
Originally Posted by
DefinitelyNotTwin
Tumble now dodges at the same rate of the user's Evasion rank.Tumble's travel distance is reduced to 500 default, but can be ''charged'' like Ice Bolt during flipping animations.How many times the user charges Tumble,the user will flip again.
Base use (1 charge) = 500
2 charges = 1000
3 charges = 1500 (base probably would need reducing, but 3 is the max)
Recovery is based on Agility and Tumble rank.Heavy Armor, Heavy weapons,Shields and Light Armor (slight,but noticable) nerfs Tumble's recovery and dodging rate.
Tumble is moved into Combat Tab,and no longer is considered a teleporting skill when dealing with placement.
Edit: Charged Tumble increases cooldown.Esc can cancel anytime to stop Tumble similar to Evasion,but ending lag will still apply.Spaming it to much places the user into a dizzy status that can be lowered by Will
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