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G16 Storyline not over?
I was talking to Tellos, and he told me that devCAT was actually planning to conclude the Shakespeare storyline in G16S4. This would explain why there's currently no reward for finishing G16, and would also explain that Lugh persona we saw, but never got.
He said that they were planning to add tier 2 and tier 3 fighter skills(IE Intermediate and advanced level) around then, as well.
So Tory Ravine may yet actually be released during G16.
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It should be interesting. I wanna see how Tory Ravine is gonna look like.
and I bet the monsters there could probably destroy us if they're anything like the beach area. ;~;
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Originally Posted by
Kendoza
It should be interesting. I wanna see how Tory Ravine is gonna look like.
and I bet the monsters there could probably destroy us if they're anything like the beach area. ;~;
Giant Crystal Golems?
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Originally Posted by
Araria
Giant Crystal Golems?
It will be Volcanic Golems that add a burn effect, preventing you from healing and doing DoT till you explode!
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Yay, more fighter skills! :D
and Tory Riven, Need more info.
♥ Amanda ♥
Waiting for Gunner and Alchemy updates
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Originally Posted by
Araria
He said that they were planning to add tier 2 and tier 3 fighter skills(IE Intermediate and advanced level) around then, as well.
If you don't mind me asking... but how does he know we will be getting inter. and adv. skills for Fighter skills? o_O;
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Originally Posted by
Zeo
If you don't mind me asking... but how does he know we will be getting inter. and adv. skills for Fighter skills? o_O;
I think she means stage 2 and stage 3 fighter skills that are needed to finish a combo
Not the inter or adv skills that magic has that you MIGHT be thinking.
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Originally Posted by
Kayate
I think she means stage 2 and stage 3 fighter skills that are needed to finish a combo
Not the inter or adv skills that magic has that you MIGHT be thinking.
Actually I do mean Int and Adv.
I'm told that they're not going to be chain-based like most of the existent fighter skills, but rather, usable when certain conditions are met, similar to Assault Slash requiring a down enemy.
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Originally Posted by
Araria
Actually I do mean Int and Adv.
I'm told that they're not going to be chain-based like most of the existent fighter skills, but rather, usable when certain conditions are met, similar to Assault Slash requiring a down enemy.
Whaaaat
That new I guess might give the player something to do while the skills load up again.
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