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Thread: [Nation DnD] What you need to know; recommended and required software, the basics.

  1. #11
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    Quote Originally Posted by Sekwaf View Post
    1. What exactly is Nation's Hamachi? It's probably in another thread but I can't seem to find it.
    2. Are there some adventures that don't focus on combat, just in case you're looking for a change of pace?

    1.) I'm not entirely sure - I've already port forwarded my router to MapTools, but I also haven't had any problems with Hamachi before. Don't worry, everyone will definitely be told the specific information.


    2.) Yep! D&D isn't all about combat. The group might be visiting a town and have to explore it - in attempt to track down a person. Skill Challenges are ways that the group would probably accomplish this. I'm also quite the fan of riddles and puzzles, so be expectant of that.~

    Even if you find a group of "monsters" - you may not have to fight them. Creativity is key.~

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  3. #12
    Mabination User Sekwaf is a friend of Nora Sekwaf is a friend of Nora Sekwaf is a friend of Nora
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    Thanks for all the info. Now to figure out how to use these tools...

  4. #13
    Karing Khamega Shanghai the archeologist Shanghai the archeologist Shanghai's Avatar
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    I think it's really just easier to post up a file leading to the Player's Handbook or something. No offense to Kueh's work(which explains it in a more friendly, accessible way) but it feels more... detailed there. And it has pictures! PM me if you want it since I'm not sure if I can just leave it out on a post willy-nilly.
    Last edited by Shanghai; 08-10-2012 at 05:28 PM.

  5. #14
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    Quote Originally Posted by Episkey View Post
    I'm glad to see the last part of the guide. But - In 4e, this is how carrying things work.


    Multiply your Strength score by 10. That’s the weight, in pounds, that you can carry around without penalty.This amount of weight is considered a normal load.

    Double that number (Strength × 20). That’s the maximum weight you can lift off the ground. If you try
    to carry that weight, though, you’re slowed. Carrying such a load requires both hands, so you’re not particularly
    effective while you’re doing so. This amount of weight is considered a heavy load.

    Five times your normal load (Strength × 50) is the most weight you can push or drag along the ground. You’re slowed if you try to push or drag more weight than you can carry without penalty, and you can’t push or drag such a heavy load over difficult terrain. This amount of weight is referred to as your maximum drag load.

    As you can see, 4e is a bit more generous to players carrying items. Although, I think the weights of certain items were augmented in order to adjust to this new system.
    To clarify, the chart I posted shows the values you can have while carrying a regular load, however, carrying items near the limit of your encumbrance will apply a penalty to dexterity as an armor check penalty, where heavy load in the chart is the same as applying a heavy armor check penalty, and medium in the chart applies a medium armor check penalty.

    A true heavy load restricts your movement, removes your dexterity bonus to armor class, and makes it so that you cannot engage in combat. (Though you may still be attacked.)

    You can read more about it here: http://www.dandwiki.com/wiki/SRD:Carrying_Capacity

    Quote Originally Posted by Sekwaf View Post
    1. What exactly is Nation's Hamachi? It's probably in another thread but I can't seem to find it.
    The Hamachi server we used might not be used again, so I didn't post details about it. It's like Episkey said, if we do end up using a hamachi server, we'll post the information for all to see.

    Quote Originally Posted by Shanghai View Post
    I think it's really just easier to post up a file leading to the Player's Handbook or something. No offense to Kueh's work(which explains it in a more friendly, accessible way) but it feels more... detailed there. And it has pictures! PM me if you want it since I'm not sure if I can just leave it out on a post willy-nilly.
    I agree that the handbook is the definitive guide, but I think having it described colloquially is better to understanding the concepts for the first time.
    Last edited by Kueh; 08-10-2012 at 06:28 PM.

  6. #15
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    Quote Originally Posted by Kueh View Post
    To clarify, the chart I posted shows the values you can have while carrying a regular load, however, carrying items near the limit of your encumbrance will apply a penalty to dexterity as an armor check penalty, where heavy load in the chart is the same as applying a heavy armor check penalty, and medium in the chart applies a medium armor check penalty.

    A true heavy load restricts your movement, removes your dexterity bonus to armor class, and makes it so that you cannot engage in combat. (Though you may still be attacked.)

    You can read more about it here: http://www.dandwiki.com/wiki/SRD:Carrying_Capacity
    They got pretty much rid of that in 4e. The text I wrote comes from the 4e Player's handbook.
    The Resource Document you are linking me to is from 3.5e.

    That's what I'm trying to relay to you.~

    Admittedly, I would love to use 3.5e's way of handling encumbrance - but then the weight values would have to be adjusted.


    Sorry if I'm not making myself clear.

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  7. #16
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    Quote Originally Posted by Episkey View Post
    They got pretty much rid of that in 4e. The text I wrote comes from the 4e Player's handbook.
    The Resource Document you are linking me to is from 3.5e.

    That's what I'm trying to relay to you.~

    Admittedly, I would love to use 3.5e's way of handling encumbrance - but then the weight values would have to be adjusted.


    Sorry if I'm not making myself clear.
    Oooh, I was unaware. I guess that makes it simpler.

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