Why not permanently integrate it into the ego...
Originally Posted by Soushi
Dullahan does that.
Originally Posted by Slayerj
Last edited by Darkboy132; 04-24-2012 at 09:48 PM.
Yes, he does. He's were I got the idea. XD Though his are fking OP and heat seek.....
I still want my double-bladed weapon D:
The Ancient Irinid
Soul-searcher able to take full upgrades(including special) and be a nice ego.
Ego armor...only because it sounds interesting and some people might like it.
Originally Posted by NomadTrooper
Because when I say "Normal Bolts", it definitely includes CC. It also means that I think they're absolutely useless. Really.
I never said they were useless, just that they needed more use. Sure there's CC4 Firebolt, but what do Icebolt and Lightningbolt have that would make you want to use them in serious combat? Not much. Not much at all.
Clearly, it's because it's so unbalanced that the bulk of enchants were moved to r8 and lower, as an "easy fix".
Originally Posted by Soushi
It makes no sense that training Enchant doesn't affect Enchanting success. Also, with the penalty that Enchants have on failure, bridging can easily render items useless, even for lower ranked enchants. The entire skill needs to be re-scaled properly.
Also, it would be nice if we saw more enchants that didn't just give stats.
Last edited by Azareel; 04-25-2012 at 10:19 AM.
The Green Mage
Not just stats? what do you mean by that?
Originally Posted by Azareel
And yeah, make ego wands actually more useful than their upgraded counterpart. I like my ego, but I know a upgraded weapon is VASTLY superior :C
Yeah enchant needs a masive change. Losing a bit of dura for failing a rank F enchant at enchant rank 9+? >.> Yeah what the fk... It should be like...
For example, rank F, 9, and 1.
Rank F, 30.5%
Rank 9, 55.5%
rank 1, 99.9%
Every 10 int adds .5% and every 20int adds 1%. Magic powders give a bost aswell with the lowest only giving 5%, and the highest giving 25%. With master title enchant can have 100%, as you cannot hit 100% even with rank 1 and max int and the best powder. Also each rank wll give 1% towards a better boost.
The training should be toned down just slightly but only for some ranks. Burning should be as following aswell with the only bonuses being from rank, campfire, and every 50int adding 1%
Rank F 20%
Rank 9 45%
Rank 1 80%
As stated before, the title should be chagned to give 100% to enchant but also 5% to burn %. I know this might seem OP but it's hard enough to train it as it is. My friend Neii has been ranking it for the past few G's and is only at rank 5. That's not with nonstop ranking but still. That's alsow ith me and others mailing enchants everysingle time we get one.
And yes, more enchants that do more than just stats would be nice. I'd love to see enchants for attack speed, mana redux, pasive def, and even a set of enchants that can give you a 1% chance to activate ADV heavy standerd.
Another change I'd love to see to the skill is as your ranks go up, the failuers get worse, BUT are more rare than a shock page from a shadow missions XD (Yeah I don't know drop rates but the last time I saw someone looking for it they kept count of how many it took..300-400 were the last numbers I remember before logging that day.)
Ego shields, Ego armor, still only 1 ego per character but allow the options.
LITERAL joint combos when players use the same skill on the same enemy, like 2 partymembers using assault slash ending with an animation of them timng the jumps at the same time. The target would be stuck in this animation and the users would be invincible allowing perfect execution and 2x dmg bonus that each would give or something like that...
Knuckle egos...now... and fix the goddamn axe ego awakening, my lvl 30~40 everything blah blah broad axe isnt a fucking hammer... especially not a 1 handed white glowy piece of shit.
giants need to dual weild claymore type weapons, and elves need to dual weild daggers, dirks, mirror swords, obsidian swords and w/e other dagger types there are.... and crossbows, because I was playing some MMO fighter type and they hada dual range wielding typea character.
make defense a passive thing when you activate it like meditation or someshit and our current "defense" skill something like a heavy defense that blocks massive amounts of dmg but you drop that skill after one usage (like the skill is now but buffed a bit more)
along with evade we need dive, greater cool down, 1 usage no matter the rank but rank increases distance.
proficiency in weapons that arent special upgraded should give dmg/crit/balance, because proficiency is "how accustomed" to the weapon you are, meaning you have a sort of mastery with that weapon specifically.
thats just my thoughts on this
Dude, that. THAT! THATx5mill!!! That would be so pro~ Getting a weapon stronger just by using it...then when you upgrade it get's stronger but drops the old strenght...but you get it back proofing t for the next upgrade! Maybe something like...
Originally Posted by Romanji
0-20% 0increase on anything. 21-40, +1max/mini/crit/wound, 41-60, +2mini +3max +2crit +2wound, 61-80= +3mini +5max +4crit +3wound, 81-99 +4mni +6max +5crit +4wound, 100 +6mini +8max +7crit +6wound
For shields uh...same thing but only 0-30, 31-60, 61-90, 91-99, 100 and it just adds hidden def and prot and a tiny buff to def skill.
Another thing I'd like to see is a 100k gold bag and a 150k gold bag. However...sold for 10k ducats and 20k ducats. Why? *shrugs* Just seems too 'easy' I guess.
Last edited by Slayerj; 04-25-2012 at 01:03 PM.
Originally Posted by Slayerj