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Syrphid
04-16-2010, 06:15 PM
I am all ears for your ideas and opinions. Post away please, fuel a discussion! Pics, vids and questions are all welcome.


Guiding principles
1. Pets can manipulate monster aggro and stun conditions. They can hold off or turn on aggro as convenience dictates.
2. Nobody cares if a pet dies (100 gold and 0.1 inv space per res). That is, if a player's third hand is chopped off, he can simply throw out another one. At the end of the battle dead pets can be ressed. It can be fatal for the party if one player dies, but merely inconvenient if a pet dies.

The really nice thing about actively using pets in battle is that they break you out of constraints that enemies normally impose on you. Take the typical solo loop, icecounter. Hit the enemy with an icebolt. Now you have to counter. After you counter, you have to hit them with an icebolt. It's not so much that you want to icebolt or counter but that you have to. Imagine after hitting the enemy with an icebolt you inject a pet ram. Suddenly you don't have to do anything, there is no incoming monster to counter. You can load smash, grab a bow, play song, do a dance. The enemy loses its hold over you. You're free to do as you wish.

In multi-aggro situations you'll have a replaceable and life- and time-saving partner (kinda like a third hand!), and when double teaming a single enemy you'll find it easy to slip in powerful attacks such as smash, wm and magnum instead of laming it up with weaksauce like icecounter.


Quick shortcuts
1. You'll want fast access to pet commands, namely summon, unsummon, sit and call. Pet heal, bandage, smash and cancel skill are also useful to shortcut (accessible via right click on pet\skills, drag to hotkey bar). You can make keyboard shortcuts of all of these. Start\Options\Game\Hotkey Settings, assign a shortcut to the commands you want. I personally use the 2nd row (~ and 12345...).
2. Icebolt, lightningbolt, firebolt, speed boost, wm, counter and defense for you microing freaks. :)
3. Shift + left click will give the pet a target and it'll try to melee combo its target. You can also use ctrl to help pick a target.
4. Mount should be hotkeyed as well. It is "r" by default, although it might be unassigned if you have modded your client. Easily fixed.


A few definitions, because I like making up words
*pet swipe: pet melees enemy but disengages before knockback
- easy ways to disengage pet include sitting it, calling it, unsummoning it, and giving it another target to attack.
- pet ready to move
- enemy in hit stun (shorter than knockback stun)

*pet ram: pet melees enemy until knockback
- pet in post combo recovery
- enemy in knockback stun

*auto-retaliate: when a character comes in to melee a monster that is targeting someone else, but the monster pauses to counter-melee the character, after which it pursues its original target
- seems to only occur with focused monsters
- must be accounted for; some monsters that successfully auto-retaliate will be distracted for only a heartbeat (~200 ms)
- a pet one hit away from death will force an auto-retaliating enemy into post-combo recovery (vulnerable for ~1.5 sec, much longer than the aforementioned 200 ms), basically guaranteeing that the enemy is bogged down, even if the pet's melee is intercepted. Keep your pets at 95% wounds to prevent this!

*focus: a little known property of monsters that is integral to understanding monster ai
- A monster will focus on a player/pet who strikes the monster with any move besides wm.
- A monster can only focus on one target and possesses no memory. That is, if it loses focus, it will not re-focus on its last focusee.
- A simple way to drop focus is to pet swipe the enemy and then unsummon the pet. Playing dead will also drop focus.
- Striking an enemy in defense with ANY move that doesn't pierce defense will not cause it to focus on you.
- Note: focus is distinct from aggro. A monster can be aggro'd on someone without focusing on him, eg a player stands by a monster and it detects and then aggros him, but it has not yet focused on him because he has not yet struck it with a non-wm move.
- I don't really understand how focus works. Watch for it during your battles and form your own gut feelings of when enemy x will do y in situation z. I give you only my general impression.


Pet attributes
- In lower level play, pet damage can be significant. Preceding a wm or smash with 2 pet swipes can cut a 2 turn kill in half. Horses and bears excel here.
- In higher level play, dps comes from the player. Pet damage becomes nothing. Frivolous pet swipes are more likely to cost the player his life against enemies with higher levels of heavy stander. Stopping ranged and magic attacks and awkward charges (thus keeping player alive) takes priority over chip damage.
- Speed is very important, allowing a player's third hand to reach farther and do more. Thoroughbreds, black cotton ostriches, and crystal deer win here.
- The number of attacks in a melee combo determines when a pet swipe becomes a pet ram. Very, very important. A 3 hit combo allows a pet to swipe an enemy who has just recovered from down status (whereas a clumsier pet can only ram), and also allows more variation in swiping to lengthen nail time. Thoroughbreds and crystal deer (3 hit) beat black ostriches (2 hit).
- Odd qualities for odd jobs. r9 ice (mini skels and albino king snakes). Firebolt of any rank for firemill. Counter for counter battery. Hide. Ice Storm.
- Overall I recommend an army of speedy 3 hit pets for swipemill play and random pets to fill odd jobs (perhaps 1 pet placed on a firebolt spamming ai). The thoroughbred is a great combat pet, excelling in all categories. Crystal deer are currently the best pets.


The windmiller's third hand

As an aoe attack that protects the user for a full 2 seconds, windmill has huge potential when paired with the aggro manipulation of aggressive pet play. Some strategies detailed below.

* Swipemilling, a strategy that relies on heavy use of pet swipes (and the occasional ram) in conjunction with wm
- Pets can 2 swipe enemies to coax them to trail after the pet and 1 swipe enemies to quickly nail them in place. Many enemies will load a skill after being 1 swiped, which will buy you more time but won't clump enemies like 2 swipes will.
- The player should locate himself in an optimal position to wm. This is usually in the middle of all the trailing, nailed, and oblivious mobs.
- The player's wm should blow away all of the pet's pursuers, allowing it to continue swiping choicy targets.
- Because wm does not specifically target monsters, it will not usually aggro enemies (leaving them non-alert or still targeting your pet, and yourself free to weave about), nor will it draw focus. This is especially important because monsters that lack focus tend not to auto-retaliate against pets.
- Choicy targets to swipe include monsters that are casting or aiming, have smash loaded, are loading skills, are scrambling (running around randomly or walking without defense), and have not yet aggro'd, and unfocused monsters aggro'd on the player.
- Typically, monsters that break on your wm (as you are spinning and invincible) are also vulnerable to pet swipes.
- Against easier odds, feel free to load smash out of wm. You can open up an enemy with a pet swipe to land the smash.
- After the pet has accrued heavy aggro, you can unsummon it and cycle on to another pet. This has the added benefit of dropping all aggro on your third hand and unfocusing monsters that have been swiped.
- Swipemilling is the highest dps strategy because the pet clumps enemies, making for spectacular wms. It is extremely aggressive, calling for domination of all enemies on the field. When properly executed, enemies will not have a chance to cast magic or aim death at the player or his third hand. Attempted melees against the player are swiped away, and attempted melees against the pet are wm'd away.
- Swipemilling runs into difficulties against heavy stander enemies, as a ping will kill the third hand and unravel the player's aggro domination.

To survive difficult multi aggro situations, you need to plan your wm's a turn ahead. These are some useful techniques for ensuring that you get to the next wm.
Windmill baiting: preparing a stunned enemy that you can use to trigger wm in the face of enemy magic and range
- Position your initial wm so that it does not touch a nearby enemy.
- This enemy should be on the other side of the wm'd enemies so that reaching it will not involve running through an angry mob.
- Fire the wm and swipe the chosen enemy.
- Move to enemy and fire your 2nd wm.
- Having found safe haven, you can then use your seconds of invulnerability to manipulate the wave of incoming enemies, typically again preparing wm bait for the subsequent wm's.

http://i573.photobucket.com/albums/ss177/syrphid/Wmbait.jpg
- In this picture, the black circle represents the 1st wm.
- After knocking back the 5 enemies in range, you send a pet out to whack the enemy on the right.
- Follow up by moving into range of enemy bait and then wm'ing.
- The 5 enemies hit by the 1st wm will not be able to interfere in time, even if they charge magic, pull out a bow or chase for melee (unless they have heavy stander). The enemy not hit by the 1st wm will be stunned by pet. Nothing stands in the way of your 2nd wm, and the resulting 2 seconds of invincibility will make victory inevitable (imo).


http://www.youtube.com/watch?v=_NupFdrz0AU

- Green arrows indicate primary wm bait.
- I make extra pet swipes to pull aggro on pet, nail rats in desirable formations and to free up my own character's movement.
- I shouldn't have smashed at the end, nobody saw that.

Assault slash chaining: using AS to close the distance to a target for your next wm
- On your initial wm, try to hit one of the targets so that it ends up away from the others.
- AS asap, you want to redown your target so that it doesn't get knocked away from you. AS has recovery time after that doesn't allow you to run around. You may be forced to wm where you land, so you want your target next to you.
- wm!
- Your 2nd wm should undown the target. An immediate pet attack against it will result in ram, so attack it after you've performed all the other necessary swipes.
- AS has cooldown, so you'll want to make wm bait for the next turn.


Play-by-play: swipemilling bugbears (3x aggro, human speed, heavy stander)
- If bugbear does not ping to wm, for that turn it is just another human speed monster. Wm will reload in time, so your basic tactic will be wm chains (wm --> wm). If bugbear doesn't rush, pet and move as needed.
- If bugbear pings to wm, it will close the distance on you. If it rushes, you will need to use a pet to continue your wm chain.


http://www.youtube.com/watch?v=4o-fGFrqeQ4


* Firemilling, a simple alternation of a pet's firebolt and the player's wm against a single target
- Player and pet can safely advance under each other's cover, until the target is walled, after which movement is no longer necessary.
- Completely shuts down one target; solves all single aggro situations
- Works against teleporting monsters (such as ghosts and ciar adv golems) as well, the player just has to stand near his pet so that he can wm the monster after it teleports in response to the pet's firebolt
- Will fail when pet runs out of mp
- Firebolt spamming ai recommended.


Rule: Pet is targeting the enemy
Action: Charge Fire Bolt for 1x, then attack. Time limit: 5 sec.

Shift+left click to give pet a target, then use Pet's "Cancel Skill" to negate its attempt at a physical attack. It should then begin spamming firebolt until it runs out of mp.


http://www.youtube.com/watch?v=YtFewFe_OrU


Applications in battle

*Excerpts from ciar adv: swipemilling through everyone's favorite dungeon


http://www.youtube.com/watch?v=O0xtJ_XCU9E


*L-rod run of maiz garg part: swipemilling up to 7 multi aggros at a time


http://www.youtube.com/watch?v=QoENmXrenLg


Hopefully this guide will help you on your way to becoming an awesome windmiller. Spin to win!

Check out this thread for more info on using smash: Close Quarters Combat (http://mabination.com/showthread.php?t=3032)

Syrphid
04-16-2010, 06:15 PM
reservado

Syrphid
06-23-2010, 03:11 PM
Added,

Play-by-play: swipemilling bugbears (3x aggro, human speed, heavy stander)
- If bugbear does not ping to wm, for that turn it is just another human speed monster. Wm will reload in time, so your basic tactic will be wm chains (wm --> wm). If bugbear doesn't rush, pet and move as needed.
- If bugbear pings to wm, it will close the distance on you. If it rushes, you will need to use a pet to continue your wm chain.


http://www.youtube.com/watch?v=4o-fGFrqeQ4

Aubog007
06-23-2010, 04:21 PM
- If bugbear pings to wm, it will close the distance on you. If it rushes, you will need to use a pet to continue your wm chain.


That actually isn't true 100%.
Depends on how laggy you are and the rank of WM.
I pinged around 5-10 times in a row on a bugbear that was constantly charging me.
It's all connection and user speed.

Never needed pet play... I feel bad for all the dead animals...

But great guide for those that do use pets for assistance in aggro.
my friends would love this.

Actually now that I'm looking into the whole petswipe thing.
This looks pretty useful.

Syrphid
06-24-2010, 02:17 PM
That actually isn't true 100%.
Depends on how laggy you are and the rank of WM.
I pinged around 5-10 times in a row on a bugbear that was constantly charging me.
It's all connection and user speed.

Never needed pet play... I feel bad for all the dead animals...

But great guide for those that do use pets for assistance in aggro.
my friends would love this.

Actually now that I'm looking into the whole petswipe thing.
This looks pretty useful.

Do you use a 2hander?

Grifter
06-24-2010, 03:58 PM
Not quite sure why, but I have Call Pet (aka. "Come!") set on a hotkey. Same with "Sit!"

In battle, Sit works, Call does not. zz

Nyo
06-24-2010, 05:31 PM
Call Pet works for me, although sometimes I have to press it a few times during battle.

Those videos of mine look really crappy. I wish I can remake it, but my computer is running worse than before so the record quality will be even crappier.

Syrphid
06-24-2010, 07:06 PM
Not quite sure why, but I have Call Pet (aka. "Come!") set on a hotkey. Same with "Sit!"

In battle, Sit works, Call does not. zz

Like Nyo, I double tap call.


Call Pet works for me, although sometimes I have to press it a few times during battle.

Those videos of mine look really crappy. I wish I can remake it, but my computer is running worse than before so the record quality will be even crappier.

Heh, I know what you mean. My past vids are so bad, dead pets flying everywhere. It's cool that I have documentation of my pet skills improving over time, though. :)

Aubog007
06-26-2010, 04:12 AM
Do you use a 2hander?

Sometimes. Last time i ran ciar advance i was in Ruairi.
That was a year ago.

Syrphid
06-26-2010, 05:43 PM
Sometimes. Last time i ran ciar advance i was in Ruairi.
That was a year ago.

I'm very sure that bugbears gain distance if you use glads/broads. I always thought that they also gained distance on 2handers, just from experience, but I could very well be wrong.

Rime
06-28-2010, 05:20 AM
From what I remember, windmill will knock a bugbear back even if it pings, but since HS kicks in, the hit stun will be greatly reduced. The result is that the bugbear will pop right back up from its downed position and may charge at you. This is only true if the bugbear has at least some of its knockback value left. In the situation that you're describing, the bugbear is likely recovering from being downed, so it completely ignores the hit stun and knockback of windmill. The trick to avoid this is to time your windmills.

Syrphid
06-28-2010, 02:29 PM
From what I remember, windmill will knock a bugbear back even if it pings, but since HS kicks in, the hit stun will be greatly reduced. The result is that the bugbear will pop right back up from its downed position and may charge at you. This is only true if the bugbear has at least some of its knockback value left. In the situation that you're describing, the bugbear is likely recovering from being downed, so it completely ignores the hit stun and knockback of windmill. The trick to avoid this is to time your windmills.

If you hit a fresh monster with 5 consecutive icebolts, it'll recover immediately. Is this what you mean? Because then the monster will close the distance for sure.

I mean wm against a fresh bugbear, which is like 3 icebolts, last one critting. Bugbear still gains distance on me if it pings, at least with glad/broad, and I thought 2hander as well.

Rime
06-29-2010, 04:22 AM
Bugbear ping greatly reduces stun time, so even though it gets knocked back it may get back up too quickly for you to notice or, in your case, react. Additionally, the bugbear's hit box is huge as is its model. Despite its ping, it still gets knocked back the same distance as any other monster, but because of its size and hitbox, you may be misled into windmilling at a closer-than-safe distance.

I've never had a problem fighting bugbears since my usual strategy is to lure them away from each other, one by one, and then spamming windmill from the greatest distance possible. Pinging only means that it gets up a bit faster, but not fast enough to avoid another windmill.

Syrphid
06-29-2010, 02:00 PM
Bugbear ping greatly reduces stun time, so even though it gets knocked back it may get back up too quickly for you to notice or, in your case, react. Additionally, the bugbear's hit box is huge as is its model. Despite its ping, it still gets knocked back the same distance as any other monster, but because of its size and hitbox, you may be misled into windmilling at a closer-than-safe distance.

I've never had a problem fighting bugbears since my usual strategy is to lure them away from each other, one by one, and then spamming windmill from the greatest distance possible. Pinging only means that it gets up a bit faster, but not fast enough to avoid another windmill.

It isn't always possible to position oneself at windmill's edge against all 4 bug bears. I gave up cornerplay in ciar adv a long time ago; taking bug bears on one at a time is slow and, at least imo, a lot more boring than taking the center.

Aubog and I aren't asking how to clear bug bears, we're talking about the actual mechanics of stun. Neither of us have ciar adv'd in a while, and our memories come to opposite conclusions.

Rime
06-29-2010, 03:36 PM
It isn't always possible to position oneself at windmill's edge against all 4 bug bears. I gave up cornerplay in ciar adv a long time ago; taking bug bears on one at a time is slow and, at least imo, a lot more boring than taking the center.
The safest method is usually the slowest. If you're going to advocate windmilling in the center, make sure to give readers fair warning since that tactic is very risky.


Aubog and I aren't asking how to clear bug bears, we're talking about the actual mechanics of stun. Neither of us have ciar adv'd in a while, and our memories come to opposite conclusions.

And I've explained them twice now ^^;

Syrphid
06-29-2010, 03:40 PM
And I've explained them twice now ^^;

Maybe my reading comprehension is just lacking. Is that a yes or a no, do bugbears gain distance on ping?

Rime
06-29-2010, 03:53 PM
Was that what you're asking for? I thought you two already figured it out. Well, It depends on your weapon speed and connection. I usually fought them with glads and a 20-30 ms connection, and the distance they've gained on me, if any, was negligible and unnoticed. They would either stop and use counter or defense in between pings, or wander around a bit.

Syrphid
06-29-2010, 04:58 PM
Was that what you're asking for? I thought you two already figured it out. Well, It depends on your weapon speed and connection. I usually fought them with glads and a 20-30 ms connection, and the distance they've gained on me, if any, was negligible and unnoticed. They would either stop and use counter or defense in between pings, or wander around a bit.

I've had bug bears continuously charge over 4 times. Back when I used glads, the bugbear would gain distance until eventually I was forced to ram. Especially when juggling 4 bugbears at once, knowing if a bugbear will gain any distance at all is critical. Rarely do I get more than an inch of space between all 4 bugbear sprites, and even then, being able to predict how distances will change will give me a measure of the sustainability of my current position.

I don't think bugbear centerplay is really as difficult as you believe it to be. You just need to be able to read ahead and decide where you most need yourself and your pet to be, and knowing in what way and how soon your position will fail is critical.

Rime
06-30-2010, 01:27 AM
That's usually not the case for me. But it seems that I have lower latency, so maybe fighting them is a bit different for you.

The main reason I avoid centerplay is that there's usually a risk of two or more bugbears using defense against my windmill. If it occurs I would need to use play dead and wait a few minutes to avoid death since windmilling would most likely result in getting pounded.

Another reason I avoid centerplay is because pet ram isn't always 100% successful on bugbears. Their highly ranked heavy stander means that they can sometimes charge through my stalling tactics.

Syrphid
06-30-2010, 02:15 AM
That's usually not the case for me. But it seems that I have lower latency, so maybe fighting them is a bit different for you.

The main reason I avoid centerplay is that there's usually a risk of two or more bugbears using defense against my windmill. If it occurs I would need to use play dead and wait a few minutes to avoid death since windmilling would most likely result in getting pounded.

Another reason I avoid centerplay is because pet ram isn't always 100% successful on bugbears. Their highly ranked heavy stander means that they can sometimes charge through my stalling tactics.

Could be the latency. I'll try to confirm for myself when I go mess around with heavy stander cqc.

Pet rams have very high fail rates against heavy stander (unless you're using mimics that ram on the first attack). You should try single swipes instead. So if 2 bugbears rush you, you'd swipe the closer one, then swipe the farther one if you didn't ping. Either way, with appropriate spacing you'll have your wm.

Defensive rams also remove the target from your wm range and stagger enemy aggro. And your pet will not crit, so their rams tend to elicit immediate enemy melees. Rams can get really messy; pets tend to die or need to be withdrawn prematurely. That combined with the lower dps really limits what you can safely handle.

Rime
06-30-2010, 02:18 AM
Swipes aren't 100% successful either. Often times, the monster will not switch its focus to the pet after pinging and continue en route to pummel you.

Syrphid
06-30-2010, 02:26 AM
Swipes aren't 100% successful either. Often times, the monster will not switch its focus to the pet after pinging and continue en route to pummel you.

I leave all my pets at 95% wound. All my swipes are successful, whether they ping or not. One touch and my pet goes flying, and the perpetrator gets dumped into post combo recovery.

Saves me time not having to heal them up too. Win/win!

Rime
06-30-2010, 02:36 AM
I prefer mine at 100% hp, so they can tank a few hit. Getting splashed isn't much of an issue thanks to bolt counter AI and careful maneuvering.

Syrphid
06-30-2010, 03:32 AM
I prefer mine at 100% hp, so they can tank a few hit. Getting splashed isn't much of an issue thanks to bolt counter AI and careful maneuvering.

That's entirely your prerogative of course, but it does slightly gimp your defensive pet play against heavy standers. As you note though, even if the bugbear pings, you still hold distance, so the only real challenge seems to be from defending bugbears.

You can use swipe+mill instead of mill+swipe against defending enemies. In the case of 2 defending enemies, you could swipe one bugbear and wm right next to the other bugbear. This sends the first one flying and the 2nd one will immediately break on your wm, so you could just swipesmash or swipe+mill the 2nd bugbear, playing on wm's ability to confound enemies. Your wm saves your pet and your pet nails your smash/mill. In the case of 3 defending enemies, back up so only 2 are in range.

I frequently go on swipefests, pulling my pet after to freshen my third hand, sometimes summoning a new pet every 3 seconds. If I had fewer pets, I would play a lot more conservatively and put more effort into keeping a single pet alive. With 10 pets hotkeyed though, I don't need my pets to tank. I also enjoy running dungeons and SMs where pets can't tank anyway.

Tablo
08-16-2010, 11:52 PM
Hey Cur, just remembered to ask you a question. :)
It seems that you have already explained the notion of "auto-retaliation" of aggro. I have died quite a few times because of this--
example:
sliab cuilin
-player N+wm, grabs an aggro of arat boar
-player summons a pet, loads smash to swipe+smash
-arat boar attacks the pet and charges at the player
for players like me, who gave up defense+prot for damage and runs missions in deadly, it's auto-death. do you know why this happens? it happens quite often in sliab cuilin, especially against arat boars. If it is possible to prevent this from happening (other than avoiding using swipe+smash completely)?

*WOWIFAILEDTOREAD
nvm, lol. so just don't heal my pets?

I also wanted to throw out a challenge/request for you, :D
there is a new tara shadow mission called fomor attack/raid. I have been trying to solo it, was unsuccessful to do so on adv (planning to hunt for fleet alone).
Your ciar advanced guide was extremely helpful, however the case is quite different in this mission.
the biggest difference, in my opinion, is the unfortunate possibility of splash damage and "cerberus."
With the evade skill in place, I was wondering how I could utilize these new opportunities in fomor raid.
If you happen to be successful in soloing this mission, I'd love to get some tips to successfully run it.
(I will keep trying soloing this mission to share). Thanks

*just an update, four shadow wizard spawns-- FH+MS or it seems quite impossible to handle the aggro+continuous lightning bolts...enchant lightning on all equipments? lol

Kaeporo
08-17-2010, 07:51 AM
I keep all of my pets in good condition. I can't handle massively multiagro as an archer anyway. Once Crash Shot is released in NA, there won't be any monsters to pet swipe. (CS doesn't draw agro)

Neikie
08-26-2010, 03:40 PM
Nice to see you updated the guide even after the G9 update.

Just a bit to add if you wanted to incorporate this into your guide, there are a few techniques you can do to use primary hits such as smash without gaining aggro so long as you follow a pattern of pet attack before and after. I found this very useful for using multiple fireballs on a single target(Such as the Time Trial Golem)

This video explains it fully.

http://www.youtube.com/watch?v=hBy3qBtIhII

Syrphid
03-15-2011, 09:29 PM
Massive clean up.


Hey Cur, just remembered to ask you a question. :)
It seems that you have already explained the notion of "auto-retaliation" of aggro. I have died quite a few times because of this--
example:
sliab cuilin
-player N+wm, grabs an aggro of arat boar
-player summons a pet, loads smash to swipe+smash
-arat boar attacks the pet and charges at the player
for players like me, who gave up defense+prot for damage and runs missions in deadly, it's auto-death. do you know why this happens? it happens quite often in sliab cuilin, especially against arat boars. If it is possible to prevent this from happening (other than avoiding using swipe+smash completely)?

*WOWIFAILEDTOREAD
nvm, lol. so just don't heal my pets?

I also wanted to throw out a challenge/request for you, :D
there is a new tara shadow mission called fomor attack/raid. I have been trying to solo it, was unsuccessful to do so on adv (planning to hunt for fleet alone).
Your ciar advanced guide was extremely helpful, however the case is quite different in this mission.
the biggest difference, in my opinion, is the unfortunate possibility of splash damage and "cerberus."
With the evade skill in place, I was wondering how I could utilize these new opportunities in fomor raid.
If you happen to be successful in soloing this mission, I'd love to get some tips to successfully run it.
(I will keep trying soloing this mission to share). Thanks

*just an update, four shadow wizard spawns-- FH+MS or it seems quite impossible to handle the aggro+continuous lightning bolts...enchant lightning on all equipments? lol

I had totally intended to spam fomor attack until I could destroy everything, took time off mabi before I got anywhere near that point though, and I guess you've already got your fleet. It's still a great q though. Have you gotten any insight in the 7 months that have passed?

Dracius
03-20-2011, 07:41 PM
If only somebody could come up with a version of this for Ranged....

Chillax
03-20-2011, 07:44 PM
If only somebody could come up with a version of this for Ranged....

Or you could just set up some r5+ Barrier Spikes and call it a day.

casshem
03-20-2011, 11:24 PM
This + the smash chaining guide = smex.

kurokayshi
05-13-2011, 02:43 PM
First of all, nice guide. Second, a little personal note: I have a silver fox at level 15. Basically, if I wanted to, I could leech it all the way through ciar (standard). It was a life saver when it distracted the golem while my party took out those metal skeletons. I've let him finish ciar begginer for me and he hardly ever goes under half health. I would do the same with my mount, but I don't feel like burning up his summoning time (I travel ALOT). But when we get dragons this summer, I'm gonna level it up severly :whip:

Dracius
05-14-2011, 07:27 PM
That's skill right there.

bellcourt
07-18-2011, 08:34 AM
Question, how do you tell your pet's AI to hit one mob after another instead of continuing to finish the first one it aggroes?

I didn't see the girl in the video clicking on the mobs, using "Attack with Pet".

Legault
07-18-2011, 08:47 AM
Question, how do you tell your pet's AI to hit one mob after another instead of continuing to finish the first one it aggroes?

I didn't see the girl in the video clicking on the mobs, using "Attack with Pet".

You don't need to right click. All you have to do is shift + left click (or ctrl + shift + left click).