Spamming or running like a little *****, Doesnt mean others cant.
And might i add i was without armour, high defense, high health, nor protection
i feel like this thread has come full circle
>:3 Help me make it into a square!!!!!!!!!!!
Circles make me feel bent :(
Note: I like to Magnum spam....So my advice (Win as it may be) May not be relevant to all of you
Question: Cant you just Firebolt to not get hit?, Not that i've ever used Firebolt except in Dueling
Syrphid
06-09-2010, 02:11 PM
Question: Cant you just Firebolt to not get hit?, Not that i've ever used Firebolt except in Dueling
I don't see how that works for anything greater than 2x aggro; fb spam one and pet boltcounter the other. With 3x aggro the other one will kill you.
Tyson
06-15-2010, 03:40 AM
I don't see how that works for anything greater than 2x aggro; fb spam one and pet boltcounter the other. With 3x aggro the other one will kill you.
I wasnt meaning spamming, i was meaning, If a monster charges at you just Firebolt it away
Also, Theres Pet Revolver, And Elf tactic 101
Syrphid
06-15-2010, 03:03 PM
I wasnt meaning spamming, i was meaning, If a monster charges at you just Firebolt it away
Also, Theres Pet Revolver, And Elf tactic 101
Defeating single aggro is trivial. The point of mana master build is to tank shizloads of aggro, something firebolt would fail at.
Zyrus
06-15-2010, 03:35 PM
I wasnt meaning spamming, i was meaning, If a monster charges at you just Firebolt it away
Also, Theres Pet Revolver, And Elf tactic 101
Try soloing ciar adv Hardmode with play dead and pet revolver, can you say...40 hours? The point of this build is to be able to do the hardest dungeons in the game with little to 0 deaths solo. It works nice for party play to since no matter who else is dying. Your always alive.
Grifter
06-16-2010, 03:19 PM
What is the Mana Master's strategy for being juggled?
I know mana shield can tank the hits, but doesn't it have no way to fight back? Golem control is impossible when you're being juggled (you are kicked back constantly). I'm speaking in a situation with 5x mobs with near-instant aggro.
WM I'd assume? But you're using either a Wand or a Cylinder, both of which have pathetic melee damage and you'd have problems killing the mobs at hand.
Guide needs a video (just have an Elf in Hide record for you) for full completion IMO.
wolfram
06-16-2010, 03:33 PM
What is the Mana Master's strategy for being juggled?
I know mana shield can tank the hits, but doesn't it have no way to fight back? Golem control is impossible when you're being juggled (you are kicked back constantly). I'm speaking in a situation with 5x mobs with near-instant aggro.
WM I'd assume? But you're using either a Wand or a Cylinder, both of which have pathetic melee damage and you'd have problems killing the mobs at hand.
Guide needs a video (just have an Elf in Hide record for you) for full completion IMO.
The point of mana master isn't to get juggled. All that def/prot with mana shield just means you can survive quite a few hits when you get hit. Zyrus guide does say that you should build Barriers and learn how to use pets for aggro control. Although if they ping you, Blaze works.
Zyrus has said that it takes about 2 hours to complete Adv HM style dungeon, which this build was designed to solo. That's a lot of footage for a video.
Syrphid
06-17-2010, 02:15 AM
Zyrus has said that it takes about 2 hours to complete Adv HM style dungeon, which this build was designed to solo. That's a lot of footage for a video.
Vids of various situations such as typical rooms, handling wall/pet fails, party play, etc., would be very useful. 5 minutes can say as much as 2 hours.
Zyrus
06-17-2010, 09:14 AM
Ok been very busy lately but I'll try to get a vid up. The truth is that the strategy is no different than say any normal Mage strategy except the fact that when You have to Melee you use Golems and when you want to heal you use Lifedrain/healing. I'll see whos free and well record 1 room of ciar adv HM and 1 room of peaca.
Warhead
06-23-2010, 12:40 PM
I have some questions about this potion poisen:O 1. Does it take that many stam pots to be poisend? 2.how long does it last? 3.does tranzing cure u?
wolfram
06-23-2010, 01:24 PM
it doesn't take that many stam 30's to get pot poisoned, but you want to be deep in pot poisoning to maximize the mp gains from drinking an mp pot. You want the message to flash "Drinking any more of this may be dangerous to your health" or something like that to flash on the screen. Then drink some more, this level of potion poisoning goes away fairly quickly if your not constantly drinking pots so you want to be in as deep as possible.
Although your level of pot poisoning goes away fairly fast if your not deep into pot poisoning or constantly drinking pots, the effect from pot poisoning last for a great while. The effects you'll notice most from drinking stam pots is the 0 strength and 0 will you will have. That effect on your character will last a while unless you utilize the hot springs correctly to regain stats.
As for the question about trans, trans will boost your stats, but when you are that deep into pot poisoning, you will see little to no gain in your stats. Personally i have gone from 0 strength to 0 strength when I trans-ed when in pot poisoned status.
EndlessDreams
06-23-2010, 01:36 PM
Tanking is fine and all, but I don't see how you are soloing Ciar Adv HM in like 2 hours or less. What are you doing to kill the rooms so fast?
If you going to show a video, do it without blaze, since you say you are killing Ciar Advance HM/Peaca really fast back then.
Zyrus
06-23-2010, 03:06 PM
Well I used to use Thunder Chain like this.
5 charges > 1 charge > 2 Charge > 1 Charge > 2 Charge ---until dead. You have to be precise with your Thundering so as not to mess up your own aggro.
Now its much easier to spam icespear and move 3-5 mobs into a corner then on last icespear charge a full charge of blaze and take out the whole room. This method is much safer and takes about the same time.
Sidenote: I'm getting ready for Grad school right now and am only logging in about 1 time a week. Not sure when I can make the Video.
Once you have this skillset try it out and mess with it. At this point in the game you should have mastered using pets, developing a good AI maybe, handling aggro as a mage and using alchemy like barrier spikes effectively.
Battlehelm
06-25-2010, 03:30 PM
I was too lazy to read wut u had to say Zyrus. >.<
:thumb:
Anywayz, i heard u were rlly good and im from a different server. lol
It seem like ur popularity is skyrocketing! >:D
:awesome:
pjknz2
07-14-2010, 05:39 AM
Well the only problem whit this is that there is no guide how to do it forexsaple lets say i got rank 1 ice,fire,lighting bolt and i lern tunder and rank F
besides training should u try to do shadow missions to lve but in the same time u whold just wasteing money in something useless because u wont get anything good to sell from like a basic or advance its a good build but the problem is coming with the fund to lve ur chacther that high buying or even making mana pots is useless because u can only use magic and u are paying for the same damage that a "warrior" can do for free but well u did say that this is and end game build
Zyrus
07-14-2010, 09:55 PM
This is not per se a skill this is a build for people over 3k levels or people under 3k to work towards. It does 2 things mainly.
1. Makes you an indestructable tank.
2. Gives you skills that make any dungeon soloable "if" you have decent ability/not tons of lag.
Other people are better than me at using these skills which is why I put in the tank part. Others can do it melee or such. For me this is the best. Also you obviously didn't read most of the posts above.
pjknz2
07-15-2010, 01:57 AM
I dont realy come here to debate u or the build in anyway but u said i obviously i dint read the other post maby u dint read my post clealy enough maby its my fault because the way i wrote it
I did mention that this was an endgame build Well in my part i did some errors as well like i said above i took this more as a guide thats a mistake for me its a build
but u never acauly respoend to my question if someone like in the senerio metion above how is he suppose to get "rare" items to sell when he is not powerful engough or should i say erealy stages in the build to get the funds to supoort it
I know this is the best build in game but is not so eassy to achieve the reason im asking because to help and other people using the manamaster build
I dont realy come here to debate u or the build in anyway but u said i obviously i dint read the other post maby u dint read my post clealy enough maby its my fault because the way i wrote it
I did mention that this was an endgame build Well in my part i did some errors as well like i said above i took this more as a guide thats a mistake for me its a build
but u never acauly respoend to my question if someone like in the senerio metion above how is he suppose to get "rare" items to sell when he is not powerful engough or should i say erealy stages in the build to get the funds to supoort it
I know this is the best build in game but is not so eassy to achieve the reason im asking because to help and other people using the manamaster build
what part of "end-game build" don't you understand? obviously you have a grounding in other things before you pick up this build.
pjknz2
07-16-2010, 03:06 AM
Im asking because i need help with this build all u said is that its a endgame build im and did u guys lve combat master is that where u got all the hp from? right now im a pure mage maybe that's why im having trouble with this
Hiccup
07-16-2010, 03:12 AM
It's an endgame build, or an aspiring build to those who aren't total level 3k+
All magic skills to r1 or cap. (r1 blaze when it comes out)
600+ Int
500 + Mana
300+ Hp
R1 Barrier Spikes +Master of Barrier Spikes title
R1 Golem
R1 Def
Capped Alchemy Mastery
R1 Mana Crystalization
R6 Lifedrain
R1 WM (R5 is fine also)
RA-9 Potion Making
Ability to use pets for aggro control/avoidence
Equipment and Enchants: (currently Released)
Helm (1 def, 1 prot) - Prefix - Curing - Suffix - Waterfall/Will'o wisp (1 def, 1 prot)
Signature Valencia Gloves - Prefix - Polished - Suffix - Will'o wisp
Spika boots - Prefix - Musiscian's - Suffix - Mana
16/11 15/10 (7/5, 6/4) Dustin Silverknight Armor - Prefix - Defensive - Suffix - Imp/Oak Tree
2 shields needed 7/2 Dragon Shield melee Passive , 6/1 Beholder Shield 10% melee Passive - Prefix - Rigid - Suffix - Colonel
Crown Ice Wand +28% Damage - Prefix - Lizard - Suffix - Wizard
Cyrstal Lightening Wand +12% Speed -20% Magic Usage - Prefix - Lizard - Suffix - Wizard
Phoenix Fire Wand +36% Speed - Prefix - Lizard - Suffix - Wizard
Earth Cylinder - Prefix - Any - Suffix - Will'o wisp
Defensive Stats from equips with skillsets :
Defense :52 (plus hidden 15 or 20 from shields) 67-72
Protection: 33
wolfram
07-16-2010, 04:11 PM
Im asking because i need help with this build all u said is that its a endgame build im and did u guys lve combat master is that where u got all the hp from? right now im a pure mage maybe that's why im having trouble with this
For this build, you really don't need HP since you're relying on your MP to take all of the damage. If you want HP, Combat Mastery is where you can get a large chunk of it from.
I only have 2 skills in the Melee tab at RK 1, WM and Crit, 65-110 HP total depending on what title i use and my current level, everything else is Rk F and I do fine. I pumped up my magic tab only, and with heavy armor and the proper enchants, most things will only hit me for 1-25 of my mana. I do all this in Hard SM's. Best thing to do is always have Mana Shield on when running dungeons/SM.
Justified
07-17-2010, 03:04 PM
For this build, you really don't need HP since you're relying on your MP to take all of the damage. If you want HP, Combat Mastery is where you can get a large chunk of it from.
I only have 2 skills in the Melee tab at RK 1, WM and Crit, 65-110 HP total depending on what title i use and my current level, everything else is Rk F and I do fine. I pumped up my magic tab only, and with heavy armor and the proper enchants, most things will only hit me for 1-25 of my mana. I do all this in Hard SM's. Best thing to do is always have Mana Shield on when running dungeons/SM.
Low-HP would actually work well with this since you can then Windmill at virtually no cost to mana. If your max HP is 20, you'd only use 1MP on Windmill, giving you an out in case of mass multi (in addition to the auto deadly mechanic and 1 Wound30 + 4 HP30 recovery if mana runs dry).
/propagandizes low-hp
Though it'd be hard to fuse those two since Thiefs and Wisps are both suffixes.
Grifter
07-17-2010, 04:09 PM
Low-HP would actually work well with this since you can then Windmill at virtually no cost to mana. If your max HP is 20, you'd only use 1MP on Windmill, giving you an out in case of mass multi (in addition to the auto deadly mechanic and 1 Wound30 + 4 HP30 recovery if mana runs dry).
/propagandizes low-hp
Though it'd be hard to fuse those two since Thiefs and Wisps are both suffixes.
But isn't half the purpose of Low-HP to abuse Auto-deadly, which you won't be taking advantage of using mana shield...?
Justified
07-17-2010, 07:50 PM
But isn't half the purpose of Low-HP to abuse Auto-deadly, which you won't be taking advantage of using mana shield...?
It's weakness is multi-aggro, which is alleviated by mana shield.
Plus, in cases where mana shield fails, you'll be drinking a lot less HP potions, thus preserving your Int and magic damage.
pjknz2
07-18-2010, 04:45 PM
Can someone tell me a good place to solo a dungeons for beginner player i mean i good dungeon to run with this build for money
Grifter
07-18-2010, 05:46 PM
Can someone tell me a good place to solo a dungeons for beginner player i mean i good dungeon to run with this build for money
No offense, but if you don't know where to get money + are a beginner, look to a different build. This is an END-GAME build, which means that users should have good knowledge of the game prior.
pjknz2
07-18-2010, 06:00 PM
well i meant to say i made a new character just for this build and i have been playing magi since it came out put i need someplace where a lve 250 mage can run and make more money that he is wasting in manapots and stamina pots because pot poisoning i was thinking Fiodh dungeon for AR pages
Justified
07-18-2010, 06:20 PM
well i meant to say i made a new character just for this build and i have been playing magi since it came out put i need someplace where a lve 250 mage can run and make more money that he is wasting in manapots and stamina pots because pot poisoning i was thinking Fiodh dungeon for AR pages
As it's been repeatedly said, this is an endgame build. You can't just make a new character for it, it's something you need very high levels for.
Zyrus
07-18-2010, 10:07 PM
My advice is to follow Triggers guide to magic at first. Once you get to level 1.5K+ Start ranking skills to get to this build. Rafting is every mages leveling friend. Get thunder ranked as soon as makes sense.
Nightinglae7
07-19-2010, 12:02 AM
Pjknz2 what don't u get this is endgame build but in the same time no has gave u any true advice they only say its and endgame build because they dont know how to help u or they don't know how 2 defended it Dint u say u had rank 1 fire and rank f thunder well my advice is use a fire cc wand and use mp 10s for now and run ciar advance or do shadow missions keep on leveing up thunder and mana shield slowly get higher lve and achieve this build this is all i can say because i don't have realy know how this build works because i don't have it
Okami
07-19-2010, 09:54 AM
Pjknz2 what don't u get this is endgame build but in the same time no has gave u any true advice they only say its and endgame build because they dont know how to help u or they don't know how 2 defended it Dint u say u had rank 1 fire and rank f thunder well my advice is use a fire cc wand and use mp 10s for now and run ciar advance or do shadow missions keep on leveing up thunder and mana shield slowly get higher lve and achieve this build this is all i can say because i don't have realy know how this build works because i don't have it
Or because you can figure out your OWN way to reach the skillset for the guide.
Finnea
07-21-2010, 01:05 AM
Or because you can figure out your OWN way to reach the skillset for the guide.
This, Also is it me or does the fact that thiat is a first post with similiar grammar mistakes suspicious.. o.o
Also proud to say I'm goin after this build. cept I'm hybridized into melee >w>.
IceBlade
07-21-2010, 01:49 AM
This, Also is it me or does the fact that thiat is a first post with similiar grammar mistakes suspicious.. o.o
Also proud to say I'm goin after this build. cept I'm hybridized into melee >w>.
I don't think Melee would go to well with this build. Since you'll be pot-poisoned, you'll have 0 str. Having Alchemy as a back up or mix would be allot more effective, since it wouldn't be affected by your 0 Str and 0 Will while poisoned.
Oh and like Zyrus said, Triggers guide is really good to follow for a starting out Mage.
Finnea
07-21-2010, 02:06 AM
I don't think Melee would go to well with this build. Since you'll be pot-poisoned, you'll have 0 str. Having Alchemy as a back up or mix would be allot more effective, since it wouldn't be affected by your 0 Str and 0 Will while poisoned.
Oh and like Zyrus said, Triggers guide is really good to follow for a starting out Mage.
I'm aware. o.o I mainly meant I'm already hybridized in melee.
Aubog007
07-21-2010, 08:04 AM
I will fear this build if rank 1 mana shield ever comes out.
Zyrus
07-21-2010, 09:05 AM
Yea if rank 1 mana shield comes out anytime soon I'll be tanking 1's from every monster in game outside of field bosses and Lich's
Aubog007
07-21-2010, 09:18 AM
Yea if rank 1 mana shield comes out anytime soon I'll be tanking 1's from every monster in game outside of field bosses and Lich's
I will personally switch from my melee orientated build to this build.
EndlessDreams
07-21-2010, 07:49 PM
I don't think Melee would go to well with this build. Since you'll be pot-poisoned, you'll have 0 str. Having Alchemy as a back up or mix would be allot more effective, since it wouldn't be affected by your 0 Str and 0 Will while poisoned.
Oh and like Zyrus said, Triggers guide is really good to follow for a starting out Mage.
Well, having melee is still better than having no melee. At around 5k levels or so, most of your stuff besides a few alchemy stuff is practically maxed out anyways. Not like it is a big deal if you are talking about end-game. The only problematic skills are those skills that requires tons of grinding.
r1 Mana Shield would definitely make most monsters barely hit anything until they release much stronger ones.
Kaeporo
07-21-2010, 08:59 PM
The best thing about Mabinogi is that skill matters more than stats. While character improvement is awesome, this is massively overpowered. You could eat dinner while black ship rats gang rape you.
Zyrus
07-22-2010, 01:00 AM
Trust me sometimes in Rundal ADv HM solo they do rape you, and pinn you into a corner for 2-3 mins untul a pet of yours finally lands a hit or you get a icespear off lol.
Kaeporo
07-22-2010, 10:49 PM
Zyrus,
I currently play a ranged character (Total, 600ish) and I was wondering if magic would be a decent skill set to pair range with. I understand that you're not the most...err...proficient archer but your insight would be valued, especially since I plan on eventually ranking mana shield. Not to mention, I don't know anyone on Alexina that's as close to "end-game" as you :D
Range
- Requires a ranged weapon (Weapon slot)
- Consumes stamina/mana
- Relies on dexterity/critical to determine most of your ranged damage
Melee
- Consumes stamina
- Relies on strength/weapon damage to determine most of your melee damage.
Alchemy
- Requires a cylinder (Weapon slot)
- Consumes stamina/mana
- Provides little stat gain :(
- Useful skills (Barrier spikes, Frozen blast, Spark)
Magic
- Requires a wand/staff for intermediate/advanced magic (Weapon slot)
- Consumes mana
- Massive splash damage
- Expensive :o
- Mana loss on weapon switch
Anyone can provide help. I just noticed that this thread was slowly losing steam. Thank you very much in advance :3
Zyrus
07-23-2010, 02:44 AM
Yes range and magic pair very nicely actually. Since this build is often in pot poisen and you do not lose dex. I am ranking range right now to experiment with it as a third part of this build. Melee is nice to have but your not using it to do damage with this. Sometimes if you run out of mana its nice to toss up some barriers and poisen your bow.
Yes range and magic pair very nicely actually. Since this build is often in pot poisen and you do not lose dex. I am ranking range right now to experiment with it as a third part of this build. Melee is nice to have but your not using it to do damage with this. Sometimes if you run out of mana its nice to toss up some barriers and poisen your bow.
i've never tried but i don't think poisoning bows actually works. and if it does, well.
b>poison pots
Zyrus
07-23-2010, 01:44 PM
AR + poisen works just fine. And if you have high CP like me it works pretty well.
Mails a stack of poisen pots.
They run out fast so I mostly use them on bosses.
AR + poisen works just fine. And if you have high CP like me it works pretty well.
Mails a stack of poisen pots.
They run out fast so I mostly use them on bosses.
:3! why thank you~
Science
07-23-2010, 02:31 PM
Do you have AP spent in any skills besides the ones you listed in the guide(at the time you suggested this build shows true potential)?
Do you have AP spent in any skills besides the ones you listed in the guide(at the time you suggested this build shows true potential)?
i'm fairly sure he's maxed out his magic tab, and his melee skills, at least.
Zyrus
07-23-2010, 03:07 PM
I maxed magic tab, most of melee, 6 alchemys, and 7 lifeskills.
Perfectio
06-23-2011, 09:15 AM
I'm not sure I should bump this, but Zyrus kinda sorta asked me to update this guide for G14 conditions, so here we go.
There are some important new elements that would be important for any player working towards this build (I'm going to sort of write this as if the reader hasn't played significantly since G12).
The first, and one of the most important builds is the existence of Homesteads, which allow the planting of Mana Herbs, allowing easier access to mana. With hidden weather effects applied homesteads may produce 8 mana herbs per patch per day. For the MP requirements of this build, 10-12 mana herb patches are preferable, for 80-96 herbs a day. At rank A potion making, hidden weather will also boost your success rate on MP pots to over 90% (99% with Rank 9), so assuming you use 1 char for mana herbs, you will get 9 stacks a day of mana herbs. This significantly lowers the time investment needed to prepare for hardcore mage leveling.
Secondly, Personas can provide intelligence boosts, up to 100 Int. It also provides 20% luck but with this set you won't need it lol.
Thirdly, because of the general ease of synthing Four-Leaf Clovers, regular use of MP300s is now fairly viable. Probably overkill with pot poison though.
I would also say don't be shy about spamming Demigod if you have it at Rank 1; Demigod's mana recovery at that rank is 5 per second, which essentially negates the MP cost of your Int Magics (as the new masteries significantly lower MP costs).
Finally, the new pets (Dragons, Deers, and Fire Horses) provide new ways of aggro control, through their AOE summon effects and their speed and power.
Not much to add on prep that hasn't already been said; basically homesteads alone potentially make mana costs near trivial, especially with all the nerfs to MP cost that have been added (20% reduction on your elemental magics, on top on the 10% mana reduction and your wand reduction). You can also buy (cheaper) herbs from other players as well, and make herbs on alts if you feel you still don't have enough. And of course, there's always spamming raft for more herbs.
I won't mention the Golem nerf because I'm still not sure that the current state of them was actually intended.
Also, let us update the overall set, as new enchants and upgrades have become available that provide a significant boost to this sets power.
The set does not seem to incorporate mana reduction, so let's replace our Spaika boots with Karis Shoes. We also will have to replace Waterfall on the Helm, and Mana on the boots with Mana Witch (level 8 suffix enchant, hot air ballooning reward). This will give 10 points in mana reduction, reducing mana costs by 10%. This affects Mana Shield as well.
You may also consider Composer's on the boots (Rabbie Adv endchest reward, personalized enchant) for 2% more crit, or Oasis for 10% crit at level 45. If crit continues to be a problem, then one may consider removing Curing for Vine, giving 14% critical at the cost of -20 luck (at 17 this build should have 0 luck or close to it), which is an endchest reward from Guardian of Avon at all difficulties. If you opt for this, then it makes Mana Hammer gloves (5% more magic damage, the equivalent of 100 INT) and possibly even a Mana Needle Wand as well (2% more magic damage, equivalent of 40 INT).
Deep is also an option on your gloves, it gives 1 extra point of prot, and 3% if you have a Barrier Spike up.
Vine = 14% Crit
Composer = 7%
Base Wand Crit = 10%
Sweet is a better option for Wands than Wizard - giving 30 MP and 5 Defense (but a modest repair modifier, 1.5x so you're looking at 11k a point for your wand repairs). This is a reward from the secret Shadow Mission Red Dragon in the Shadow Realm.
Shield of Avon is probably the best option for this build, as it has the highest amount of potential defense and protection in the game (beats Dragon Shield by 1 defense point lol, though a well-smithed one has more dura). With 10% ping (melee passive 0-1, artisan 2), and gem upgrades, it can reach 9 defense, 4 protection before hidden defense (so 23 defense, 4 prot total). No changes for enchants though.
Finally, a max Artisan Upgrade roll on heavy armor gives +6 defense on the last upgrade, as opposed to +4. Thus, the armor becomes 18/11 or 16/10. Also, Stone enchant gives an extra 1% prot when Summon Golem is rank 5 or higher.
So the final set is:
Vine Mana Witch Helm (1/1)
Mana Hammer Will O Wisp Gloves (not gaunts) (1/0)
Defensive Stone +6 Defense Artisan Dustin Silver Knight Armor with perfect Defense Artisan (28/12)
Rigid Colonel Shield of Avon with Perfect Defense/Protection Artisan (26/6)
Musicians/Oasis/Composer Mana Witch Karis Shoes (1 defense)
Mana Needle Sweet Wand (have fun getting this on 3 wands, 2% magic attack, 5 Defense)
MoBS = 12% Prot
R1 Def = 15 Def
Total:
76 Defense
30 Protection
I hope this is good; I just felt it'd be a good idea to at least partially update such a wonderful set!
Strych9
06-23-2011, 05:40 PM
The reason why this build isn't so viable anymore is because it only has one strength left: most efficient survivability. Which is a hardly an issue nowadays.
I'd say 99% of Mabinogi can be summed up with the statement "the best defense is a good offense".
Perfectio
06-24-2011, 08:15 AM
I'm curious - why do you say that's no longer an issue?
Justified
06-24-2011, 09:22 AM
I'm curious - why do you say that's no longer an issue?
Endless mana pots.
I can churn out 320 MP100s per day using 2 homesteads (could be more if I wanted but...) and I use nowhere near that much. An entire day of spamming magic uses maybe 5-10 stacks (people who are good with mana usage never really had an issue with pots, I actually used to never use pots at all), which leaves me with around 310 stacks to use for Mana Shield. Obviously that's more than enough.
I'd still say it's a good build though. I don't use Zyrus's setup however, I opt for Protection oriented enchants with a clothing setup, but the idea is the same. Just because I still wouldn't want to make/buy so many pots, even if they are readily available.
Perfectio
06-24-2011, 10:31 AM
I think he was saying something different, that being able to tank and survive is not an efficient option (compared with more DPS). I'd say that depends on the content. If you're trying to solo Ciar Adv HM or other similar dungeons, then this build is better unless you have say, end-game range with barrier spikes.
Loopster
06-24-2011, 05:47 PM
This is basically a maxed out mage with some other skills thrown into the mix to enhance it. It doesn't seem that special, I mean maxing out any class then throwing some enhancers in makes a super build.
Deadl
08-07-2011, 10:33 PM
would this still work out for elves? I just made one this build looks sexy :thumb:
Zyrus
08-08-2011, 12:14 AM
would this still work out for elves? I just made one this build looks sexy :thumb:
yep works fine for elves. You just have to change into full prot set. You lose out on some of the ping for survival. Elves are great mages though.
Aubog007
08-08-2011, 08:20 AM
yep works fine for elves. You just have to change into full prot set. You lose out on some of the ping for survival. Elves are great mages though.
I expect good updates on this when G15 hits with the enhancers.
Zyrus
08-08-2011, 01:10 PM
I expect good updates on this when G15 hits with the enhancers.
your trying to kill me...I am thinking of doing a real comprehensive mage guide like triggers but updated and...visually apealing.
Tropa
08-08-2011, 02:28 PM
your trying to kill me...I am thinking of doing a real comprehensive mage guide like triggers but updated and...visually apealing.
Gogogo
Seseys
09-04-2011, 03:51 AM
Zyrus, would the ice spear -> blaze combo still work effectively as of now, or do you have other, new tactics? I generally let my pets do the knock-back with my combat wand for blaze.
Aubog007
09-04-2011, 08:03 AM
your trying to kill me...I am thinking of doing a real comprehensive mage guide like triggers but updated and...visually apealing.
Uhm. Yes i am. I saw trigger's web guide and someone needs to fill for his place as "master mage"
*whips*
Zyrus
09-04-2011, 03:58 PM
Hater...Maybe after I finish r1 tailoring in a couple days...Also If I write It I need to get opinions and numbers from Justified since he understands fusion damages and playstyle better than I do.
Icespear blaze combo will be coming back in g15 if they take away the mana evaporation on the main servers. Right now its dead unless yuo want to spend 500000 million pots per run.
Valkyrion
09-13-2011, 09:24 AM
shouldn't you update your list of equipments/enchants
seeing as there are a couple of new things up (such as artisan upgrade for shield +2 def/prot) or armor (+6 def instead of fleta upgrade +4 def)
I saw the update in the page before just after posting this, but comparing to the original equips its 3protection less.
based on calculations, protection reduces more damage as long as the damage exceeds 100. and this build is made to handle the big dungeons such as peaca or adv hm. most mobs in there hit more than 100s. With 3 protection, you can also reduce an extra 6% of crit from mobs. although it doesnt seem much, but I remember receiving a 1 from snow golem then a 300 critical
nandattebayo
09-13-2011, 10:01 AM
Hater...Maybe after I finish r1 tailoring in a couple days...Also If I write It I need to get opinions and numbers from Justified since he understands fusion damages and playstyle better than I do.
Icespear blaze combo will be coming back in g15 if they take away the mana evaporation on the main servers. Right now its dead unless yuo want to spend 500000 million pots per run.
Watch Blaze get nerfed again.
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