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Mabination User
It is a clearly noticeable difference with higher attack speeds. Same increase as its always been it seems... 14% for me. I used my +0 staff, and the rhythm that I'm used to tapping to quickly get to Ice Spear was completely thrown off.
It just lets you do more in tight places. I've already cast quite a few Ice Spears a split second before the boss was about to hit me, freezing him. Without +att spd, I would have been hit.
Add that Focus 3 time on top of the Focus 4 time, and you've got a nice decrease in time taken to cast your Blind Arrows.
As a side note, the suffix scroll Valor is super cheap now (always under 400k), and it gives +4 speed, +5 balance, +119 magic attack. So your main decision is just what the prefix will be. I personally chose Prideful for the 1.5% speed increase, as I love doing the most that I can in tight situations... I just find it fun. But it would make just as much sense to choose Gallant, or Nimble, or whatever. Its up to you, your playstyle.
Last edited by placeboing; 04-22-2011 at 08:45 PM.
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Fantastic guide. I feel relieved reading it. I just started ranking staff skills since this update (scythe Evie right now) and I can see that the decisions I've made so far on what to rank are pretty much perfectly on track with your suggestions.
So thank you very much!!
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Mabination User
hmm, i used insane reaper for testing, but I used a stop watch from beginning to end, maybe that's the problem.
I will try recording it and watch frame by frame.
But yea, magic arrow is definitely useful. It's something to fall back on and still do reliable damage when you don't have time to charge. It's a soloist's best friend.
Last edited by xJac; 04-22-2011 at 08:56 PM.
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Mabination User

Originally Posted by
xJac
hmm, i used insane reaper for testing, but I used a stop watch from beginning to end, maybe that's the problem.
I will try recording it and watch frame by frame.
But yea, magic arrow is definitely useful. It's something to fall back on and still do reliable damage when you don't have time to charge. It's a soloist's best friend.
I don't understand. How did you test using Reaper with staff? Did you cast it and then switch to staff while on the boat? Are you sure that that works?
Last edited by placeboing; 04-22-2011 at 09:31 PM.
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Mabination User
Thanks for all the positive comments, guys.
Added in a stat section since the guide should probably have one anyway.
Relecroix :: 70 Fiona
Meledi :: 70 Evie
Houtengeki :: 70 Lann
Bropane :: 70 Karok
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Mabination User
Okay, I checked the charge up time, using r6 insane reaper, just holding right click. The time is shorten by 5% (6.10 sec -> 5.80 sec) for all the trials. I have no idea why it doesn't get shorten by 10%.
@placeboing I think it does, even if the character stat menu doesn't show it.
Edit: Magic arrow yields 10% shorter time while in IR.
So both are affected.
Last edited by xJac; 04-22-2011 at 10:48 PM.
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Mabination User
Oh yes, nice guide. I'll just mention the few things I disagree with.
I personally find Eagle Talon to be of medium priority, since it cuts down the stamina cost of running by a nice amount every time you run enough to reach the charged state, and I reach that state even in boss fights. But this is a personal preference, and pretty much any guide should have a few things that individual players feel differently about. I just always love anything involving stamina, especially considering how much of this game is clearing trash mobs - running far - clearing trash - running far, and also with the larger bosses that move so far around that you actually are running quite a lot (Weeping Queen, Titan, Black Hammer, Blood Lord, etc).
The DEF boost you get from ranking this skill is negligible, although if you like having increased durability, then by all means, rank it.
I thought it was agreed that the durability portion of this is broken at the moment? Did they fix this with the latest patch? I don't know, and I've been wondering this myself.
*In the case of Vehemence, for cost-cutting and higher stat measures, I don't recommend getting the entire set. See this post for details. Also note that the Broken Feather set also lacks a helmet, and instead has an Earring, so you can similarly wear the Broken Feather earring + shoes with Vehemence for higher stats.
Keep in mind that my suggested progressions also take into consideration the cost of going from one item/set to another.
Since you are taking cost into account, I'm not sure that I agree with BF Earring + Shoes, rest Vehemence.
Here are the stats going from full Vehemence + BF earring to Vehemence, BF earring + shoes:
-18 Str
-13 Agi
+2 Int
+32 Def
I don't even think I would use that if it were a cheap enchant scroll, let alone a piece of equipment worth hundreds of thousands.
Just an idea, here is going from full Vehemence + BF earring to Vehemence, BF earring + dress:
-13 Str
+8 Agi
+1 Int
+212 Def
That looks a bunch nicer to me. Personally I think I'm just going to stick with my Vehemence + BF Earring anyway, because I'm cheap, and don't currently feel the need for more DEF... and love how the Vehemence skirt looks.

Originally Posted by
foreignreign
Switch to the SP: Reverse Gravity icon by pressing Z in battle, then X to activate.
other way around, right?
Last edited by placeboing; 04-22-2011 at 11:17 PM.
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Mabination User

Originally Posted by
xJac
Okay, I checked the charge up time, using r6 insane reaper, just holding right click. The time is shorten by 5% (6.10 sec -> 5.80 sec) for all the trials. I have no idea why it doesn't get shorten by 10%.
First of all, you are including the full charge time. It is possible that the pause at each fully-charged level doesn't get shorter, because the whole purpose of that pause is to give you time to press the button you want. Because (I assume) the pauses stay the same, you aren't seeing a 10% overall increase. That is why I only tested only the time taken from 1 section to the next.
Second, 5.8 to 6.1 is just a very short time to base a percentage off. My recordings' FPS was too low for me to say the percentage matters, but it goes from 44 to 39 frames, a ~13% speed increase. Again, the FPS was too low (30 FPS, I think I accidentally locked FRAPS to that, I could re-test at 60 FPS if you want) for this to mean much, but it is more in line with the increase I should be getting on +28 attack speed.
Last edited by placeboing; 04-22-2011 at 11:04 PM.
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Mabination User

Originally Posted by
placeboing
I thought it was agreed that the durability portion of this is broken at the moment? Did they fix this with the latest patch? I don't know, and I've been wondering this myself.
I've never heard talk of this before. Shield proficiency durability works perfectly fine, so I don't see why armor durability wouldn't. Although on the other hand, it wouldn't surprise me that the armor proficiency durability doesn't work since it always breaks so easily...
Since you are taking cost into account, I'm not sure that I agree with BF Earring + Shoes, rest Vehemence.
Here are the stats going from
full Vehemence + BF earring to
Vehemence, BF earring + shoes:
-18 Str
-13 Agi
+2 Int
+32 Def
I don't even think I would use that if it were a cheap enchant scroll, let alone a piece of equipment worth hundreds of thousands.
Just an idea, here is going from
full Vehemence + BF earring to
Vehemence, BF earring + dress:
-13 Str
+8 Agi
+1 Int
+212 Def
That looks a bunch nicer to me. Personally I think I'm just going to stick with my Vehemence + BF Earring anyway, because I'm cheap, and don't currently feel the need for more DEF... and love how the Vehemence skirt looks.
Good point. I didn't actually check the numbers for Broken Feather + Vehemence out of laziness.
EDIT: I will say that although Broken Feather Skirt is a drop from Titan, the drops seem to be fairly common; Dark Crest pieces are selling for 1.5m~2m on East right now, and this is only the third day of Titan, really. Holy Wing Half Plate Helmet is already selling for as low as 690k. So in a few weeks I expect that the equipment drops from Titan to be around the 1m mark, at most.
Although I guess that 1m is a bit much for a 100~200 DEF boost (depending on whether you have a full Vehemence or if you're wearing Temptress/Vehemence).
Correct.
Fix fix fix.
Last edited by foreignreign; 04-22-2011 at 11:31 PM.
Relecroix :: 70 Fiona
Meledi :: 70 Evie
Houtengeki :: 70 Lann
Bropane :: 70 Karok
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Mabination User

Originally Posted by
foreignreign
I've never heard talk of this before. Shield proficiency durability works perfectly fine, so I don't see why armor durability wouldn't. Although on the other hand, it wouldn't surprise me that the armor proficiency durability doesn't work since it always breaks so easily...
I don't have a good source for it, but I've seen it mentioned a bunch of times. Its also written on the Vindictus Wiki in the Durability section, but I certainly wouldn't automatically trust anything on that Wiki.
http://www.vindictuswiki.com/wiki/Du...uipment_Health
Many Equipment Skills claim to increase the durability of their respective items however this feature does no currently work.
If you find an answer, please post it here, cause I'd like to know if/when its fixed too.
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