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Forum: The Data Mines

Post any interesting and/or useful data about Mabinogi. This is where the science happens. Be sure to follow the guidelines.

  1.   Sticky Threads  

  2. Sticky Thread Request & Question Thread

    Post general questions or requests for investigation/threads here.

    Started by Rydian, 06-24-2015 03:45 PM
    33 Pages
    1 2 3 ... 33
    • Replies: 324
    • Views: 33,930
    08-18-2016 10:12 PM Go to last post
  3. Sticky Thread Mabinogi Server IPs

    Mabinogi US has four servers. Alexina, Mari, Ruairi, and Tarlach. Internally, the four servers are named as such. Mari: MabiUS1 Ruairi: MabiUS2...

    Started by Rydian, 02-20-2016 01:36 AM
    • Replies: 3
    • Views: 2,965
    02-23-2016 11:41 AM Go to last post
  4. Sticky Thread About Mabinogi's Update Files

    Mabinogi may track updates in game terms as "Generations" and "Seasons", but in technical terms for the client version it uses revision numbers (like...

    Started by Rydian, 11-04-2015 01:24 PM
    • Replies: 3
    • Views: 3,512
    11-08-2015 09:53 PM Go to last post
  5. Sticky Thread Table of Catagories

    The Mines have now become so flooded with a myriad of threads that it's hard for people to slog through posts and find information they want. For...

    Started by X, 07-02-2015 04:50 PM
    • Replies: 0
    • Views: 1,424
    07-02-2015 04:50 PM Go to last post
  6. Sticky Thread The Data Mines Guidelines

    Some guidelines to follow for this section. Examples of things that belong in the data mines: Confirmation (backed by evidence) of rumors...

    Started by Osayidan, 05-12-2015 08:00 PM
    • Replies: 0
    • Views: 3,518
    05-12-2015 08:00 PM Go to last post
  7. Sticky Thread [Guide] How To Packet Log Mabinogi

    Packet Logging For !!Science!! Ever wanted to know a monster's exact HP, not just guesses? Want to see the actual effects of food on both weight...

    Started by Rydian, 04-14-2015 05:07 AM
    • Replies: 8
    • Views: 9,501
    04-17-2015 04:16 PM Go to last post
  8.    

  1. Music and MML

    Instrument playing is one of those things that's pretty unique to Mabi, especially with the ability to write, trade, and even sell your own music....

    Started by X, 07-31-2015 06:43 PM
    • Replies: 3
    • Views: 2,147
    08-27-2015 07:30 PM Go to last post
  2. Dungeon Drop Mechanics

    I'm curious on how certain categories of items are picked for dungeons, so I looked through the leaked server files (from G13, mind you, so some drop...

    Started by Rydian, 05-20-2015 02:35 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 6,675
    08-26-2015 04:16 PM Go to last post
  3. Rebirth Dye Selections

    So before the weekly freebirth changes, when you used a character card to rebirth the NPC would give you a fixed color dye. Most would be static,...

    Started by Rydian, 07-29-2015 01:42 AM
    • Replies: 3
    • Views: 1,790
    08-20-2015 03:03 AM Go to last post
  4. [r208] Unlisted Patch Contents

    These threads will mainly talk about unlisted changes in packs. This usually means either data for things that haven't been announced yet but may be...

    Started by Rydian, 08-19-2015 06:47 PM
    • Replies: 2
    • Views: 2,280
    08-19-2015 08:44 PM Go to last post
  5. Bone Chip/Weapon Power Potion Effect

    Idk if this goes here or not but whatever. I see how a lot of guides or dmg calculator excel out there have the bone chip/wep pot effect as a flat...

    Started by Rynn, 08-13-2015 06:03 PM
    • Replies: 9
    • Views: 2,637
    08-14-2015 09:46 AM Go to last post
  6. Unused, Hidden, GM, and Monster Skills

    - Intro Mabinogi has a lot of skills. As of R206, there's ~600 skill entries to look at, and even though a number of those are updated versions of...

    Started by Rydian, 07-16-2015 02:59 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 10,059
    08-06-2015 11:16 AM Go to last post
  7. Your Inventory Has 40+ "Tabs"

    Little known fact, Mabinogi's initial development was actually using the Asian tradition of colon subtitles. The game was called Mabinogi: Inventory...

    Started by Rydian, 07-30-2015 03:24 AM
    • Replies: 1
    • Views: 1,293
    07-30-2015 09:48 AM Go to last post
  8. The mega-lucky finish

    I was messing around with lucky finishes. The server uses a number to tell the client what type you got: 1 = Lucky Finish 2 = Big Lucky Finish 3...

    Started by X, 07-16-2015 09:37 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,993
    07-29-2015 11:01 AM Go to last post
  9. Let's look at Mabinogi's "map efficiency".

    When creating video games in general, you want to be efficient with your resources. This means, among other things, not including large empty areas...

    Started by Rydian, 03-31-2015 02:36 AM
    8 Pages
    1 2 3 ... 8
    • Replies: 76
    • Views: 18,290
    07-28-2015 12:43 AM Go to last post
  10. Kitty Minor devCat fails

    This thread is for all the stupid little things devCat does that provoke eyerolls or facepalms, but aren't enough to warrant a thread in their own...

    Started by X, 06-26-2015 05:48 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,433
    07-27-2015 02:22 AM Go to last post
  11. [r207] Unlisted Patch Contents

    These threads will mainly talk about unlisted changes in packs. This usually means either data for things that haven't been announced yet but may be...

    Started by Rydian, 07-22-2015 05:18 PM
    • Replies: 4
    • Views: 1,292
    07-23-2015 10:07 AM Go to last post
  12. GM Control Panel

    The Game Master Control Panel, or GMCP for short, is what gives GM's like Sabina all their (in-game) power. It's a "hidden" interface window with a...

    Started by X, 07-19-2015 03:13 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,048
    07-22-2015 01:40 AM Go to last post
  13. Your hair... it's... FABULOUS.

    Regular readers of our column will know that your hair is actually an equipped item. To new readers: Your hair is actually an equipped item. Don't...

    Started by X, 07-16-2015 01:03 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,018
    07-17-2015 02:21 PM Go to last post
  14. Mabinogi is a 2D game.

    So Mabinogi is definitely a game with 3D visuals. In fact even the UI is made of polygons and textures. However the gameplay itself, the movement...

    Started by Rydian, 07-12-2015 03:52 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 8,610
    07-16-2015 02:04 PM Go to last post
  15. Bernoulli's Mabiongi: Principles of Flight

    The basics of flight Rydian touched on flight here, but I wanted to go over it in a little more detail. To fly, you need four things: - An...

    Started by X, 07-14-2015 02:08 AM
    • Replies: 5
    • Views: 1,195
    07-15-2015 07:16 PM Go to last post
  16. [r206] Unlisted Patch Contents

    These threads will mainly talk about unlisted changes in packs. This usually means either data for things that haven't been announced yet but may be...

    Started by Rydian, 07-14-2015 04:20 AM
    • Replies: 0
    • Views: 1,271
    07-14-2015 04:20 AM Go to last post
  17. Older And Unused Maps (About 17 Metric Buttloads™)

    Okay so like... 1 - Maps will be listed by their region ID followed by internal name. 2 - If I were to make a new thread for each category we'd...

    Started by Rydian, 06-24-2015 02:55 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 8,028
    07-13-2015 07:22 PM Go to last post
  18. Emotion Reaction Texts

    You're probably familiar with how your character laughs when you type "lol". Ever wondered what other words the client watches for? Here's the list:...

    Started by X, 07-09-2015 10:51 PM
    • Replies: 2
    • Views: 590
    07-10-2015 02:00 AM Go to last post
  19. Auction Data Dump

    I took the liberty of dumping the auction database and localizing everything using the NA client's localization files. This resulted in some pretty...

    Started by X, 07-07-2015 03:22 AM
    • Replies: 7
    • Views: 2,471
    07-08-2015 02:31 AM Go to last post
  20. Dungeon Puzzles

    Obligatory reminder of dungeon structure: Dungeons are made up of floors. Each floor is a maze. Along the maze are "puzzles". Puzzles represent...

    Started by X, 06-28-2015 04:46 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,651
    07-07-2015 11:01 AM Go to last post

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