View Full Version : ROYAL GUIDES IN CONSTRUCTION.
Transcendence
04-25-2011, 10:24 PM
Dear lord, so much information.
Nakishu
04-25-2011, 10:39 PM
On the third line you wrote "In the ling run".
Still reading this, looks pretty good.
arklian
04-25-2011, 10:59 PM
I think Thunder should be moved up in the list of skills and icebolt/ice mastery moved down. Thunder is very useful while icebolt is just for the int.
Artius
06-09-2011, 01:15 AM
Broken Link :x
Transcendence
06-09-2011, 08:28 PM
Updated!
Onule
08-08-2011, 05:45 PM
All your "The Royal *" guides have broken links
Deadl
08-11-2011, 04:23 AM
Link is still broken?:pissedoff:
Onule
08-11-2011, 05:56 PM
Yup. I've found the other Royal guides but not this one, sadly.
Sekwaf
08-12-2011, 04:19 AM
Hope you can fix the link soon, I've read your other guides and they're great. And I plan on making this character a mage warrior so I'm sure I can gather something from it.
Transcendence
08-13-2011, 01:37 AM
Sorry, was on hiatus xD.
Uploaded. Still need help calculating damage from intelligence/magic attack!
oneandonly
10-03-2011, 10:49 PM
link is broken, well for me atleast D:
Nalgor
10-06-2011, 01:40 PM
Broekn for me too.
Transcendence
10-07-2011, 05:53 AM
Sorrreh, updated now.
oneandonly
10-07-2011, 11:39 AM
yay :D btw nice guide
Gaby5011
10-11-2011, 09:08 AM
My shield is Solid Professor. +28 mana and +3 int.
Transcendence
10-11-2011, 05:22 PM
Oh, I forgot to updated this guide for G13/G14 :P. I'll get around to changing the Shield Suffix to Professor asap.
gundamweed
10-18-2011, 07:09 PM
Hey OP, why don't you add final damage and notes on this thing of yours? You're usually good at figuring out what the final numbers will be in whatever guide you've got, so why not this one? It's been months, you know.
Transcendence
10-20-2011, 06:27 PM
Hey OP, why don't you add final damage and notes on this thing of yours? You're usually good at figuring out what the final numbers will be in whatever guide you've got, so why not this one? It's been months, you know.
Shucks, I've been lazy for that part xD. Last I remember, I didn't know how to calculate magic damage, and there are so many skills and multipliers. Heck, I'd be grateful if someone did all the calculations for me.
Spongebob
10-20-2011, 07:52 PM
Very nice guide! Only one thing (sorry), I don't think you should include the prices and costs since the economy has a tendency to fluctuate.
Transcendence
10-20-2011, 08:39 PM
Very nice guide! Only one thing (sorry), I don't think you should include the prices and costs since the economy has a tendency to fluctuate.
Very good point, I just put it in there as a placeholder (to show that as enchants add more bonuses, the cost goes up).
Azareel
10-28-2011, 09:25 PM
Some points I'd like to mention:
Rank 1 Windmill isn't necessary for a mage. At minimum, you'd want r9 for a getawayfromme move (WM + Thunder, anyone?), and for Deadly in the event you use a Staff. Getting rank 1 is entirely personal preference. Personally, I never really use Windmill.
Also, you should probably mention that you can go with a BBF + Magic School Uni + Karis Shoes + Bone Marine Gaunt equipment combo for a cheap Mana Reduct set, as well as a bonus of Explosion Resistance which is situationally useful. To be entirely honest, using the Karis suit is bad if you're going for multiple set effects (unless you're using enchants for part of the mana reduct, as in a Hebona + Mana Reduct set).
As others have said, ranking Icebolt early may be convenient, but Ice Mastery (and for that matter, the other elemental masteries) is definitely not necessary that soon. Firebolt or Lightningbolt may prove more useful for beginners, as they output more damage.
Ranking Bolt Fusion is really not a high priority at all, unless you plan on going as a bolt mage. Why? It has a high AP cost and has little return. Putting your AP into Intermediate/Advanced spells would be more rewarding.
Also, under Life Skills, you're forgetting Composition.
You may also want to mention the pros and cons of each side of Demigod (since you address trans) for a mage. In my personal opinion, pure mages benefit more from Morrighan than Neamhain. Why? In a pinch, Eclipse will open up the opportunity for a mage to regain control of a situation. In normal situations, Fury of Light will cause an aggro situation that frankly isn't suited for a mage's kind of AoE (Mages optimally handle linear or distanced AoEs as opposed to AoEs centered on the player). Rage provides decent damage, no chance of missing, and the ability to damage invincible monsters, which is convenient. The alternative, Spear, is designed for raw damage output, which is what the Mage should be doing without Demigod. Also, Spear gets most of its damage through Brionac, which is honestly a waste of inventory space for a mage, whereas it might not be so much of one for say, a meleer.
Anyway, that's my input.
oneandonly
01-03-2012, 02:18 AM
Broken link D:
Artius
01-08-2012, 12:41 PM
needs more permanent hosting =.=
Claudia
01-08-2012, 01:10 PM
^ Indeed. Only seems like Royal Giant link works.
Transcendence
01-08-2012, 05:02 PM
My bad, undergoing process of adding new enchants (the ones that come from Martial Arts Tournament); will update by tonight.
Transcendence
01-09-2012, 06:55 PM
Sorry for the wait!
Transcendence
02-21-2012, 08:59 PM
Updated!
NomadTrooper
03-10-2012, 09:09 AM
PDF's are retarded bad, why can't you just post this on the forum?
Transcendence
04-14-2012, 09:32 PM
Updated!
Transcendence
04-21-2012, 07:54 PM
Edited. Almost done with Final Damages.
Gaby5011
04-22-2012, 10:52 PM
I've been doing 200~210 damage Icebolt with ~600 int, S5 Trinity Staff charged up to Ice level 3 thingy, Ice Master title. Total level 18xx.
And I could do more damage with 980 int (49 magic damage) and certain enchants.
Just sayin'.
By the way, Hailstorm is a great skill, in my opinion. Should rank Ice Mastery before that (mana reduction), then rank Hail.
On the fourth page, the Lizard Deadly staff should be S5, not S6 or R6 (don't take the risk of losing your 25 crit. Additionaly, Hailstorm does not ignore Protection for crit calculation stuff. S upgrade is better, in my opinion.)
Also, Magic/Ice/Lightning/Fire Master titles are better than the other titles. Give damage boost.
On the third page, Head enchants. Why is Round Treasure better than Vine Treasure? It says that Vine Treasure is 3 MA/14 crit while the one down there cuts 2 crit. That should be changed.
Like Axareel said, mages should get Mana Reduce set with the stuff he said. Broad Feather Hat, Magic School Uni, Magic School Shoes, Bone Marine Gaunts.
Transcendence
04-23-2012, 01:59 AM
I've been doing 200~210 damage Icebolt with ~600 int, S5 Trinity Staff charged up to Ice level 3 thingy, Ice Master title. Total level 18xx.
And I could do more damage with 980 int (49 magic damage) and certain enchants.
Just sayin'.
By the way, Hailstorm is a great skill, in my opinion. Should rank Ice Mastery before that (mana reduction), then rank Hail.
On the fourth page, the Lizard Deadly staff should be S5, not S6 or R6 (don't take the risk of losing your 25 crit. Additionaly, Hailstorm does not ignore Protection for crit calculation stuff. S upgrade is better, in my opinion.)
:D. I've been thinking quite a bit about this; I plan on comparing critical max damage as well as average damage counts for S6 v. R6.
Also, Magic/Ice/Lightning/Fire Master titles are better than the other titles. Give damage boost.
Will edit!
On the third page, Head enchants. Why is Round Treasure better than Vine Treasure? It says that Vine Treasure is 3 MA/14 crit while the one down there cuts 2 crit. That should be changed.
When it comes down to it, Luck is as important to Critical as Will :P. If the -20 luck is activated, it becomes only 10% crit (lowet than 12%)
Like Axareel said, mages should get Mana Reduce set with the stuff he said. Broad Feather Hat, Magic School Uni, Magic School Shoes, Bone Marine Gaunts.
Right right, I'll add that in for Red and Blue levels, since Green level requires magical clothing (to activate Fickle).
Bolded answers!
Gaby5011
04-23-2012, 07:57 AM
I made some calculations about S and R. R will give a tiny bit damage boost (assuming you get a crit) buuuut you don't always crit. I still like S upgrade more since it applies "forever".
Azareel
04-23-2012, 11:28 AM
I made some calculations about S and R. R will give a tiny bit damage boost (assuming you get a crit) buuuut you don't always crit. I still like S upgrade more since it applies "forever".
Let's first do the math for S5 and R5, since those are the most common.
S5 provides +17% magic damage. R5 provides +50% damage at most 30% of the time.
S5 will provide an average damage bonus of ((2.5*17)*.3 + (1*17)*.7) = +24.65% under optimal conditions (r1 crit).
R5 will provide an average damage bonus of (50*.3 + 0*.7) = +15% under optimal conditions (30% effective crit chance, r1 crit).
So, even with optimal crit chance, S5 will always beat R5 in terms of average damage.
Let's do that with S6 and R6, as well.
S6: ((2.5*21)*.3 + (1*21)*.7) = +30.45%
R6: (62*.3 + 0*.7) = +18.6%
The gap separates further, as you can see. Remember, this is under ideal conditions.
Transcendence
04-23-2012, 08:05 PM
Woop woop, completely updated guide with all y'all's suggestions; thanks again! If anyone has the time and willingness to check my math (especially the Magic Fusion), please do!
Fantasy
04-24-2012, 10:55 PM
Great guide!!!! I'm becoming a mage,but I want to get all my gear ready first lol.
Retard
04-25-2012, 08:34 PM
Worst guide ever. If I could I would personally soil my own hands with my own poo and ruin your guide with it...
JK nbnbnbnb!
Transcendence
05-13-2012, 10:04 PM
Updated.
Spaghedeity
05-13-2012, 10:07 PM
Let's first do the math for S5 and R5, since those are the most common.
S5 provides +17% magic damage. R5 provides +50% damage at most 30% of the time.
S5 will provide an average damage bonus of ((2.5*17)*.3 + (1*17)*.7) = +24.65% under optimal conditions (r1 crit).
R5 will provide an average damage bonus of (50*.3 + 0*.7) = +15% under optimal conditions (30% effective crit chance, r1 crit).
So, even with optimal crit chance, S5 will always beat R5 in terms of average damage.
Let's do that with S6 and R6, as well.
S6: ((2.5*21)*.3 + (1*21)*.7) = +30.45%
R6: (62*.3 + 0*.7) = +18.6%
The gap separates further, as you can see. Remember, this is under ideal conditions.
Hopefully Aza sees this.. can you explain your math some more? Just tell me where you got the numbers from. Blame the fact that I'm up too late, but I'm not seeing it. xD
Azareel
05-13-2012, 10:55 PM
Hopefully Aza sees this.. can you explain your math some more? Just tell me where you got the numbers from. Blame the fact that I'm up too late, but I'm not seeing it. xD
It's just a basic formula.
((Extra damage)*ChanceOfOccurance + (Extra damage)*ChanceofOccurance) = Overall bonus damage.
Spaghedeity
05-13-2012, 11:03 PM
Not sure why but those numbers seem wrong to me somehow...
Azareel
05-13-2012, 11:36 PM
Not sure why but those numbers seem wrong to me somehow...
Well, there's nothing I see wrong with the formula. So, yeah.
But it was pretty common knowledge that average damage for S upgrades is always higher than R when dealing with magic weapons, and that R upgrades are only slightly higher on a crit than S.
Spaghedeity
05-13-2012, 11:40 PM
Wasn't to me. Course I'm not a mage... I'll have to look somewhere for a better explanation for that formula though unless you want to provide one.
Justified
05-14-2012, 09:37 AM
Wasn't to me. Course I'm not a mage... I'll have to look somewhere for a better explanation for that formula though unless you want to provide one.
He just phrased it awkwardly.
S5 : [ 1.00 + (1.50 * 30%) ] * 1.17 = 169.65%
R5 : [ 1.00 + (1.50+0.50 * 30%) ] = 160.00%
S6 : [ 1.00 + (1.50 * 30%) ] * 1.21 = 175.45%
R6 : [ 1.00 + (1.50+0.62 * 30%) ] = 163.60%
Basically S beats R in Average damage by X % and R beats S in Critical damage by about 75% of X.
I still favor R because high Criticals is what magic is useful for anyways.
Azareel
05-14-2012, 11:08 AM
He just phrased it awkwardly.
S5 : [ 1.00 + (1.50 * 30%) ] * 1.17 = 169.65%
R5 : [ 1.00 + (1.50+0.50 * 30%) ] = 160.00%
S6 : [ 1.00 + (1.50 * 30%) ] * 1.21 = 175.45%
R6 : [ 1.00 + (1.50+0.62 * 30%) ] = 163.60%
Basically S beats R in Average damage by X % and R beats S in Critical damage by about 75% of X.
I still favor R because high Criticals is what magic is useful for anyways.
Seemed pretty clear to me, but okay.
I personally prefer S, because in the cases where a non-crit can't OHKO a mob, an S-type crit usually can anyway. The only consistent exception is bosses, and for that, there's poison.
Transcendence
05-15-2012, 01:52 AM
Added reforges. Recalculated damages.
iloveyou
05-15-2012, 05:03 PM
Seemed pretty clear to me, but okay.
I personally prefer S, because in the cases where a non-crit can't OHKO a mob, an S-type crit usually can anyway. The only consistent exception is bosses, and for that, there's poison.
Icespear belong to S-type, definitely, because you need to OHKO the mob without crit to continue the chain.
Fireball or Thunder is different however, and can go R-type or S-type.
Spaghedeity
05-16-2012, 06:34 AM
For the final pair of Accessories, why Elven Thief? Elven Surprising would be better. Surprising is 25 luck, and has no negatives like thief. And unless using both those accessories is neccesary to hit 130% crit, I'd do int/mp.
radionoise
05-16-2012, 10:59 AM
For the final pair of Accessories, why Elven Thief? Elven Surprising would be better. Surprising is 25 luck, and has no negatives like thief. And unless using both those accessories is neccesary to hit 130% crit, I'd do int/mp.
Because Surprising is a prefix, not a suffix.
Cornflower works for 3 crit instead of Thief's 2 crit, though.
Spaghedeity
05-16-2012, 11:17 AM
derp there goes my posh surprising accessories. Oh well, surprising thief it is.
Transcendence
05-16-2012, 05:30 PM
Woop, forgot that Thief was +2 Crit, not +3 xD. I'll replace with Cornflower!
Transcendence
05-23-2012, 08:35 PM
Updated guide with fixed reforges as well as Fighter skills. Have yet to do skill damage calculations.
Transcendence
05-27-2012, 12:02 AM
Updated with fixed reforges!
Transcendence
08-01-2012, 04:11 PM
Updated for G16S2.
Nalgor
08-17-2012, 05:58 PM
You should also put that Medit can now get rank 8 :o
Transcendence
08-20-2012, 08:03 PM
You should also put that Medit can now get rank 8 :o
Thank you for the update; I will get right onto changing it!
Anwell
09-29-2012, 06:47 AM
404 error
vedasisme
11-24-2012, 03:16 PM
Is this guide still up somewhere? First post link doesn't work.
Natural Harmonia Gropius
11-24-2012, 04:22 PM
Is this guide still up somewhere? First post link doesn't work.
Doubt any of his/her guides will be up till we hear something specifically from Transcendence. This happens every so often.
Transcendence
12-16-2012, 02:45 AM
Updated? :D.
Erubus
12-19-2012, 11:56 AM
404 error o.o
Llama
12-19-2012, 11:43 PM
404 error o.o
He hasnt updated his guides.
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