Yes!!!! :D
No I'm lame!
Question: How would we actually play the game? Like, make checks and rolls or stuff unless there's some program that has a virtual die that everyone can get together or something...
I'll join.
"LOOK AT WHAT I STOLE!"
4shared.com should have just about any pdf you're looking for. Keep in mind the below books are referring to fourth edition. If there's no mention of fourth edition in the book you find, that's not the right book.
Basic books are Player's Handbook 1, 2, and 3. Covers the majority of available races, classes, rules and errata. You really only need handbook 1 for the very basic basics. The other books and the one below are mostly for additional options or for different races/classes the first book does not present.
Supplementary books:
Divine Power (for paladins, clerics, avengers, invokers)
Arcane Power (for sorcerers, wizards, bards, warlocks, swordmages)
Martial Power 1 and 2 (for rogues, fighters, rangers, warlords)
Primal Power (for barbarians, druids, shamans and wardens)
Psionic Power (for ardents, battleminds, monks and psions)
Races: Dragonborn (for anyone whose character race is dragonborn)
Races: Tiefling (for anyone whose character race is tiefling)
Forgotten Realms Player's Guide (Introduces Genasi and Drow races, as well as the Swordmage class)
Eberron Player's Guide (Introduces Kalashtar, Warforged, and Changeling--think Doppleganger--races, as well as the Artificer class)
There are other books, as well as other races, classes, or even sub-classes (variants on a particular class) but these more or less cover just about every firmly established race/class combination of fourth edition.
Be aware that a GM might exclude certain races or classes that don't fit with the world they create for certain games. It's also possible a GM might exclude certain mechanics or rules. For instance, the GM I usually run with doesn't much care for psionic classes so doesn't incorporate them in his world. He also feels that hybridizing is more than a bit OP (there are two kinds of multiclass: basic multiclass, and hybridizing), so he would never allow that to take place.
Last edited by truefire; 01-05-2012 at 08:48 PM.
Mastered:
CM|WMil|Smash|LD|Shock|WC|FBurst|CC|Transmute|RC
Frag|AS|LigM|IM|FM|MM|Crit|Blaze|WMak|SM|LanM|FH
LCharge|ComM|GS|ChS|FF|Pum|Defense|SU|SK|DrK|KnM
ChM|Heal|FBolt|Th|MG
r1:
Demigod/Paladin Skills|Refine|AM|PM|Weave|Golem|CA
Synth|FBall|IB|LB|IS|MK|Comp
PI|Lull|PHeal|HS|Mine|HB|FBlast
In Progress:
Handi (r3)|MCrys (r5)|Charge (rA)|Fish (r2)|MCon (r3)|Cook (r9)
ShS (r6)
As I said in the other thread, I'm interested, though I'm more lax on finishing my character sheet until there's a DM set up and we know what is allowed and what isn't.Rather not make a Swordmage, only to find out that any races and classes from Toril aren't allowed, for example.
Click the spoiler, for you shall agree.
Spoiler:
Well, since Mathii seems to be the one who's hosting, you might ask him what his restrictions are, if any. :p Also, even if you don't get to play a character with one GM, there's no harm in creating the character sheet for another day. First character I ever ran was a Dragonborn Paladin, but I'm really interested in running a Changeling Rogue who multi-classes into a Wizard or a Witch (Wizard sub-class).
Mastered:
CM|WMil|Smash|LD|Shock|WC|FBurst|CC|Transmute|RC
Frag|AS|LigM|IM|FM|MM|Crit|Blaze|WMak|SM|LanM|FH
LCharge|ComM|GS|ChS|FF|Pum|Defense|SU|SK|DrK|KnM
ChM|Heal|FBolt|Th|MG
r1:
Demigod/Paladin Skills|Refine|AM|PM|Weave|Golem|CA
Synth|FBall|IB|LB|IS|MK|Comp
PI|Lull|PHeal|HS|Mine|HB|FBlast
In Progress:
Handi (r3)|MCrys (r5)|Charge (rA)|Fish (r2)|MCon (r3)|Cook (r9)
ShS (r6)
HOLY CARP! Can I choose from the powers in the Divine Power Handbook? It's the 4th edition too!
I never knew these even existed. I totally need to change some abilities now D:
Darn it. I thought I had already finished.
You can. They were made as appendixes to give players more options. All the books I listed are fourth edition. The other two handbooks also have some extra feats and paragon paths to choose from. Handbook 2 actually introduces racial paragon paths as opposed to the majority of class-based ones. And Handbook 3 introduces Skill Powers, which are utilities you can choose to learn in place of class utilities if you're trained in a certain skill (like Endurance or Diplomacy. There are utilities for every non-combat skill).
Edit: Hmm... perhaps I should post download links for the various pdfs. Assuming that's not against forum ToS, of course.
Last edited by truefire; 01-05-2012 at 09:05 PM.
Mastered:
CM|WMil|Smash|LD|Shock|WC|FBurst|CC|Transmute|RC
Frag|AS|LigM|IM|FM|MM|Crit|Blaze|WMak|SM|LanM|FH
LCharge|ComM|GS|ChS|FF|Pum|Defense|SU|SK|DrK|KnM
ChM|Heal|FBolt|Th|MG
r1:
Demigod/Paladin Skills|Refine|AM|PM|Weave|Golem|CA
Synth|FBall|IB|LB|IS|MK|Comp
PI|Lull|PHeal|HS|Mine|HB|FBlast
In Progress:
Handi (r3)|MCrys (r5)|Charge (rA)|Fish (r2)|MCon (r3)|Cook (r9)
ShS (r6)
Ah. So many things to look at now D:
To think I was limiting myself to the first handbook! Thank you so much. I can be much more efficient now
Also, something that's been bothering me ... Are UTILITY PRAYERS different than AT-WILL PRAYERS? I know at-will can be used as many times per encounter given if you have enough actions ... but I'm not sure about utility. I can't seem to find anything on it D:
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