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Thread: [KR] J.U.S. AI: Probably Best Pet AI for Divine Link

  1. #11
    Formerly known as Psy
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    Quote Originally Posted by Blissfulkill View Post
    So Nexon is redoing how AI is implemented, thus allowing more usage out of our pets? Well, Nexon, at least you're trying to make our glorified mopeds part of the game.
    No it's always been like this. . . Only thing changed is that Divine Link makes pets tanky enough for AIs to still matter.

  2. #12
    Chen Fanboy
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    Quote Originally Posted by Kapra View Post
    No it's always been like this. . . Only thing changed is that Divine Link makes pets tanky enough for AIs to still matter.
    Pretty much. Thing is, since pets have been so squishy, nobody really bothered making many decent AI's. Thanks to Divine Link, all of that has changed. I personally really love Divine Link and what devcat did with it. It's actually making me want to get my crusader level up.


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  3. #13
    Mabination User delight has just left the soul stream
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    I am assuming they still get one-shot by mobs from Alban training ground with that evil 500% damage modifier on.

  4. #14
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    I'm wondering if someone could fix the code in the AI for the first one, I'd love this but as the rule names are in Korean it doesn't work with NA Mabinogi. Thanks in advance.

  5. #15
    Mabination User Tobisenpai has just left the soul stream
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    The link automatically goes to memento main page. Can someone bring it to the correct page to get the ai script?

  6. #16

    The Queen Bitch.
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    Quote Originally Posted by Tobisenpai View Post
    The link automatically goes to memento main page. Can someone bring it to the correct page to get the ai script?
    Sorry for the late reply.

    It seems that the whole 'AI Forum' has been deleted, hence breaking the link.
    I tried to find a cached version of the AI, but no luck.

    I think it was deleted due to an update few months back...
    If I recall correctly, I believe AI sharing has been made easier in-game, implementing the whole AI Forum within the AI editor...?
    Might not be 100% correct, but there's my guess.

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  7. #17
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    Old thread, but if anyone was interested, I saved a few of those AIs back before the link died
    Can you just copy the raw text, then paste it into Notepad and save it as an XML file in the "Pet AI" folder of Mabi's documents?


    This one was the "J.U.S. AI - Divine Link"
    Code:
    <rules>
    	<rule name="?????">
    		<conditions/>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="cancel_skill"/>
    				<cmd name="melee_attack" timeout="0"/>
    			</sequence>
    		</pattern>
    		<event name="master_attacked" master_skill="all" down="false"/>
    	</rule>
    	<rule name="?????2">
    		<conditions/>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="cancel_skill"/>
    				<cmd name="melee_attack" timeout="0"/>
    			</sequence>
    		</pattern>
    		<event name="master_attacked" master_skill="all" down="true"/>
    	</rule>
    	<rule name="???? ??">
    		<conditions>
    			<condition name="target_state" state="stop"/>
    			<condition name="target_distance" min_distance="100" max_distance="1500"/>
    		</conditions>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="cancel_skill"/>
    				<cmd name="melee_attack" timeout="1000"/>
    			</sequence>
    		</pattern>
    		<event name="master_target_magic_prepare"/>
    	</rule>
    	<rule name="?? ??? ??">
    		<conditions/>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="cancel_skill"/>
    				<cmd name="melee_attack" timeout="0"/>
    			</sequence>
    		</pattern>
    		<event name="master_aimed"/>
    	</rule>
    	<rule name="? ??? ??">
    		<conditions/>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="cancel_skill"/>
    				<cmd name="melee_attack" timeout="0"/>
    			</sequence>
    		</pattern>
    		<event name="aimed"/>
    	</rule>
    	<rule name="??? ?? ??">
    		<conditions/>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="melee_attack" timeout="0"/>
    			</sequence>
    		</pattern>
    		<event name="attacked" master_skill="all" down="false"/>
    	</rule>
    	<rule name="??? ? ??">
    		<conditions/>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="melee_attack" timeout="0"/>
    			</sequence>
    		</pattern>
    		<event name="attacked" master_skill="all" down="true"/>
    	</rule>
    	<rule name="??? ??-??">
    		<conditions/>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="melee_attack" timeout="0"/>
    			</sequence>
    		</pattern>
    		<event name="master_defence" defence_enable_skill="all"/>
    	</rule>
    	<rule name="?? ?? ?????">
    		<conditions>
    			<condition name="target_state" state="blowaway"/>
    			<condition name="target_state" state="shoved"/>
    			<condition name="target_state" state="hit"/>
    		</conditions>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="cancel_skill"/>
    				<cmd name="chase" chase_target="enemy" timeout="0" run="true"/>
    				<cmd name="move_around" clockwise="true" radius="100" run="false" timeout="4000"/>
    			</sequence>
    		</pattern>
    		<event name="master_attack" master_skill="all"/>
    	</rule>
    	<rule name="?? ?? ???">
    		<conditions/>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="chase" chase_target="enemy" timeout="5000" run="true"/>
    				<cmd name="move_around" clockwise="true" radius="100" run="false" timeout="4000"/>
    				<cmd name="melee_attack" timeout="0"/>
    			</sequence>
    		</pattern>
    		<event name="attack" pet_attackable_skill="all" down="true"/>
    	</rule>
    	<rule name="? ?? ??">
    		<conditions/>
    		<pattern>
    			<param_decl/>
    			<sequence>
    				<cmd name="cancel_skill"/>
    				<cmd name="melee_attack" timeout="0"/>
    			</sequence>
    		</pattern>
    		<event name="target_magic_prepare"/>
    	</rule>
    </rules>
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