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Thread: Fighter Skill ranking guide

  1. #1
    Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw's Avatar
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    Fighter Skill ranking guide

    Just a little guide to help people out on how to rank fighter skills just in case the large number of skills becomes too confusing. It's really a suggestion on ranking priority of skills to get more efficiency out of them. They're determined through usefulness, efficiency and difficulty/length of training time.

    Use this for reference.

    Well basically, you've got two passives, six actives and two support skills; quite a bit to manage no?

    For those who don't know, almost every skill has 3 break points where it will receive a large bonus in one rank for little change in ap cost. These are rank 9, 5 and 1; for those who don't want to progress too far into a skill without dumping too much ap, hitting rank 9 or 5 should be a good goal to aim towards.

    Passives
    Between your two passives; Knuckle Mastery and Chain Mastery, Chain Mastery should always hold ranking priority over knuckle mastery. Actually, it's not only Knuckle Mastery; it's ranking priority is always held above every other fighter skill because it gives will, additional damage on all chain skills in terms of percentage and eventually lowers cooldowns as well.

    Knuckle Mastery; just rank it if you feel like it since it's contribution for it's ap isn't as good as chain mastery. For the ap conservative people, I'd say rank 9 should be a pretty good spot to have it in since it only costs 23 ap.

    Actives
    There are 6 active skills which are then broken down into groups of two called stages.

    Stage 1 includes Charging Strike and Focused Fist, stage 2 consists of Spinning Uppercut and Somersault Kick while stage 3 is made up of Dropkick and Pummel.

    Within each stage will always have two types of skills which are specifically used for either utility or damage. For convenience's sake, the listing of active skills above is already listed down as utility and damage respectively. In the later ranks, utility skills will always take longer to train as they have stricter training requirements (such as Spinning Uppercut's "Use the skill successfully" requirement turning into "Get a Critical Hit with Spinning Uppercut", you'll notice that all utility skills have training requirements based on critical hits) and therefore they should always hold priority in ranking over damage based skills.

    For those who have no idea what I'm talking about when I say "utility skills", I mean to say that they are often more useful in certain situations over the damage skills which merely have a higher damage multiplier (and lengthier animations).

    -Charging Fist is used to quickly enter a combo and break your opponent's momentum without any delay (Note: Focused Fist can be used as a short ranged Charging Fist if you just tap the skill hotkey prior to choosing your direction with your cursor).
    -Spinning Uppercut is most often a fighter's favored skill to use early in a fight because of it's defense and protection debuff.
    -Drop Kick is the fighter's only AoE attack and behaves similarly to a Falcon's fire Elven Magic Missile.

    There will be no problems ranking these skills from F to 9 training wise and since they don't cost very much ap to rank, feel free to take your stage 1 and 2 skills into rank 9 since it only costs 102 ap. I feel that your stage 3 skills should have the lowest priority in ranking because as they are the last attacks in your chain, they will be the skills that will be used the least often. Not to mention that due to their longer cooldowns and lengthy training requirements, it'll take quite a while to actually be given the opportunity to rank them.

    In terms of ranking, I'd say that stage 2 skills should always hold priority over stage 1 and likewise over stage 3 due to availability of use during combat and ap costs. Stage 2 holds priority over stage 1 because of it's higher difficulty of ranking and impressive damage output for a moderate amount of ap. Keep in mind that stage 1 skills don't have the aforementioned rank 9, 5 and 1 breakpoints but stage 2 skills do (although Spinning Uppercut lacks one for rank 9).

    As for stage 3 skills, I'd only recommend taking Pummel to rank 9 because it's growth is very slow from there on while it costs a lot to rank. Additionally, leaving it till later isn't that bad because it's training requirement is very easy to fulfill. The transition from rank A to rank 9 is also a gigantic step as compared to other ranks (160% increase as compared to 10% for all other ranks except for 1; Pummel has no break point at rank 5). Drop Kick lacks a break point for rank 5 as well but instead starting at rank 9, it's growth will become faster and faster from 20% from rank F to 9, 30% from rank 9 to 6 and 40% from rank 6 to 1. For both skills, I'd recommend staying at rank 9 until you feel that your stage 1 and 2 skills are progressing far too slowly in training (good way to tell is if over a couple rebirths, you're actually gaining ap faster than you are losing it).

    Support

    There's really no contest here, Tumble is just so much better than Respite that there's not much to be explained.

    Tumble's distance moved per rank is a linear growth of 0.2 m (or 20 distance) per rank up. What isn't linear is cooldown time, stamina use and speed of the tumble. Where do they change the most dramatically? If you've been paying attention to the guide, then you'll know that it's in the break points. Interestingly enough, Tumble has four break points with the first one starting in rank D. Basically every time you want to rank Tumble, you should always have enough to carry it to the next break point because that's where any dramatic change will take place. Since Tumble does take a long time to rank, I'd say get to rank 9 asap for functionality and ap cost's sake and then progress from there on at your own pace.

    If you're going to rank Respite, be prepared to throw at least 99 ap into it before it even starts to get useful because rank 7 when hp recovery begins to pick up (and both hp and stam regen assumes a linear growth pattern). Poison removal starting at rank 9 is nice but there's a rather low chance of it occurring unless you're prepared to dump a lot of ap into the skill. Not many mobs will have poisoning in the first place and in most of those situations where you're being poisoned, you'll suffer most of the poison's drawbacks while in the fight itself since it would be suicide to attempt respite in a fight. There's also the fact that if you don't manage to cure poison the first try, the poison would already be gone before you get a second attempt at it.

    It also takes forever to train.

    TL:DNR

    In terms of priority:

    Chain Mastery > Rank 9 Knuckle Mastery > Rank 9 Tumble >> Spinning Uppercut > Somersault Kick >> Charging Strike > Focused fist >> Drop Kick > Pummel >>>>>>>>>>>>>>>>>>>>>>>>> Respite (or just don't rank the damn thing unless you have 295 ap lying around)

    Two greater than signs just lists increased priority and neatly separates the stages as well.

    Enchants

    Rank 5 Knuckle Mastery (also rank 9) for Fist enchant
    Rank 3 Dropkick and Rank 5 Somersault Kick for Duelist enchant
    Rank 5 Respite and Rank 9 Tumble for the Master enchant
    Rank 1 Chain Mastery (also rank 5) for Challenger enchant

    Looks like that's about it, ciao and cya around the forums.

  2. #2
    Mabination User Prae has defeated the golden spiderling Prae's Avatar
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    'Prae likes this.'

    I personally prioritize Stage 1 over Stage 2, but overall, I can see why someone would rank Stage 2 over Stage 1. I am surprised though, how many people have told me that they would rank Stage 3 first - maybe they're looking for a quick damage increase due to limited AP?

    With that said, for anyone planning to work on Fighter skills - as with any skillset really, know exactly what you're aiming for. This guide certainly will help a lot with that. Also, if you stockpiled AP, it wouldn't hurt to quickly create theoretical builds, focusing on the breakpoints, as you mentioned.

    And yes, once critical training comes into play, ranking gets a whole lot slower. ;c.
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  3. #3
    Darkboy132 the Mabination seal breaker Darkboy132 the Mabination seal breaker Darkboy132's Avatar
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    IMO, I think Chain 3 takes the highest priority first. The goal to training Fighter Skills is to not kill the enemy. I can two shot Black Grizzly Bears with just the first two chains if they both crit, and only the first chains are Rank 9.
    This also means Knuckle Mastery should be ranked last, too.

  4. #4
    Imperial Commissar Adrianblade the explorer of Rano Adrianblade the explorer of Rano Adrianblade's Avatar
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    Quote Originally Posted by Darkboy132 View Post
    IMO, I think Chain 3 takes the highest priority first. The goal to training Fighter Skills is to not kill the enemy. I can two shot Black Grizzly Bears with just the first two chains if they both crit, and only the first chains are Rank 9.
    This also means Knuckle Mastery should be ranked last, too.
    I think Chain Mastery is first and foremost followed by Stage 2 skills. Thats because as you said sometimes you wont even be able to use a Stage 3 skill so unless you are ranking a Stage 3 skill esp its better to do Stage 1/2 first. Get damage boosts for things you use more often rather than skills you use less. Also pummel eats a decent chunk of AP so I advise getting that last lol. Well Respite is last if you will even rank it but yea :P


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  5. #5
    Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw is a master of the Mabinogion Mentosftw's Avatar
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    Another thing I want to add to the guide.

    This is about how chain mastery's passive damage boost to chain skills.

    Not sure if the passive bonus applies to the skill's multiplier or the final damage.

    R5 Chain Mastery (Humans)
    Charging strike/focused fist: 400% + 20% = 480%
    Focused fist (fully charged): 400% x 1.7 + 20% = 816%
    Spinning Uppercut: 600% + 20% = 720%
    Somersault Kick: 700% + 20% = 840%
    Drop Kick: 800% + 20% = 960%
    Pummel: 900% + 20% = 1080%

    As you can see, a rank 5 Chain Mastery (costs 78 ap) will bump a skill to the damage of the next tier; if their multipliers are high enough of course.

    R1 Chain Mastery
    Charging strike/focused fist: 400% + 30% = 520%
    Focused fist (fully charged): 400% x 1.7 + 30% = 854%
    Spinning Uppercut: 600% + 30% = 780%
    Somersault Kick: 700% + 30% = 910%
    Drop Kick: 800% + 30% = 1040%
    Pummel: 900% + 30% = 1170%

    By now it should be more than obvious that stage 3 skills benefit the most from Chain Mastery so it makes more sense to get stage 3 skills after 1 and 2 because of their relatively slow growth per rank, high ap costs and increasing benefits from a higher ranking Chain Mastery.

  6. #6
    Mabination User Prae has defeated the golden spiderling Prae's Avatar
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    Quote Originally Posted by Darkboy132 View Post
    IMO, I think Chain 3 takes the highest priority first. The goal to training Fighter Skills is to not kill the enemy. I can two shot Black Grizzly Bears with just the first two chains if they both crit, and only the first chains are Rank 9.
    This also means Knuckle Mastery should be ranked last, too.
    There are other monsters with higher HP ... :D. I do somewhat see what you mean though.

    Thing is, MA isn't really CP-dependent (just get Knuckle Mastery out of the way and you're good), but moreso HP and Prot dependent. Because of this, you can just pump up the difficulty in mobs (SMs), or find high-HP field monsters. The only drawback however, is that you require more crit for Spinning Uppercut and Drop Kick. Furthermore, MA realistically takes a fair bit of time to rank (even if you have most of the AP prepared), so you might want to consider what you'd be using the most overall.

    As such, I find that Chain 1's and Chain 2's tend to appear in my regular gameplay more often, especially when Drop Kick can disrupt enemy positioning sometimes, and pummel leaves me out in the open for a fair bit of time, and launches me into weird abyss-like areas.

    For me, if I want to crit --> Black Grizzlies or, heck, even foxes if I'm using my crappy pair of knuckles. If I want to rank other things, then,

     Spoiler
    Last edited by Prae; 06-14-2012 at 05:47 PM.
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  7. #7
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    Just pointing the obvious out, you can freely train Charged Fist, Focused Fist, Spinning Uppercut and Dropkick on regular field mobs. Somersault and Pummel are no good since they need all their hits to connect to gain optimal skill training.

  8. #8
    Θ ε Θ Zeo the skillful Zeo the skillful Zeo the skillful Zeo the skillful Zeo the skillful Zeo the skillful Zeo's Avatar
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    Quote Originally Posted by Darkboy132 View Post
    IMO, I think Chain 3 takes the highest priority first. The goal to training Fighter Skills is to not kill the enemy. I can two shot Black Grizzly Bears with just the first two chains if they both crit, and only the first chains are Rank 9.
    This also means Knuckle Mastery should be ranked last, too.
    I agree with you actually. I plan to get both Chain3 skills to r1 before ranking other skills. Chain2 skills should be ranked right after Chain3 skills are at rank 1. Once you get both Chain3 and Chain2 skills to rank 1. You can rank masteries and Chain1 skills after that...

    It was going to be my plan for Fighter skills.

  9. #9
    Zyrus the master of posting Zyrus the master of posting Zyrus the master of posting Zyrus the master of posting Zyrus the master of posting Zyrus's Avatar
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    Quote Originally Posted by Zeo View Post
    I agree with you actually. I plan to get both Chain3 skills to r1 before ranking other skills. Chain2 skills should be ranked right after Chain3 skills are at rank 1. Once you get both Chain3 and Chain2 skills to rank 1. You can rank masteries and Chain1 skills after that...

    It was going to be my plan for Fighter skills.
    Scath and Hardmode dungeons. I am ranking them all together.
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  10. #10
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    Quote Originally Posted by Archibald View Post
    Scath and Hardmode dungeons. I am ranking them all together.
    Mhm Skatha is a great place to train your fighter skills I've gotten most of my training from there.

    Just go smack a few trolls.

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