More shadow missions, more theater missions and put sheep on the 'dark' side of Avon that give different pages for them. Teirs for the NPC tourny (good lord please @,@) Homestead lakes larger. Buying HW from churches for 40k a stack (I know that's more than most people sell it for in my server but hey..fk you over charging assholes <3 Go back to 20k damnit!)
Blaze to have more upgrades for more % to the melee hit, the distance the mob is knocked back, the AoE, the AoE dmg, the crit of the melee hit or the AoE hit. Also race bonuses. Giant: +80% to the melee hit of blaze and +5% to the magic part, 5more mp to charge to full. Human: +15% to the melee hit and 10% to the magic part 8mp more to charge to full. Elf: 5% to the melee hit and 15% to the magic hit, 10more MP to charge to full.
Spoiler:
New blaze wand, Metal Basher. This wand can be dyed wth a metal dye. Desc: This wand was first made by the giants of Physis. It was suposed to be a sturdy blunt capable of cracking a stone hard golem 100 times before even dinting once. However some magic loving humans who alligned with the giants tampered with it and turned it into a very strong combat wand! The giants weren't too happy about this but liked how strong the wand was... (XD idk)
Causes blaze to do 1.25x base dmg. Allows the user to run while using Meditation. Can be made into a spirit weapon. Can receive Special Upgrades.
Idk what to do for the spirit weapon but something similar to teir 2 wands.
Upgrades. The same as the current combat wand but a 4-4 for tunas that adds 5mini and 20max and 10% crit for 4 dura.
Also Simon to charge slightly more for 100% and Edern to do the same. And by slightly more I mean..what? 2-5k more?
Also, decrease stamina cost of every skill and weapon attack by half. Takes me less than a minute to drop from 300 stamina to 0...
OOOOH Myabe HP mastery, Stamina Mastery, and MP mastery? Each gives 2-5 to the stats untill rank 1 and also gives you stuff like...
HP: Rank F +1% natural recovery speed. Rank 1 +15% natural recovery speed. The same goes for SP and MP and the title for HP gives +40more hp and 5def, MP title gives 20mp and -5%mp use, SP title gives +35 and +1% nautral recovery.
OOOOH Myabe HP mastery, Stamina Mastery, and MP mastery? Each gives 2-5 to the stats untill rank 1 and also gives you stuff like...
HP: Rank F +1% natural recovery speed. Rank 1 +15% natural recovery speed. The same goes for SP and MP and the title for HP gives +40more hp and 5def, MP title gives 20mp and -5%mp use, SP title gives +35 and +1% nautral recovery.
OOOOH Myabe HP mastery, Stamina Mastery, and MP mastery? Each gives 2-5 to the stats untill rank 1 and also gives you stuff like...
HP: Rank F +1% natural recovery speed. Rank 1 +15% natural recovery speed. The same goes for SP and MP and the title for HP gives +40more hp and 5def, MP title gives 20mp and -5%mp use, SP title gives +35 and +1% nautral recovery.
Those basically already exist, just not specifically as you described them.
HP: Combat Mastery + Rest
MP: Magic Mastery + Meditation
SP: Production Mastery + Rest
Originally Posted by Darkboy132
Evade Glitch...?
There was a time period where you could press yourself up against a wall, and a few frames in the Evasion animation would allow you to pass through the wall. You had to be really close, but it became easy to do with a bit of practice.
Spoiler:
By the way, the boss room door in dungeons doesn't even appear if you don't clear all the rooms in the previous floor, so you can't simply skip to the end and fight the boss.
Originally Posted by Darkboy132
Also, decrease stamina cost of every skill and weapon attack by half. Takes me less than a minute to drop from 300 stamina to 0...
>complaining about stamina usage and having to actually use potions frequently
Meanwhile, with Mages and their Mana...
Stamina potions are everywhere. No-one seems to want them, so it's not hard to get them. Also, Sunlight herbs are both easy to come by, and unwanted as well. Then there's always enchants like Cypress Healer, which aren't that hard to get these days either...
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