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Bankai231
05-19-2010, 06:53 PM
Cool.

Mine would be an accesory that is NX only. When you buy and equip it it gives 1def and 1prot but it acts like 5 soulstones. As soon as you die you would be reved by nao. Unequip and die and you dont get revived. Have to be equipped to rev. When It runs out of soulstone uses it becomes a accesory that you can use enchants and such on.

Retard
05-19-2010, 07:01 PM
Create an accesory that is 0 nx and gives 11309860495781304897601349876011304697309671056139 58603984750193487610493875013985016981705698109457 1 Def and prof. This is as real as your idea. >.>

omg i over did the number D: e.e

Bankai231
05-19-2010, 07:06 PM
This is as real as your idea. >.>

Really? Spam numbers to get a point across? And your point is horrible since my idea isnt that bad. Its not like I said "OMG MAKE A DRAGON THAT SPITS FIRE AND DOES 20K DAMAGE EACH TIME!!!1111!!!"

Edit: Btw dont double post

Phunkie
05-19-2010, 07:54 PM
A sword weapon that drains HP every time you attack. It also adds to your own HP.

1-2 HP.

Justified
05-19-2010, 08:08 PM
Dead Man's Switch
Shield - 0 Def / 0 Prot / 0 Upgrades / Unlimited Durability (more like a book)
Does not allow Charge. Does not negate Magnum knockback. Does not prevent Ice Spear/Ice Mine freeze. Cannot be dropped.

if it is in your active weapon slot, you have a 50% chance to activate a random effect upon death. If activated, it disappears.

1. Nao resurrection after 15 seconds.
2. Fireball explosion after 5 seconds (10,000 damage). Affects monsters only.
3. Instant Ice Mine effect with a Fireball radius (2,000 damage). Affects players only.
4. Red Dragon Thunder effect in a single dungeon room range. Affects both monsters and players.
5. Dud. Does nothing, but still disappears.

Method to obtain... I dunno, rare Advanced Seumas PTJ or something?

Phanterz
05-19-2010, 08:10 PM
Enchant for injury for spirit weapon.

Science
05-19-2010, 08:14 PM
Lance. A one-handed blunt of very large size, and has very high crit, but only average damage. Also, it has very high stun. Only obtainable through Jousting in Tara. Rarely a reward/random.

Hitaki
05-19-2010, 08:33 PM
Ego Amplifier

Traits :
-Accessory ; Provides no Defense nor Protection
-5 Durability ; Unrepairable ; No Enable for Enchants nor Blessing
-When Ego Weapon is equipped, following boosts applied :
•20% Boost on Ego Weapon's Attack
•10% Boost to Critical, Injury Rate, and Balance Percentages
•Lowers Ego Weapon's Durability Loss and Hunger Gain by half
•Spirit Incarnation skill does 30% More Damage.
-Only Obtainable from Ego Weapon with following requirements/steps :
•Have Level 31 Social
•Give your Ego an Accessory (Full Durability [5000/5000]) along with 30 Fossil Pieces of an Ancient Spirit
•Low success chance (10%) that Ego will successfully create Amplifier
•Success chance increases as Social Level increases
•Success chance lowers if ego is unhappy or mad
•Success chance increases if ego is Happy

Intex
05-19-2010, 08:35 PM
Portable campfire, takes up 2 x 2 space and can be used with the campfire skill to make standard sized campfire.
Bought from General shop NPCs for 50k (but that's just cheaper because I want it to be).

Starts with a time of 100 minutes and time decreases as the fire burns.
The kit can be open and closed as much as wanted, no need to use a fire just to burn one item or run out of fire time when burning many items.
Once the kit runs out of time the campfire disappears and the kit becomes Empty Kit.
Refill fuel packs can be bought from the general shop, 10 minutes for 1k or 100 minutes for 10k.

^Always dreamed of having one for burning...

Ketchup
05-19-2010, 08:44 PM
Capes nuff said.

paladin
05-19-2010, 09:01 PM
A mug kind of thing created by accident as alchemist try to improve the flask
Effect- lets you store up to 5 or 10 pending size you choose doses of your favorite cooked soup in it or hot drink
size 2x1(up 2 wide 1) or 4x1 (4 up 1 wide)
Use it helps kill you full so you can keep you stamina higher and pump more pots
it also would help with those deadly no food fountains
How to make: Buy for like 10k or 20k from Alchemists

Part 2 by using a mix of skills like potion making,handicraft,and blacksmith you may upgrade them to hold special container only potions along side normal potions and also upgrade their size and also give multichamers

5 upgrades
1. Potion container upgrade- using handicraft you may blow glass then via potion crafting you can create potion use able glass then using handicraft combine your base holder with this glass(uses sand from a beach and is blow at furnace or give sand to alchemist for fee.
2.Separation upgrade: lets you hold different kind of liquids in the same container. First you get iron ingots then via handicraft at a furnace or paying the alchemists you split the chamber in half so each chamber is half the size of the total holding amount.
Next You just smith iron ingots into a duel mouth valve and then bring it to alchemists for it to be attached or do it yourself at a furnace via handicraft.
3.Size increase: increases capacity by 50% for both containers, costs gold or can be done yourself if you get the mats(wood,glass,iron ingots)
4:Cup attachment: also you to share certain potions with your party members with in a range(similar to campfire that receiver must accept
5:Phoenix Potion treatment: lets you hold phoenix potions in the container which with the cup can be used like party feather at the cost of a prep time

Special Potions: intsa boasters heals 15 to 30% of that stat based on potion used (10/30/50)(15/20/30) only these potions may be shared via cup
Insta hp- hp potion with base potion and 1 red herb + 1 base herb
insta mp- mp potion with base potion +1 blue herb + 1 base herb+ water
insta stamina - sp potion+ base herb+ water
insta wound -first aid potion + base potion + gold herb
phoenix potion (phoenix down+ 5x base potion)
You may also put a container of phoenix potion on a pet and use it like a kit to revive yourself via pet
Potions stack in double the number of soup does so small is 10(15 upgraded) potion per and big is 20 (30 upgraded)
small changed into 2 chambers is 8/5 potions/soup a chamber and big is 15/10 potion soup per chamber) upgraded
ungraded but spilit would be 5/3 potion/soup for small 10/5 potion/soup for big

What do ya guys think sorry for the wall of text

Zyrus
05-19-2010, 11:52 PM
Actual tailored items that people want. I mean High class leather armor, thief suits, mini leathers? For a person wanting to get rank 1 tailor we have to make items that won't sell for anything near the amount of money put in. Blacksmiths at least get to make dustins and Valencias which do sell quite well. But tailers? Open up more tailoring items and dont make them like 100 finest leathers to make 1.

Earthquake
05-20-2010, 01:15 AM
I'd want a 2h blunt weapon humans could use...it'd suit my username as I smash enemies to the ground >>; Besides that, there's no big want of creating items for me, the items I want that we don't have was taken away (HP/Mana Elixers).

Cide
05-20-2010, 04:04 AM
Actual tailored items that people want. I mean High class leather armor, thief suits, mini leathers? For a person wanting to get rank 1 tailor we have to make items that won't sell for anything near the amount of money put in. Blacksmiths at least get to make dustins and Valencias which do sell quite well. But tailers? Open up more tailoring items and dont make them like 100 finest leathers to make 1.

this

♪★ Scandalous ☆ ♫
05-20-2010, 04:10 AM
Actual tailored items that people want. I mean High class leather armor, thief suits, mini leathers? For a person wanting to get rank 1 tailor we have to make items that won't sell for anything near the amount of money put in. Blacksmiths at least get to make dustins and Valencias which do sell quite well. But tailers? Open up more tailoring items and dont make them like 100 finest leathers to make 1.

Hopefully we will get Elegant Gothic/Maid Dress manuals from gacha soon, they are relatively high rank(r3-r1 I think) and you can make a crapload of money off of them.

Aubog007
05-20-2010, 06:32 AM
An actual Flashing Dye you can use on weapons or a Rainbow (literally Rainbow) colored flashing dye.
That i would shell out 10-20m for.

The very first MMO i played (KOL) had a staff called the Ron's Staff. The tip cycled between all the colors of the rainbow because it was the only multi-elemental staff that game had.

Animefreak97
05-21-2010, 02:33 AM
Umm, well 1. Capes like kayate said 2.An Ego Blessing Potion and lastly an item which allows you to bless every item that your friend or someone has equiped but not yourself.

Shanghai
05-21-2010, 02:50 AM
A blacksmith's hammer that gave you the skill Repair which allows you to repair your own equipment. At rank 1 you have a 100% success rate, not some fail 99%, but you will need about 5000 repairs to achieve rank 1, and you can have people entrust you to repair your equipment like Enchanting. :thumb: However, you need an Anvil near you to be able to repair something.

Chihaya
05-22-2010, 04:32 PM
The implementation of Full-Recovery Potions into Potion Making Skill

Requires 2 bloody herbs, 2 mana herbs, 5 base herbs, 2 sunlight herbs, 2 gold herbs, 1 mandrake, 3 base potions
Minimum Rank Required: rB. 50% at rB and % increases by 5 each successive rank

anokarlo
05-22-2010, 04:45 PM
Gloves/Gauntlets that does not require Wands to cast Advance Magic.:whip:

Paul
05-22-2010, 04:55 PM
Guess I'm the only one to make... somewhat reasonable items.


Equips, too lazy to made etc items.


Nekomimi Ears
Type - Headgear
Defense - 1
Protect - 0
Durability - 10/10
Description - A pair of cat ears.

Scouter
Type - Headgear
Defense - 1
Protect - 1
Durability - 5/5
Description - It's Over 9000.... CP!

Censorship
Type - Bodywear
Defense - 2
Protect - 1
Durability - 18/18
Description - Wearing this makes all your clothing disappear/transparent, but certain parts of the body will be covered by a pixelated censor blur.

No Pan School Uniform (F)
Type - Bodywear
Defense - 1
Protect - 0
Durability - 15/15
Description - Ah, kinda breezy today....
Restrictions - Age 13~18, Humans and Elves.

Leefia
05-25-2010, 04:53 AM
Throwing Knives
Ranged weapon. No skill or action needed, functions like rock throwing (always hits); has a .3 sec load time (same as Elf ranged skill).
Usable by any race.

Speed: Fast
Damage: 0 - (.5 x STR)
Injury: 1 - 30%
Critical: 15%
Balance: 10%
Durability: n/a
Upgrade: 0/0
Range: 1000

Takes up 2 squares in inventory, stackable up to 30.
A tricky weapon to use, it relies on both high strength and high dexterity. Not very effective for new characters, due to the low balance and short range; their high max damage and fast throwing speed makes then devastating in the hands of a well-trained and experienced fighter. Cannot be enchanted.

Blacksmithing: materials - 3 iron ingots; finishing materials - 1 silver ingot. Rank E. High rank blacksmithing increases balance and injury rate.