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Thread: New weapon, skills, items, and tweaks you'd like to see!~

  1. #4671
    Mabination User VocalMagic has just left the soul stream
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    Rapier Skills.
    Lower damage modifiers, but multiplies armor pierce, gives protection pierce. Similar to, but different from piercing levels, the pierce numbers aren't linked to each other.
    Racial differences- Giants get armor pierce and large bonus damage. Humans get bonus damage, armor pierce, small protection pierce. Elves get large defense pierce, moderate protection pierce.

    Scythe skills.
    Moderate damage modifiers, critical chance increase, critical damage increase.
    Racial differences- Giants get lowered multipliers, lowered critical chance and critical damage increases unless they use special Giant Scythe (Giant-Only) weapons. Giant scythes have increased damage compared to all-race scythes, but lower critical chance.
    Humans get a damage bonus if they use human-only scythes, Human-only scythes have increased critical chance compared to all-race scythes.
    Elves get damage penalty unless they use Elf-Only scythes. Elf Scythes have increased critical chance compared to all-race scythes.
    Giant skills have bonus to damage.
    Humans skills have damage and critical chance bonuses.
    Elves skills have critical chance and critical multiplier bonuses.


    Life Exploration Weapons (Popular, it seems!)
    You can view the stars of all collection journals before completing them.
    They can now be special reforged.
    If you have the journal entry to receive a life exploration tool, you can see, and buy from, an imp in Dunbarton, Tara, Filia, Rano, or Vales. Imp sells higher grade items related to the skills for which you have the life exploration tool of, and you may re-purchase the life exploration tool.
    Life Exploration Tools now have a minimum collection requirement and a Minimum star requirement, but you only need to meet one to use the tool.
    Life Exploration Tools are higher grade tools when used as a tool.

  2. #4672
    Mabination User Heleo has defeated the golden spiderling
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    I'm sure I'm not the o lay one who wants more useful cleric skills, like make heal damage undead, have a new super ability that revives allies(including NPC) for a certain time after they die, it's considered a support talent so make it more of a support talent, the only ones people use are heal and party heal, the barriers are barely ever used. Scythe mastery skill. Healing mastery skill. An elf exclusive Magic ability that creates a mirage that makes all enemies aggro it then it exploades damaging them all. Another puppeteer act like act 14 the return, it could revive your marionettes. For something like act 15 surrender, your marionette exploades and resets aggro and damages enemies.

  3. #4673
    Mabination User Xale has just left the soul stream Xale's Avatar
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    The following might be too demanding, but I love the game because of the storyline, customizable equipment/characters & ability to create music and share it to others, so I do hope Mabinogi can advance into a better game:

    1. Re-code Mabinogi to fully utilize x64-bit capabilities (do it already devCats!!! )

    2. "Legalize" & implement Add-on features like World of Warcraft for better gaming experiences (e.g. in-game playlist, most people stopped listening music in game, admit already)

    3. Auto-sort bag Items according to customizable filters

    4. Improve object collision system, I don't appreciate it when hairs/clothes are piercing through body parts where it is not supposed to

    5. Re-create Mabinogi with at least freedom of movements & enrich the towns accordingly to seasons
    (ref: https://www.kickstarter.com/projects...rpg-with-aging)
    Last edited by Xale; 05-28-2016 at 03:24 AM.
    Sorry for my bad English

  4. #4674
    Mabination User Twin has disabled reputation Twin's Avatar
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    Boss gear for players
    Last edited by Twin; 06-20-2016 at 01:27 PM.



    There is nothing you could sell me, for what I already have deep inside.

  5. #4675
    Mabination User Honey the bear slayer at age 10 Honey's Avatar
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    Quote Originally Posted by Twin View Post
    Boss gear for players
    What does boss gear even mean??

  6. #4676
    King of Ruin koishi-sempai has tamed a desert dragon koishi-sempai has tamed a desert dragon koishi-sempai has tamed a desert dragon koishi-sempai has tamed a desert dragon koishi-sempai has tamed a desert dragon koishi-sempai has tamed a desert dragon koishi-sempai has tamed a desert dragon koishi-sempai's Avatar
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    Minor Magic Revamp

    Blaze Rework:

    Blaze is now Fire Elemental.
    Blaze now charges up and discharges fire magic over a cone and knocks enemies in that cone back.
    Caster can move slowly while charging up Blaze.
    Cone is roughly the size of Flame Burst.
    Damage is 2500 + (MATK * 10) * relevant masteries
    Does 150% damage when used with a Savage/Combat Wand.

    Mythical

    Meteor Strike
    Changes:

    Cooldown decreased to 10 minutes
    Load Time increased to 12 seconds, but reducible by Int, Reforge, Vivace and other Cast Speed reductions
    Damage changed increased to 4500 - 11200 + (20.00 * MATK) Fire Damage that IGNORES 50% of enemy defenses and protection
    Flame Residual Damage changed to 400 + (1.5 * MATK) that ignores 50% of enemy defenses and protection
    Explosion Radius changed to 700 + (1 unit per MATK)
    Mana Cost is 20% of Max Mana

    Indignation - Thunder Adv Magic

    After a short delay, drops several large thunderbolts targeting enemies on the affected area, which slow struck enemies. Enemies are not struck if they move out of the area.

    Load Time: 12 seconds, reducible by Cast Speed Reduction
    Damage: 1700 + (MATK * 2.5) per bolt. 150% damage if there is a Raincloud over the affected area.
    Cooldown: 10 minutes
    Radius: 700 + (1.5 units per MATK)
    Mana Cost: 20% of Max Mana
    Duration: 15 seconds

    Diamond Dust
    Load time: 15 Seconds, reducible by Cast Speed Reduction
    Cooldown: 10 minutes
    Radius: 4000 units
    Mana Cost: 20% of Max Mana

    Freezes all enemeies in a 4000 unit radius for 5 seconds (ignoring all passive defenses), then deals 1250 + (MATK * 10) damage to those enemies, ignoring all passive defenses.

    Classification:
    Light:
    Ice Bolt
    Fire Bolt
    Lightning Bolt

    Medium:
    Fireball
    Ice Spear
    Thunder

    Advanced:
    Lightning Rod
    Hailstorm
    Blaze

    Mythical:
    Meteor Strike
    Indignation
    Diamond Dust
     Signature

  7. #4677
    Mabination User Twin has disabled reputation Twin's Avatar
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    Quote Originally Posted by Honey View Post
    What does boss gear even mean??
    Oh .Its a concept I think Vindictus is using already


    1
    Quote Originally Posted by koishi-sempai View Post
    Minor Magic Revamp

    Blaze Rework:

    Blaze is now Fire Elemental.
    Blaze now charges up and discharges fire magic over a cone and knocks enemies in that cone back.
    Caster can move slowly while charging up Blaze.
    Cone is roughly the size of Flame Burst.
    Damage is 2500 + (MATK * 10) * relevant masteries
    Does 150% damage when used with a Savage/Combat Wand.

    Mythical

    Meteor Strike
    Changes:

    Cooldown decreased to 10 minutes
    Load Time increased to 12 seconds, but reducible by Int, Reforge, Vivace and other Cast Speed reductions
    Damage changed increased to 4500 - 11200 + (20.00 * MATK) Fire Damage that IGNORES 50% of enemy defenses and protection
    Flame Residual Damage changed to 400 + (1.5 * MATK) that ignores 50% of enemy defenses and protection
    Explosion Radius changed to 700 + (1 unit per MATK)
    Mana Cost is 20% of Max Mana

    Indignation - Thunder Adv Magic

    After a short delay, drops several large thunderbolts targeting enemies on the affected area, which slow struck enemies. Enemies are not struck if they move out of the area.

    Load Time: 12 seconds, reducible by Cast Speed Reduction
    Damage: 1700 + (MATK * 2.5) per bolt. 150% damage if there is a Raincloud over the affected area.
    Cooldown: 10 minutes
    Radius: 700 + (1.5 units per MATK)
    Mana Cost: 20% of Max Mana
    Duration: 15 seconds

    Diamond Dust
    Load time: 15 Seconds, reducible by Cast Speed Reduction
    Cooldown: 10 minutes
    Radius: 4000 units
    Mana Cost: 20% of Max Mana

    Freezes all enemeies in a 4000 unit radius for 5 seconds (ignoring all passive defenses), then deals 1250 + (MATK * 10) damage to those enemies, ignoring all passive defenses.

    Classification:
    Light:
    Ice Bolt
    Fire Bolt
    Lightning Bolt

    Medium:
    Fireball
    Ice Spear
    Thunder

    Advanced:
    Lightning Rod
    Hailstorm
    Blaze

    Mythical:
    Meteor Strike
    Indignation
    Diamond Dust
    that's not bad o3o



    There is nothing you could sell me, for what I already have deep inside.

  8. #4678
    Mabination User Honey the bear slayer at age 10 Honey's Avatar
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    Quote Originally Posted by Twin View Post
    Oh .Its a concept I think Vindictus is using already
    I never played Vindictus before but I assume you mean like...items for bossing?
    Or perhaps equips bosses use? I'm not really sure what you meant by boss gears, haha :s

  9. #4679
    Mabination User Twin has disabled reputation Twin's Avatar
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    Quote Originally Posted by Honey View Post
    I never played Vindictus before but I assume you mean like...items for bossing?
    Or perhaps equips bosses use? I'm not really sure what you meant by boss gears, haha :s
    Some equipable boss gear :D



    There is nothing you could sell me, for what I already have deep inside.

  10. #4680
    Mabination User Aerito has just left the soul stream
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    I agree. The boss drops and dungeon loot are really lacking. There's usually nothing realy good to look forward to at the end of a dungeon so it'd be cool if there was a chance to obtain unique armor/weapons that only the boss or end chest drops. It'd make running dungeons actually exciting or rewarding :D

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