Invertex
05-17-2011, 12:59 AM
Index
Preface [A1]
- Personal Preference [A2]
Guide
- Ainle
- Ruins of Sanctity [B2]
- Hoarfrost Depths [B3]
- Hilder Forest Ruins [B4]
- Fomorian Base [B5]
- Sewers [B6]
Other notes
- Gauntlets [C1]
- Retrospective Use [C2]
- Labyrinth [C3]
- Hero Mode [C4]
Contributors [D1]
- Use Ctrl+F and the code (i.e. [A1]) to jump to the section you're interested in
[B]Preface [A1]
Fiona as a class has two main weapon types, but also has a secondary choice of two types of shields. These are classified into Small and Large. Unlike the split between weapons, they do not alter your character's moveset aside from the following.
Counter
Only available for Small Shields, offers heavy stun, but only after a block. They only real reason to use a Small Shield.
Guard (R9)
Only available for Small Shields again. At R9, you have the option to combo off of a perfect guard into either Smash 3 or Smash 4, not as useful on boss fights.
Heavy Stander Counter
Like all counters, this is only available for Small Shields. It does not actually use shield durability from what I've seen and it's pretty useful to get back on the boss (which is when most will use counterable attacks). However, it occasionally doesn't reach far enough and sometimes it's better to slide back from HS. It also eats stamina really fast (~60-70 stamina per HS+Counter), which potentially makes it the least useful counter.
Downward Counter
Small Shield only. This is potentially the least useful counter, only used when you take a hit. However, as Standing Endurance does not always activate, it can be a bit problematic to input correctly as most of the time you aren't anticipating getting hit. Otherwise it's very similar to HS Counter.
Heavy Stander
Uses a lot more stamina when used with a Small Shield, and also causes you to be knocked back a fair distance, this can actually be beneficial as it sometimes knocks you out of the range of an attack. Large Shields will hold their ground when this is used. It is also used often to cancel smashes (Heavy Stander Guard Cancel), and Large Shields can cancel faster at the cost of haivng a slightly longer start up time. I will often use the abreviation of "HS" for this.
Now it is not advised to be a pure "Small Shield Fiona" or a "Large Shield Fiona". It is often better to switch between shields based off which mission you are running. Some bosses offer lots of Counter opennings, others only have smashes and thus a Small Shield offers no benefits. This guide exists to list my personal choices in each mission. Naturally this is aimed at newer Fionas who would like some insight on each battle, before having to do them.
Personal Preference - What it means [A2]
Some missions do not clearly favour one type of shield. When both shields perform equally, I list the choice as personal preference. Now there are a couple of factors that tend to affect shield choice in these situations.
First is how offensive or defensive you are, more defensive players that perfer to be safe at all times will tend towards Large Shields while offensive players that want to deal stun will go towards Small Shields. Second is how well you know the boss, the more familiar you are with a boss, the easier it is to take advantage of every possible openning. Third would be the type of run you're doing, many runs end in the boss getting stunned in a loop by people using chain hooks. Times like these may call for using Small Shields in order to make clearing trash mobs faster. Lastly there is also the factor of which weapon you use. Swords can benefit greatly from the increased speed of Large Shield HSGC, while hammers can take advatage of a Small Shield and R9 Guard's effect to easily decimate mobs with Butterflies and Stigmas.
In the end, it all boils down to which one you feel like using, there aren't any serious downsides to either shield in these situation.
Boat 3 - Ainle
42 - Regrets... Too Late
Pros (Small Shield) - Both of these bosses have moves that can be countered, and countering tends to be key on double bosses. If you can stun one boss, you can focus on dodging the other. Spark is actually fairly easy to dodge, especially as you'll be moving around a lot from Moonchopper (who is easily countered). Spark also has an offhand projectile that offers a counter openning once you've defeated Moonchopper.
Pros (Large Shield) - Being a double boss, there's also the risk of getting overwhelmed by two barrages of attacks. Spark also has a moveset that's almost completely made out of smashes.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
43 - Shadowed by Darkness
Pros (Small Shield) - Blood Lord has a fairly small moveset, and each move can be dodged just by running and using the roll. He also has a single move which can be countered, which can be used to inflict stun once you can predict it.
Pros (Large Shield) - Blood Lord is also one of the more hectic raid bosses, with his teleportation. It is much easier to use a Large Shield and just HS whenever Blood Lord appears near you. He also tends to link long strings of smashes together, meaning Small Shields have to make an effort to dodge while Large Shields can just reaction HS.
Recommendation
Solo - Small Shield
Party - Personal Preference
- - -
58 - The Weeping Queen
Pros (Small Shield) - The large ammounts of soldier spiders that Weeping Queen spawns are very problematic. Fiona has troubles dealing with them without the ability to counter them all to death.
Pros (Large Shield) - However, the Weeping Queen poses an even larger threat then that. She is almost as hectic as Blood Lord, often burrowing underground and appearing next to someone when she wants to attack. She also has no moves that can be countered, and her attack patterns are a lot harder to dodge.
Recommendation
Solo - Large Shield
Party - Large Shield
[B]Boat 4 - Ruins of Sanctity
43 - Nightmare at the Ruins
Pros (Small Shield) - Both spiders have moves that can be countered. Most people are very familiar with these spiders either due to Hidden spam or AP spamming here. You'll naturally inflict a lot more stun as well.
Pros (Large Shield) - Due to there being two spiders, the slide caused by Small Shield HS can lead to trouble if it causes multi-aggro. The spiders both also require you to be in guard before attacks come out in order to counter, and for newer players it is nearly impossible to predict. Also tanking down with both spiders on you is the easiest way to survive.
Recommendation
Solo - Large Shield
Party - Personal Preference
[B]Boat 5 - Hoarfrost Depths
42 - Patrolling the Depths
Pros (Small Shield) - This boss is extremely easy to read (as with most of the first bosses of each boat). He has a nice mix of smashes an normals, but using HS on either smash will get you to a safe range which the boss cannot attack from. His normal attacks all have long startup, and his 3 hit combo can be countered on every single hit.
Pros (Large Shield) - Unless you really can't block his spinning move in time, no reason to use these.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
43 - Snowman Alert
Pros (Small Shield) - He has the trademark knife slash of most Kobolds from Boat 2. You can counter this of course.
Pros (Large Shield) - However, there have been runs where I never see him use it. He's a lot more reserved on his use of the knife. Every other attack is a smash, and you might need to defend for a while when he summons his clone thing.
Recommendation
Solo - Large Shield
Party - Large Shield
- - -
43 - Windgun
Pros (Small Shield) - If you stay close to him, he will constantly use moves that are easily countered which causes for fast stuns.
Pros (Large Shield) - None really.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
44 - Greedy Kobold
Pros (Small Shield) - The boss has no smashes. That alone should be all I need to say. Countering him is tricky, but it is very doable.
Pros (Large Shield) - None.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
45 - Ocean Scent
Pros (Small Shield) - This boss has a habit of doing multiple slow predictable normal attacks, he even has a very slow spin2win style attack that allows for multiple counters in a short time frame. Both his smashes are easy to predict, one having slow start up and one as a combo ender. Both can be HSed easily and they are usually combined with normal attacks to allow you more stun.
Pros (Large Shield) - Unless you really can't see him preparing his hammer or you can't block / block / counter / HS his combo, none.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
46 - The Yeti, an Ancient Race
Pros (Small Shield) - The boss' attacks are fairly easy to HS, and he can be lured to throw ice (his only normal attack) by simply walking backwards. The miniboss is also quite a pain to deal with if you aren't carrying a Small Shield.
Pros (Large Shield) - The boss only uses smashes if you stay right in his face.
Recommendation
Solo - Small Shield
Party - Personal Preference
- - -
46 - Appearance of a Small Bear
Pros (Small Shield) - The bears all only use normal attacks, trivializing the miniboss encounters. The boss himself can easily be chased into a corner where you can chain counter his backflip (which is a normal).
Pros (Large Shield) - The bears that come with the main boss will start to only use smashes if the boss blows his whistle. This is where Large Shields can just sit in HS and not get stampeded by a pair of raging bears.
Recommendation
Solo - Personal Preference
Party - Small Shield
- - -
47 - Big Horn Yeti
Pros (Small Shield) - The miniboss is the main boss of "The Yeti, an Ancient Race", so Small Shields work well on him.
Pros (Large Shield) - The boss only really uses chained smashes, and has no counterable attacks. While you'll slide to safety with Small Shields, stamina will be an issue.
Recommendation
Solo - Large Shield
Party - Large Shield
- - -
48 - Hoarfrost Hollow in Flames - Large Shield
49 - Yeti King - Large Shield
50 - Madness - Personal Preference
51 - Irukul - Large Shield
52 - Proof of Courage - Small Shield
52 - Unfinished Buisness - Large Shield
52 - Two Moons - Small Shield
52 - The Howling Soul - Large Shield
52 - Revived Fear - Large Shield
[B]Boat EX1 - Hilder Forest Ruins
53 - Beginning of the Memory
Pros (Small Shield) - This boss has his double swing and elbow jabs that can both be countered, often to great effect. His only smash can be avoided with a mix of dodging and sliding out of range with HS.
Pros (Large Shield) - The number of elbow jabs can be a bit unpredictable, and his smash is a pain to dodge at times. If those two things are getting to you, then a Large Shield might work out better.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
54 - Investigation
Pros (Small Shield) - He has one smash, and it's a long startup fireball type move. His other moves are all easily blocked and countered. Meperdu also shows up as a miniboss here so see "Beginning of the Memory" for that.
Pros (Large Shield) - If you still hate Meperdu, use one of these. Most of the time the boss gets stun looped by a single person using chain hooks.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
54 - West Hilder Forest
Pros (Small Shield) - The boss consists mainly of normal attacks that can be countered. His one smash is very slow and is easily HSed or dodged.
Pros (Large Shield) - He can get to Meperdu levels of annoyance though if he manages to actually eat a Bloody Shade. At that point, elbow jabs start flying and it might be safer to just hide in HS and wait.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
54 - Habitat for Wild Plants
Pros (Small Shield) - The boss (Famenu) enjoys going spin2win at times. When he roars he will proceed to rapidly spin multiple times. These can be countered, and can cause an instant stun if your counter rank is high enough.
Pros (Large Shield) - His charge moves are usually multihit, and a huge pain to dodge properly. Also, if your skills aren't high enough, you may find yourself staring at a broken shield far too often. Also of note is that Famenu's spinning speeds up to the point (after about 6 spins) that you can't counter them.
Recommendation
Solo - Small Shield
Party - Personal Preference
- - -
55 - Forest Ruins
Pros (Small Shield) - The boss has plenty of normal attacks and his smashes are all slow and single hit. The only exception is when he roars and stabs 3 times, and this is easily avoided by running to the side in one direction.
Pros (Large Shield) - When using a Small Shield, it is extremely easy to get cornered due to his single stab causing knockback from HS use. The Large Shield removes that problem.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
56 - Fight That Must Be Won
Pros (Small Shield) - The boss has three normal attacks. One can't be countered, one can be, and the other is caused by knocking him fowards.
Pros (Large Shield) - He also has an insanely long list of high damage smashes, a Meperdu accompanying him, and potentially a Matur or another Meperdu still alive. His smashes are all strung together (especially after he eats a Bloody Shade), and he very rarely ever uses those 3 normals.
Recommendation
Solo - Large Shield
Party - Large Shield
- - -
56 - Shady Forest
Pros (Small Shield) - Klaus has a very limited moveset. His dash is a single hit move (despite how it appears), as are nearly all his other smashes. This means HS with a Small Shield is always pretty safe. He tends to get into the mood where he starts swinging his staff (and doesn't stop), at these times you can easily get multiple counters in and cause stun.
Pros (Large Shield) - Then he suddenly starts charging up. His darkness ball spam move is almost always fatal. I have never found a reliable way to dodge the whole thing without using a Large Shield and just sitting in HS (or using Shield Charge). The further you are from him, the safer you are. Sadly, Fiona is usually right on top of Klaus, meaning you're relying on luck when trying to avoid it. You can also maintain a high damage playstyle by negating the knockback of HS and using the time frames between moves to insert Smash 1s and 2s.
Recommendation
Solo - Personal Preference
Party - Personal Preference
[B]Boat 6 - Fomorian Base
56 - Chicanery - Small Shield
57 - Storeroom - Small Shield
57 - Contact - Personal Preference
57 - Rocktune's Cabin - Small Shield
57 - Cadet's Challenge - Large Shield
57 - Bandits - Personal Preference
58 - Herb Lands - Small Shield
58 - Rocky Wilderness - Small Shield
58 - Lost Road - Personal Preference
58 - Fruitful - Large Shield
58 - Buried Sorrow - Large Shield
58 - Colhen in Flames - Personal Preference
59 - Pursuit - Large Shield
59 - Rescue - Large Shield
59 - Gremlin Lair - Small Shield
59 - The Secret - Personal Preference
59 - Another Storeroom - Personal Preference
59 - Reinforcements - Small Shield
59 - The Investigation - Small Shield
59 - The Last Fragment - Large Shield
59 - The Contract - Personal Preference
60 - The Giant - Large Shield
[B]Boat 7 - Sewers
59 - Ambush
Pros (Small Shield) - The boss has a single normal attack that is used when you're to the side or behind him, though the boss does have a habit of not using this often. Both his smashes are single hit and have very long start ups as well, so they aren't a problem to HS (or dodge).
Pros (Large Shield) - The boss mainly uses his two smashes, which naturally adds more benefits for Large Shields.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
60 - Pretty Green Beetle - Small Shield
60 - Where the Road Leads - Small Shield
60 - Where the Sun Don't Shine - Small Shield
60 - Give a Beggar a Coin... - Personal Preference
60 - What the Dead Leave Behind - Large Shield
60 - Taking Initiative - Large Shield
60 - Wet, Dark, and Mossy - Small Shield
60 - Sewers - Small Shield
60 - Strong Drink - Personal Preference
60 - The Dark, Dank, Sewers - Large Shield
[B]Gauntlets
[C1]
Note: Not much to say here due to the fact that these just consist of most bosses from that area. Do be wary for Shield Crusher titled bosses, these are unblockable and it's best to let your party take care of those.
Perilous Ruins - Small Shield
Hoarfrost Hollows - Small Shield
Ainle - Personal Preference
Ruins of Sanctity - Personal Preference
Retrospective Large Shield Usage
[C2]
This section is just for a quick list of other missions I feel a Large Shield performs better on, but are done prior to unlocking the option to use them.
Dethrone the White Tyrant
White Tyrant's Challenge
Goliath
Hidden (Personal Preference)
Labyrinth
[C3]
Pros (Small Shield) - For the large majority of the labyrinth, you'll be fighting lower leveled bosses and non-raid bosses. Most of these are very easily done with the Small Shield (note the rest of the guide). You can play very aggresively with one of these.
Pros (Large Shield) - Durability becomes somewhat of an issue, there's enough wood for a fire in every room, but the kits will run out fast in the later rooms. It is also much easier to play well with a Large Shield then a Small one, simply as you can HS to safety. This becomes important as the labyrinth forces you to play for 1-2 hours in a row, you'll probably be tired and not playing at 100% efficiency later on. Large Shields also tends to be a better option for when the inevitable raid bosses start up.
Recommendation
Party - Personal Preference
Hero Mode
[C4]
Hero mode unlocks at Lv. 50, and amongst other things it adds a variety of titled enemies. These enemies do not have hitstun from normal hits, meaning counter becomes a lot more important. A few of these titles are also very inconvinient to Fiona, mainly Unstoppable (must use HS).
Also of note is that most bosses are sped up by a significant degree, your strategies for most bosses will need changes as well. The general choices are the same though, but it does tilt some missions from Personal Preference to Small Shield. Some bosses actually just become too fast for counter to be effective, one such example is Hidden.
However, by the time you're running Hero mode, you should have a solid grasp on which shield you like bringing into each mission, so a full blown Hero mode guide is unnecesary.
Contributors [D1]
Andy-Buddy
BlackGod
dotbeige
foreignreign
Preface [A1]
- Personal Preference [A2]
Guide
- Ainle
- Ruins of Sanctity [B2]
- Hoarfrost Depths [B3]
- Hilder Forest Ruins [B4]
- Fomorian Base [B5]
- Sewers [B6]
Other notes
- Gauntlets [C1]
- Retrospective Use [C2]
- Labyrinth [C3]
- Hero Mode [C4]
Contributors [D1]
- Use Ctrl+F and the code (i.e. [A1]) to jump to the section you're interested in
[B]Preface [A1]
Fiona as a class has two main weapon types, but also has a secondary choice of two types of shields. These are classified into Small and Large. Unlike the split between weapons, they do not alter your character's moveset aside from the following.
Counter
Only available for Small Shields, offers heavy stun, but only after a block. They only real reason to use a Small Shield.
Guard (R9)
Only available for Small Shields again. At R9, you have the option to combo off of a perfect guard into either Smash 3 or Smash 4, not as useful on boss fights.
Heavy Stander Counter
Like all counters, this is only available for Small Shields. It does not actually use shield durability from what I've seen and it's pretty useful to get back on the boss (which is when most will use counterable attacks). However, it occasionally doesn't reach far enough and sometimes it's better to slide back from HS. It also eats stamina really fast (~60-70 stamina per HS+Counter), which potentially makes it the least useful counter.
Downward Counter
Small Shield only. This is potentially the least useful counter, only used when you take a hit. However, as Standing Endurance does not always activate, it can be a bit problematic to input correctly as most of the time you aren't anticipating getting hit. Otherwise it's very similar to HS Counter.
Heavy Stander
Uses a lot more stamina when used with a Small Shield, and also causes you to be knocked back a fair distance, this can actually be beneficial as it sometimes knocks you out of the range of an attack. Large Shields will hold their ground when this is used. It is also used often to cancel smashes (Heavy Stander Guard Cancel), and Large Shields can cancel faster at the cost of haivng a slightly longer start up time. I will often use the abreviation of "HS" for this.
Now it is not advised to be a pure "Small Shield Fiona" or a "Large Shield Fiona". It is often better to switch between shields based off which mission you are running. Some bosses offer lots of Counter opennings, others only have smashes and thus a Small Shield offers no benefits. This guide exists to list my personal choices in each mission. Naturally this is aimed at newer Fionas who would like some insight on each battle, before having to do them.
Personal Preference - What it means [A2]
Some missions do not clearly favour one type of shield. When both shields perform equally, I list the choice as personal preference. Now there are a couple of factors that tend to affect shield choice in these situations.
First is how offensive or defensive you are, more defensive players that perfer to be safe at all times will tend towards Large Shields while offensive players that want to deal stun will go towards Small Shields. Second is how well you know the boss, the more familiar you are with a boss, the easier it is to take advantage of every possible openning. Third would be the type of run you're doing, many runs end in the boss getting stunned in a loop by people using chain hooks. Times like these may call for using Small Shields in order to make clearing trash mobs faster. Lastly there is also the factor of which weapon you use. Swords can benefit greatly from the increased speed of Large Shield HSGC, while hammers can take advatage of a Small Shield and R9 Guard's effect to easily decimate mobs with Butterflies and Stigmas.
In the end, it all boils down to which one you feel like using, there aren't any serious downsides to either shield in these situation.
Boat 3 - Ainle
42 - Regrets... Too Late
Pros (Small Shield) - Both of these bosses have moves that can be countered, and countering tends to be key on double bosses. If you can stun one boss, you can focus on dodging the other. Spark is actually fairly easy to dodge, especially as you'll be moving around a lot from Moonchopper (who is easily countered). Spark also has an offhand projectile that offers a counter openning once you've defeated Moonchopper.
Pros (Large Shield) - Being a double boss, there's also the risk of getting overwhelmed by two barrages of attacks. Spark also has a moveset that's almost completely made out of smashes.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
43 - Shadowed by Darkness
Pros (Small Shield) - Blood Lord has a fairly small moveset, and each move can be dodged just by running and using the roll. He also has a single move which can be countered, which can be used to inflict stun once you can predict it.
Pros (Large Shield) - Blood Lord is also one of the more hectic raid bosses, with his teleportation. It is much easier to use a Large Shield and just HS whenever Blood Lord appears near you. He also tends to link long strings of smashes together, meaning Small Shields have to make an effort to dodge while Large Shields can just reaction HS.
Recommendation
Solo - Small Shield
Party - Personal Preference
- - -
58 - The Weeping Queen
Pros (Small Shield) - The large ammounts of soldier spiders that Weeping Queen spawns are very problematic. Fiona has troubles dealing with them without the ability to counter them all to death.
Pros (Large Shield) - However, the Weeping Queen poses an even larger threat then that. She is almost as hectic as Blood Lord, often burrowing underground and appearing next to someone when she wants to attack. She also has no moves that can be countered, and her attack patterns are a lot harder to dodge.
Recommendation
Solo - Large Shield
Party - Large Shield
[B]Boat 4 - Ruins of Sanctity
43 - Nightmare at the Ruins
Pros (Small Shield) - Both spiders have moves that can be countered. Most people are very familiar with these spiders either due to Hidden spam or AP spamming here. You'll naturally inflict a lot more stun as well.
Pros (Large Shield) - Due to there being two spiders, the slide caused by Small Shield HS can lead to trouble if it causes multi-aggro. The spiders both also require you to be in guard before attacks come out in order to counter, and for newer players it is nearly impossible to predict. Also tanking down with both spiders on you is the easiest way to survive.
Recommendation
Solo - Large Shield
Party - Personal Preference
[B]Boat 5 - Hoarfrost Depths
42 - Patrolling the Depths
Pros (Small Shield) - This boss is extremely easy to read (as with most of the first bosses of each boat). He has a nice mix of smashes an normals, but using HS on either smash will get you to a safe range which the boss cannot attack from. His normal attacks all have long startup, and his 3 hit combo can be countered on every single hit.
Pros (Large Shield) - Unless you really can't block his spinning move in time, no reason to use these.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
43 - Snowman Alert
Pros (Small Shield) - He has the trademark knife slash of most Kobolds from Boat 2. You can counter this of course.
Pros (Large Shield) - However, there have been runs where I never see him use it. He's a lot more reserved on his use of the knife. Every other attack is a smash, and you might need to defend for a while when he summons his clone thing.
Recommendation
Solo - Large Shield
Party - Large Shield
- - -
43 - Windgun
Pros (Small Shield) - If you stay close to him, he will constantly use moves that are easily countered which causes for fast stuns.
Pros (Large Shield) - None really.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
44 - Greedy Kobold
Pros (Small Shield) - The boss has no smashes. That alone should be all I need to say. Countering him is tricky, but it is very doable.
Pros (Large Shield) - None.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
45 - Ocean Scent
Pros (Small Shield) - This boss has a habit of doing multiple slow predictable normal attacks, he even has a very slow spin2win style attack that allows for multiple counters in a short time frame. Both his smashes are easy to predict, one having slow start up and one as a combo ender. Both can be HSed easily and they are usually combined with normal attacks to allow you more stun.
Pros (Large Shield) - Unless you really can't see him preparing his hammer or you can't block / block / counter / HS his combo, none.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
46 - The Yeti, an Ancient Race
Pros (Small Shield) - The boss' attacks are fairly easy to HS, and he can be lured to throw ice (his only normal attack) by simply walking backwards. The miniboss is also quite a pain to deal with if you aren't carrying a Small Shield.
Pros (Large Shield) - The boss only uses smashes if you stay right in his face.
Recommendation
Solo - Small Shield
Party - Personal Preference
- - -
46 - Appearance of a Small Bear
Pros (Small Shield) - The bears all only use normal attacks, trivializing the miniboss encounters. The boss himself can easily be chased into a corner where you can chain counter his backflip (which is a normal).
Pros (Large Shield) - The bears that come with the main boss will start to only use smashes if the boss blows his whistle. This is where Large Shields can just sit in HS and not get stampeded by a pair of raging bears.
Recommendation
Solo - Personal Preference
Party - Small Shield
- - -
47 - Big Horn Yeti
Pros (Small Shield) - The miniboss is the main boss of "The Yeti, an Ancient Race", so Small Shields work well on him.
Pros (Large Shield) - The boss only really uses chained smashes, and has no counterable attacks. While you'll slide to safety with Small Shields, stamina will be an issue.
Recommendation
Solo - Large Shield
Party - Large Shield
- - -
48 - Hoarfrost Hollow in Flames - Large Shield
49 - Yeti King - Large Shield
50 - Madness - Personal Preference
51 - Irukul - Large Shield
52 - Proof of Courage - Small Shield
52 - Unfinished Buisness - Large Shield
52 - Two Moons - Small Shield
52 - The Howling Soul - Large Shield
52 - Revived Fear - Large Shield
[B]Boat EX1 - Hilder Forest Ruins
53 - Beginning of the Memory
Pros (Small Shield) - This boss has his double swing and elbow jabs that can both be countered, often to great effect. His only smash can be avoided with a mix of dodging and sliding out of range with HS.
Pros (Large Shield) - The number of elbow jabs can be a bit unpredictable, and his smash is a pain to dodge at times. If those two things are getting to you, then a Large Shield might work out better.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
54 - Investigation
Pros (Small Shield) - He has one smash, and it's a long startup fireball type move. His other moves are all easily blocked and countered. Meperdu also shows up as a miniboss here so see "Beginning of the Memory" for that.
Pros (Large Shield) - If you still hate Meperdu, use one of these. Most of the time the boss gets stun looped by a single person using chain hooks.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
54 - West Hilder Forest
Pros (Small Shield) - The boss consists mainly of normal attacks that can be countered. His one smash is very slow and is easily HSed or dodged.
Pros (Large Shield) - He can get to Meperdu levels of annoyance though if he manages to actually eat a Bloody Shade. At that point, elbow jabs start flying and it might be safer to just hide in HS and wait.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
54 - Habitat for Wild Plants
Pros (Small Shield) - The boss (Famenu) enjoys going spin2win at times. When he roars he will proceed to rapidly spin multiple times. These can be countered, and can cause an instant stun if your counter rank is high enough.
Pros (Large Shield) - His charge moves are usually multihit, and a huge pain to dodge properly. Also, if your skills aren't high enough, you may find yourself staring at a broken shield far too often. Also of note is that Famenu's spinning speeds up to the point (after about 6 spins) that you can't counter them.
Recommendation
Solo - Small Shield
Party - Personal Preference
- - -
55 - Forest Ruins
Pros (Small Shield) - The boss has plenty of normal attacks and his smashes are all slow and single hit. The only exception is when he roars and stabs 3 times, and this is easily avoided by running to the side in one direction.
Pros (Large Shield) - When using a Small Shield, it is extremely easy to get cornered due to his single stab causing knockback from HS use. The Large Shield removes that problem.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
56 - Fight That Must Be Won
Pros (Small Shield) - The boss has three normal attacks. One can't be countered, one can be, and the other is caused by knocking him fowards.
Pros (Large Shield) - He also has an insanely long list of high damage smashes, a Meperdu accompanying him, and potentially a Matur or another Meperdu still alive. His smashes are all strung together (especially after he eats a Bloody Shade), and he very rarely ever uses those 3 normals.
Recommendation
Solo - Large Shield
Party - Large Shield
- - -
56 - Shady Forest
Pros (Small Shield) - Klaus has a very limited moveset. His dash is a single hit move (despite how it appears), as are nearly all his other smashes. This means HS with a Small Shield is always pretty safe. He tends to get into the mood where he starts swinging his staff (and doesn't stop), at these times you can easily get multiple counters in and cause stun.
Pros (Large Shield) - Then he suddenly starts charging up. His darkness ball spam move is almost always fatal. I have never found a reliable way to dodge the whole thing without using a Large Shield and just sitting in HS (or using Shield Charge). The further you are from him, the safer you are. Sadly, Fiona is usually right on top of Klaus, meaning you're relying on luck when trying to avoid it. You can also maintain a high damage playstyle by negating the knockback of HS and using the time frames between moves to insert Smash 1s and 2s.
Recommendation
Solo - Personal Preference
Party - Personal Preference
[B]Boat 6 - Fomorian Base
56 - Chicanery - Small Shield
57 - Storeroom - Small Shield
57 - Contact - Personal Preference
57 - Rocktune's Cabin - Small Shield
57 - Cadet's Challenge - Large Shield
57 - Bandits - Personal Preference
58 - Herb Lands - Small Shield
58 - Rocky Wilderness - Small Shield
58 - Lost Road - Personal Preference
58 - Fruitful - Large Shield
58 - Buried Sorrow - Large Shield
58 - Colhen in Flames - Personal Preference
59 - Pursuit - Large Shield
59 - Rescue - Large Shield
59 - Gremlin Lair - Small Shield
59 - The Secret - Personal Preference
59 - Another Storeroom - Personal Preference
59 - Reinforcements - Small Shield
59 - The Investigation - Small Shield
59 - The Last Fragment - Large Shield
59 - The Contract - Personal Preference
60 - The Giant - Large Shield
[B]Boat 7 - Sewers
59 - Ambush
Pros (Small Shield) - The boss has a single normal attack that is used when you're to the side or behind him, though the boss does have a habit of not using this often. Both his smashes are single hit and have very long start ups as well, so they aren't a problem to HS (or dodge).
Pros (Large Shield) - The boss mainly uses his two smashes, which naturally adds more benefits for Large Shields.
Recommendation
Solo - Small Shield
Party - Small Shield
- - -
60 - Pretty Green Beetle - Small Shield
60 - Where the Road Leads - Small Shield
60 - Where the Sun Don't Shine - Small Shield
60 - Give a Beggar a Coin... - Personal Preference
60 - What the Dead Leave Behind - Large Shield
60 - Taking Initiative - Large Shield
60 - Wet, Dark, and Mossy - Small Shield
60 - Sewers - Small Shield
60 - Strong Drink - Personal Preference
60 - The Dark, Dank, Sewers - Large Shield
[B]Gauntlets
[C1]
Note: Not much to say here due to the fact that these just consist of most bosses from that area. Do be wary for Shield Crusher titled bosses, these are unblockable and it's best to let your party take care of those.
Perilous Ruins - Small Shield
Hoarfrost Hollows - Small Shield
Ainle - Personal Preference
Ruins of Sanctity - Personal Preference
Retrospective Large Shield Usage
[C2]
This section is just for a quick list of other missions I feel a Large Shield performs better on, but are done prior to unlocking the option to use them.
Dethrone the White Tyrant
White Tyrant's Challenge
Goliath
Hidden (Personal Preference)
Labyrinth
[C3]
Pros (Small Shield) - For the large majority of the labyrinth, you'll be fighting lower leveled bosses and non-raid bosses. Most of these are very easily done with the Small Shield (note the rest of the guide). You can play very aggresively with one of these.
Pros (Large Shield) - Durability becomes somewhat of an issue, there's enough wood for a fire in every room, but the kits will run out fast in the later rooms. It is also much easier to play well with a Large Shield then a Small one, simply as you can HS to safety. This becomes important as the labyrinth forces you to play for 1-2 hours in a row, you'll probably be tired and not playing at 100% efficiency later on. Large Shields also tends to be a better option for when the inevitable raid bosses start up.
Recommendation
Party - Personal Preference
Hero Mode
[C4]
Hero mode unlocks at Lv. 50, and amongst other things it adds a variety of titled enemies. These enemies do not have hitstun from normal hits, meaning counter becomes a lot more important. A few of these titles are also very inconvinient to Fiona, mainly Unstoppable (must use HS).
Also of note is that most bosses are sped up by a significant degree, your strategies for most bosses will need changes as well. The general choices are the same though, but it does tilt some missions from Personal Preference to Small Shield. Some bosses actually just become too fast for counter to be effective, one such example is Hidden.
However, by the time you're running Hero mode, you should have a solid grasp on which shield you like bringing into each mission, so a full blown Hero mode guide is unnecesary.
Contributors [D1]
Andy-Buddy
BlackGod
dotbeige
foreignreign