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Mabination User

Originally Posted by
Tropacat
Seems interesting, But I dislike the day-time cooldown.
Same. This is like the first skill that is a pain in the ass to use. I get it, it is OP, but you don't have to restrict it so much. Reduce the OP-ness, and make it available all time of day.
Last edited by iloveyou; 05-18-2012 at 01:08 PM.
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Originally Posted by
iloveyou
Same. This is like the first skill that is a pain in the ass to use. I get it, it is OP, but you don't have to restrict it so much. Reduce the OP-ness, and make it available all time of day.
Okay, I edited and readjusted. Also added a bit of info, and added an extra part to the skill quest.
Edit: added animation descriptions to skill description.
Last edited by Maenad; 05-18-2012 at 03:22 PM.
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Fix hitbox frames of Smash... Its so annoying when you Thunder something and someone just Smashes it...
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Mabination User

Originally Posted by
Darkboy132
Fix hitbox frames of Smash... Its so annoying when you Thunder something and someone just Smashes it...
cuz thunder suck.
Do Ice spear, they can't smash your mob now. Like a boss.
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Originally Posted by
iloveyou
cuz thunder suck.
Do Ice spear, they can't smash your mob now. Like a boss.
That moment when they Flame Burst it instead, and you end up getting hit because of a dumb glitch... - -
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Mabination User

Originally Posted by
Araria
That moment when they Flame Burst it instead, and you end up getting hit because of a dumb glitch... - -
Doesn't happen that often to me for some reason. Maybe because of the distance. If you stand far away, then there less likelihood of you getting hit.
I welcome the flameburst, it often reduce the hp that the mob had before ice spear explode , which mean I can charge less and still KO the mob for chain.
Last edited by iloveyou; 05-19-2012 at 01:02 PM.
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I find it rather unfair how poorly giants are treated (yes I love giants :P)
Knuckles do double damage with knuckles
Elves do half damage with knuckles
Remove cooldown on throwing attack
Stomp becomes like Monster stomp, unable to set off any Passive Defenses
Windmill regains invincibility, but no HP loss solely for giants.
That's about it :P
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Originally Posted by
iloveyou
Doesn't happen that often to me for some reason. Maybe because of the distance. If you stand far away, then there less likelihood of you getting hit.
I welcome the flameburst, it often reduce the hp that the mob had before ice spear explode , which mean I can charge less and still KO the mob for chain.
I'd be happy for the Flame Burst as well, it's just that dumb glitch that has no reason to exist.
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Originally Posted by
iloveyou
cuz thunder suck.
Do Ice spear, they can't smash your mob now. Like a boss.
Thunder rocks and does infinity more dmg than ice spear.

Originally Posted by
Araria
That moment when they Flame Burst it instead, and you end up getting hit because of a dumb glitch... - -
I've never encountered this when people flameburst my icespeared mobs... I normally load wm or counter or if it gets KB'd I leap after they flameburst it.
.... or ice spear it ...again...Lol
Journal Score (5305)
||Royal Alchemist Status (On the Job)||
Achievement!
Thanks to Grandmaster quests I solo'd A giant lion (with the mage talent title),
a Master Lich, Red dragon, the entire Martial arts tournament
and the ifrit (which i swear had the ranger master talent title)
Ty Starpaw<3
Grandmaster Get 
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Windguard adds protection to magic, but a slim % and only an increase passed rank A with rank 9 giving 2% and rank 1 giving 8% and rank F-A giving 1%.
You can now move by walking with Windguard loaded and use Stomp, Smash, Charge (at a highly reduced speed) and lance charge (if a lance is out and the same speed as charge.)
Tuant now instantly draws the mob over to you. Instead of the mob agroing someone else then you taunt only for them to hit the person 1-3 times before switching to you, it would be like resiting their AI for that moment to focus on you. They will also switch to melee and rush you for the first 3 hits, after that, or untill you can 're-taunt' them, they will go back to alch, magic, and range.
Throwing attack now has a 3 second cooldown with knock down and knock back if the target is on it's back.
Elves may use lances with a masive penailty. (Just so they have the option if they still want to go with it.)
They will only be able to hit 3 times after rank 6 lance mastery and gives str from rank 5-1 for a total of 7. Lance counter gives less dex (less than half) Lance charge does 50% less dmg. Rank F 30%, Rank 1 125% Also will gives reduced will and str.
All curent 'sitting areas' in the game will be updated to be like that of G9+ areas so you can sit down on them. (Aka benches and stuff.)
More classes at Tir's school for melee, range, and magic. (New NPC for range added.)
Magic classes now teach you the basics of keeping your MP up(new way to get meditation), useing bolts effectivly, bolt fusion (new way to obtain it) and hint about adv magic. Alows to get an aditional +5int and mp.
Melee classes teach you about swords, axes, blunts, and lances and hint about knuckles and the fighter class. (New way to learn the lance skills faster.) Teachs you the basics of all types of melee combat and allows you to get an aditional +5str and sp and will.
Range classes teach you about bows and xbows and teaches you the basics. +5dex.
Once ALL classes have been taken you will gain 10ap. Classes can be taken regardless of the skills and total level only ONCE per character. Each teacher will have a 94% repair rate for their respective weapons and will half mock Ferghus about his repair rate under their breath. They will also sell the basic version of their respected weapons. Begginer wand (new wand, increases the dmg of all basic bolts and healing VERY VERY slightly and has low dura, awfull melee (less than your fists) and dura goes down faster but as a semi cheap repair and can do no adv magic or blaze.) Short sword, Broad stick, weak hachet (just a lower grade hachet) and a weak wooden lance.
The school in Dunbraton now teaches adv classes for said skills. One new npc for melee. They sell and repair nothing and teach you slightly advance tactics. They're classes can also only be taken once regardless of level and skills but offer no stats or AP. The magic course will let you select which int magic to start with and give you clues as to what drops the pages, but nothing more. It will also teach you some new things with bolts and the adv magics as you learn them.
The melee class will simply teach you 'basic combos' and someo ther stuff as well as tell you how to get FH/WG/Evasion/Charge. Same for the range class but with AR/FH/Crash (When I say tell you how to get, I mean they'll tell you who to talk to. Not give you the quest.)
New collection jurnal, furnashings. With carpentry you can now make chairs, tables, benches, and stuff like that. Which can be put on your homestead or in your house.
Homestead pound size increases 2x. Fishing now in the elves town in that pool of water. Daily mini events and quests that reward you stuff like a potion gacha box on monday, a mat box on tuseday, a shadow mission pass on wenesday, a random outfit (of a select few and none of which very good...) on thursday, and a random weapon (same as before) on friday. A random gem on Saturday and Sonday.
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