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Plain Bandit Badges should be 100
Rough should be 1000
Ruthless should be 10000
Also, obligatory removal of the 50% damage nerf. Bandit mobs are essentially the same difficulty progression as SM mobs after Rookie bandits.
Last edited by Ikezawa Hanako; 07-29-2012 at 10:26 AM.
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Originally Posted by
Ikezawa Hanako
Plain Bandit Badges should be 100
Rough should be 1000
Ruthless should be 10000
Also, obligatory removal of the 50% damage nerf. Bandit mobs are essentially the same difficulty progression as SM mobs after Rookie bandits.
These. Will make commerce so much easier.
Erru, Isaberra, Inferino, Kilandria : MABINOGI :
Elleanior, Kitannia, KailIee : VINDICTUS :
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Mabination User

Originally Posted by
Ikezawa Hanako
Plain Bandit Badges should be 100
Rough should be 1000
Ruthless should be 10000
Also, obligatory removal of the 50% damage nerf. Bandit mobs are essentially the same difficulty progression as SM mobs after Rookie bandits.
the 50% damage nerf was there because bandit mob have 0 def/0 protection. Want the damage nerf remove ? Deal. But now all bandit mob have similar defence/protection as SM mob. With master bandit have stat of alby HM monster. Cool?
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Given how hard it is to deal with a swarm of multi aggro bandits and how frequently you get the hard or veteran ones, they should still remove or lessen the status effect. Maybe to 25%. It doesn't honestly make sense why they you lose damage when you're commercing anyway.
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Originally Posted by
Fyois
Given how hard it is to deal with a swarm of multi aggro bandits and how frequently you get the hard or veteran ones, they should still remove or lessen the status effect. Maybe to 25%. It doesn't honestly make sense why they you lose damage when you're commercing anyway.
Your damage is reduced during commerce in order to promote caravans.
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Originally Posted by
Kaeporo
Your damage is reduced during commerce in order to promote caravans.
Yeah, I got that. it just doesn't do it for me I should say that there's no "in world" explanation for why you lose damage.
Last edited by Fyois; 07-29-2012 at 03:35 PM.
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-Pursuit Mastery: Increases Ducat rewards and makes Outlaws easier to find.
-Have all enemies in pursuit scale by user's level. 1~99 spawns Newbies/Rookies, 100~299 spawns Rookies/Hardened, 300~999 spawns Hardened/Veterans, 1000~ spawns Veterans/Masters. Shadow Mission also scales by level as well as their spawns and rewards.
-Outlaw Bandit Badges: dropped 100% by Outlaw, rewards 15,000 Ducats.
-More Outlaws.
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Originally Posted by
Fyois
Yeah, I got that. it just doesn't do it for me I should say that there's no "in world" explanation for why you lose damage.
You're distracted by keeping an eye on your trade goods.
There's also no "in world" explanation for why it takes a group of bandits 5 attempts and 15+ seconds to take things out of a backpack/wagon/cart, and then stand still preparing to run away either. Or why a pack of 6+ bandits travel together yet only 2 of them try to rob you while 0-2 of them try to kill you.
[ Justinishere / Ruairi / 7300 ]
[ Retired 2012 ]
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Originally Posted by
Fyois
Yeah, I got that. it just doesn't do it for me I should say that there's no "in world" explanation for why you lose damage.
Yes there is. The trade imp says this.
Burdened by your goods.
Dear lord, the only thing remotely grindy in this game is commerce, and it should stay that way. Everything else was nerfed to high hell and i am glad ducat items have not been destroyed by gachapons.
Last edited by Aubog007; 07-30-2012 at 09:48 AM.
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Originally Posted by
Aubog007
Yes there is. The trade imp says this.
Burdened by your goods.
"Burdened by your goods" is a wtf reason. I mean, we have so much Str and the Wagon and the Elephant are the ones carrying the cargo.
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