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Thread: New Units in Heart of Swarm Expansion

  1. #1
    Just Puurrfect
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    New Units in Heart of Swarm Expansion


    If you dont notice,
    they tested the units and removed some and added in some new ones

    lol
    those warhounds are a big FU to protoss

    Blizzard's description of each one
    Protoss

    Upon analyzing data from their most recent battles, the protoss have identified a few areas of improvement that would help them maximize effectiveness against their enemies. Based on their findings, the protoss have augmented their arsenal with an extremely long-range attacker, additional psionic units, and a new form of enemy harassment.

    Tempest
    Description: The tempest is a new capital ship that can fire at both ground and air targets from long range, doing additional damage to massive units. A further range upgrade can be researched to give the Tempest the ability to fire from incredible distances.

    Oracle
    Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants detection and vision around a targeted building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Cloak Field, which temporarily cloaks everything around the Oracle.

    Mothership Core
    Description: The Mothership Core is unique in more ways than one. Only a single one can exist in your army at once and it's also immobile, attaching itself to a nexus. There are four abilities available from the Mothership Core. Teleport allows you to move the Mothership Core to any of your other nexuses. Energize tops off the energy stores of any target unit or structure. Purify is a defensive ability that temporarily grants the Mothership Core a powerful, long range attack. Finally, Mass Recall allows players to quickly recall units back to the Mothership Core.

    Mothership
    Description: It's not really a new unit in Heart of the Swarm, but the Mothership abilities are slightly different from Wings of Liberty. The passive cloaking field is gone, with the cloak now available as an activated ability on the Oracle. The Mothership retains its Recall ability, and the Vortex spell from Wings of Liberty now affects ground units only. A new ability called Stasis is available, which puts the mothership and all air units around it into stasis for about 20 seconds. The Mothership is now created by upgrading the Mothership Core after a Fleet Beacon is constructed.

    **In the current multiplayer build of Heart of the Swarm, the protoss are not able to deploy Carriers. However, we have not yet made a final determination on the Carrier's status..

    Terran

    The resourceful terrans have also been improving their technology to better survive their battles in the Koprulu sector.

    Widow Mine
    Description: The Widow Mine is a new suicide unit built from the Factory that allows the terran player to control areas of the battlefield. The Widow Mine moves into position and sets to stationary mode, which burrows and activates it. When an enemy air or ground unit moves into range, the Widow Mine briefly flashes before moving and attaching itself to that unit. After several seconds, the mine detonates, dealing 200 damage to the unit and a smaller amount of damage to units in the surrounding area.

    Warhound
    Description: The Warhound is a walking ground mech that is specialized as an anti-mechanical weapon. Smaller and more nimble than a Thor, the Warhound has a standard weapon to hit ground. Its true strength is an additional ability that fires powerful missiles at ground-based mechanical units, making it particularly well suited to taking out enemy siege lines and many protoss ground units.

    New Abilities
    The Hellion has been upgraded to a transforming unit similar to the Viking. When constructed from the factory, the Hellion spawns in its new battle mode, which gives it additional hit points and a stronger flame attack that covers a short forward-facing arc. This makes the Hellion more effective in late-game fights against large clusters of light units such as Zealots. The player can opt to transform the Hellion into its original, more mobile form as well.
    In Heart of the Swarm, the Battlecruiser gains a cooldown-based speed-boost ability called Redline Reactor. Finally, the Reaper no longer has a special building attack. Instead, it gains a passive health-regeneration upgrade that allows it to recharge hit points quickly when out of combat.

    Zerg

    The zerg continue to evolve and adapt to changing environments, particularly the dangers they face on the battlefield. New creatures will help the zerg stage more effective sieges and add unique enemy-manipulating abilities to their arsenal.

    Viper
    Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of biological ground units inside the cloud to melee range. Abduct allows the Viper to physically pull a unit to the Viper's location. Finally, the Viper can use Consume, a channeled ability that allows it to gain some energy back at the expense of damage to your own zerg building.

    Swarm Host
    Description: The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving units called Locusts that can be used to lay siege and pressure entrenched enemy positions.

    New Abilities
    Ultralisks have a new Burrow Charge skill that lets them dive underground and quickly surface at a target, allowing them to initiate the fight faster on a crowded battlefield. However, its "frenzy" passive from Wings of Liberty has been removed, meaning the Ultralisk can now be snared by abilities like Fungal Growth. The Overseer has been retained from Wings of Liberty, and changelings can now be spawned from siege range. Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.
    Last edited by BobYoMeowMeow; 06-08-2012 at 07:58 PM.
     Spoiler:


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  3. #2
    Panda's Underling
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    I'm pretty happy about the additions to Protoss' aerial army, the Tempest already sounds pretty useful if you can micro your army to force the enemy away from targeting them. Could imagine the havoc I'd have with spamming force fields with those in the back.

     Spoiler:


  4. #3
    Mabination User Omarukun the noob elemental master Omarukun's Avatar
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    I'll take advantage of this mabi break to reinstall (more like wait for updates) SCII and start playing again.

    Cant wait for Heart of the swarm
    I should be studying...

  5. #4
    HOLY ****, IT'S "COULDN'T CARE LESS", NOT "COULD CARE LESS", OKAY?!
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    When I first saw the warhound I kind of freaked out ._. There goes my stalker button spam. Then again, marauders were pretty effective against stalkers.. but you can build both warhounds and new hellions from the factory. It kind of kills chargelot/stalker.

    I guess with this update protoss will actually expand into stargate more often. I pretty much go robo in 95% of my games, maybe more, and normally I only get stargates in super long macro games where I just need some air units to patch up my army and harass faster than warp prisms.


    *edit
    Okay those widow mines are terrifying me.
    Last edited by Kazuni; 06-08-2012 at 08:50 PM.

  6. #5
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    Widow mines are going to be hilarious. Imagine what would happen if you got a group of them on the enemy's banelings.

     Spoiler:


  7. #6
    Mabination User Baronjr2 has disabled reputation Baronjr2's Avatar
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    So, Blizzard is making the game more fast pace...
    No more terran camps. =/

  8. #7
    HOLY ****, IT'S "COULDN'T CARE LESS", NOT "COULD CARE LESS", OKAY?!
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    Quote Originally Posted by Baronjr2 View Post
    So, Blizzard is making the game more fast pace...
    No more terran camps. =/
    Now there's just horrible swarm host camps. Yay!

  9. #8
    Just Puurrfect
    BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow is a master of the Mabinogion BobYoMeowMeow's Avatar
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    Quote Originally Posted by Kazuni View Post
    Now there's just horrible swarm host camps. Yay!
    the irony
    but swarm hosts wouldnt be good against bunkers if they're any later than tier 1

    Edit: Swarm hosts are tech 2
    Last edited by BobYoMeowMeow; 06-08-2012 at 11:45 PM.
     Spoiler:


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