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View Full Version : The recent update fixed the ch6-7 monsters?



Flonne
04-14-2010, 07:52 AM
It may just be me but the monster AI in ch6-7 Tarlach server are behaving similar to ch1-5. I've noticed while I was mining in sms and the enemies react instantly upon aggroing and using skills.

Aubog007
04-14-2010, 08:08 AM
Yep seems to be fixed in the channel 6-7's across the board.
Unless the other server isn't updated either.

December
04-14-2010, 08:17 AM
Channel 1 Mari seems to be the stuffed one where they charge at you instantly, and its been stuffed since.. well. ever

Flonne
04-14-2010, 08:27 AM
There's no difference in the monsters across Tarlach ch1-7 I've tested. So guess that means I should stop making ch6-7 my home chs and move back to ch2. Also, being more careful in dungeons and sms but that's going to hurt some DPS.

Animefreak97
04-14-2010, 08:49 AM
NO!! Why, stupid nexon and just when I found this out. It was a great help to me because I live in AUS. Grrrr

Flonne
04-14-2010, 09:39 AM
I struggle to keep up even a magic counter in these super fast AI. Much less solo smashmill which was my way to defeat sms enemies before. Also, I'd have to load smash as soon as an enemy loads defense or else I won't hit it and get retaliated. Hopefully, it'll revert back the way it was soon or else I'd mostly be praying not to get hit and just simply wm.

Juno
04-14-2010, 10:59 AM
It made training magic shields a royal pain in the butt :x

Zyrus
04-14-2010, 11:06 AM
I wonder if you guys got the "Alexina" Update.

Flonne
04-14-2010, 11:22 AM
Could be. I've noticed the AI even slower than usual the week before. Ch1-5 would be fine for people with good connections but those living far such as Australia has been hit the hardest. Many combat strategies now require tight timing and a flawless connection. It was more balanced in ch6-7 before for a wider range of the mabi community who don't have good ms.

Nevermind
04-14-2010, 04:49 PM
Pre-patch ch6/7 made difficult dungeons/missions too simple. Now people actually have to /work/ for their G9 Final EXP.

Axx
04-14-2010, 04:53 PM
So monsters will now move around some after I shoot them? I actually have to TRY now?? DAMN.

(I was able to solo g9 Glas ADV on Ch7 by zero shotting and the nice delay in reaction time. It was so very useful.)

No more EASY MODO.

bebepanales
04-14-2010, 05:16 PM
hmm i shall have to try this out :c ill have to move back to ch1 if ch7 is fail.

Trigger
04-14-2010, 06:26 PM
Double spawns are gone on Ruairi, but AI remains the same from what I can tell -- channel 4 is the hotspot for "fast" AI and channels 6-7 are still slow.

Animefreak97
04-14-2010, 08:42 PM
Trigger you sure? I ran a Shadow Mission and they were aggroing quicker then they used to be in channel 6. In Shadow Warrior ADV I use to N+1 then they aggroed me after the combo but now they aggro me straight away as I hit them.

Trigger
04-14-2010, 08:49 PM
Pretty sure. I haven't experienced unusually fast aggro or overly aggressive AI anywhere on channels 6-7, ever. I'll make doubly sure when I do my leveling again this weekend.

Animefreak97
04-14-2010, 08:50 PM
I'll check again, or it might be just because I live in Australia? :(

Flonne
04-14-2010, 10:53 PM
I think what applied in Ruari ch6-7 also applied to Tarlach's respective chs. I myself am just camping ch2 and occasionally re-checking ch6-7 to see if there's any change.

Chiri
04-14-2010, 10:58 PM
Does Tarlach still have double spawn on ch6?

TydusArandor
04-14-2010, 11:23 PM
Dear gosh, I didn't even know ch6-7 was bugged up like that since I only play on 6. I can still play fine, but now my poor thoroughbred is dying a load more :(

UnNormal
04-15-2010, 01:47 AM
Crap, Claimh Solas will actually attack more than once before it dies now =O Not used to the non-laggy AI of the monsters yet, but I'm glad it was changed.

Flonne
04-15-2010, 03:59 AM
Now I'm more impatient of g10 to come out and spam the Tara zombie mission. Shadow warrior hard now takes longer and riskier for me to spam.

Phunkie
04-15-2010, 06:05 AM
Yeah, they got faster. I DIED for the first time in weeks!

It's all good. Back to being careful. :D

Sarinii
04-15-2010, 06:18 AM
B'awww. And i always had bad connection!
*weeps on behalf of the Aussies*
D;

Trigger
04-15-2010, 02:20 PM
If those channels were "broken" they should have left them that way. Sure, it makes things easy for everyone, but the God-only-knows-how-many players with poor connections (and God help you should you live in Australia/Oceania) would have appreciated a couple channels with slower, less aggressive AI.

That, and I was really needing those double spawns for spamming Golem kills. <_<

Animefreak97
04-15-2010, 08:54 PM
Lucky I finished WM already I used CH6 for double spawn.

Badger
04-15-2010, 10:38 PM
I won't argue that slow AI made some things much too easy, but with no delay AI Mabinogi is a west coast or sub 100ms ping only game now.

Flonne
04-15-2010, 10:49 PM
If those channels were "broken" they should have left them that way. Sure, it makes things easy for everyone, but the God-only-knows-how-many players with poor connections (and God help you should you live in Australia/Oceania) would have appreciated a couple channels with slower, less aggressive AI.

That, and I was really needing those double spawns for spamming Golem kills. <_<

I agree. I still die in those slower chs when I make a tactical error. But everything else ran smoothly in terms of combat speed. For example, I didn't have to use a pet to swipe those sms enemies with skeleton Ai to land a smash in. Now, if I attempt that with the 'fixes', I'd loop and the enemy gets away/retaliates. Now I'd have to use my pet to hold them down for a smash and even then, the pet may occasionally loop if the enemy is moving.

We can only pray that Nexon makes the chs slow 'accidentally' again. Especially for those with distant connections and over 200ms since they're the worst affected.

Taliya
04-15-2010, 11:32 PM
I was caught completely off guard when I did Offering missions on hard last night with the guild. We got are asses handed to us but managed to pull through. After a bit of cooling down from the frustration we did it again with much better results and got better each run. I'm actually finding the mission more fun now as opposed to just milling mobs against spike walls infinitely.