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Hiccup
08-19-2010, 07:59 PM
We have all heard about the new Transformations in Mabinogi Heroes/Vindictus, and this is just a compilation of all the info I can find about them.

General Information:
- Must be Level 40, once you pick your side you must complete the following quests.
-You can pick your transformation, just like in Mabinogi
- To Activate the skill these are required: Sp Gauge full, 10 AP.
- The Transformation lasts 2 minutes long and once the 2 minutes ends you de-trans with all your armor broken.
-Both the XE (Extreme Version and Regular Server have trans)
-Stamina is regenerated at a faster rate
-Paladins are geared towards Defense
-Dark Knights are geared towards Offense

The stats boost is different for dark knight and paladin, Nothing being ranked up yet.....
During transformation you regain your SP quicker.
http://i447.photobucket.com/albums/qq197/Akdubleg/PaladinTransformation-1.png
http://i447.photobucket.com/albums/qq197/Akdubleg/DarkKnightTrans.png

Skill Table/Description

http://i447.photobucket.com/albums/qq197/Akdubleg/SkillTabIcons.png
http://i447.photobucket.com/albums/qq197/Akdubleg/Descriptionskills.png
TRANSLATION OF ABOVE

Dice's Translation
DK Skill Tree Translation:
1.Maximum HP Increase
Rank 1: 500
Rank 2: 1000
Rank 3: 1500
Rank 4: 2000
Rank 5: 2500

2.Maximum Melee/Magic Damage Increase
Rank 1: 500
Rank 2: 1000
Rank 3: 1500
Rank 4: 2000
Rank 5: 2500

3.Soul Drain (Absorbs Life to increase health and damage)
Rank 1: 5% Drain
Rank 2: 10% Drain
Rank 3: 15% Drain
Rank 4: 20% Drain
Rank 5: 25% Drain

4.SP Gain Rate (Per Hit)
Rank 1: 30% Drain
Rank 2: 60% Drain
Rank 3: 90% Drain
Rank 4: 120% Drain
Rank 5: 150% Drain

5.Advanced Soul Drain (Same Tree as 3 with more Mob AOE)
Rank 1: 2 Enemies Drain
Rank 2: 3 Enemies Drain
Rank 3: 4 Enemies Drain
Rank 4: 5 Enemies Drain
Rank 5: 6 Enemies Drain

6.Increases Strength, Dexterity and Intelligence.
Rank 1: 500
Rank 2: 1000
Rank 3: 1500
Rank 4: 2000
Rank 5: 2500

7.Transformation Damage (Increases damage caused by transformation sequence)

8.Time-Lapse (Slows down One enemy)

9.Increase the Rank of Transformation

Paladin Skill Tree (same layout as DK)

Blessing: Vitality
Increases HP.
1. 500 point increase
2. 1000 point increase
3. 1500 point increase
4. 2000 point increase
5. 2500 point increase

Blessing: Defense
Increases defense.
1. 500 point increase
2. 1000 point increase
3. 1500 point increase
4. 2000 point increase
5. 2500 point increase

Blessing: latent power
All stats are increased.
1. 500 point increase
2. 1000 point increase
3. 1500 point increase
4. 2000 point increase
5. 2500 point increase

Blessing: energy
Increases SP gauge.
1. 10%
2. 20%
3. 30%
4. 40%
5. 50%

Grip (?)
There is a chance a missile will be shot after certain attacks.
1. Damage done by missiles increased by 5%
2. Damage done by missiles increased by 10%
3. Damage done by missiles increased by 15%
4. Damage done by missiles increased by 20%
5. Damage done by missiles increased by 25%

Divine judgement
Increases the number of missiles.
1. Shoots 2 missiles
2. Shoots 3 missiles
3. Shoots 4 missiles
4. Shoots 5 missiles
5. Shoots 6 missiles

Salvation
Sacrifice yourself to fill the health of another party member.

Petrification
Petrifies an enemy hit by a missile.

Pact: Transformation
Increases your transformation by one rank.

Transformation Skills:
Paladin's Grace: Increases defense and can revive the party.
Dark Knight's Revealed: Uses HP to perform a powerful attack.
(I'm no good at deciphering Korean so this could be wrong)

Evie in 1st Grade Paladin Trans

http://www.youtube.com/watch?v=B2t4eNl9__Q

Lann in 1st Grade Dark Knight

http://www.youtube.com/watch?v=iSWjm9yP8nQ

http://www.youtube.com/watch?v=4lX3s-EUQHs

Artwork:
PALADIN: First Grade
http://file.heroes.nexon.com/_uploads/bbs/17/2010/08/11/character_008.jpg
http://file.heroes.nexon.com/_uploads/bbs/17/2010/08/11/character_007.jpg

DARK KNIGHT: First Grade
http://file.heroes.nexon.com/_uploads/bbs/17/2010/08/11/character_006.jpg
http://file.heroes.nexon.com/_uploads/bbs/17/2010/08/11/character_005.jpg

Screenshot:
http://i421.photobucket.com/albums/pp296/Kingdeath613/cutxbwig.jpg
Since they are labeled in "grades" you can assume that other versions will be coming out. Nothing yet as of Karok's transformation. If you guys have anything else I'll certainly add it.

Credits:
Assyrian
Dice
And the official Mabinogi Heroes site

Orion
08-19-2010, 08:03 PM
- To Activate the skill these are required: Sp Gauge full, 10 AP.
- The Transformation lasts 2 minutes long and once the 2 minutes ends you de-trans with all your armor broken.

That doesn't sound very yummy.

I like the heartbeat and "cracking" noise for the Dark Knight, though.

Hiccup
08-19-2010, 08:05 PM
It's basically for soloing bosses. Wouldn't want to waste throughout a dungeon

MikeHo
08-19-2010, 08:09 PM
Dang that is f ing Nice!

Hiccup
08-19-2010, 08:15 PM
Updated with new info.

Byte
08-19-2010, 08:33 PM
Aw. Not once a day! x3

Phunkie
08-19-2010, 08:48 PM
Oh, nice! I'm happy they got transformations here too! Gonna be a Pally again. :)

Thanks for the guide!


Also...

http://img571.imageshack.us/img571/5953/groudong.png

http://bp2.blogger.com/_YFTrXJ__llc/R7O5sMo17UI/AAAAAAAAADg/xe5_PJKt7b0/s320/groudon5.bmp

Hiccup
08-19-2010, 09:05 PM
http://www.markeedragon.com/screenshots/data/3263/medium/Gnoll_Chieftain_02.jpg

Not even close

Baku
08-19-2010, 09:34 PM
Meh, you should mention credits to Assyrian =\ Since you got 90% of the info from him. Unless you actually know korean >>

Original korean post here if anyone wants to see: http://www.inven.co.kr/board/powerbbs.php?come_idx=2027&l=297
Shows a screen of fiona in DK mode too.

also, here's a fiona pally vid.

http://www.youtube.com/watch?v=1HT9BGeTp1Y

Hiccup
08-19-2010, 09:54 PM
And he got it from that post which is what I was also looking at.

mewball
08-19-2010, 09:59 PM
Wahh. stop torturing mew because he isn't in CB ;_; (though he can download teh game for some unknown reason)

Hiccup
08-19-2010, 10:04 PM
CB only has 2 boat launches, 1 town, and 2 characters. Nothing more then a demo

Science
08-19-2010, 10:05 PM
CB only has 2 boat launches, 1 town, and 2 characters. Nothing more then a demo

Don't forget the random hardcore lag. And fail censoring.

Hiccup
08-19-2010, 10:06 PM
The only hardcore lag happens in big parties, and once you kill the boss.

Science
08-19-2010, 10:09 PM
The only hardcore lag happens in big parties, and once you kill the boss.

If you were online at like 7 AM today, you would've felt the lag. Everyone in my party had a 1 bar connection, and I always have over 4 bars in parties.

Hiccup
08-19-2010, 10:10 PM
I noticed that too but I logged off around 7:15 XD

Lie
08-20-2010, 11:38 AM
-Dark Knights are geared towards Offense

Well, I suddenly know what I'm going to be.

Dark Knight in Mabinogi and Vindictus too, it seems. Vindictus Dark Knight reminds me of Venom though.

Also, that Lann with Twin Lances doing 3690 Hurricanes while in Dark Knight trans = sooooooooooooooooooo broken.

mewball
08-21-2010, 03:32 PM
Well, I suddenly know what I'm going to be.

Dark Knight in Mabinogi and Vindictus too, it seems. Vindictus Dark Knight reminds me of Venom though.

Also, that Lann with Twin Lances doing 3690 Hurricanes while in Dark Knight trans = sooooooooooooooooooo broken.

yea but it's 10 AP and all broken armor o: not like you can spam it.

Hiccup
08-21-2010, 03:33 PM
Or stay in trans for an infinite amount of time (with a healer around) :x

Mentosftw
08-21-2010, 07:35 PM
Well, as quoted before, "- To Activate the skill these are required: Sp Gauge full, 10 AP.
- The Transformation lasts 2 minutes long and once the 2 minutes ends you de-trans with all your armor broken."
It really looks like the disadvantages outweigh the advantages... Doesn't look like something people would use often too.

The designs for the transformations imo aren't that great... they really lack that European style armor I'd like to see...

Lie
08-22-2010, 01:01 AM
yea but it's 10 AP and all broken armor o: not like you can spam it.

10 AP is seriously easy to get in Vindictus. You get like 40-50+ AP per mission finished on the first try. If you have a high rank Meditation, you can get 10 AP per day, even while offline.

Also, even with the AP reduction per consecutive runs of a same mission, it takes only about 2 missions (which is worth about 30 minutes total if you're a beginner) to get 10 AP.

Plus 10 AP to get that kind of power is ridiculous. Like I said before, 3690 Hurricanes + Dark Knight trans = hax. And also Stamina regen boost to boot, so your 3690 Hurricanes last longer.

Finally, all your armor gets repaired when the mission is over (or you can repair them yourself in the mission, but you probably won't be using trans in any part of the mission but the boss battle). Plus, you never lose dura in this game, and repairs are cheap.

The advantages definitely outweigh the disadvantages in my eyes. I'd rather use up 10 AP to finish off a boss easier and faster to gain a 50 AP mission reward than wind up dying and having to restart.

It's not spammable in the beginning. But later on, in harder missions and with a higher rank Meditation, AP will come by easily, and the 10 AP cost would look more diminutive than EXP spent to use Demigod in Mabinogi.

Invertex
08-22-2010, 11:01 AM
What I think you may be forgetting is the fact that the AP earned per mission goes down the more you repeat it. Which means I get 0-10AP per mission now, which pretty much means I wasted 10 minutes or so (and 2 tokens and a boat ride) just to earn a Trans that won't even save me 10 minutes.

It's not bad, but I think learning how to defeat whatever boss you're trying to beat is much more efficient.
Then again I've made 3.1k AP so far in a week, so maybe not (though I'd be investing into skills more).

Lie
08-22-2010, 12:55 PM
What I think you may be forgetting is the fact that the AP earned per mission goes down the more you repeat it. Which means I get 0-10AP per mission now, which pretty much means I wasted 10 minutes or so (and 2 tokens and a boat ride) just to earn a Trans that won't even save me 10 minutes.

It's not bad, but I think learning how to defeat whatever boss you're trying to beat is much more efficient.
Then again I've made 3.1k AP so far in a week, so maybe not (though I'd be investing into skills more).

It does go down, yes. I have a few missions that refuse to give me anymore AP too. But by then, you'll be so used to the mission, why would you need trans in it? Also, if I remember correctly, later missions give a lot more AP to the point where 10 AP is usually negligible to some players.

I still point out Meditation. The cap right now is rA, and that costs 1430 AP to obtain. Daunting at first, but you're not meant to rank it up so soon anyway (which is why I pointed out trans is not spammable in the beginning of your Vindictus character's life). At rA, the waiting time is reduced by 9 minutes out of 60, so that's 51 minutes. On average, a player should be away from playing the game for maybe 10+ hours. So that's 600 minutes.

600 minutes = 10 AP with rF Meditation, 11 AP with rA Meditation. If you choose to do so, you can use trans once per real life day with that AP, or just spend it on skills. And the mission that you would probably use trans for would probably end with you being victorious and receiving at most 30-40 AP. More AP to spend on skills or another trans for more missions where you might think you need it, for again, more AP.

It's not disadvantageous at all. At the very least, it's balanced. Like, balanced between giving 10 AP to training a 150 AP-required rank, or using that 10 AP in a difficult boss fight (that you happen to know you can't solo, like a hard raid boss) for trans for a better chance to win 50+ AP for that skill you're ranking.

Baku
08-22-2010, 01:13 PM
Ranking meditation = worst use you can give to your AP. EVER.

But yes, 10 AP is nothing. Later on there's something called "TODAY" Bonus (which I hope is released by OB). Which makes one battle quest from each port to give you the max possible AP it can on your first run that day.
For example, today in heroes the "TODAY" bonuses in Perilous Ruins is the wind through the ruins one, so the first time you run it today you'll get all the 35APs.

6 ports in heroes, high level players will be getting 230AP from the "TODAY" bonuses alone today. Some days that AP will be higher depending on the mission that got the "TODAY" bonus.



(8월 22일) [6] 폐허에 부는 바람 (35AP) | [21] 반격의 날 (50AP) | [23] 앨리스의 믿음 (25AP) |
[32] 평원, 입구 (35AP) | [44] 욕심쟁이 코볼트(35AP) ㅣ [58] 불타는 콜헨 (50AP) = [ 총 230AP]

Not to mention that bosses get harder later on, they are not a lame joke like the polar bear or any of those that have been released in CB. Trans could also be helpful on time attack oath of honors.

Hiccup
08-24-2010, 08:01 PM
So meditation is not worth it at all?

hiddenshade
11-08-2010, 09:23 PM
Wait let me get this straight. Dark Paladin get BETTER STAT BOOSTS IN EVERYTHING and Paladin don't even get a Def boost? So the only advantage of having a paladin is that it has "defense" skills? Am I right?

heretic304
11-09-2010, 11:19 PM
That should be the case, but it seems that only the Dark Knight's skills are listed here, so we don't exactly know what the Paladins get. I have seen in videos that Paladins can shoot out some bolts whenever they do a smash or something to that effect.

Hiccup
11-09-2010, 11:20 PM
But I have no idea what that does!

I should do some research~


Blessing: Vitality
Increases HP.
1. 500 point increase
2. 1000 point increase
3. 1500 point increase
4. 2000 point increase
5. 2500 point increase

Blessing: Defense
Increases defense.
1. 500 point increase
2. 1000 point increase
3. 1500 point increase
4. 2000 point increase
5. 2500 point increase

Blessing: latent power
All stats are increased.
1. 500 point increase
2. 1000 point increase
3. 1500 point increase
4. 2000 point increase
5. 2500 point increase

Blessing: energy
Increases SP gauge.
1. 10%
2. 20%
3. 30%
4. 40%
5. 50%

Grip (?)
There is a chance a missile will be shot after certain attacks.
1. Damage done by missiles increased by 5%
2. Damage done by missiles increased by 10%
3. Damage done by missiles increased by 15%
4. Damage done by missiles increased by 20%
5. Damage done by missiles increased by 25%

Divine judgement
Increases the number of missiles.
1. Shoots 2 missiles
2. Shoots 3 missiles
3. Shoots 4 missiles
4. Shoots 5 missiles
5. Shoots 6 missiles

Salvation
Sacrifice yourself to fill the health of another party member.

Petrification
Petrifies an enemy hit by a missile.

Pact: Transformation
Increases your transformation by one rank.

Hiccup
11-09-2010, 11:26 PM
updated kbai

Baku
11-10-2010, 08:56 AM
SP Increase for Fiona is hax.
Shield Rush does ridiculous amounts of damage, or you could even spam Shield Bash like a mad man stunning a boss all the time.
So there, thanks Brad for the update, it was obvious the sacrifice thing was not the only THING paladin had. Now I have no doubt if I want to go Pally or DK.
And latent power sounds interesting.

heretic304
11-10-2010, 12:53 PM
That Petrification thing sounds nifty as well, though the thought of making tons of missiles come out sounds really nice as well =D

Ruquion
11-10-2010, 02:01 PM
Text color being light blue makes it a pain to read =/

Hiccup
11-10-2010, 02:10 PM
For you :C

heretic304
11-11-2010, 02:35 PM
I just highlight everything before I read it >_>

Timotei
11-11-2010, 05:06 PM
I know what I am getting...

Also, I wonder how devcat will be able to make the 2nd trans look more epic than the first, because the first looks pretty damn awesome.

NiteTyme
11-15-2010, 02:51 AM
if those of you who feel the entire broken armor set thing is a negative, just carry around a campfire. i usually do that anyway for big boss battles, what with the armor and *low* damage boost, but most importantly that anvil that comes with it. so if you feel 10 ap isn't whats holding you back, but rather the crap defense that follows a de-trans, campfire gives an awesome replacement for it.

Hiccup
11-15-2010, 03:02 AM
It's likely that you'll have killed the boss by then

AuraAi
03-23-2011, 05:03 PM
I'm wondering if anyone's seen a Dark Knight Fiona yet, if not, I'm gonna go into it. I really don't care all too much whether or not either transformation helps what class more. I might post a video onto here with my Dark Knight Fiona when I get the chance.

Andy-Buddy
03-24-2011, 02:36 AM
I'm wondering if anyone's seen a Dark Knight Fiona yet, if not, I'm gonna go into it. I really don't care all too much whether or not either transformation helps what class more. I might post a video onto here with my Dark Knight Fiona when I get the chance.

My DK Fiona most definitely feels great. I'm actually quite happy with how she turned out. I actually don't like the color scheme of Paladins, so I'm pretty content.

fantom
03-24-2011, 03:36 AM
This information is somewhat outdated...

Paladins have the same +150% SP gain as Dark Knights, at the least (not 50%). The talent that brings magic missile up to 6 targets is also missing.

Rather than referring to this thread for your information about transformations, I suggest this one in the general discussion:
http://mabination.com/threads/19444-Afk-s-Notes-2-DK-Pally-Difference

jakjak4161
03-24-2011, 03:16 PM
I went with pally, and I'm pretty sure the huge stat boost to both classes will nullify the damage difference. 2.5k more attack will be of small significance after the 2.5k stat boost from the "latent powers" skill + the stat boost you get from transformation. On the other hand, no main attribute increases defense, so paladins will always have more defense than dark knight. Also, I'm an Evie, and part of that is looking cute, dark knight is so not cute =O.

Please correct me if I'm wrong, as I am still a bit confused by these.

whocares8128
03-24-2011, 03:26 PM
On the other hand, no main attribute increases defense, so paladins will always have more defense than dark knight.

While the second half of this statement is true, I believe you're forgetting about Agility (AGI). Likewise though, dark knights will always have more attack than paladins for the same reason (despite how negligible these differences will become).

jakjak4161
03-24-2011, 03:35 PM
While the second half of this statement is true, I believe you're forgetting about Agility (AGI). Likewise, though dark knights will always have more attack than paladins for the same reason (despite how negligible these differences will become).
Yea, I regretted writing that as soon as I hit enter. Knew I was forgetting about something -_-. OK I lied, I pretty much made up the first half of that argument, my real motive behind choosing Pally was their looks, not a fan of the dark seething look that DK has.

whocares8128
03-24-2011, 03:56 PM
I'll say this much...

If DK gets +2500 Att / M. Att...
And Pally gets +2500 Def...
And BOTH get +2500 STR, AGI, WIL, and INT...
And vindictuswiki.com is correct on exactly how stats affect Att, M. Att and Def...
And the basic stats of the transformation (with no skill ranks) is the same either way...
Then Pally will be granted a larger percentage boost to defense vs. the percentage boost DK has to Att and M. Att.

Also, I picked DK largely on looks alone. :awesome:

xJac
03-25-2011, 03:47 PM
Don't forget ATT cap is at 10k difference.

Mikey
03-25-2011, 10:26 PM
So sorry for going all noob on you guys, but are we limited to how many points we get per tier?
Also, how do you even obtain these points?
Are the Pally/DK skills available only while in transformation?

jakjak4161
03-26-2011, 10:13 PM
So sorry for going all noob on you guys, but are we limited to how many points we get per tier?
Also, how do you even obtain these points?
Are the Pally/DK skills available only while in transformation?

you can get points by leveling up your path level, you can do so by killing stuff while in transformation, you may gain a max of 100 pts per transformation.
yes you and only use dk and pally skills in transformation

Mikey
03-26-2011, 10:37 PM
you can get points by leveling up your path level, you can do so by killing stuff while in transformation, you may gain a max of 100 pts per transformation.
yes you and only use dk and pally skills in transformation

Thanks a lot!!
So is it possible to eventually max out every skill?

Sinned
03-26-2011, 10:57 PM
Thanks a lot!!
So is it possible to eventually max out every skill?

yes, although it will take a long long while

dotbeige
03-27-2011, 06:33 AM
Source? I've read elsewhere that we're capped at 20 skill points right now.

fantom
03-27-2011, 06:41 AM
Yea, I regretted writing that as soon as I hit enter. Knew I was forgetting about something -_-. OK I lied, I pretty much made up the first half of that argument, my real motive behind choosing Pally was their looks, not a fan of the dark seething look that DK has.

Same. :P

Aemi
03-31-2011, 04:23 AM
what is the better way to level my transformation? how the exp system works in a tranformation?

xJac
03-31-2011, 10:11 PM
One of the better way is just to do Friends? in boat one, there's plenty of monster for both your SP, as well as exp for trans. Just use trans as soon as you get enough SP and kill all monsters until trans are finished. (Don't wait until boss appear, killing the boss alone won't give you 100 trans exp.)

robert1514
04-01-2011, 11:14 PM
or better yet, 2 man hidden, and fill your exp to max during the trash mobs and giant, then use it, its pretty much 100 exp....if you don't die that is

revdb
05-16-2011, 11:50 PM
I think I read somewhere that Nexon was gonna remove the 10ap and 4 SP bar requirement ( but 1 hour cooldown still in effect). So that means that you can trans whenever u want in a dungeon, and u can use the 2nd trans for 2 SP bars after 1st trans ( Paladin> White Knight, Dark Kight> Black Knight)