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Tropa
09-02-2011, 09:13 PM
Premium Combo cards are Customizable Combo cards bought from the cash shop.
-Premium Comc cards are 800nx each, 8k Nx for a bundle(10).
-They can range from 2~6 skills on one.
-Skills on the cards are completely random.
Dislike the skills on your card? they can be swaped with other random skills with the use of a Combo Card Slot Change Coupon.
-Combo Card Slot Change Coupon are 100nx each in the cash shop(1k nx for a stack)
When your ready to change the skills on an existing Prem card, right click the Combo Card Slot Change Coupon and hit [Use] when i window will pop up, select the card your editing and then click on the skill you wish to switch out.
-Skills switchers are completely randomized(You can also get switched back to the same skill)
The card will have a time limit of 30 days.
-This can be extended with a Combo Card Extension Coupon (30 days) which are sold in the cash shop for 2k each.
-The extensions will stack too.
Once the card dies, it can only be revived by a Combo Card recovery Coupon(30 days)
-These comes from the Production gachapon.
-Apone reviving the card 30 days will be added to it.
When you change a skill to a skill with a higher Damage % then the one before, the one next in the combo damage will be boosted.
Example: 10% ~> 20% ---> 15% ~> 25% or more depending on where on the card your changing.
-if you have a card will with Alchemy skills, the chances of getting another alchemy skill will be uncommon


This is a way to Get higher Damage %'s if your making a card with only one Skill type in it.
[Warning] If you have a card filled with skills in the same Set/tab getting another skill in the same set/tab Will have a lower chance of popping up.


It's a very good idea to start out your combo card by focusing on the highest unsatisfactory skill on the card. That'll let you reattempt to obtain your preferred skill multiple times at the point on in the combo where you'll receive the best damage bonus. Obviously you'll want a combo card with six slots.

Example: You want Crash Shot followed by Arrow Revolver x5

1. Arrow Revolver > Crash Shot > Magnum Shot > Arrow Revolver > Magnum Shot > Heat Buster
(84% range, 16% alchemy)

2. Ice Spear > Life Drain > Windmill > Flame Burst > Hailstorm > Arrow Revolver (28-30%)
(33% Magic, 33% Alchemy, 16% Melee, 16% Range)

3. Ice Spear > Life Drain > Windmill > Flame Burst > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(33% Alchemy, 33% Range, 16% Magic, 16% Melee)

4. Ice Spear > Life Drain > Windmill > Arrow Revolver (13-15%) > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(50% Range, 16% Alchemy, 16% Magic, 16% Melee)

5. Ice Spear > Life Drain > Arrow Revolver (10-12%) > Arrow Revolver (13-15%) > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(66% Range, 16% Alchemy, 16% Magic)

6. Ice Spear > Arrow Revolver (8-10%) > Arrow Revolver (10-12%) > Arrow Revolver (13-15%) > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(84% Range, 16% Magic)

7. Crash Shot > Arrow Revolver (8-10%) > Arrow Revolver (10-12%) > Arrow Revolver (13-15%) > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(100% Range)
Credit goes to Keaporo for getting this info and letting me use it in this mini-guide.

A compact version i made.
B > B(Try getting 10%+) > B(try getting 20%+) > B(try getting 30%+) > B(trying getting 45%+) > A(try getting 65%~70% or higher)
B > B > B > B > A(Try to get a high roll on this one 45%~50%+) > A
B > B > B > A(Try for highest roll) > A > A
B > B > A(Try for highest roll) > A > A > A
B > A(Try for highest roll) > A > A > A > A
A > A > A > A > A > A Done.

A = Skills in a Set You want(I pick alchemy)
B = Skills other then Alchemy.
Bold is what your currently working on.



Some combos you can Make and some people already made.

Melee,
Smash > Assault slash > windmill > Smash > Assault slash > Windmill.
Windmill > Windmill > Windmill > Windmill > Windmill > Windmill.
-Made by Mountaindew

Magic,
Icebolt > Icebolt > Icebolt > Icebolt > Icebolt > Fireball.
-Something i came up with.
-Set up a barrier spike nearly by then use icebolt on it then load up Fireball
Ice spear > Blaze > Ice spear > blaze > Ice spear > Blaze.
Hailstorm > Hailstorm > Hailstorm > Hailstorm > Hailstorm > Hailstorm.
-Inspired by Archibald

Ranged,
Magnum shot > Magnum shot > Magnum shot > Magnum shot > Magnum shot > Magnum shot.
-inspired by a few people.
Arrow revolver > Arrow revolver > Arrow revolver > Arrow revolver > Arrow revolver > Magnum shot.
Crash shot > Arrow revolver > Arrow revolver > Arrow revolver > Arrow revolver > Arrow revolver.
-Something Kaeporo made.

Alchemy,
Watercannon > Watercannon > Watercannon > Watercannon > Watercannon > Heat buster.
-Something im working on right now.
Flameburst > Flameburst > Flameburst > Flameburst > Flameburst.
-Idea inspired By Archibald.

Mix,
Windmill > Windmill > Windmill > Windmill > Windmill > Life drain
Support shot > Windmill > Support shot > Windmill > Support shot > Windmill.
-Idea inspired by Kaeporo.
Smash(Or Firebolt) > Assault slash > Blaze > Icebolt(Or lightningbolt) > Blaze
Charge > Smash > Assault slash > Windmill > Life drain
Shock > Lightningbolt > Lightningbolt > Lightningbolt > Lightningbolt > Lightningbolt.

I'll update this more when i find more good combos.
If you have a great combos, lemme me know and ill post it up here!

Tedio
09-02-2011, 09:32 PM
When I get Nx I should work on a smash-mill card.

Smash>Windmill>Smash>Windmill>Smash>Windmill

Kaeporo
09-02-2011, 10:09 PM
I've been looking into the exact multipliers. After nearly 600 skill change coupons, i'm almost certain this is correct.

1: 0%
2: 10% (0-10%)
3: 12% (0-22%)
4: 15% (0-37%)
5: 18% (0-55%)
6: 30% (0-85%)

Here's some more information.


1. Increasing the number of skills within a destiny decreases the chance that you'll obtain an additional skill within that destiny.

Example: Increase the number of melee skills on the card and you'll find it more difficult to obtain a new melee skill instead of an alchemy/magic/ranged skill.

Example: You'll find it difficult to obtain Firebolt if you already have Icebolt x5 on the card.


2. Increasing the number of like skills will decrease the chance that you'll obtain that same skill.

Example: Increase the number of Windmill skills on the card and you'll find it more difficult to obtain a new melee skill. Additionally, if you happen to obtain a new melee skill there's a strong chance it won't be Windmill.

Example: Human rangers have five potential active skills. Arrow Revolver, Ranged Attack, Support Shot, Crash Shot and Magnum Shot. If you have Arrow Revolver x5 on the card, you have a much better chance at obtaining a ranged skill that isn't Arrow Revolver.

As a side note, the initial post has some grammatical errors and format issues.

Tropa
09-02-2011, 10:36 PM
I've been looking into the exact multipliers. After nearly 600 skill change coupons, i'm almost certain this is correct.

1: 0%
2: 10% (0-10%)
3: 12% (0-22%)
4: 15% (0-37%)
5: 18% (0-55%)
6: 30% (0-85%)

Here's some more information.


1. Increasing the number of skills within a destiny decreases the chance that you'll obtain an additional skill within that destiny.

Example: Increase the number of melee skills on the card and you'll find it more difficult to obtain a new melee skill instead of an alchemy/magic/ranged skill.

Example: You'll find it difficult to obtain Firebolt if you already have Icebolt x5 on the card.


2. Increasing the number of like skills will decrease the chance that you'll obtain that same skill.

Example: Increase the number of Windmill skills on the card and you'll find it more difficult to obtain a new melee skill. Additionally, if you happen to obtain a new melee skill there's a strong chance it won't be Windmill.

Example: Human rangers have five potential active skills. Arrow Revolver, Ranged Attack, Support Shot, Crash Shot and Magnum Shot. If you have Arrow Revolver x5 on the card, you have a much better chance at obtaining a ranged skill that isn't Arrow Revolver.

As a side note, the initial post has some grammatical errors and format issues.

Yeah, thats most likely why im having such a hard time with getting my 5th watercannon... :/

TheKartheus
09-03-2011, 03:58 AM
It's a very good idea to start out your combo card by focusing on the highest unsatisfactory skill on the card. That'll let you reattempt to obtain your preferred skill multiple times at the point on in the combo where you'll receive the best damage bonus. Obviously you'll want a combo card with six slots.

Example: You want Crash Shot followed by Arrow Revolver x5

1. Arrow Revolver > Crash Shot > Magnum Shot > Arrow Revolver > Magnum Shot > Heat Buster
(84% range, 16% alchemy)

2. Ice Spear > Life Drain > Windmill > Flame Burst > Hailstorm > Arrow Revolver (28-30%)
(33% Magic, 33% Alchemy, 16% Melee, 16% Range)

3. Ice Spear > Life Drain > Windmill > Flame Burst > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(33% Alchemy, 33% Range, 16% Magic, 16% Melee)

4. Ice Spear > Life Drain > Windmill > Arrow Revolver (13-15%) > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(50% Range, 16% Alchemy, 16% Magic, 16% Melee)

5. Ice Spear > Life Drain > Arrow Revolver (10-12%) > Arrow Revolver (13-15%) > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(66% Range, 16% Alchemy, 16% Magic)

6. Ice Spear > Arrow Revolver (8-10%) > Arrow Revolver (10-12%) > Arrow Revolver (13-15%) > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(84% Range, 16% Magic)

7. Crash Shot > Arrow Revolver (8-10%) > Arrow Revolver (10-12%) > Arrow Revolver (13-15%) > Arrow Revolver (15-18%) > Arrow Revolver (28-30%)
(100% Range)


From this quote, it looks like you're suggesting that you start with the one that will give you the highest boost first...which seems like a horrible idea. Am I reading it wrong?

Conor
09-03-2011, 04:13 AM
How does Hailstorm work in Combo cards?

Tropa
09-03-2011, 04:45 AM
From this quote, it looks like you're suggesting that you start with the one that will give you the highest boost first...which seems like a horrible idea. Am I reading it wrong?

Well lets say your going for a card thats like... i don't know
icebolt > icebolt > icebolt > icebolt > icebolt > Firebolt or something like that.

What keaporo said is If you have a card that has alot of magic in it, you trying to Obtain another magic skill will be very low. thus making it harder to re-gain the same skill again to make a higher roll with damage.

and im sure you wanna get high/decent damage rolls on a Card.


How does Hailstorm work in Combo cards?

Idk, you load the skill and click on the enemy :point:

Conor
09-03-2011, 04:51 AM
Like, if you had a straight combo of HS, would you have to reload the skill itself to get the combo? Or would it work per crystal?

Tropa
09-03-2011, 04:58 AM
Like, if you had a straight combo of HS, would you have to reload the skill itself to get the combo? Or would it work per crystal?

Per crystals Like, Per hit o.o single charge or full just like watercannon.

Kaeporo
09-03-2011, 10:18 PM
From this quote, it looks like you're suggesting that you start with the one that will give you the highest boost first...which seems like a horrible idea. Am I reading it wrong?

Excellent point. It seems I made a critical error in judgement. While starting at the end of the combo (skill 6, 5, 4, 3, 2, 1) will give you the greatest average final damage output, starting at the beginning of the combo (skill 2, 3, 4, 5, 6, 1) will give you the greatest average damage output overall.

Here's the maximum damage multiplier bonus throughout the combo at each skill.

0
0-10 (50)
0-12 (48)
0-15 (45)
0-18 (36)
0-30 (30)

Tropa
09-04-2011, 12:53 AM
Excellent point. It seems I made a critical error in judgement. While starting at the end of the combo (skill 6, 5, 4, 3, 2, 1) will give you the greatest average final damage output, starting at the beginning of the combo (skill 2, 3, 4, 5, 6, 1) will give you the greatest average damage output overall.

Here's the maximum damage multiplier bonus throughout the combo at each skill.

0
0-10 (50)
0-12 (48)
0-15 (45)
0-18 (36)
0-30 (30)

Basically in that little guide i Hid in Spoilers is what you should do Before really working on the card,

First skill ►Second skill(20%+)►Third skill(30%+)► Forth skill(40%+)►Fifth skill(50%+)►Sixth skill(70%+ Or higher) < Skill your starting on your card.

italics = Skills in another tab besides the one your going for.
Bold = Skill your working on.