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Thread: New weapon, skills, items, and tweaks you'd like to see!~

  1. #4681
    Mabination User Honey the bear slayer at age 10 Honey's Avatar
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    Sounds cool to me.

  2. #4682
    Mabination User Twin has disabled reputation Twin's Avatar
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    Quote Originally Posted by Honey View Post
    Sounds cool to me.
    Thank you.



    I wanted a break-off system (skillful players only) along with our traditional RNG drops (less skillful players). The final results are boss--related gear.




    Er.. ignored the stats. That's part of my defense idea to make shields valuable tanks.



    There is nothing you could sell me, for what I already have deep inside.

  3. #4683
    French Fries Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann Tropa has transcended Tuatha Dé Danann
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    Catering
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  4. #4684
    Mabination User Janshai has just left the soul stream Janshai's Avatar
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    Facial hair for elves and humans, like they do for the Giants. Also another continent would be cool.

  5. #4685
    The Red Fox Slayerj the shadow hero Slayerj the shadow hero Slayerj the shadow hero Slayerj the shadow hero Slayerj's Avatar
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    Here it comes again, the dungeon rework idea.

    So we now have a central area to teleport to all other dungeons at. That's good...I guess? Honestly it makes all the moon gates at those dungeons kinda pointless but that's fine. Oh, and a quest board!....only for formor scrolls..no party quests...huh...Oh...t-they didn't even touch NORMAL hard mode dungeons...T-The event doesn't even count them? ...W-wow...Uh...everything else seems fine so far though. Things have a lot more hp than before, and it's like, 4 people only for anything that needs a pass? That's one way to balance things out. Eh? Can't barrier spike in Rabbie's new dungeon? So it's just an abyss dungeon with a fancy new name for some reason....classic devkitty. Alright alright, time to fix this.

     Oh my god IT'S A WALL

  6. #4686
    Mabination User Twin has disabled reputation Twin's Avatar
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    Wow these forums died. Anyways, a Mabi player on BDO reminded meh I never posted this idea

    oi63.tinypic.com/vyqczm.jpg

    My idea of samurai. Try to ignore the unfished details in both characters. I planned to show three ((pallyhuman, ,DK elf and DK giant , but somereason that version was lost)
    not redrawing that DK giant tho. took so long

    Along with removing bash (because its the dumbest skill ever) I wanted samurais to be that swift and sometimes powerful class skillset



    There is nothing you could sell me, for what I already have deep inside.

  7. #4687
    The Red Fox Slayerj the shadow hero Slayerj the shadow hero Slayerj the shadow hero Slayerj the shadow hero Slayerj's Avatar
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    Just going to throw this here. It's been a long time since I touched mabinogi things or tried to rebalance them. These are just all the basic/lance melee skills rebalanced slightly. The changes are worthless without actually touching how grossly overpowered we are thanks to stats, but...they're here.

     Dumb stuff

  8. #4688
    Mabination User Twin has disabled reputation Twin's Avatar
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    Quote Originally Posted by Slayerj View Post
    Just going to throw this here. It's been a long time since I touched mabinogi things or tried to rebalance them. These are just all the basic/lance melee skills rebalanced slightly. The changes are worthless without actually touching how grossly overpowered we are thanks to stats, but...they're here.
    lol

    I personally wouldn't think a idea is worthless because of stats weeren't addressed.That part is easy. Skill function is more important imo

    A example of function is..like... *diggs through computer trying to remember ideas*




    Take my Guard skill for example. It was taken into consideration fighting mutiple targets and single in a balanced manner

    Basically, the tanker is stunned for 80% of the weapons stun duration. That means you can react at a 8/10s of a weapono stun.

    70% your weapons stun, the attacker can reazct by eithering doing two attacks , or one attack and retreat



    There is nothing you could sell me, for what I already have deep inside.

  9. #4689
    The Red Fox Slayerj the shadow hero Slayerj the shadow hero Slayerj the shadow hero Slayerj the shadow hero Slayerj's Avatar
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    Quote Originally Posted by Twin View Post
    lol

    I personally wouldn't think a idea is worthless because of stats weeren't addressed.That part is easy. Skill function is more important imo

    A example of function is..like... *diggs through computer trying to remember ideas*




    Take my Guard skill for example. It was taken into consideration fighting mutiple targets and single in a balanced manner

    Basically, the tanker is stunned for 80% of the weapons stun duration. That means you can react at a 8/10s of a weapono stun.

    70% your weapons stun, the attacker can reazct by eithering doing two attacks , or one attack and retreat
    Nice idea. Mabinogi could use more things than simply damage damage damage. Hell, every bit of mabinogi needs an overhaul... Player balance, mob balance, dungeon balance, mission balance, AI changes, interesting AI and mobs/monster skills...

    I like how for that old......uh....brain fart...some anime cross over, we had characters from their show in the game with unique skills that TOOK TIME TO MAKE AND CODE, just for them and for nothing else. We basically had an event with a lot of time put into it with a time limit slapped on it. What even is the development of this game anymore?

    Just need a new 'mabinogi like' that isn't just some guys ideas and concepts.



     More dumb stuff.
    Last edited by Slayerj; 01-07-2017 at 02:37 AM.

  10. #4690
    Mabination User Twin has disabled reputation Twin's Avatar
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    Quote Originally Posted by Slayerj View Post
    Nice idea. Mabinogi could use more things than simply damage damage damage. Hell, every bit of mabinogi needs an overhaul... Player balance, mob balance, dungeon balance, mission balance, AI changes, interesting AI and mobs/monster skills...

    Thanks. It was actually 1 of 2 shield skills i created to make shields along with tankingviable. I planned to make every single weapon viable . Giving it own special skills / playstyles. You ever notice - some weapons don't have unique skillls?

    Dual-wield : Final hit (techinally)
    Knuckle : Fighter
    Lance : Lance exclusive
    Mace : nothing
    Shield: nothing

    I also think final hit / bash is a huge cruch. And will force future skills to be broken or useless. But I figured out how to take away its importance without nerfing it :)

    Quote Originally Posted by Slayerj View Post
    I like how for that old......uh....brain fart...some anime cross over, we had characters from their show in the game with unique skills that TOOK TIME TO MAKE AND CODE, just for them and for nothing else. We basically had an event with a lot of time put into it with a time limit slapped on it. What even is the development of this game anymore?

    Just need a new 'mabinogi like' that isn't just some guys ideas and concepts.

     More dumb stuff.
    Nah its definitely possible . believe meh. The main issue is nexon not caring . and being lazy *shutters thinking about bash and dance of death coding*
    Last edited by Twin; 01-07-2017 at 04:24 PM.



    There is nothing you could sell me, for what I already have deep inside.

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