View Full Version : G13 grievances addressed?
abc33kr
07-28-2010, 02:52 AM
-Fortification-
this was a problem in korea because they thought devcat was taking away mabi's old content (upgrade) and replacing with fortification with is a stereotypical upgrade type in most mmorpg (noteabely dnf)
http://file.mabinogi.com/C3/Data/UpImg/72511433.jpg
*this was made better by changing it into special upgrade.
special upgrade is basically an upgrade after gem upgrade
S-type: damage upgrade
R-type: critical DAMAGE upgrade (not crit rate)
-"Magic Nerf"-
this made ppl think magic was nerfed.
*but in actual gameplay, int played more in mabi.
previously, int was just for magic balance.
-Class System-
when it first came out, it limited mabinogi's original gameplay of freedom of class
*this was fixed by removing skill caps and making class's age/level up boost to benefit the class (eg. knight->str, archer->dex, etc). also skill requirement is easier with the class (eg. knight->smash,def, etc are easier)
So now due to these changes, i feel a lot better about G13.
Is your opinion about G13 changed due to these changes?
discuss
*edit
rofl they cheated us
you can train the skill, but you can't rank it
LMAO. pretty clever mr. moon
http://mabinogi.gameabout.com/uploads/mabinogi/news/20100728105538fa6f7.jpg
Tedio
07-28-2010, 02:53 AM
dam, that hammer looks delicious.
Kaeporo
07-28-2010, 02:59 AM
1. Supposedly, each class is supposed to boost the damage of class-specific skills.
(Example: Archer's deal more damage with magnum shot/ranged attack
2. Anyone know if you can fortify spirit weapons?
abc33kr
07-28-2010, 03:01 AM
1. Supposedly, each class is supposed to boost the damage of class-specific skills.
(Example: Archer's deal more damage with magnum shot/ranged attack
2. Anyone know if you can fortify spirit weapons?
nonononono, im pretty sure fortification is gone and is replaced with special upgrade.
Kazuni
07-28-2010, 03:02 AM
What's with the shiny hammer? :>
Legault
07-28-2010, 03:03 AM
So does this mean that instead of having skills locked to specific classes, any skill can be used by any class now?
e.g, mages can use windmill.
Kaeporo
07-28-2010, 03:09 AM
So does this mean that instead of having skills locked to specific classes, any skill can be used by any class now?
e.g, mages can use windmill.
You are correct.
delicious. i approve 100%. 8) that being said, i instantly went from dreading g13 to welcoming it. bring on the speedy updates, nexon na 8D
abc33kr
07-28-2010, 03:14 AM
What's with the shiny hammer? :>
its special upgrade.
ur weapons become shiny :)
Moppy
07-28-2010, 03:15 AM
Right on!
Now I'm not afraid to rank other stuff.
Kyouriharu
07-28-2010, 03:17 AM
So the class system is basically just the normal system except we do higher damage to what we specialize in? Well, that's just a bandage fix. :I
Phunkie
07-28-2010, 03:27 AM
Are Leap Attack, Hailstorm and Lure of Ballad usable by all classes, including Adventurers, or are they still locked?
Same for those Dragon weapons and the Trinity Staff?
Loving this update, along with the Dragon pets!
Zxavier
07-28-2010, 04:38 AM
wait, im a little confused here can someone please explain whats going on ? :what:
Andy-Buddy
07-28-2010, 04:39 AM
Are Leap Attack, Hailstorm and Lure of Ballad usable by all classes, including Adventurers, or are they still locked?
Same for those Dragon weapons and the Trinity Staff?
Loving this update, along with the Dragon pets!
All restrictions are skills are gone. There are now only 4 classes, Archer, Knight, Mage, and Alchemist.
Classes do:
1. Stat boosts in certain things related to your class. (Knight -> Str)
2. No Nerfs in anything
3. Skill training is easier for things related to your class (Knight -> Smash and Defense)
wait, im a little confused here can someone please explain whats going on ? :what:
This is their "fix" for G13. They are changing the classes and fortification system, and the Magic nerfs are nonexistent.
Zxavier
07-28-2010, 04:42 AM
so, no nerfs but we get the best part of the classes the extra stat boosts and masteries and easier skill training if we say were a certain class.
if so epic i totally approve of this update. then again i did before so gg devcat. o-o
Andy-Buddy
07-28-2010, 04:44 AM
so, no nerfs but we get the best part of the classes the extra stat boosts and masteries and easier skill training if we say were a certain class.
if so epic i totally approve of this update. then again i did before so gg devcat. o-o
Exactly. Devcat<3
Zxavier
07-28-2010, 04:47 AM
the only real problem i see is that people who dont really call themselves an archer or a knight wont know what class to be in. but hey im not complaining i hope we get this soon.
Andy-Buddy
07-28-2010, 04:49 AM
I wonder what kind of boosts Alchemist would get. Stat boosts wouldn't help, and there might not be good benefits.
I hope the boosts for each class don't differ for the races. I want to be a strong Knight Elf.
...
If I come back. (:D)
JustNoOne
07-28-2010, 05:21 AM
I feel that this update can please everyone since everything seems fine now ^^....
Except me XD I would like to have the option of having the option to pick a class since I rather have no stat boost and a harder time to get skills than to have a stat boost and to have an easier time to get skills =P
Andy-Buddy
07-28-2010, 05:24 AM
I feel that this update can please everyone since everything seems fine now ^^....
Except me XD I would like to have the option of having the option to pick a class since I rather have no stat boost and a harder time to get skills than to have a stat boost and to have an easier time to get skills =P
Special us? ;D?
But I do hope Windmill is easier to train. Dx (Elf Windmill at hell rank)
JustNoOne
07-28-2010, 05:26 AM
Lol =P
Maybe DevCat might make Windmill easier to rank if we pick Knight... I just wish they gave me the option to not pick a class Dx
Phunkie
07-28-2010, 05:46 AM
All restrictions are skills are gone. There are now only 4 classes, Archer, Knight, Mage, and Alchemist.
Classes do:
1. Stat boosts in certain things related to your class. (Knight -> Str)
2. No Nerfs in anything
3. Skill training is easier for things related to your class (Knight -> Smash and Defense)
This is their "fix" for G13. They are changing the classes and fortification system, and the Magic nerfs are nonexistent.
Wait. No Adv Magic damage nerf?
Do the Masteries for each skill tab still exist? (I.e. Sword Mastery, Ice Mastery)
So a Knight can use Hailstorm then?
Sounds pretty sweet.
Sarinii
07-28-2010, 06:35 AM
I went from RAGEHATERAWRDIE D< to feeling completely open about this update. My guildies will be happy ;D
I no longer hate Devcat more than i hate Nexon. Is there any clarification for the previous questions, though?
Osayidan
07-28-2010, 06:39 AM
So now we're forced to pick one instead of adventurer? Sounds fine since there's no more limitations but then all I have to ask is do we get to change at rebirth? Also knowing nexon, paid rebirth only? We won't know that for sure until it's off the test server, but even if KR does it on free rebirths, NA is even more greedy.
Sinned
07-28-2010, 06:54 AM
I still can't find it in myself to.....care.
1. It was only on test server for not even a week (?)
2. For all my needs, Adventurer fulfilled minus g13 skills which weren't that interesting, down attack was until 10second cd
Although I am going to miss the people making it seem like classes were a big deal
Hiccup
07-28-2010, 07:00 AM
OMG THEY LISTENED!
FU- YEAH!!!!!! :DDDDDD
Zyrus
07-28-2010, 07:52 AM
Ya I'm so happy about this. I actually don't mind if the restricted getting the new skills to a specific class. But basically Devcat ensured that I want to rank ALL the classes for the stats and skills now then end with being Wizard for life. Awsomsauce.
Finnea
07-28-2010, 08:06 AM
Whoa. That was fast. I saw it coming but danm. Couldn't ask for a better update either. Need moar mp.
Grifter
07-28-2010, 09:29 AM
What stat bonus for Alchs then? owo
Okami
07-28-2010, 11:08 AM
Sorry if this has been addressed, but what if we don't want to go to any of the clases?
Can we stay the same as we are now?
Phunkie
07-28-2010, 11:13 AM
What stat bonus for Alchs then? owo
Stamina and MP.
Sorry if this has been addressed, but what if we don't want to go to any of the clases?
Can we stay the same as we are now?
That is an option, yes.
You do not have to be a certain class if you don't wish to be.
Deitylight
07-28-2010, 11:16 AM
Sorry if this has been addressed, but what if we don't want to go to any of the clases?
Can we stay the same as we are now?
There's a no class option.
When you choose a class you can train skilsl easier pretaining to that class for example knights-windmill, wizards-hailstorm.
But their's currently a glitch on the test sever though that kind of messed up the freelacners xD
Okami
07-28-2010, 11:17 AM
Thank you for the answer Phunkie and Deity!
This makes me vurrrry happy now.
starpaw7
07-28-2010, 11:24 AM
YES :blood:
I am happy now :kiss:
Aubog007
07-28-2010, 11:51 AM
Question that noone answered yet.
Dragon tooth and Glory sword and all those class restricted armor sets and weapons and enchants. (Along with Merchant Success boost and XP from life skills.)
What Happens to those?
Serathx
07-28-2010, 11:54 AM
No clue about the class specific sets of equips, but IMO this totally makes G13 awesome.
I'm looking forward to this and the new Hamlet storyline now~
woohoohelloppl
07-28-2010, 11:58 AM
Adventurers can use Leap/ Down Attack now! :awesome:
I wasn't really for or against the class system at first, but now I can't wait for G13!
DAEMANO
07-28-2010, 12:20 PM
Exhales....
:feels better: XD
Deitylight
07-28-2010, 12:25 PM
Question that noone answered yet.
Dragon tooth and Glory sword and all those class restricted armor sets and weapons and enchants. (Along with Merchant Success boost and XP from life skills.)
What Happens to those?
From what i read they scarpped merchants and if all skills are usable no matter what class buff you choose that would mean a weapon like the trinity staff would be usable because it is required to use hailstorm, therefore no class item restrctions.
Thank you for the answer Phunkie and Deity!
This makes me vurrrry happy now.
Your welcome
Zyrus
07-28-2010, 12:39 PM
Ah they shouldn't have scrapped merchant class!! I would have liked getting exp from lifeskilling lol.
Aubog007
07-28-2010, 12:49 PM
From what i read they scarpped merchants and if all skills are usable no matter what class buff you choose that would mean a weapon like the trinity staff would be usable because it is required to use hailstorm, therefore no class item restrctions.
Your welcome
I want confirmation. (Like in great details (yea im picky)) I know about the trinity staff i am talking about the trinity armor set for one.
sakraycore
07-28-2010, 12:53 PM
so why would anyone pick adventurer now?
Deitylight
07-28-2010, 12:54 PM
so why would anyone pick adventurer now?
To get the stats we get now?
Other then that idk.
I want confirmation. (Like in great details (yea im picky)) I know about the trinity staff i am talking about the trinity armor set for one.
I wish i had more information but that was a guess seeing as how certain skills require certain items.
sakraycore
07-28-2010, 01:00 PM
To get the stats we get now?
Other then that idk.
Oh so there's stat penalties with the new system?
Phunkie
07-28-2010, 01:12 PM
Oh so there's stat penalties with the new system?
No stat penalties, I read.
paladin
07-28-2010, 01:19 PM
Well
Saka
People who just dont want a class dont have to
Its all about choice right?
And good job to devcat
Instead of risking losing their playerbase with someing that was questionable
They gave us something to help make the game deeper
Phanterz
07-28-2010, 01:32 PM
This better stay permanent :V
Ketchup
07-28-2010, 01:37 PM
Ah sweet no more class specific skills
Tatsigi
07-28-2010, 01:41 PM
Yeah, of all the things they were planning that was the one I most looked forward to.
This seems rather pointless now, you get a moderate stat boost and maybe some class specific equipment but that's it. No negative stats, no skill restrictions...basically it's hybrid or bust yet again. Even if I work 10 times as hard as the next person, if I'm melee and they're hybrid I can't hold a candle to them. In other words, giants are just as screwed as they've always been while humans are even stronger on the relative scale. If they don't have class specific skills it's literally pointless.
Oh and fyi, the archer class is probably going to be identical to the bard class without the music yet people will be totally satisfied.
I hate devcat now, The class sytem before this was much better. So they are just gonna give classless people all the skills, and give the knights hailstorm. What the F***. Pure players are being jacked once again. Not Just pure melee. Pure everyone. Mages, Alchemist, and archers. Once again mabi is going to go back to the same old s***. Melee people spamming WM and melee attack and now they can switch to the trinity stafff whenever they need a strong magic attack with no penalty. And too all you archers, you are happy now just cause u got ur name changed. It was the SAME thing even when it was called bard. The whole system before was a way to make everyone unique. So everyone wouldnt have the same God D*** skills and thats all gone now.This was one of the only chances they had to increase party play and overall fairness and they ruined it. Good F****** job devcat.
If my post is jumbled up, its cause im pissed
Andy-Buddy
07-28-2010, 01:44 PM
I hate devcat now, The class sytem before this was much better. So they are just gonna give classless people all the skills, and give the knights hailstorm. What the F***. Pure players are being jacked once again. Once again mabi is going to go back to the same old s***. Melee people spamming WM and melee attack and now they can switch to the trinity stafff whenever they need a strong magic attack with no penalty. And too all you archers, you are happy now just cause u got ur name changed. It was the SAME thing even when it was called bard. The whole system before was a way to make everyone unique. So everyone wouldnt have the same God D*** skills and thats all gone now.This was one of the only chances they had to increase party play and overall fairness and they ruined it. Good F****** job devcat.
If my post is jumbled up, its cause im pissed
This revision keeps Mabi at its roots, of freedom of choice, and you aren't restricted by any skills you like. It gives you a chance to boost the skills and stats you want, and you can still use everything.
To the "Bard -> Archer" thing, that was just a sarcastic remark. There most likely is a bigger change, but I cannot be sure.
Tatsigi
07-28-2010, 01:47 PM
This revision keeps Mabi at its roots, of freedom of choice, and you aren't restricted by any skills you like. It gives you a chance to boost the skills and stats you want, and you can still use everything.
To the "Bard -> Archer" thing, that was just a sarcastic remark. There most likely is a bigger change, but I cannot be sure.
The revisions made mabi better for people who don't wanna spend thousands on the game. What is the point of gonig pure anything. If u can just get Rank 1 AR, Range, WM, Thunder and be able to do any dungeon. And don't say it isnt possible cause thats how some of my guildies started the game. They ranked those skills 1st and was able to do nearly any dungeon.
Moppy
07-28-2010, 01:52 PM
The revisions made mabi better for people who don't wanna spend thousands on the game. What is the point of gonig pure anything. If u can just get Rank 1 AR, Range, WM, Thunder and be able to do any dungeon. And don't say it isnt possible cause thats how some of my guildies started the game. They ranked those skills 1st and was able to do nearly any dungeon.
What about the people who have spent thousands on the game? The people who have played Mabi since the beginning. Classes were unfair to their biggest fans...
JustNoOne
07-28-2010, 01:53 PM
so why would anyone pick adventurer now?
This was posted by Neverending on nexon forums:
"Ok I got the patch notes translated CORRECTLY still not word for word but what it says is uh... "Classes will not recieve any stat penalties, All classes will have access to all skills and will be able to train all skills. Depending on the class chose, certain stats will rise faster than others while leveling or aging compared to adventurer. Skills related to the class chose will be much easier to train. Knight: Smash, Defence and Combat Mastery, Wizard: Various Magic skills, Archer: Magnum Shot and Ranged attack, Alchemist: most alchemy skills. Players may change their class at any time by rebirthing." I think this is awesome. So now classes do the following: Increase certain stats when aging/leveling more than they used to, Quick train certain skills, higher starting stats depending on class. Select skills train at 2x the normal rate. There are only 4 classes now and you must pick 1: Warrior, Archer, Mage, Alchemist."
Nexon Forums - Confirmed - No skill limitations between "classes" (http://forum.nexon.net/Mabinogi/forums/thread/5260761.aspx)
Nice save Devcat, this is how classes in Mabinogi should work
You don't get an option to be an Adventurer really, this is makes to pick what you want to specialize in. So really... there is no point in become an Adventurer because there is none. Which makes me sad :T_T:
Tatsigi
07-28-2010, 01:56 PM
Well there "biggest fans" should go adventurer. >:C
They cant expect to have all the original skills and all of the skills and masteries coming out.
You can't have your cake and eat it too.
:mad:
Tatsigi
07-28-2010, 01:58 PM
You don't get an option to be an Adventurer really, this is makes to pick what you want to specialize in. So really... there is no point in become an Adventurer because there is none. Which makes me sad :T_T:
Well accorsing to wiki, you can be classless
Jobs - Mabinogi World Wiki (http://wiki.mabinogiworld.com/index.php?title=Jobs)
Classless = Adventurer
Andy-Buddy
07-28-2010, 02:06 PM
But classless only doesn't help you, as you don't get the benefits, and your ability to grow (the point of mabi rebirths and etc) is cut.
(In the old system especially, somewhat in the new system)
Hiccup
07-28-2010, 02:07 PM
Classless is the old system. ;_; The one we all learned to love and hate. So nothing changes. If your playing Mabi now and liking it you'll still like it after the update.
abc33kr
07-28-2010, 02:08 PM
I hate devcat now, The class sytem before this was much better. So they are just gonna give classless people all the skills, and give the knights hailstorm. What the F***. Pure players are being jacked once again. Not Just pure melee. Pure everyone. Mages, Alchemist, and archers. Once again mabi is going to go back to the same old s***. Melee people spamming WM and melee attack and now they can switch to the trinity stafff whenever they need a strong magic attack with no penalty. And too all you archers, you are happy now just cause u got ur name changed. It was the SAME thing even when it was called bard. The whole system before was a way to make everyone unique. So everyone wouldnt have the same God D*** skills and thats all gone now.This was one of the only chances they had to increase party play and overall fairness and they ruined it. Good F****** job devcat.
If my post is jumbled up, its cause im pissed
go play mabinogi moar
instead of some stereotypical wow mmorpg
go play mabinogi moar
instead of some stereotypical wow mmorpg
or they could, alternatively, go play wow moar seeing as they seem to like set classes soooo much.
Tatsigi
07-28-2010, 02:12 PM
go play mabinogi moar
instead of some stereotypical wow mmorpg
or they could, alternatively, go play wow moar seeing as they seem to like set classes soooo much.
Maybe i will consdering they understand the point of a MMORPG
Hiccup
07-28-2010, 02:14 PM
You know Mabinogi is a huge social game right?
Tatsigi
07-28-2010, 02:16 PM
You know Mabinogi is a huge social game right?
As if, everyone on this game prefers to solo. Its all about the exp >.>
Hiccup
07-28-2010, 02:19 PM
Social as in sitting around talking lol. Yeah eventually you don't need the extra help of someone running a dungeon with you but early on it's preferred and even forced. Elf/Giant transformations, Iria beginner quests, page hunting, Peaca, HM dungeons. Not everyone can solo ciar adv .-.
Andy-Buddy
07-28-2010, 02:20 PM
Mabi is no fun solo. Only reason I'd run a solo run is to prepare for a run with some friends. If I run something solo, either I want to level up in preparation, or I'm going for a drop, and the dungeon is solo only.
Tatsigi
07-28-2010, 02:26 PM
Social as in sitting around talking lol. Yeah eventually you don't need the extra help of someone running a dungeon with you but early on it's preferred and even forced. Elf/Giant transformations, Iria beginner quests, page hunting, Peaca, HM dungeons. Not everyone can solo ciar adv .-.
:< No No, not that kind of social. I get enough of that hanging around in Dunbarton. More like DFO/WoW/Even Dragon Age where raids are assembled to do certain dungeons. They look specifically for a mage, warrior, archer. I see no point of being pure if somone with all the skills even if they are all mediocre is worth more than me and is able to do more things just because he hybridized. Being the mage i am,if i was restricted from WM, I would be required to find a knight or adventurer. Or a knight doing rundal adv needed a mage for black ship rats. It would increase party play and you may have even made new friends. Now that the system is changed everyone will go back to the same old same old. Soloing Ciar adv/Rundal Adv/Peaca over and over again
Andy-Buddy
07-28-2010, 02:29 PM
Whenever I go on a hard dungeon I have certain rolls to fill, like "Elf who can Hide/Revive everyone," "2 Windmillers who can not get killed," and "High ranked Range/Magic Healer Person."
I dunno, but that's just me.
Zyrus
07-28-2010, 02:30 PM
:< No No, not that kind of social. I get enough of that hanging around in Dunbarton. More like DFO/WoW/Even Dragon Age where raids are assembled to do certain dungeons. They look specifically for a mage, warrior, archer. I see no point of being pure if somone with all the skills even if they are all mediocre is worth more than me and is able to do more things just because he hybridized. Being the mage i am,if i was restricted from WM, I would be required to find a knight or adventurer. Or a knight doing rundal adv needed a mage for black ship rats. It would increase party play and you may have even made new friends. Now that the system is changed everyone will go back to the same old same old. Soloing Ciar adv/Rundal Adv/Peaca over and over again
Your points argue against you. The reason so many of us HATE those other MMORPG's is because of the restrictions vs the freedom mabi has. You still have that in mabi just to a lesser scale. If i wanna solo then I solo if I want to party I pick people who are stronger where I'm weak. The other games fail in the physics and make you do the same build every single other player has done(very small tweaks). Mabinogi is freedom and liberty WOW is fascism in comparison.
Tatsigi
07-28-2010, 02:32 PM
Whenever I go on a hard dungeon I have certain rolls to fill, like "Elf who can Hide/Revive everyone," "2 Windmillers who can not get killed," and "High ranked Range/Magic Healer Person."
I dunno, but that's just me.
This. This is what im talking about. Doing hander dungeons other than Ciar Adv. The class system wouldve increased partys prepared like this. *sigh* maybe its just my server...
abc33kr
07-28-2010, 02:33 PM
Maybe i will consdering they understand the point of a MMORPG
soo you are saying that mmorpg should give hax powers to nubs who put less effort into the game and screw over the old loyal costumers who pay a lot into the game?
Tatsigi
07-28-2010, 02:35 PM
soo you are saying that mmorpg should give hax powers to nubs who put less effort into the game and screw over the old loyal costumers who pay a lot into the game?
If you don't like it go classless. Then you can rank all the skills you want and still be strong. But give a noob a class and the ability to compare to a 1k lvl player. So basically my answer to your question is yes.
Aubog007
07-28-2010, 02:41 PM
My main benefit from playing this game is the combat system.
I suppose the class system (Lack of) would be a close second.
Crafting system is enjoyable too.
Justified
07-28-2010, 02:57 PM
This is stupid now. G13 basically just makes everything easier (more stats and faster training with no downsides). Skills are easy enough to rank as it is.
Most people who weren't stubborn (saying "CHANGE! OMG DEVCAT SUCKS!") agreed that it needed some fine-tuning to be a good update, but all they did was scrap the entire idea to spoon-feed the masses. They're turning their back on actual game improvements just to appease certain players, which I think is a terrible choice for developers to make. They're just selling out.
Tatsigi
07-28-2010, 02:58 PM
This is stupid now. G13 basically just makes everything easier (more stats and faster training with no downsides). Skills are easy enough to rank as it is.
Most people who weren't stubborn (saying "CHANGE! OMG DEVCAT SUCKS!") agreed that it needed some fine-tuning to be a good update, but all they did was scrap the entire idea to spoon-feed the masses. They're turning their back on actual game improvements just to appease certain players, which I think is a terrible choice for developers to make. They're just selling out.
TY Justin, you agree with me. right? :D?
Mario
07-28-2010, 02:59 PM
http://file.mabinogi.com/C3/Data/UpImg/72511433.jpg
Wow Giant Male Looks so good. They looks fat if they wear clothing or armor right now.
Sexy Hammer.
Tatsigi
07-28-2010, 03:00 PM
Wow Giant Male Looks so good. They looks fat if they wear clothing or armor right now.
Sexy Hammer.
Don't change the subject D:
abc33kr
07-28-2010, 03:00 PM
read the first post. its updated
Don't change the subject D:
whats wrong with him liking the hammer?
I'm very happy with DevCAT now, I do not the like the ideas of being restricted and I hate it when people goes all "Oooh, go adventurer and you'll just be fine~" . x:
abc33kr
07-28-2010, 03:12 PM
I'm very happy with DevCAT now, I do not the like the ideas of being restricted and I hate it when people goes all "Oooh, go adventurer and you'll just be fine~" . x:
ya they are ones who don't play mabinogi enough.
btw zeo kudos to mr. moon for cleverly tricking us about restricted skills.
ROFL
although it won't matter end game so it won't apply to zyrus, but it will hinder beginner ppls growth
Swordslayer
07-28-2010, 03:28 PM
wow.... they better start the protesting again >:O Why the hell is he doing this? The SKILLS were the reason why we hated this class system.
Edit: Wait, what if this is just a glitch from the old system?
Ketchup
07-28-2010, 03:33 PM
oh great we can't rank the skills now wtf
starpaw7
07-28-2010, 03:35 PM
Can't upgrade the skills? :spit:
They should fix this, if not brought to their attention already :what:
IceBlade
07-28-2010, 03:36 PM
*edit
rofl they cheated us
you can train the skill, but you can't rank it
LMAO. pretty clever mr. moon
It might just be a glitch. I read on the NX forum someone saying that people that picked no Class weren't able to Advance any skills.
Justified
07-28-2010, 03:39 PM
ya they are ones who don't play mabinogi enough.
I've been playing for almost 2 years without a "hiatus." Are you saying I don't play enough?
Most developed people I see are saying "wow that sucks, but I'll just get used to it." Or "I don't care because I'll just be a [class here] anyways." If anything, it's the lower level/more casual players who were complaining the most.
I honestly don't see the problem with the old system. Why is it stupid to restrict skills to certain classes, but not stupid to restrict Advance Magic to wand-users? The incubus can shoot Ice Spears off with a sword, why can't I? Oh, because it's balanced and makes sense.
All I hear when I see people protecting "their fantasy life" is complaining about the game getting harder or their character getting weaker. Kind of the point of balancing. Most people just want to play Mabi on easy mode, which I don't find fun at all.
Tatsigi
07-28-2010, 03:49 PM
I've been playing for almost 2 years without a "hiatus." Are you saying I don't play enough?
Most developed people I see are saying "wow that sucks, but I'll just get used to it." Or "I don't care because I'll just be a [class here] anyways." If anything, it's the lower level/more casual players who were complaining the most.
I honestly don't see the problem with the old system. Why is it stupid to restrict skills to certain classes, but not stupid to restrict Advance Magic to wand-users? The incubus can shoot Ice Spears off with a sword, why can't I? Oh, because it's balanced and makes sense.
All I hear when I see people protecting "their fantasy life" is complaining about the game getting harder or their character getting weaker. Kind of the point of balancing. Most people just want to play Mabi on easy mode, which I don't find fun at all.
^ This with justice. I've been playing since the week before G3 was released so for 2 1/2 years. I support justin's message >:O
BobYoMeowMeow
07-28-2010, 03:50 PM
Magic is easy mode, silly.
Kyouriharu
07-28-2010, 03:52 PM
I've been playing for almost 2 years without a "hiatus." Are you saying I don't play enough?
Most developed people I see are saying "wow that sucks, but I'll just get used to it." Or "I don't care because I'll just be a [class here] anyways." If anything, it's the lower level/more casual players who were complaining the most.
I honestly don't see the problem with the old system. Why is it stupid to restrict skills to certain classes, but not stupid to restrict Advance Magic to wand-users? The incubus can shoot Ice Spears off with a sword, why can't I? Oh, because it's balanced and makes sense.
All I hear when I see people protecting "their fantasy life" is complaining about the game getting harder or their character getting weaker. Kind of the point of balancing. Most people just want to play Mabi on easy mode, which I don't find fun at all.
Couldn't have said it any better.
starpaw7
07-28-2010, 03:53 PM
I honestly don't see the problem with the old system. Why is it stupid to restrict skills to certain classes, but not stupid to restrict Advance Magic to wand-users? The incubus can shoot Ice Spears off with a sword, why can't I? Oh, because it's balanced and makes sense.
Anyone can use a wand :what:
And the fact that Formors possess the power of darkness to make advanced magic without wands :awesome:
Dark Knight don't count because they're not completely loyal to Cichol :lol:
Tatsigi
07-28-2010, 03:53 PM
Magic is easy mode, silly.
magic is the hardest class out've all of them. First, you gotta make a sh33tload of mp pots. Then you must spend days trying to get ADV magic or spend millions. After we must farm ap and get a bunch of int to make our magic skills any good. So until you know what you are talking about, Shush.
magic is the hardest class out've all of them. First, you gotta make a sh33tload of mp pots. Then you must spend days trying to get ADV magic or spend millions. After we must farm ap and get a bunch of int to make our magic skills any good. So until you know what you are talking about, Shush.
O.o, Dont tell the cat to shush...
Seviraph
07-28-2010, 03:55 PM
I've been playing for almost 2 years without a "hiatus." Are you saying I don't play enough?
Most developed people I see are saying "wow that sucks, but I'll just get used to it." Or "I don't care because I'll just be a [class here] anyways." If anything, it's the lower level/more casual players who were complaining the most.
I honestly don't see the problem with the old system. Why is it stupid to restrict skills to certain classes, but not stupid to restrict Advance Magic to wand-users? The incubus can shoot Ice Spears off with a sword, why can't I? Oh, because it's balanced and makes sense.
All I hear when I see people protecting "their fantasy life" is complaining about the game getting harder or their character getting weaker. Kind of the point of balancing. Most people just want to play Mabi on easy mode, which I don't find fun at all.
agreed, I'm a casual player, but I'm already used to everything, getting easier isn't going to affect me much cause this is how it is now, sure it's good, but as you mentioned earlier they're just spoonfeeding the masses
honestly I would prefer it if they restricted skills to certain equipment if anything, that being said Hailstorm>Staff>Wizard only (I mean really it's 3rd Tier you have to be somewhat specialized to be doing 3rd Tier magic) and whatever other equipment there was (the equipment restrictions are no different from what we already have now so there's no way anyone can make a valid argument about it)
the fact that they took away the life skills + stats from skills gained was the only problem for me
though the + max dura thing ; -; I really could've used that
starpaw7
07-28-2010, 03:58 PM
magic is the hardest class out've all of them. First, you gotta make a sh33tload of mp pots. Then you must spend days trying to get ADV magic or spend millions. After we must farm ap and get a bunch of int to make our magic skills any good. So until you know what you are talking about, Shush.
Life.
Skills.http://i587.photobucket.com/albums/ss320/starpaw7/PLZ/motherofgodplz.png
BobYoMeowMeow
07-28-2010, 04:00 PM
magic is the hardest class out've all of them. First, you gotta make a sh33tload of mp pots. Then you must spend days trying to get ADV magic or spend millions. After we must farm ap and get a bunch of int to make our magic skills any good. So until you know what you are talking about, Shush.
Adv magic isn't hard to get.
There's no gameplay restriction that stops you from getting there like 2 hours a day.
NA people obviously grind a lot thanks to all their free time.
Pots are the only restriction but the above statement takes that out.
You can just be safe by using ur adv magic and solo ciar adv and death is like "lolwut? I never heard of"
and you want team work in games?
Play Final Fantasy 11, best teamwork and class system thar.
every mob owns you and the only way to get around that is partying.
Well
Saka
People who just dont want a class dont have to
Its all about choice right?
And good job to devcat
Instead of risking losing their playerbase with someing that was questionable
They gave us something to help make the game deeper
Deeper? All this does is give you slightly higher stats and make skill training half as hard. The game is less deep with this system since there's still only one route to being respectably strong.
This revision keeps Mabi at its roots, of freedom of choice, and you aren't restricted by any skills you like. It gives you a chance to boost the skills and stats you want, and you can still use everything.
There wasn't any restriction on choice with the previous method. Not unless you call something less binding than humans not having stomp or wind guard restrictive. You had the option to give up certain skills for extra power if you so desired. That's, quite literally, a choice.
This new system leaves you no choice but to hybridize and makes it much easier to do so.
What about the people who have spent thousands on the game? The people who have played Mabi since the beginning. Classes were unfair to their biggest fans...
Classes didn't restrict anything that those people had spent money on. At worst you could say the class system didn't affect them at all but oh well...most updates leave some players with nothing new to work with.
or they could, alternatively, go play wow moar seeing as they seem to like set classes soooo much.
Set classes? WoW has set classes, what was proposed here wasn't even marginally similar to set classes. You can change them at will or just choose to basically not partake of it. It was a genius system that got whined to death before people even bothered finding out how it worked or allowed time for tweaking.
soo you are saying that mmorpg should give hax powers to nubs who put less effort into the game and screw over the old loyal costumers who pay a lot into the game?
There was nothing hax about it, and again, the old players didn't lose any power at all. It's true that new players could get good at something quicker but at the cost of being horrible in other areas. The AP required for them to even max out their class skills would ensure they weren't 'nub' anymore by the time they really got rolling.
This is stupid now. G13 basically just makes everything easier (more stats and faster training with no downsides). Skills are easy enough to rank as it is.
Most people who weren't stubborn (saying "CHANGE! OMG DEVCAT SUCKS!") agreed that it needed some fine-tuning to be a good update, but all they did was scrap the entire idea to spoon-feed the masses. They're turning their back on actual game improvements just to appease certain players, which I think is a terrible choice for developers to make. They're just selling out.
Selling out indeed. None of the original intent survived.
I'm very happy with DevCAT now, I do not the like the ideas of being restricted and I hate it when people goes all "Oooh, go adventurer and you'll just be fine~" . x:
._.
Phunkie
07-28-2010, 04:12 PM
I've been playing for almost 2 years without a "hiatus." Are you saying I don't play enough?
Most developed people I see are saying "wow that sucks, but I'll just get used to it." Or "I don't care because I'll just be a [class here] anyways." If anything, it's the lower level/more casual players who were complaining the most.
I honestly don't see the problem with the old system. Why is it stupid to restrict skills to certain classes, but not stupid to restrict Advance Magic to wand-users? The incubus can shoot Ice Spears off with a sword, why can't I? Oh, because it's balanced and makes sense.
All I hear when I see people protecting "their fantasy life" is complaining about the game getting harder or their character getting weaker. Kind of the point of balancing. Most people just want to play Mabi on easy mode, which I don't find fun at all.
I'm pretty sure that no one wants to Mabinogi to be on easy mode. It sounds great and all, but it's horrible in practice. I mean, really? Everyone loves a challenge. And the old system definitely showed some of that, but it was a little too much and that's what the majority saw.
It also shunned away all that effort spent on skills from different skill tabs than your "main one." Sure, we could have switched every rebirth, but I feel like it destroyed the original concept of Mabinogi.
Someone said it before on these forums, Mabinogi is all about incorporating different skills for different situations. It's all about the ability to switch to Alchemy to defend yourself against something you otherwise couldn't defend with Melee. It's all about that freedom, you know?
Yes, even if your total level is 9000 and you don't really need to switch to other skill tabs very often. Just having that freedom makes it a little bit better. You never know when you'll need to use a non-magic skill. And if you never do, it's up to the developers to keep offering you new content so that you won't get bored. So that you won't have to keep spamming the same skills over and over again.
The old system wasn't very balanced. Your stats decreased as your leveled up; I thought that was ridiculous. Your STR should have stayed the same as a Wizard, not decrease as you leveled. Sure, you didn't need STR, but HP too? It definitely needed some tuning.
I agree that this current system is a little too good to be true, but I'm pretty sure that DevCat will fix it up for when it finally is released.
I, for one, would not mind class-specific skills. I mean, we do have race-specific skills, yeah? As long as they don't overshadow the "Adventurers" with so much class-specific content, it should be fine. I just want DevCat to keep updating them equally. Melee, Range, Alchemy and Magic, all equally.
They also promised to go back to the old areas and fix them up. Places in Iria, for example. I'd love to see that too.
To sum it all up, I don't think anyone wants Mabinogi in easy mode, as you said. The old system was just a little too much. This one is good (for now) and it works! But it also needs some fixing. We can't have overpowered newbies running around so easily.
Perhaps they could make obtaining classes a little challenging? Just an idea.
abc33kr
07-28-2010, 04:18 PM
I've been playing for almost 2 years without a "hiatus." Are you saying I don't play enough?
Most developed people I see are saying "wow that sucks, but I'll just get used to it." Or "I don't care because I'll just be a [class here] anyways." If anything, it's the lower level/more casual players who were complaining the most.
I honestly don't see the problem with the old system. Why is it stupid to restrict skills to certain classes, but not stupid to restrict Advance Magic to wand-users? The incubus can shoot Ice Spears off with a sword, why can't I? Oh, because it's balanced and makes sense.
All I hear when I see people protecting "their fantasy life" is complaining about the game getting harder or their character getting weaker. Kind of the point of balancing. Most people just want to play Mabi on easy mode, which I don't find fun at all.
That's cuz those ppl r brainwashed with stereotypical mmorpgs. mabinogi has always been a game of hybrids and freedom of skills.
A person can fight with broadswords then switch off to a llb to shoot enemies and still be able to thunder hobs in raft.
in order words, mabinogi has been designed to be classless. you need all those skills to enjoy mabinogi.
i loled at your wand argument, you can easily use a mana preserve stone to switch off to dual broadswords to continue smashing/windmilling, there are no such thing as "wand users," they are the ones who chose to use wands. A meeler like me could cast thunder full charge, open the chest, shoot th, and switch off to broad and start wming.
the incubus being able to charge IS with a sword argument also fails since they are fomors the ones who can chaincast any magics without a wand. miletians can't have the powers that fomors have as their genetic talent. humans/giants/elves do not have the talent to handle adv magic, they need a wand to be able to handle it. if that doesn't make sense to you, here is an analogy: you can't shoot arrows without a bow so how does it make sense to cast adv magic without a wand? Thus, the weapon limitation system is not "stupid".
While the old class system in the other hands, destroys the balance already set in mabinogi, which can be summarized to while people can use all the skills in the game, it really isn't possible to use them all at the same time due to weapon limitations. Besides, all other mmorpgs r boring since you are stuck to one thing.
Here is a simpler version of what i said, you went to a restaurant and you wanted five things in the menu. In reality(other mmos), restaurants will charge you full price for those 5 items or refuse to give 1/5 samples of each food and charge you 1/5 per each food. In fantasy life(mabinogi), restaurants will give you all 5 of those foods and charge you the price of one meal. While you can't eat all 5 of those food at the same time (weapon limitation), you can enjoy them all eventually. so why destroy a such an ideal system and replace it with a cold, heartless one.
and @your mabinogi getting easier argument, these damage boosts are there to help out low leveled people. if they can't catch up quick enough, they won't be able to enjoy all that mabinogi has to offer.
the class system won't really make things easier for developed players as they are already developed.
That's cuz those ppl r brainwashed with stereotypical mmorpgs. mabinogi has always been a game of hybrids and freedom of skills.
A person can fight with broadswords then switch off to a llb to shoot enemies and still be able to thunder hobs in raft.
in order words, mabinogi has been designed to be classless. you need all those skills to enjoy mabinogi.
Whoever's idea it was to give giants the shaft in 2/4 areas then should be kicked in the shins.
abc33kr
07-28-2010, 04:26 PM
Whoever's idea it was to give giants the shaft in 2/4 areas then should be kicked in the shins.
nexon's racist ideas :/
but range is the only area that giants are out of so its 3/4
Andy-Buddy
07-28-2010, 04:29 PM
For the original system, I just don't like how you have certain skills be limited to get boosts. For me, it would be like working with one hand on a project for 3 weeks. Though there was the "Adventurer" class, that failed for the high level players who had all of their skills high ranked, and wanted to try the new ones, but would have to give up some of their already high ranked skills, and possibly be forced to change their playing style.
paladin
07-28-2010, 04:29 PM
great i hope thats the test sever giltch they talk about
Another reason the first update wasnt liked was
The idea if you stayed classless the g-13+ updates skills maybe would get cut off to you
Like you could stay classes but any new skills you wouldnt have acess too post g13
So you decided not to ride the wave of g13 and devcat says no more skills for you?
Is that very fair?
It might just be a glitch. I read on the NX forum someone saying that people that picked no Class weren't able to Advance any skills.
Yup, plus, this is a test server, so they'll improve whatever they have issues, with, before releasing everything into main server, lol.
Schezo
07-28-2010, 04:32 PM
At least the Class system doesn't cheese Hybrids as hard.
nexon's racist ideas :/
but range is the only area that giants are out of so its 3/4
Giants also have a significant disadvantage with magic, which while not nearly as crippling is becoming more pronounced now that int is playing a larger role. You can of course still play a strong giant mage, but you'll never quite match up to a human/elf mage with the lower int/mp growth and less int/mp from skills.
For the original system, I just don't like how you have certain skills be limited to get boosts. For me, it would be like working with one hand on a project for 3 weeks. Though there was the "Adventurer" class, that failed for the high level players who had all of their skills high ranked, and wanted to try the new ones, but would have to give up some of their already high ranked skills, and possibly be forced to change their playing style.
There was a lot more to g13 than the class system. Even if you decided not to partake of it there was still plenty of new content. While what you're saying is true I think that the plethora of extra options it brought to the game far outweighed that.
Kyouriharu
07-28-2010, 04:37 PM
G13 should just be erased. Everything was fine until the melee masteries tipped the scales, Leap Attack soaked up the hype, the intermediate magic damage nerf, then classes were introduced and everything went to heck. Then classes were replaced with "classes" but it's actually more or less the same except the game is easier with these "classes."
Seviraph
07-28-2010, 04:42 PM
I'd still prefer it if they kept the equipment restrictions to a "class"
noone should be using 3rd Tier magic without being dedicated to magic <.<
Leap Attack seemed abit reasonable, but then again it allowed you to have an almost infinite combo (then again magic/range already has that)
this gives more reason for those "pros" to brag about their "skills" ;-;
there's also the idea that the more skills that are easily distributed the more like other MMOs this game will become (in terms of numbers, I remmeber back when I played it was fun to have a simple amount of stats, I noticed how it was different partly from the fact that I don't start off with like 100 hp, now we find people that have 500+ hp without trans) people are hitting 10k damage etc, there's not really a problem with that, but I don't want to see the day when we're hitting 100k damage and have 40k hp or something
though I have no problems with the update, or the change in the update
paladin
07-28-2010, 04:48 PM
Cant we just settle the classes like the races?
Each new class would gain a stat boost like the new g13 like how the races gain more stats
Like knight would get more str etc
We could also add equip skills like Sevain suggested
New skills could either be shared or balanced
For the supporters of the old g13
You get your classes with benefits (Balanced class skills,skills level up faster,more stats) new equips if dev cat can think about it
For the the new g13- classes would be balanced so they dont overshadow your hybird adventurer
Its like the races- do we have anyone moaning about gaints being too good at melee or elfs good at range and magic?
They even have their own skill and trans yet do we here people complaning?
It is possible to balance this update but devcat just cant or wont
Tatsigi
07-28-2010, 04:51 PM
Devcat did everything right. They just gave in to the whiners. Now everything is skrewed up :/
abc33kr
07-28-2010, 04:52 PM
I'd still prefer it if they kept the equipment restrictions to a "class"
noone should be using 3rd Tier magic without being dedicated to magic <.<
Leap Attack seemed abit reasonable, but then again it allowed you to have an almost infinite combo (then again magic/range already has that)
this gives more reason for those "pros" to brag about their "skills" ;-;
there's also the idea that the more skills that are easily distributed the more like other MMOs this game will become (in terms of numbers, I remmeber back when I played it was fun to have a simple amount of stats, I noticed how it was different partly from the fact that I don't start off with like 100 hp, now we find people that have 500+ hp without trans) people are hitting 10k damage etc, there's not really a problem with that, but I don't want to see the day when we're hitting 100k damage and have 40k hp or something
though I have no problems with the update, or the change in the update
i still don't like the idea of stuff being limited to classes, but i do agree with the idea that hailstorm should be for magic dedicators.
so how about this compromise?
only those who have ice spear r1, ice bolt r1, ice mastery r1, and magic mastery r1 can get the quest for hailstorm :)
Phunkie
07-28-2010, 04:53 PM
Devcat did everything right. They just gave in to the whiners. Now everything is skrewed up :/
Nah, they listened to the majority.
Regardless of what choice they made, they listened to their gamers.
Says great things about them.
Also, Koreans aren't like us. I'm pretty sure they're not as whiny.
Chockeh
07-28-2010, 04:53 PM
Okay, I welcome these classes with open arms now that they took off the skill disable.
Seviraph
07-28-2010, 04:56 PM
yeah people whine all the time about this stuff, I assume it's out of greed
though I thought earlier the thing about not being able to rank skills
I originally thought it was if you were a certain class, a skill you learned like if you were a Wizard you can't RANK WM, but you can use it etc
or Knight you can use ADV magic but you CAN'T rank it
actually take that + not being able to train it
but then someone mentioned it was a glitch for adventuers not being able to rank skills
I think it would've been a better alternative than disabling skills though (and still keeps the class system somewhat there)
and I think both class systems kinda overshadow a hybrid adventurer really o_O
totally got ninja'd while trying to make my post comprehensible o3o
and
@abc33kr whether you're being sarcastic or not I agree with that, Alchemy already has this "be a certain rank to learn flamer/Frozen Blast" type thing in place so did Adv magic "having all 3 bolts + certain wands"
Tatsigi
07-28-2010, 05:00 PM
i still don't like the idea of stuff being limited to classes, but i do agree with the idea that hailstorm should be for magic dedicators.
so how about this compromise?
only those who have ice spear r1, ice bolt r1, ice mastery r1, and magic mastery r1 can get the quest for hailstorm :)
I agree with this, except for the magic mastery. I am not a ice mage, but for the 3rd tier lightning and fire magic they could do the same thing as this.
Nah, they listened to the majority.
Regardless of what choice they made, they listened to their gamers.
Says great things about them.
Also, Koreans aren't like us. I'm pretty sure they're not as whiny.
I guess :o
Chockeh
07-28-2010, 05:00 PM
Magic upgrade seems more epic then an ego imo.
abc33kr
07-28-2010, 05:07 PM
yeah people whine all the time about this stuff, I assume it's out of greed
though I thought earlier the thing about not being able to rank skills
I originally thought it was if you were a certain class, a skill you learned like if you were a Wizard you can't RANK WM, but you can use it etc
or Knight you can use ADV magic but you CAN'T rank it
actually take that + not being able to train it
but then someone mentioned it was a glitch for adventuers not being able to rank skills
I think it would've been a better alternative than disabling skills though (and still keeps the class system somewhat there)
and I think both class systems kinda overshadow a hybrid adventurer really o_O
totally got ninja'd while trying to make my post comprehensible o3o
and
@abc33kr whether you're being sarcastic or not I agree with that, Alchemy already has this "be a certain rank to learn flamer/Frozen Blast" type thing in place so did Adv magic "having all 3 bolts + certain wands"
it wasn't out of sarcasm. i see what devcat was trying to do with the magic "nerf". they tried to make it so that the magic dedicators (ones who only have magic not meele) have an advantage.
from interviews/etcs, devcat want mages to be rare so i think making higher tier spells have r1 or master requirements will be a fair way to do that objective.
Cant we just settle the classes like the races?
Each new class would gain a stat boost like the new g13 like how the races gain more stats
Like knight would get more str etc
We could also add equip skills like Sevain suggested
New skills could either be shared or balanced
For the supporters of the old g13
You get your classes with benefits (Balanced class skills,skills level up faster,more stats) new equips if dev cat can think about it
For the the new g13- classes would be balanced so they dont overshadow your hybird adventurer
Its like the races- do we have anyone moaning about gaints being too good at melee or elfs good at range and magic?
They even have their own skill and trans yet do we here people complaning?
It is possible to balance this update but devcat just cant or wont
No one complains about giants being too good at melee because outside of trans they're not really much better at all. Their race specific skills don't even fit in the game and even with future updates they hardly have an edge on str over humans. Final Hit is an amazing skill as well. Don't get me wrong, they have their perks...but there are many reasons to pick a human over them. Toss throwing attack in the equation and it doesn't seem worth it considering the gimps.
People complain about elves all the time.
I never wanted classes to overshadow the adventurer, was just hoping for some equality.
Chockeh
07-28-2010, 05:52 PM
Just read the edit, that is some troll right there D:!
Well, at least we can use the skills right?
Mentosftw
07-28-2010, 06:13 PM
Not bad I suppose. If the class system makes ranking easier and you can change classes per rb, I think I can buy into it.
Majikaru
07-28-2010, 06:18 PM
This update just made me happy again.
I'll be able to raft and make money while being a knight!
Nah, they listened to the majority.
Regardless of what choice they made, they listened to their gamers.
Says great things about them.
Also, Koreans aren't like us. I'm pretty sure they're not as whiny.
They wished death upon Moon Sung.
Aubog007
07-28-2010, 06:27 PM
I just wanna know what's gonna happen to all those class specific weapons (Dragon tooth, Glory Sword.)
Hell i miss the old system but whatever happens, happens. No use crying over spilt milk.
Phunkie
07-28-2010, 06:28 PM
They wished death upon Moon Sung.
Those kinds of people are usually ignored.
Most of them were actually rooting for some kind of change. Demanding it even.
They got their change.
Wish people in real life were like this.
Aubog007
07-28-2010, 06:30 PM
Those kinds of people are usually ignored.
Most of them were actually rooting for some kind of change. Demanding it even.
They got their change.
Wish people in real life were like this.
They are. It's just centralized in one location.
Servers (on games) are world/nation wide.
Most protests happen in a singular city or state.
Like the teacher riots in RI? (I think)
Phunkie
07-28-2010, 06:46 PM
They are. It's just centralized in one location.
Servers (on games) are world/nation wide.
Most protests happen in a singular city or state.
Like the teacher riots in RI? (I think)
Good to hear. :)
Hiccup
07-28-2010, 06:48 PM
They got their change.
Wish people in real life were like this.
http://scrapetv.com/News/News%20Pages/Business/images-2/barack-obama-change-we-can-believe-in.jpg
Chockeh
07-28-2010, 06:49 PM
/inb4 Mop.
http://i239.photobucket.com/albums/ff277/Cheesybro/Awesome/obama-combo-breaker.jpg
Hazeri
07-28-2010, 08:07 PM
Thread has me trippin'
The more I read some silly arguments and complaints, The more I'm convinced of my idea about comparing G13 to
Marvel's Civil War and how were some forums back in the day.
I agree with most said by Juno, Justin and Tatsigi. I liked the class system how it was, it just needed some tweaks. But nooooooo, we can't have nice things, we can't have change, change is bad for your health some around here seem to think.
The cutest ones were the range oriented people, poor guys really, devcat keeps screwing over them. But I'm willing to put some money on the table betting Devcat had plans for them for future generations. Because, some seem to forget G13 Is the first Generation of the 4th chapter arc wich consist of ???? number of generations, maybe they scrapped them, maybe they're changing some things, who knows. All I learned from this is that all the new skills from each new Chapter are supposed to be released on the first generation according to some players.
First the goddamned dragons and now this, suddenly i lost all interest I had for G13. Oh well, there's always a next gen~
Edit:
Also, Koreans aren't like us. I'm pretty sure they're not as whiny.
You know, I had a really crappy day. Thanks for posting this, you made my day.
sakraycore
07-28-2010, 08:17 PM
Ok it's true G13 is now only going to make mabinogi easier. The classes which gives out stat bonuses and more high level skills with zero penalties is gonna be like mabinogi w/ easy mode. Also I think we already have too many skills, they're not going to fit on the hotkey bars at this rate.
They should keep adventurer in for those who'd like to stay hybrid though. Classless is pointless
Really, the only beef I had with the previous class system was that I feel conned for having fully developed multiple branches of combat. But I don't like the current party dynamics either. This current class system I feel however is really pointless, it really adds nothing.
Seviraph
07-28-2010, 08:29 PM
Thread has me trippin'
The more I read some silly arguments and complaints, The more I'm convinced of my idea about comparing G13 to
Marvel's Civil War and how were some forums back in the day.
I agree with most said by Juno, Justin and Tatsigi. I liked the class system how it was, it just needed some tweaks. But nooooooo, we can't have nice things, we can't have change, change is bad for your health some around here seem to think.
The cutest ones were the range oriented people, poor guys really, devcat keeps screwing over them. But I'm willing to put some money on the table betting Devcat had plans for them for future generations. Because, some seem to forget G13 Is the first Generation of the 4th chapter arc wich consist of ???? number of generations, maybe they scrapped them, maybe they're changing some things, who knows. All I learned from this is that all the new skills from each new Chapter are supposed to be released on the first generation according to some players.
First the goddamned dragons and now this, suddenly i lost all interest I had for G13. Oh well, there's always a next gen~
Edit:
You know, I had a really crappy day. Thanks for posting this, you made my day.
<-< totally got left out of that huh
and I guess Range started off as "over powered" to many people's eyes and it sorta came back to bite them in the ass
(but yay at least Support Shot has a good use now)
and yeah we don't have enough hotkey bars for the skills here ._.
they should probably add more passive skills too xD
Deitylight
07-28-2010, 09:03 PM
I've been playing for almost 2 years without a "hiatus." Are you saying I don't play enough?
Most developed people I see are saying "wow that sucks, but I'll just get used to it." Or "I don't care because I'll just be a [class here] anyways." If anything, it's the lower level/more casual players who were complaining the most.
I honestly don't see the problem with the old system. Why is it stupid to restrict skills to certain classes, but not stupid to restrict Advance Magic to wand-users? The incubus can shoot Ice Spears off with a sword, why can't I? Oh, because it's balanced and makes sense.
All I hear when I see people protecting "their fantasy life" is complaining about the game getting harder or their character getting weaker. Kind of the point of balancing. Most people just want to play Mabi on easy mode, which I don't find fun at all.
I would love to use adv spells with MY sword ._. but oh well wands/staves it is.
Kazuni
07-28-2010, 09:21 PM
I love how people are whining about how the G13 class system is now gone, and about how other people's whining made devcat give in.
Harharhar.
Whining would be "I want to be able to use all the skills so I can feel freeeeeeeeee! I'm allergic to change!! I'm gonna make a big deal out of something I don't even understand D8!!"
What we're doing is expressing our disappointment in well-reasoned posts.
This is not to say some people didn't have good reasons to dislike the old class system, just that the majority was too busy choking on tears to actually give it an objective look.
Kaeporo
07-28-2010, 10:02 PM
Old system: Bard
New system: Archer
Imma go with the new system. I've come to the conclusion that the whining of butthurt people over pvp has led to the current situation. Oh and mages, can it!
Magic skills: 22
Range skills (human): 5
Range skills (elf): 6
Range skills (giant): 1
Not to mention that human ranged attack and support shot are useless solo.
::Hates::
I've actually found my human ranged attack to be plenty fine solo, though not as fast as my melee friends. It's not really about the number of skills >.>
Tbh I don't really like this idea,
Like there are people who do just 1 certain amount of stuff (I.e Magic)
But there are a lot of people (like me) who use a variety of skills
So I wouldn't be sure what to use :/
And all that hard work leveling all your skills and then all of a sudden you can use?
Idk just too complicated imo
Kaeporo
07-28-2010, 10:20 PM
I've actually found my human ranged attack to be plenty fine solo, though not as fast as my melee friends. It's not really about the number of skills >.>
If that's the case, I'm sure mages wouldn't mind losing a good 10+ skills to be on par with range. The lack of variety just kills me.
:/
Hazeri
07-28-2010, 10:25 PM
I love how people are whining about how the G13 class system is now gone, and about how other people's whining made devcat give in.
Harharhar.
Play nice Kaz =(
Magic skills are fundamentally different. One could argue that only your three basic bolts really make up their set and that int/adv magic is a different field. A mage can totally function with just lightning bolt and firebolt if need be.
Phanterz
07-28-2010, 10:38 PM
That's cuz those ppl r brainwashed with stereotypical mmorpgs. mabinogi has always been a game of hybrids and freedom of skills.
A person can fight with broadswords then switch off to a llb to shoot enemies and still be able to thunder hobs in raft.
in order words, mabinogi has been designed to be classless. you need all those skills to enjoy mabinogi.
i loled at your wand argument, you can easily use a mana preserve stone to switch off to dual broadswords to continue smashing/windmilling, there are no such thing as "wand users," they are the ones who chose to use wands. A meeler like me could cast thunder full charge, open the chest, shoot th, and switch off to broad and start wming.
the incubus being able to charge IS with a sword argument also fails since they are fomors the ones who can chaincast any magics without a wand. miletians can't have the powers that fomors have as their genetic talent. humans/giants/elves do not have the talent to handle adv magic, they need a wand to be able to handle it. if that doesn't make sense to you, here is an analogy: you can't shoot arrows without a bow so how does it make sense to cast adv magic without a wand? Thus, the weapon limitation system is not "stupid".
While the old class system in the other hands, destroys the balance already set in mabinogi, which can be summarized to while people can use all the skills in the game, it really isn't possible to use them all at the same time due to weapon limitations. Besides, all other mmorpgs r boring since you are stuck to one thing.
Here is a simpler version of what i said, you went to a restaurant and you wanted five things in the menu. In reality(other mmos), restaurants will charge you full price for those 5 items or refuse to give 1/5 samples of each food and charge you 1/5 per each food. In fantasy life(mabinogi), restaurants will give you all 5 of those foods and charge you the price of one meal. While you can't eat all 5 of those food at the same time (weapon limitation), you can enjoy them all eventually. so why destroy a such an ideal system and replace it with a cold, heartless one.
and @your mabinogi getting easier argument, these damage boosts are there to help out low leveled people. if they can't catch up quick enough, they won't be able to enjoy all that mabinogi has to offer.
the class system won't really make things easier for developed players as they are already developed.
This is a ridiculous argument. Despite the fact that I thought the old G13 was slightly too much, you cannot say that there was no hybrid. You did have a choice to be a hybrid, the difference was that you could choose to strengthen one area by sacrificing all the others. The change that was necessary, in my opinion, was not a change that would make everyone loads more powerful without any penalty. The point of the classes in the first place was to make sure that you could not have every powerful skill in the game at one time. You can have a machine gun, but not a set of grenades with it.
You do NOT need 'all those skills' to enjoy this game. You could get on perfectly fine without them. You could just go adventurer, and screw yourself with the new class-specific updates. It's fair that way. Adventurer has the advantage of switching, class has the advantage of focused power.
For the last paragraph: how is it that you can support low leveled people getting an insane boost without doing much? Power does not come to the lazy. All these 'low leveled people' should not be able to get powerful just by sitting through a patch. You also shouldn't assume that you can't have fun without being powerful. My sister plays this game, she can't even handle a double aggro without consuming two stacks of HP30s, yet she still enjoys this game.
The 'ideal' system you speak of was fine, but the new system was not total trash. It could have been improved and rebalanced some more, but it was still a good concept. Just shut up if you don't like it. Funny how you can protest this update so much, when only improvement is possible. It's win or break even. The only thing worth complaining about is the intermediate/adv magic/blaze nerf.
Also, fix your grammar.
Kaeporo
07-28-2010, 10:38 PM
Magic skills are fundamentally different. One could argue that only your three basic bolts really make up their set and that int/adv magic is a different field. A mage can totally function with just lightning bolt and firebolt if need be.
Eh...
The only things that keep Mavinogi difficult post total level 500 is multiagro and passive defense. Melée can fight off both using windmill (their over-dependance on this skill saddens me) and magic can fight off both using several high-end skills. Crash shot is the only thing that can hope to fight multiagro and magnum shot is our only hope against passive defense. Neither skill is reliable, especially crash shot which has a damage range of 150-250% at r1.
Actually, you know what would relieve me of some CS hate? Would anyone happen to know what effect the skill has on mobility?
Hiccup
07-28-2010, 10:41 PM
@Phant They kept the class system. Just tweaked it like you said they should have, just not in a way you would have liked.
Also tl;dr
(even though I read it)
edit ninja'd T_T
Chockeh
07-28-2010, 10:42 PM
Isnt that what this thread is about xD.
Taliya
07-28-2010, 10:48 PM
I hope at the very least, skill training gets class restricted. I'd actually like that.
Hiccup
07-28-2010, 10:49 PM
Skill training itself isn't but the bonus is.
Knights ~> Melee skills get x2 rate
etc
etc
Seviraph
07-28-2010, 10:52 PM
Eh...
The only thongs that keep Mavinogi difficult post total level 500 is multiagro and passive defense. Melée can fight off both using windmill (their over-dependance on this skill saddens me) and magic can fight off both using several high-end skills. Crash shot is the only thing that can hope to fight multiagro and magnum shot is our only hope against passive defense. Neither skill is reliable, especially crash shot which has a damage range of 150-250% at r1.
Actually, you know what would relieve me of some CS hate? Would anyone happen to know what effect the skill has on mobility?
lawl thongs
I hope at the very least, skill training gets class restricted. I'd actually like that.
yeah it's too bad it's not, otherwise there really is no "class system" at all if there isn't some kind of distinction between classes
Kaeporo
07-28-2010, 10:58 PM
lawl thongs
yeah it's too bad it's not, otherwise there really is no "class system" at all if there isn't some kind of distinction between classes
:o
Also, you can train any skill but you can only rank skills that fall inside your class. Adventurers/classless players can train/rank anything but receive no benifits.
Seviraph
07-28-2010, 11:00 PM
:o
Also, you can train any skill but you can only rank skills that fall inside your class. Adventurers/classless players can train/rank anything but receive no benifits.
are you being sarcastic?
I mean I agree with that, cause really when you rank combat/magic skills what else would you want to rank them for? (other than use) C:
Finnea
07-28-2010, 11:02 PM
Well I tl;dred alot of that from 12+ but I'll get back to it. (Sleep mode.) Basicly my views are this.
- Mabinogi is a casual game to begin with. It's a very simple concept, and as a business that's how to make money from this fanbase. No drastic changes should be made.
- The class system was a drastic change. It doesn't mean it was bad, but it was certainly a roadblock to most players. Notably the ones qqing their ****-ing face off.
- Yes, in a way Devcat is being very sell out-ish. However take a second and think about it. Think about how much pressure the devs were. There was a very elaborate and very direct protesting movement. This would certainly be a loss of money to Devcat and Nexon, so they got to pull something out of their bum fast.
- This is a test server.
- Can you really say you hate it? It's spoonfeeding sure, but I like casual games where I know I can leave for a little while and not be drasticly behind. I think if they go with the system as it is now it will allow a little more rapid advancement from the younger generations of characters. It's not a bad thing. Sure I'm a little pissed that I went through the trouble of geting r1 wm. Sure it's just a handicap. Get over it, all Devcat is doing is trying to keep his job (like I mentioned before,) I'm sure you'll would do the same.
Taliya
07-28-2010, 11:09 PM
No, but it's all basicly the same. All the class does in buff, nothing else.
Whoa hang on not refreshed apparently.
Actually, there is a classless option~
JustNoOne
07-28-2010, 11:16 PM
Mmm.... Can anyone please give me an updated translation on where the text states that there is going to be an option where you can go class-less. I'm using a day old one and I would like some new info.
Finnea
07-28-2010, 11:19 PM
Actually, there is a classes option~
I was behind. x-x ninja edit.
Kaeporo
07-28-2010, 11:29 PM
IMO, each class needs to affect skills as such,
Knight
Sword/Axe/Blunt Mastery: Damage +10, Critical +5
Smash: Damage +50%
Final Hit/Wind Guard: Cool down -60 seconds
Leap Attack: Damage +100%
Wizard
Fire/Ice/Lightning Mastery: Damage +10%
Bolt Mastery: Damage +10%
Bolt Composition: Damage +15%
Meditation: Mana Regen +200%
Archer
Magnum Shot: Damage +50%
Magnum Shot (crossbow): Damage +150%
Arrow Revolver: Damage (per arrow) +10%
Crash Shot: Minimum damage +100%
Alchemist
Fire Mastery: Damage +5
Wind Mastery: Damage +200%
Water Mastery: Damage +15
Earth Mastery: Damage/health x1.2
Spark: Maximum Damage +25
I'm certain that each class will improve the effects of certain skills, these are my thoughts :3
Finnea
07-28-2010, 11:32 PM
IMO, each class needs to affect skills as such,
Knight
Sword/Axe/Blunt Mastery: Damage +10, Critical +5
Smash: Damage +50%
Final Hit/Wind Guard: Cool down -60 seconds
Leap Attack: Damage +100%
Wizard
Fire/Ice/Lightning Mastery: Damage +10%
Bolt Mastery: Damage +10%
Bolt Composition: Damage +15%
Meditation: Mana Regen +200%
Archer
Magnum Shot: Damage +50%
Magnum Shot (crossbow): Damage +150%
Arrow Revolver: Damage (per arrow) +10%
Crash Shot: Minimum damage +100%
Alchemist
Fire Mastery: Damage +5
Wind Mastery: Damage +200%
Water Mastery: Damage +15
Earth Mastery: Damage/health x1.2
Spark: Maximum Damage +25
I'm certain that each class will improve the effects of certain skills, these are my thoughts :3
uhhhhhhhhh... too much and too little in some of those categories. However I think that'd be a very nice starting point. There should be downpoints for each as well, so that the "class-less" option is used for something. You don't want to make things too easy. =s
Yogurticecream
07-28-2010, 11:53 PM
My opinion is that this is a stupid update. I don't see a difference to the old system. With this job class restriction taken off, it's still the same as the old system.
Probably only that skills are easier to train with the new system, but what happened to life skills?
I hope the developers can find a balance out of this and bring some new changes. Hopefully also fix the things there weren't working out well in the old system.
magic is the hardest class out've all of them. First, you gotta make a sh33tload of mp pots. Then you must spend days trying to get ADV magic or spend millions. After we must farm ap and get a bunch of int to make our magic skills any good. So until you know what you are talking about, Shush.
IMO, Magic is easy mode, agreed with the cat. You just spend more AP to get powerful.
Especially when people use magic when exploiting lots of things, like river rafting glitch.
Ah they shouldn't have scrapped merchant class!! I would have liked getting exp from lifeskilling lol.
I agree. Otherwise they should just up the lifeskilling exp/successes to make them easier.
It's hell to train all those lifeskills.
Hiccup
07-28-2010, 11:55 PM
Leveling is slow if you don't rebirth prior to the 3 week free rebirth, so having skill training faster isn't a bad thing.....
Finnea
07-28-2010, 11:56 PM
I agree with the above post that I don't wish to quote.
Edit: Brad you ruined it.
abc33kr
07-28-2010, 11:56 PM
This is a ridiculous argument. Despite the fact that I thought the old G13 was slightly too much, you cannot say that there was no hybrid. You did have a choice to be a hybrid, the difference was that you could choose to strengthen one area by sacrificing all the others. The change that was necessary, in my opinion, was not a change that would make everyone loads more powerful without any penalty. The point of the classes in the first place was to make sure that you could not have every powerful skill in the game at one time. You can have a machine gun, but not a set of grenades with it.
You do NOT need 'all those skills' to enjoy this game. You could get on perfectly fine without them. You could just go adventurer, and screw yourself with the new class-specific updates. It's fair that way. Adventurer has the advantage of switching, class has the advantage of focused power.
For the last paragraph: how is it that you can support low leveled people getting an insane boost without doing much? Power does not come to the lazy. All these 'low leveled people' should not be able to get powerful just by sitting through a patch. You also shouldn't assume that you can't have fun without being powerful. My sister plays this game, she can't even handle a double aggro without consuming two stacks of HP30s, yet she still enjoys this game.
The 'ideal' system you speak of was fine, but the new system was not total trash. It could have been improved and rebalanced some more, but it was still a good concept. Just shut up if you don't like it. Funny how you can protest this update so much, when only improvement is possible. It's win or break even. The only thing worth complaining about is the intermediate/adv magic/blaze nerf.
Also, fix your grammar.
well the beginner kinda need a help catching up to majority of the population at korean mabi's point.
cuz most of them are pro by now and if the newbies are left behind due to lack of other newbies, then they wouldn't want to play mabinogi anymore due to loneliness.
no more new population coming into mabi and current ppl quiting due to personal reason -> contributes to a dead mabi.
so that newbies getting help don't really apply to NA since i see plenty low leveled elves camping each other and going to final shot dungeons together.
Finnea
07-28-2010, 11:58 PM
well the beginner kinda need a help catching up to majority of the population at korean mabi's point.
cuz most of them are pro by now and if the newbies are left behind due to lack of other newbies, then they wouldn't want to play mabinogi anymore due to loneliness.
no more new population coming into mabi and current ppl quiting due to personal reason -> contributes to a dead mabi.
so that newbies getting help don't really apply to NA since i see plenty low leveled elves camping each other and going to final shot dungeons together.
This is more or less my point with money pressure.
Hiccup
07-29-2010, 12:00 AM
Plus Korea has had Mabinogi for what 8 years? That's a loooooong time, and anyone who wanted to try it probably had within the first year~5.
abc33kr
07-29-2010, 12:04 AM
IMO, each class needs to affect skills as such,
Knight
Sword/Axe/Blunt Mastery: Damage +10, Critical +5
Smash: Damage +50%
Final Hit/Wind Guard: Cool down -60 seconds
Leap Attack: Damage +100%
Wizard
Fire/Ice/Lightning Mastery: Damage +10%
Bolt Mastery: Damage +10%
Bolt Composition: Damage +15%
Meditation: Mana Regen +200%
Archer
Magnum Shot: Damage +50%
Magnum Shot (crossbow): Damage +150%
Arrow Revolver: Damage (per arrow) +10%
Crash Shot: Minimum damage +100%
Alchemist
Fire Mastery: Damage +5
Wind Mastery: Damage +200%
Water Mastery: Damage +15
Earth Mastery: Damage/health x1.2
Spark: Maximum Damage +25
I'm certain that each class will improve the effects of certain skills, these are my thoughts :3
well this prob doesn't apply to NA, but here is an argument from korea that is still against class system.
with the advent of classes, pure builds will be buffed over hybrid builds. so if a hybrid person goes to tail for shadow mission, they will see on the party sign: no adventurers plox, LF>Knight/Wizard.
there will be discrimination against hybrid builds. without a class system, hybrids and pures live together in a balanced world, but with class system its almost as if pures becoming white ppl and hybrids becoming black ppl. yes the discrimination between class will be as bad as racism.
Finnea
07-29-2010, 12:07 AM
well this prob doesn't apply to NA, but here is an argument from korea that is still against class system.
with the advent of classes, pure builds will be buffed over hybrid builds. so if a hybrid person goes to tail for shadow mission, they will see on the party sign: no adventurers plox, LF>Knight/Wizard.
there will be discrimination against hybrid builds. without a class system, hybrids and pures live together in a balanced world, but with class system its almost as if pures becoming white ppl and hybrids becoming black ppl. yes the discrimination between class will be as bad as racism.
Except you realize that they can just suck it up and rebirth back and forth between the classes they want to be, if they have the skills. It just stopped major hybrid play. Not really that big of a deal anyway, no skill restrictions now.
Seviraph
07-29-2010, 12:09 AM
well this prob doesn't apply to NA, but here is an argument from korea that is still against class system.
with the advent of classes, pure builds will be buffed over hybrid builds. so if a hybrid person goes to tail for shadow mission, they will see on the party sign: no adventurers plox, LF>Knight/Wizard.
there will be discrimination against hybrid builds. without a class system, hybrids and pures live together in a balanced world, but with class system its almost as if pures becoming white ppl and hybrids becoming black ppl. yes the discrimination between class will be as bad as racism.
cept Mabi already has discrimination
most commonly between "pros and newbs" and then there's race, for those that are abit TOO into mabinogi's lore/ and character
damn ninja'ed by Finnea @ Finnea you do have a good point there, I didn't think about that aspect
what you said sorta makes the argument about those that spent hundreds on mabi void because if they did, they could easily just switch back and forth between classes each week (pros have no reason to QQ over it)
Kaeporo
07-29-2010, 12:09 AM
well this prob doesn't apply to NA, but here is an argument from korea that is still against class system.
with the advent of classes, pure builds will be buffed over hybrid builds. so if a hybrid person goes to tail for shadow mission, they will see on the party sign: no adventurers plox, LF>Knight/Wizard.
there will be discrimination against hybrid builds. without a class system, hybrids and pures live together in a balanced world, but with class system its almost as if pures becoming white ppl and hybrids becoming black ppl. yes the discrimination between class will be as bad as racism.
"rafting - looking for r9+ thunder/spear mages ONLY"
...
Not to mention, I hardly run into racial segregation. We'll see what Nexon has in store...
Hiccup
07-29-2010, 12:13 AM
Giant v. Elf
Thats racist! Q_Q
Seviraph
07-29-2010, 12:20 AM
Giant v. Elf
Thats racist! Q_Q
no that's not racist...
IT'S WAR >8U
abc33kr
07-29-2010, 12:21 AM
cept Mabi already has discrimination
most commonly between "pros and newbs" and then there's race, for those that are abit TOO into mabinogi's lore/ and character
damn ninja'ed by Finnea @ Finnea you do have a good point there, I didn't think about that aspect
what you said sorta makes the argument about those that spent hundreds on mabi void because if they did, they could easily just switch back and forth between classes each week (pros have no reason to QQ over it)
but that is not what the pros spent all those loads of nx on rbs for. they have loose access to their skills with the classes. it went from after you change weaps to after you wait a week for rb.
so they have the right to QQ over their loose control of their skills.
yes i know that hybrid builds aren't nerfed physically, but by buffing pure builds without buffing hybrids along with it kinda makes it a nerf.
*those are the typical korean views over at the forums.
my opinion is that most ppl r hybrids, but there are some skills they use more often than others. Thus, those set of skills that are used more should be specialized to be more useful.
oh btw i remember a suggestion to change the class system back in korean forum. its gonna take a while to translate it so ima post it on next post.
Hiccup
07-29-2010, 12:21 AM
Just like the Civil War was just war?
Seviraph
07-29-2010, 12:26 AM
Just like the Civil War was just war?
yes actually o-o
Giant and Elves are kinda not "brothers/sisters" they're not "the same nation" either o-o or under the same nation* or something you get the point
so like, I was joking, at the same time technically they are correct it's racist, at the same time it's war 8U
so like StarCraft is about war between alien species o3o
abc33kr
07-29-2010, 12:31 AM
So here is a suggestion that some of you old class supporter could have liked:
*do note that this was made before the recent change to class system
the person suggested a point system to choose the skill to specialize and limit (aha freedom to do stuff).
so he said when they rebirth, they get to choose from knight, bard, wizard, alchemist, and merchant.
Each person gets 30 class pts. you can't get more or less even if you are like kaiba and can screw the rules with money.
1pt to be able to rank/use a skill in his/her respective skill set (knight:combat, bard:range, wizard:magic, alchemist: alchemy, merchant:life skills)
2pts to be able to rank/use a skill in other skill sets.
1pt to be able to use a skill in other skill sets.
0pts for restricted skill sets.
*do notice that 30pts thing is just an example and the OP expected devcat to adjust.
i hope this may continue farther discussion or awe at how smart that poster is and deserves to replace moon. xP
Seviraph
07-29-2010, 12:36 AM
it's reasonable but, I still could've prefered it if they disallowed training/ranking of certain skills as a specific class, but still lets you use it
though you might have to simplify that idea abit more, cause it's kinda hard to grasp
Kazuni
07-29-2010, 12:37 AM
So here is a suggestion that some of you old class supporter could have liked:
*do note that this was made before the recent change to class system
the person suggested a point system to choose the skill to specialize and limit (aha freedom to do stuff).
so he said when they rebirth, they get to choose from knight, bard, wizard, alchemist, and merchant.
Each person gets 30 class pts. you can't get more or less even if you are like kaiba and can screw the rules with money.
1pt to be able to rank/use a skill in his/her respective skill set (knight:combat, bard:range, wizard:magic, alchemist: alchemy, merchant:life skills)
2pts to be able to rank/use a skill in other skill sets.
1pt to be able to use a skill in other skill sets.
0pts for restricted skill sets.
*do notice that 30pts thing is just an example and the OP expected devcat to adjust.
i hope this may continue farther discussion or awe at how smart that poster is and deserves to replace moon. xP
I don't get it.
Hiccup
07-29-2010, 12:37 AM
yes actually o-o
Giant and Elves are kinda not "brothers/sisters" they're not "the same nation" either o-o or under the same nation* or something you get the point
so like, I was joking, at the same time technically they are correct it's racist, at the same time it's war 8U
so like StarCraft is about war between alien species o3o
Aliens =/= Mabinogi related >:l
abc33kr
07-29-2010, 12:39 AM
it's reasonable but, I still could've prefered it if they disallowed training/ranking of certain skills as a specific class, but still lets you use it
though you might have to simplify that idea abit more, cause it's kinda hard to grasp
meh a tl;dr version would be.
YOU, yes you, get to choose what skills to use/train or restrict. Thus, creating you OWN very unique class that suits you perfectly.
you can be an alchemic mage, or wming archer, or t-bagging (leap attack) blacksmith.
Serathx
07-29-2010, 12:42 AM
meh a tl;dr version would be.
YOU, yes you, get to choose what skills to use/train or restrict. Thus, creating you OWN very unique class that suits you perfectly.
you can be an alchemic mage, or wming archer, or t-bagging (leap attack) blacksmith.
Uh, might be OP in practice. However, some restricting of stuff might help.
Seviraph
07-29-2010, 12:43 AM
meh a tl;dr version would be.
YOU, yes you, get to choose what skills to use/train or restrict. Thus, creating you OWN very unique class that suits you perfectly.
you can be an alchemic mage, or wming archer, or t-bagging (leap attack) blacksmith.
sounds alot like how our system currently is...
and brad, ALIENS ARE DEFINATELY RELATED TO MABINOGI 8U
WE'RE ALL ALIENS FROM SOME PLACE THAT THE PEOPLE IN ERINN DON'T EVEN KNOW OF
"Tarlach goes, WTF IS THIS I DON'T EVEN, CARS? IN THEIR WORLD? WHAT IS CARS"
abc33kr
07-29-2010, 12:46 AM
Uh, might be OP in practice. However, some restricting of stuff might help.
original patch was a total trash, it restricted you from skills to choose from. But with this suggested class system, you can actually choose skills and be balanced, which was the concern of ppl like justified.
from what i observe, the reason ppl r against this revised class system because it is overpowered without penalty, thus creating an imbalance and i must admit being joyed at the new class even though i knew off the start that it would create a damage inflation.
hmm people are misunderstanding the suggested system.
so here are some clarifications:
in the new system, you get to rank anything and still get stat bonus, which makes ppl think that it is imbalanced.
in the suggested system, you get to choose the skills you can use and skills that will be blackened out.
so for example, if a ranger didn't like the old class system cuz it can't use barrier spike or mana shield, then that ranger can enable barrier spike and mana shield in exchange for a skill they feel that they don't need like mirage missile or support shot.
if that doesn't make sense, i don't understand how the concept of the option to be able to make your own class is difficult to grasp.
*edit1
mehhh what happened to the post above mine???
i swear i didn't double post e.e
Hiccup
07-29-2010, 12:57 AM
But that makes it soo confusing and complex o_o
Eh...
The only things that keep Mavinogi difficult post total level 500 is multiagro and passive defense. Melée can fight off both using windmill (their over-dependance on this skill saddens me) and magic can fight off both using several high-end skills. Crash shot is the only thing that can hope to fight multiagro and magnum shot is our only hope against passive defense. Neither skill is reliable, especially crash shot which has a damage range of 150-250% at r1.
Actually, you know what would relieve me of some CS hate? Would anyone happen to know what effect the skill has on mobility?
Range also has their massive range to fight multiaggro. Usually you should be able to stay far enough out as to avoid aggro altogether.
I also dislike windmill though~
@Phant They kept the class system. Just tweaked it like you said they should have, just not in a way you would have liked.
This wasn't a "tweak". This was a total overhaul. Nothing the system accomplished before has been preserved.
well this prob doesn't apply to NA, but here is an argument from korea that is still against class system.
with the advent of classes, pure builds will be buffed over hybrid builds. so if a hybrid person goes to tail for shadow mission, they will see on the party sign: no adventurers plox, LF>Knight/Wizard.
there will be discrimination against hybrid builds. without a class system, hybrids and pures live together in a balanced world, but with class system its almost as if pures becoming white ppl and hybrids becoming black ppl. yes the discrimination between class will be as bad as racism.
yes i know that hybrid builds aren't nerfed physically, but by buffing pure builds without buffing hybrids along with it kinda makes it a nerf.
*those are the typical korean views over at the forums.
The thing is, pure builds are pathetically weak compared to hybrids right now. They need a buff to simply be equal. The theoretical situation you're describing is simply paranoia...hybrids can handle it now, and would have been able to in the future...there wouldn't be any reason to only allow knights etc.
Hiccup
07-29-2010, 01:48 AM
This wasn't a "tweak". This was a total overhaul. Nothing the system accomplished before has been preserved.
Specific classes give bonus skill training to specific skills related to that class. Yeah, they left that in there. Knight~> cant use magic/alchemy therefore combat skills get used more, which results in more skill training. It wasn't as specific but...
Seviraph
07-29-2010, 01:58 AM
o-o I thought Knights were still able to use Bolt magic which is also kinda boosted by the update
Hiccup
07-29-2010, 02:00 AM
I meant ADV magic, I know plenty of meleer's who use it
abc33kr
07-29-2010, 02:03 AM
Range also has their massive range to fight multiaggro. Usually you should be able to stay far enough out as to avoid aggro altogether.
I also dislike windmill though~
This wasn't a "tweak". This was a total overhaul. Nothing the system accomplished before has been preserved.
The thing is, pure builds are pathetically weak compared to hybrids right now. They need a buff to simply be equal. The theoretical situation you're describing is simply paranoia...hybrids can handle it now, and would have been able to in the future...there wouldn't be any reason to only allow knights etc.
how are pure builds weak?
if you are talking about mage pure build, then they are designed to be weak in the beginning and strong like zyrus in the end.
in mabi before the class system, pure builds are actually stronger than hybrids with the same amount of ap since pure builds focus on the type of attack.
which build would be stronger? a hybrid one where a person has r1 wm, r1 range, and r1 magnum or a pure one where a person has r1 wm, r1 combat, and r1 smash?
also hybrids becoming stronger because the pure build already maxed all its skills for the build doesn't count since the hybrid build would use more ap and that won't be a fair comparison.
Trevor
07-29-2010, 03:01 AM
Speaking of G13 New login screen:
http://i30.tinypic.com/15ej39.jpg
Kazuni
07-29-2010, 03:02 AM
Speaking of G13 New login screen:
http://i30.tinypic.com/15ej39.jpg
Why so low res?
Hiccup
07-29-2010, 03:02 AM
O________O holy shi- I WANT!!!
Kazuni
07-29-2010, 03:04 AM
O________O holy shi- I WANT!!!
It's just meh to me. I like the Neamhain one better.
Hiccup
07-29-2010, 03:05 AM
I don't D: her other eye is like *POOF*
Kazuni
07-29-2010, 03:06 AM
I don't D: her other eye is like *POOF*
But it was 3D and all flowy and nice. The dress design is also a plus.
This is just like.. I dunno, fanart contest material.
abc33kr
07-29-2010, 03:09 AM
meh why a blond archer elf?
Taliya
07-29-2010, 03:10 AM
Static image = less laggy log in screen.
Hiccup
07-29-2010, 03:18 AM
But it was 3D and all flowy and nice. The dress design is also a plus.
Static image = less laggy log in screen.
D: QFT
Moppy
07-29-2010, 03:20 AM
That login screen looks sick.
Trevor
07-29-2010, 03:22 AM
Also now instead of the annoying purple circle ABOVE NPC'S ONLY I THINK
Its replaced
http://i30.tinypic.com/f5584n.jpg
Hiccup
07-29-2010, 03:28 AM
NOOOOO!! That's so much worse! I liked the purple glowy light
Moppy
07-29-2010, 03:31 AM
I also enjoyed the purple light... Big question mark is so normal... At least it isn't a quest scroll.
Kazuni
07-29-2010, 03:32 AM
The purple pink glowy light?
The question mark is ew.
It's like maplestory "!" and "?" on the minimap for available and complete quests.
Specific classes give bonus skill training to specific skills related to that class. Yeah, they left that in there. Knight~> cant use magic/alchemy therefore combat skills get used more, which results in more skill training. It wasn't as specific but...
However, since the restrictions are gone the counter-weight is gone...and the classes have to be balanced around hybrids. What that inevitably means is that a pure build will always be weaker since a hybrid has everything a pure build has and then some.
how are pure builds weak?
if you are talking about mage pure build, then they are designed to be weak in the beginning and strong like zyrus in the end.
in mabi before the class system, pure builds are actually stronger than hybrids with the same amount of ap since pure builds focus on the type of attack.
which build would be stronger? a hybrid one where a person has r1 wm, r1 range, and r1 magnum or a pure one where a person has r1 wm, r1 combat, and r1 smash?
also hybrids becoming stronger because the pure build already maxed all its skills for the build doesn't count since the hybrid build would use more ap and that won't be a fair comparison.
Zyrus can't do anything without time to cast his spells. If he ends up in a situation where monsters multi-aggro faster than he can charge he's screwed. Magic is still very powerful though so usually it should work out. It doesn't change the fact that he's situationally quite limited and can be faced with many challenges (Lezzaro G10, small, quick-aggro rooms, elemental mobs, shortage of mp) that place him at a severe disadvantage.
A pure melee has an even tougher time since the only chance they have against multi-aggro is windmill...which costs them a good deal of hp. If the mobs are beefy enough to survive a crit-mill then you're instantly in a situation where death lurks just around the corner. Of course, pet play helps a ton, but even then you have to have several pets on call and have no room for error. You also can't tank worth anything and likely can't deal enough dps since you won't be able to smash.
A pure archer...well, I don't think I need to go into that. Miss, splat...that's about it. It's a high-risk style since you either effortlessly defeat all enemies or get your face smashed in by one. There's no method of handling multi either so if the monsters don't die fast enough things go south fast. This is why you'll see archers making heavy use of mana shield, barrier spikes and windmill to supplement their skills.
Inevitably in any system where different stats affect different damages pure builds will be stronger early on and hybrids will eventually eclipse them. In mabi, most people pick a few skills and focus on them then branch out later..and for good reason. Dedication pays off early on. The problem is that once you've capped your skillset you have no choice but to become hybrid to increase your power. Because of that the only viable endgame build is in fact, hybrid. What the old class system would have done is provided an option for someone to continue to grow stronger in their fighting style of choice while hybrids would grow stronger across the board.
Anyone who hybridizes from lvl 1is just executing poorly.
I fully believe the classes could have been balanced to the point where neither pure nor hybrid builds had a significant power gap over the other. The pure path would of course be better in it's respective area than hybrids and at a heavy cost, but since the skills weren't available to be strung in combos they could be more powerful without offsetting balance. The restrictions prevented border cases such as barrier spikes -> Hailstorm or charge -> Frozen blast -> Hailstorm which would have been too powerful.
This new system facilitates specialization at low lvls which will probably be helpful to new players...but beyond that it only accelerates the path to hybridization. Anyone who wishes to stick to one style of combat has to accept being weaker than everyone else. There's still some potential to it depending on what kind of boosts they give...but since skills aren't restricted they will inevitably have to be less powerful.
Trevor
07-29-2010, 03:37 AM
BTW The level messages are gone it now appears like this right next to your character without clicking anything!
http://i28.tinypic.com/242stc6.jpg
I don't think AP, HP, MP, or Stamina shows up even though it does raise
On a related note, that log-in screen will be very welcome on my monitor~
Hiccup
07-29-2010, 03:42 AM
BTW The level messages are gone it now appears like this right next to your character without clicking anything!
http://i28.tinypic.com/242stc6.jpg
I don't think AP, HP, MP, or Stamina shows up even though it does raise
T_______T are they experimenting with new stuff or wut?
Trevor
07-29-2010, 03:46 AM
Oh yea in your 2nd act I think they introduce all the G13 Characters in the play
here is 1 I managed to snap:
http://i29.tinypic.com/x55opj.jpg
You also encounter the reaper on your 3rd act where he spawns a boss for you :P
Hiccup
07-29-2010, 03:51 AM
Reaper is that ghostie thing with the giant sword?
December
07-29-2010, 03:52 AM
Glowly non ego do want.
So what your saying is that there are no skill restrictions when you choose a class? E.g Mages get WM again?
Kazuni
07-29-2010, 03:53 AM
Glowly non ego do want.
So what your saying is that there are no skill restrictions when you choose a class? E.g Mages get WM again?
Yepyep. Maybe at a rank/training/damage nerf, though.
Trevor
07-29-2010, 03:56 AM
Get ready for this:
KR NEXON FAIL
There is a bug where you can't rank any of your skills even if you have the AP :(
Andy-Buddy
07-29-2010, 04:00 AM
Also now instead of the annoying purple circle ABOVE NPC'S ONLY I THINK
Its replaced
http://i30.tinypic.com/f5584n.jpg
What was that replacing?
abc33kr
07-29-2010, 04:08 AM
Get ready for this:
KR NEXON FAIL
There is a bug where you can't rank any of your skills even if you have the AP :(
somewhat ninjaed on the first post xP
Trevor
07-29-2010, 04:12 AM
somewhat ninjaed on the first post xP
Not ninja'd you can't just edit your first post just post it it's easier ;P
Also just got done with the ferghus quest easy as cake
I also hate that they reduced the EXP Reward
It was like 20k exp per quest now its like 5k QQ
abc33kr
07-29-2010, 04:36 AM
Not ninja'd you can't just edit your first post just post it it's easier ;P
Also just got done with the ferghus quest easy as cake
I also hate that they reduced the EXP Reward
It was like 20k exp per quest now its like 5k QQ
meh i should get back on my test server giant.
i basically abandoned it after beating act 1 rofl
Trevor
07-29-2010, 04:53 AM
meh i should get back on my test server giant.
i basically abandoned it after beating act 1 rofl
Look who I found everyone hes now 1 of my pokemon:
http://i32.tinypic.com/2qxuagg.jpg
(For those people who can't understand who it is its: Shakespeare~)
Hiccup
07-29-2010, 05:00 AM
What was that replacing?
Purple glowy light above quest locations/NPC's
Andy-Buddy
07-29-2010, 05:03 AM
There was a light? o.O
Hiccup
07-29-2010, 05:05 AM
._______. do you not do quests?
Trevor
07-29-2010, 05:09 AM
Going to bed~
More info tomorrow just got done with Act 2 Scene 2 where the reaper almost kills you but Shakespeare warps you and him out somehow
Looks like I know the mainstream boss already :P
abc33kr
07-29-2010, 05:19 AM
Going to bed~
More info tomorrow just got done with Act 2 Scene 2 where the reaper almost kills you but Shakespeare warps you and him out somehow
Looks like I know the mainstream boss already :P
but it was in the teaser :/
Players may train any skill regardless, however skills not related to their job cannot be advanced.
Players who choose no job will be able to rank any skill, however they will not receive any benefits.
-There's your incentive to be an adventurer.
Yogurticecream
07-29-2010, 07:21 AM
It seems like a gimmick to get everyone to pick a class except for adventurer.
Adventurer seems like an end-game type of class.
This is a ridiculous argument. Despite the fact that I thought the old G13 was slightly too much, you cannot say that there was no hybrid. You did have a choice to be a hybrid, the difference was that you could choose to strengthen one area by sacrificing all the others. The change that was necessary, in my opinion, was not a change that would make everyone loads more powerful without any penalty. The point of the classes in the first place was to make sure that you could not have every powerful skill in the game at one time. You can have a machine gun, but not a set of grenades with it.
You do NOT need 'all those skills' to enjoy this game. You could get on perfectly fine without them. You could just go adventurer, and screw yourself with the new class-specific updates. It's fair that way. Adventurer has the advantage of switching, class has the advantage of focused power.
For the last paragraph: how is it that you can support low leveled people getting an insane boost without doing much? Power does not come to the lazy. All these 'low leveled people' should not be able to get powerful just by sitting through a patch. You also shouldn't assume that you can't have fun without being powerful. My sister plays this game, she can't even handle a double aggro without consuming two stacks of HP30s, yet she still enjoys this game.
The 'ideal' system you speak of was fine, but the new system was not total trash. It could have been improved and rebalanced some more, but it was still a good concept. Just shut up if you don't like it. Funny how you can protest this update so much, when only improvement is possible. It's win or break even. The only thing worth complaining about is the intermediate/adv magic/blaze nerf.
Also, fix your grammar.
Allow me to say, that I'm a hybrid type player myself, and I'm only in the 700s, I do not have rank 1 magic skills, or high combat skills[I have R1 ranged skills]. Now the old system would've made ranking these a pain in the arse. Also, my bard, who's Mage/Music, would've had to become an Archer? What kind of a bard shoots a bow?
Seviraph
07-29-2010, 11:04 AM
one that has great Dexterity
Aubog007
07-29-2010, 11:16 AM
BTW The level messages are gone it now appears like this right next to your character without clicking anything!
http://i28.tinypic.com/242stc6.jpg
I don't think AP, HP, MP, or Stamina shows up even though it does raise
HP MP and SP still show. Maybe AP too. But i know those 3 show cause i was testing out wizard earlier. i Luled when i saw Mana +2
Why is the light gone?
Now how will I find them... :3
Seviraph
07-29-2010, 11:27 AM
the light is gone because it's been proven to give you cancer
and you have this big yellow question mark to replace it
actually they should've made the question mark glow with flashy colors
or A PURPLE QUESTION MARK O: - PURPLE GLOWY QUESTION MARK
CIRNO
07-29-2010, 11:29 AM
IMO, they should have great debuffs for classes, if they're really interested in it.
e.g. Mages should recieve a -50% ~ 75% melee combat skill and archery damage but regens mana at a faster rate AND deal extra magic damage (35%?) to compensate. This will force people to use magic instead of depending on Windmill or Arrow Revolver. Same should go for the other two classes.
Adventurers will stay as the norm, they'll be average, dealing normal damage.
This way, well trained adventurers will still deal the damage they do all the time, Mages, archers and warriors will do additional damage, but recieve nerfs in others.
Or perhaps reduced casting speed for Mages! Imagine those ice campers, they'll rejoyce!
Increased range for archers and an additional melee hit for warriors. I mean, why not?
Hell, you can even make a system that Archers > Mages > Warriors
Archers range > Mage's magic range
Mage's magic damage > Warrior's defenses
Warrior defenses > Archer's range damage/ attacks
And please, if there's any skill that requires LESS DIFFICULITY in training, that would be NOTHING.
This way, everyone can still learn the skills they want, but they'll recieve a huge nerf for a boost in some other particular skills.
Throw in reduced MP Cost for mages, throw in reduced STAM cost for warriors! Increase the accuracy speed for archers. Make classes SEEM significant but never forget that there will be debuffs for those who chooses one path instead of the old Adventurer system. Seriously...
Simple as that is, this way:
Archer, mage and warrior would win over adventurers in their class damages but lose greatly against their nerfs no matter how much they've trained.
A perfect archer that has changed into a mage can never beat an average adventurer in arrow damage. Etc.
Tatsigi
07-29-2010, 11:41 AM
IMO, they should have great debuffs for classes, if they're really interested in it.
e.g. Mages should recieve a -50% ~ 75% melee combat skill and archery damage but regens mana at a faster rate AND deal extra magic damage (35%?) to compensate. This will force people to use magic instead of depending on Windmill or Arrow Revolver. Same should go for the other two classes.
Adventurers will stay as the norm, they'll be average, dealing normal damage.
This way, well trained adventurers will still deal the damage they do all the time, Mages, archers and warriors will do additional damage, but recieve nerfs in others.
Or perhaps reduced casting speed for Mages! Imagine those ice campers, they'll rejoyce!
Increased range for archers and an additional melee hit for warriors. I mean, why not?
Hell, you can even make a system that Archers > Mages > Warriors
Archers range > Mage's magic range
Mage's magic damage > Warrior's defenses
Warrior defenses > Archer's range damage/ attacks
And please, if there's any skill that requires LESS DIFFICULITY in training, that would be NOTHING.
This way, everyone can still learn the skills they want, but they'll recieve a huge nerf for a boost in some other particular skills.
Throw in reduced MP Cost for mages, throw in reduced STAM cost for warriors! Increase the accuracy speed for archers. Make classes SEEM significant but never forget that there will be debuffs for those who chooses one path instead of the old Adventurer system. Seriously...
Simple as that is, this way:
Archer, mage and warrior would win over adventurers in their class damages but lose greatly against their nerfs no matter how much they've trained.
A perfect archer that has changed into a mage can never beat an average adventurer in arrow damage. Etc.
^ Why can't devcat be smart like her ='(
Oh, and rank 1 ice mastery takes like 20% off of casting time for ice spells.
oddy231
07-29-2010, 11:46 AM
^ Why can't devcat be smart like her ='(
Oh, and rank 1 ice mastery takes like 20% off of casting time for ice spells.
Not anymore.
Tatsigi
07-29-2010, 11:51 AM
If that's the case, I'm sure mages wouldn't mind losing a good 10+ skills to be on par with range. The lack of variety just kills me.
:/
I'm fine with that. Lets kill The 4 magic shields, bolt mastery, lets kill healing and make party heal usuable wihout a wand or just kill party healing, and hmm thats all i think we can afford to lose. 5 - 6 skills is enough.
CIRNO
07-29-2010, 11:53 AM
They should do it TF2 style.
For example, the soldier has two different rocket launcher.
The basic Rocket Launcher that does loads of damage, has a huge splash range and moves moderately fast.
On the other hand, you have the Direct Hit, which does 80% more damage for 80% reduced splash range and increased speed.
You can choose to sacrifice splash (Which is a very important factor when you're playing the Soldier) for additional damage and speed, or keep the old style and deal with it.
Same goes for the pryo, you get the normal Flamethrower which does normal burn damage and with an additional airblast alt-fire included. Airblast would enable to you reflect projectiles. On the other hand, you get the Backburner, which does 100% critical on a back burn (When you're facing the back of an enemy) but has it's airblast removed.
You can choose to do additional damage by ambushing with the Backburner, or go head on and reflect bombs, grenades, rockets, softballs, jarate AND even ARROWS for an additional "Mini critical" damage returned.
Should be a factor for most games IMO, you gain some, you lose some. Situational and requires pre-planning.
If Mabinogi is going to get classes, players should be given the choice to either stay vanilla, or go chocolate (With particular debuffs that makes it less of a platable choice than vanilla unless you're used to spamming spells, arrows or running about doing melee hits.). Seriously though, a change like this would change PVP massively. No one would want to duel against the class they're weak to, especially if this were to be implemented.
Let's just say, adventurers will be vanilla, warriors would be chocolate, archers would be mint and mages be strawberry. Everyone has their own likes and hates, obviously.
Maybe, maybe perhaps if there's a winning chance for those that's more skilled... Just maybe.
I'm fine with that. Lets kill The 4 magic shields, bolt mastery, lets kill healing and make party heal usuable wihout a wand or just kill party healing, and hmm thats all i think we can afford to lose. 5 - 6 skills is enough.
The 4 magic shields actually gives decent MP buffs. Removing it would be quite a waste, I did say. Bolt Masteries would be useful for magic users. Some players prefer healing and party heal can heal wounds when mastered. They're all equally useful, just not desired at particular situations.
oddy231
07-29-2010, 12:00 PM
So is nothing class specific anymore? Is are trinity staffs, the new two handers, and new cylinders available to everyone? Because if they aren't class specific they just might as well got rid of the whole class system because then there would be no point to it. Getting 50 extra mana or strength isn't going to put specialist anywhere near hybrids. This new class system makes hybrids way stronger and specialists only a little stronger.
Aubog007
07-29-2010, 12:10 PM
So is nothing class specific anymore? Is are trinity staffs, the new two handers, and new cylinders available to everyone? Because if they aren't they just might as well got rid of the whole class system because then there would be no point to it. Getting 50 extra mana or strength isn't going to put specialist anywhere near hybrids. This new class system makes hybrids way stronger and specialists only a little stronger.
That is what i want to find out too.
Hazeri
07-29-2010, 12:29 PM
So is nothing class specific anymore? Is are trinity staffs, the new two handers, and new cylinders available to everyone? Because if they aren't class specific they just might as well got rid of the whole class system because then there would be no point to it. Getting 50 extra mana or strength isn't going to put specialist anywhere near hybrids. This new class system makes hybrids way stronger and specialists only a little stronger.
My point exactly, adressing Kaz when she said we're acting like class system is gone.
Is not that is gone, but it became so pointless it might as well not be there at all.
Also, liked the avon login screen better, static images don't fit a 3D MMO... oh wait, I just remembered. Didn't they say they were including loading screens? Now it all makes sense.
Vejosa
07-29-2010, 01:37 PM
What kind of a bard shoots a bow?
Spoony Bards.
http://animehistory.files.wordpress.com/2009/02/558px-gilbertds.jpg
abc33kr
07-29-2010, 01:47 PM
@newbienub's analogy
the classless system-> you get to choose the flavor of your ice cream because you have the scoop.
the old class system-> more flavors added, but you can only choose one flavor.
the new class system-> you get to choose a main flavor and all other flavor if you want.
the class system that newbienub suggested-> you get to choose a main flavor and you only get quarter scoop of any other flavor you want.
yes i acknowledge that some people specialize in a field (like meele) even though they are hybrid and this would be helpful to those people.
but what about shadow missions that require different set of skills?
let's say there are mission A and B. they are both high in exp and gold and it must be done in party.
mission A require high wm and smash rank. mission B require high blaze and ice spear rank.
you usually do mission A, but occasionally you find a party with a pass to mission B (those later tara castle missions that you can access after g11s2) and you really want to get into that party for the epic drops in the endchest.
But you chose knight for this week and your blaze damage is not as strong as most people. the party for mission B want wizards for the best damages.
So next week, you choose wizard, you go to rath castle for parties. there are no mission B parties around 24/7. you try to go back to mission A, but the party lead kicks you or even if you enter, people cuss at you for not being a knight.
soooo what happens if that is the cause of class system? i like the specialization as i am a meeler (almost pure) and it will help hunting mobs.
*btw if you think parties won't kick you for not being the right class, KR mabi is more discriminant on choosing their parties as there are a lot of potential party member to take.
Trevor
07-29-2010, 02:09 PM
HP MP and SP still show. Maybe AP too. But i know those 3 show cause i was testing out wizard earlier. i Luled when i saw Mana +2
Yea I haven't rebirthed yet and I was to lazy to edit my post once I saw HP MP and SP
oddy231
07-29-2010, 02:13 PM
@newbienub's analogy
the classless system-> you get to choose the flavor of your ice cream because you have the scoop.
the old class system-> more flavors added, but you can only choose one flavor.
the new class system-> you get to choose a main flavor and all other flavor if you want.
the class system that newbienub suggested-> you get to choose a main flavor and you only get quarter scoop of any other flavor you want.
yes i acknowledge that some people specialize in a field (like meele) even though they are hybrid and this would be helpful to those people.
but what about shadow missions that require different set of skills?
let's say there are mission A and B. they are both high in exp and gold and it must be done in party.
mission A require high wm and smash rank. mission B require high blaze and ice spear rank.
you usually do mission A, but occasionally you find a party with a pass to mission B (those later tara castle missions that you can access after g11s2) and you really want to get into that party for the epic drops in the endchest.
But you chose knight for this week and your blaze damage is not as strong as most people. the party for mission B want wizards for the best damages.
So next week, you choose wizard, you go to rath castle for parties. there are no mission B parties around 24/7. you try to go back to mission A, but the party lead kicks you or even if you enter, people cuss at you for not being a knight.
soooo what happens if that is the cause of class system? i like the specialization as i am a meeler (almost pure) and it will help hunting mobs.
*btw if you think parties won't kick you for not being the right class, KR mabi is more discriminant on choosing their parties as there are a lot of potential party member to take.
They could have revised it some, like give back skills needed to complete generations, but they didn't need to cave all the way in.
And it's not like the whole class racism doesn't happen now. There's been so many times I've been kicked out of parties "uR en eLf yous a boW nub n qiut spammin maGik or immma kIk u nub". I swear.
Trevor
07-29-2010, 02:18 PM
Also another new thing I found:
Housing+ Party Board are now combined and look like this:
http://i28.tinypic.com/bv0vc.jpg
Kazuni
07-29-2010, 02:20 PM
Also another new thing I found:
Housing+ Party Board are now combined and look like this:
http://i28.tinypic.com/bv0vc.jpg
... lolew.
Trevor
07-29-2010, 02:52 PM
Do you guys know how some games have a thing where you have to sneak past someone and they have like a radar in front of them
You have to do that in 1 of the acts
and look she needs to GTHO of G13 I don't want to end up saving her again or something
2nd time I saw her
http://i27.tinypic.com/ezk1sn.jpg
You see her in the beginning when you login of course
then you see her after one of the characters die
Allow me to say, that I'm a hybrid type player myself, and I'm only in the 700s, I do not have rank 1 magic skills, or high combat skills[I have R1 ranged skills]. Now the old system would've made ranking these a pain in the arse. Also, my bard, who's Mage/Music, would've had to become an Archer? What kind of a bard shoots a bow?
Actually, you could have remained an adventurer and not run into those problems at all.
Also another new thing I found:
Housing+ Party Board are now combined and look like this:
http://i28.tinypic.com/bv0vc.jpg
Convenient...but it looks a little overdone next to the Tir Chonaill scenery.
Also, easy on the spoilers .-.
Trevor
07-29-2010, 03:11 PM
Actually, you could have remained an adventurer and not run into those problems at all.
Convenient...but it looks a little overdone next to the Tir Chonaill scenery.
Also, easy on the spoilers .-.
Why? This is a G13 Thread QQ
Hazeri
07-29-2010, 03:53 PM
Why? This is a G13 Thread QQ
This seems to be a more class oriented discussion ._.
Hiccup
07-29-2010, 03:57 PM
Not anymore :D
BRING EM ON!
Chockeh
07-29-2010, 04:16 PM
Do you guys know how some games have a thing where you have to sneak past someone and they have like a radar in front of them
You have to do that in 1 of the acts
and look she needs to GTHO of G13 I don't want to end up saving her again or something
2nd time I saw her
http://i27.tinypic.com/ezk1sn.jpg
You see her in the beginning when you login of course
then you see her after one of the characters die
Well...
It's not like she can not get captured.
starpaw7
07-29-2010, 04:23 PM
Not anymore :D
BRING EM ON!
Shush http://a.deviantart.net/avatars/w/a/watchitplz.gif?1
It's not a thread about the plot so people won't be expecting spoilers :<
Hiccup
07-29-2010, 04:50 PM
So make a new thread and move all the spoilers over
Chockeh
07-29-2010, 04:51 PM
Or just put spoilers warnings owo.
abc33kr
07-29-2010, 04:53 PM
Also another new thing I found:
Housing+ Party Board are now combined and look like this:
http://i28.tinypic.com/bv0vc.jpg
theres no party board in korea. its in ur party window.
im pretty sure it is housing + B> board
the new Buying board came out with class system change.
Hiccup
07-29-2010, 04:53 PM
Buying board o_o So does that mean theres a new party option? Or is it something new
abc33kr
07-29-2010, 04:55 PM
Buying board o_o So does that mean theres a new party option? Or is it something new
the party board has been removed since like g11 or g12.
and the party board function has been added to party window
Chockeh
07-29-2010, 04:55 PM
Hmmm... I taught it was just for looks.
Hiccup
07-29-2010, 04:56 PM
the party board has been removed since like g11 or g12.
and the party board function has been added to party window
Ok so do you just leave a message on the Buying board, or do you make a party using the buying option and it will show up on the board?
abc33kr
07-29-2010, 04:56 PM
It's not a thread about the plot so people won't be expecting spoilers :<
lies. class system was just a part of the thread.
theres also fortification part.
Ok so do you just leave a message on the Buying board, or do you make a party using the buying option and it will show up on the board?
i haven't went on test server in a while, but the patchlog said walter will be taking care of it.
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