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You would be right, but only if there was no stat cap. But there is a stat cap, so infra sucks... obviously, this only affects endgame range and the stat might get uncapped 10 generations from now but right now that is how it is.
It is all way too easy to cap dex in trans (specially if you don't have fierce ribbons)... and they are only releasing more and more skills that give dexterity. To put it simply, if my character was an Infra I would actually have LOWER damage than I have as a Falcon. If my character was a Paladin, at best I would have 4 more maximum damage from the transformation skill.
Falcon and Paladin both give 30 and 34 maximum damage from passive skills respectively, while infra only gives dex and that caps out easily. Unless they lift the stat cap, Ifra could give 2000 dex 100% of the time and it would still be lower damage than Paladin or Falcon for an endgame ranger... and endgame does matter, because once you go infra you can't go back and that stays with you until the very end.
So basically, Falcon > Paladin >>> Infra.
Why? Because Elven Magic Missile, the obnoxious amount of protection/mp and TONS of critical is way better than... the 4 more max damage that Paladin can offer and the other boosts that aren't really as helpful to range by a long shot.
I know you understand what I'm saying but I'll make it simpler for anyone else that might be confused...
It is pretty easy to get 750 base dex right now (even before the 30ish new dex we get from g16s1 and s2).
The best available equipment for endgame range give a total of 75 dex (Lilly x2, HLB artisan, Thorn Lotus, Dexterity).
The cap is 999 dex and we have a total of 825, so that means after 174 dexterity... transformation bonuses add pretty much nothing to max damage. Falcon adds 200 dexterity, so that is pretty much just about the perfect amount of dexterity that is needed from transformation.
Even if you have Fierce Ribbons instead of Lillies, that 30 dex you lose is replaced by the 30ish dex we're gaining tomorrow and in the next patch. Even if you say "well, I can use other enchants that don't add dex"... well I'd just say that it'd be incredibly silly to lower your non-trans damage/crit in order to very minorly buff your trans damage.
Last edited by radionoise; 05-22-2012 at 01:59 PM.
The hidden truth about Elegant Guild:
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since u said this guide was made for elves there shouldnt be lance counter in that list of skills unless u want to change it into a human/elf guide
+ difference between human and elf guide*
- elf doesnt get lance skills so note that it gain less will skill wise but more will lvl wise
- human doesnt hav final hit or mirage
Chaosruler | Human | Warrior
Fighters skills are so annoying to train >.>
Chaosranger | Elf | Ranger
Can't believe I don't have master smithing yet ...
[r1] tailoring [r1] enchanting [r1] blacksmithing [r4] handicraft [r6] cooking
Wish List/Goal : get another element reforge hlb .-.
Thank you for the input everyone! Updated guide with fixed reforges as well as Fighter skills.
You forgot to add Elementalist.
Also, magnum splash is 20% of the entire skill not just 20%... so for example, if you have Bohemian and Lv 2 reforge, magnum splash does 119.6% damage. 100% damage without any of the boosts.
The hidden truth about Elegant Guild:
Right right, I still have yet to rearrange enchant slots to balance out to 130% critical (due to G16 Will skills).
Originally Posted by radionoise
Ill change the magnum AOE right away :>.
Stats will more than likely get uncapped based on past nexon games.
Would be nice too.
This guide is gonna help me big time building up my elf.
Noticed lack of emphasis on Refine early on. Why?
Curious because I have an Elf sitting around and magnum spam still seems to be cool and it'd be a change of pace from my main.
Maybe the lack of emphasis is because nowadays its easy to get -dex things, what with personas and everything?
Originally Posted by Claudia
Mm, I was thinking because of easier requirements (fails not 100% necessary for some ranks, but it's easier to fail anyways), but okay!