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Mabination User
Maintenance Update of 2/24/12
So after the update, PvP and the Crimson Blade Security Code has been released.
But not only that, there are also a few more differences in the game!

I made a small list of differences in Vindictus after the maintenance.
1. The tint of Vindictus have been slightly changed. Now, Vindictus' Colhen and Rocheste are more colorful. Take the time to look arund and notice how everything's has more color in it!
2. The Level Penalty has been more flexible. Before the update, the Level Penalty made it so level 60 player go on a Red Tyrant farming spree and not collect any gold from the mission. However, as of now, the Level Penalty has been MUCH more forgiving as last time. Now, you can still collect gold from a level 24 mission if you're level 65! Even though the Penalty is not completely gone, it's still good to see that it's more lenient.
3. Random Kicking when smashing has started to occur. Sometimes, when a monster is on the floor, and you try to finish them off, you end up kicking them instead of using your R move. Minor difference, but this started happening. You can change this by going to the options menu to disable random kicking.
4. Empowered Enhancement Stones are now for equipments Level 60+.
5. All Level 61 equipments have been changed to level 60.
6. All level 61 missions have been changed to level 60.
These are some notes that have taken place since the maintenance of February 24, 2012.
Last edited by 0chocolachao0; 02-28-2012 at 12:41 AM.
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1) It looks the way it did before the snow came.
2) Oh well, that's good :>
3) That's not good D: Sometimes it can glitch you out of a smash.
4) Not much of a difference.
5) I don't like this. At all.
6) I don't like this either.
Vindictus:
East server, WingedBlade (Lann), BlastedArrow (Evie), DoubleCheek (Fiona), Raidical (Karok), ARiceBun (Kai)
Mabinogi:
Alexina, Mobster1337, Raptorwing, Metalhorn, Phiggs, Fallenamber.
Our Love Inspired <3 (6-22-12)
Married to a very lovely Darkist~ FOREVER ♥
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Mabination User

Originally Posted by
MareneCorp
5) I don't like this. At all.
6) I don't like this either.
Why not? Seems fine to me
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Originally Posted by
H4kurei
Why not? Seems fine to me
I dunno, I just don't like the feel of... giving fresh lvl60s more advantages.
Btw, I've heard that KAROK CLASH HAS BEEN NERFED. If you take damage during the clash, the clash is stopped AUTOMATICALLY. I have yet to test this but it came from 2 different friends, it might be true...
Vindictus:
East server, WingedBlade (Lann), BlastedArrow (Evie), DoubleCheek (Fiona), Raidical (Karok), ARiceBun (Kai)
Mabinogi:
Alexina, Mobster1337, Raptorwing, Metalhorn, Phiggs, Fallenamber.
Our Love Inspired <3 (6-22-12)
Married to a very lovely Darkist~ FOREVER ♥
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For 4-6. It's annoying for drawing the lines between midgame and endgame, with the most glaring example being the future Dragon update. It was like 8 slots for 40-60 and 16 slots for 61-70, but what it means now is just confusing.
Random kicking has always been around if you enabled "Smash to kick downed enemies" or something. It's been around since the Closed Beta, and it's really nothing new. It's likely your patch undid some of the advanced settings (I've had it happen before).
It's nice to hear the level penalty was loosened, it was annoyingly strict at times. The "tint" has already been adressed, but it has been quite a while since Colhen has been in it's natural state.
Edit
While it seems unlikely that they'd randomly add some character changes (that I haven't even heard of from KR), there is always the chance. Reading the Nexon forums earlier, somebody claimed that Fiona's LRR is faster now.
But I highly doubt any actual changes occured, rather that it was caused by random lag. Plus, there are very few situations where you can take outside damage during a Clash.
Also, Christmas Tickets (if you still have them) got a new Red/Green icon and can now be discarded. So for the people who had them stuck in their inventory, you can finally get rid of them.
Last edited by Invertex; 02-25-2012 at 04:19 PM.
Mabinogi
Invertex - Mari
Vindictus
Invertex - Fiona - East || Orreries - Vella - East
Youtube
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Mabination User
It would make sense for Clash to be stopped if Karok gets hit. Although I don't really see any moments where Karok would get attacked by something else while clashing, since the bosses he can clash are usually ALONE. I can only think of Lionotus having help from Verafim... Well, never mind. It wouldn't make sense. All the grab moves make the characters invincible while doing a grab move.
Fiona's LRR had no changes. People are just being silly, probably comparing their attack speed to the ones in Relic (which is VERY SLOW).
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Originally Posted by
JinNJuice
It would make sense for Clash to be stopped if Karok gets hit. Although I don't really see any moments where Karok would get attacked by something else while clashing, since the bosses he can clash are usually ALONE. I can only think of Lionotus having help from Verafim... Well, never mind. It wouldn't make sense. All the grab moves make the characters invincible while doing a grab move.
Fiona's LRR had no changes. People are just being silly, probably comparing their attack speed to the ones in Relic (which is VERY SLOW).
Actually, no, sometimes the attack slips through and Karok gets hit by the clashable move just as he enters the clash, which should normally not stop his clash. I am in the middle of testing out this rumor of the nerfed clash on my Karok, Raidical, Dethrone the white Tyrant.
Vindictus:
East server, WingedBlade (Lann), BlastedArrow (Evie), DoubleCheek (Fiona), Raidical (Karok), ARiceBun (Kai)
Mabinogi:
Alexina, Mobster1337, Raptorwing, Metalhorn, Phiggs, Fallenamber.
Our Love Inspired <3 (6-22-12)
Married to a very lovely Darkist~ FOREVER ♥
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Originally Posted by
0chocolachao0
1. The tint of Vindictus have been slightly changed. Now, Vindictus' Colhen and Rocheste are more colorful. Take the time to look arund and notice how everything's has more color in it!
2. The Level Penalty has been more flexible. Before the update, the Level Penalty made it so level 60 player go on a Red Tyrant farming spree and not collect any gold from the mission. However, as of now, the Level Penalty has been MUCH more forgiving as last time. Now, you can still collect gold from a level 24 mission if you're level 65! Even though the Penalty is not completely gone, it's still good to see that it's more lenient.
3. Random Kicking when smashing has started to occur. Sometimes, when a monster is on the floor, and you try to finish them off, you end up kicking them instead of using your R move. Minor difference, but this started happening. You can change this by going to the options menu to disable random kicking.
4. Empowered Enhancement Stones are now for equipments Level 60+.
5. All Level 61 equipments have been changed to level 60.
6. All level 61 missions have been changed to level 60.
These are some notes that have taken place since the maintenance of February 24, 2012. 
Why were the levels 61+ in the first place instead of 60?
Btw, thanks for the info. :>
Erru, Isaberra, Inferino, Kilandria : MABINOGI :
Elleanior, Kitannia, KailIee : VINDICTUS :
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Because they were being dumb.
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Originally Posted by
RebeccaBlack
Because they were being dumb.
Or maybe it was to troll people (back when the level cap was 60) who might have lucked across a level 61 item that they shouldn't have been able to obtain yet...
Erru, Isaberra, Inferino, Kilandria : MABINOGI :
Elleanior, Kitannia, KailIee : VINDICTUS :
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