I figure with the puppet master coming out, that animist is not too far by before they start releasing more info about it but in the mean while, lets talk about what you think Nexon will do with it! I heard it was about turning into monsters/animals/beasts?
I think Nexon would basically do something along these lines:
- There be 3 Transformation for changing into a Beast. One for each race, Human, Elf, and Giant. Transforming in Beast Form will give it a different appearance.
- I think to make it less overpowered, there be a charge bar for your animist transformation. Where you have to kill/attack monsters and fill the bar up gradually. And when it's full, you can transform and all your animal attack skills are increased with certain special effects that will only activate when you transform.
- There be a charge bar mastery skill or something along those lines, so when it's at a higher rank, you charge faster and the bar lasts longer.
- So basically you can use some of your Animist attack skills in your original form but it's weaker, although using it will charge up the bar until you can transform. The close range moves will be stronger for Giants, weakest for Elves, and vice versa for Range. Humans will be near the middle.
- Although I can't think of what kind of weapon you can hold when you do transform.. and I can't think of what stats.. affect their damage. @.@
- What to add? Your running speed, defense, and protection increases by a small margin. Elves speed however are capped by their original speed. So everyone else speed reaches Elves speed when trans. (Yeah, Elves might complain..)
Eh that's all I can think of. By the time Animists comes out, I'll probably be .. so dead wrong. HAHAHA. But yeah, what do you guys think?
Do we control the beasts or become one? And if so, what are the restrictions? What beasts do we become? Leave a post and tell me why? :D
Last edited by Noxctis; 08-12-2012 at 06:03 AM.
Basically, how I see it, there will several skills, for different types of animals(E.G.: Bear, Wolf, Hawk, Snake). Using thee skill transforms you into that animal, ranking the skill makes the animal stronger.
I can imagine humans being wolves and maybe Giants lions.. but what are elves..
Originally Posted by Noxctis
It'll probably be more like taming than animorphs.
Part 1 of Chiyuri style Animist.
Animist: The ability to call forth as well as use the power of animals to your aid.
Animist use Animal totem as their weapon. Totems do not have a specific form, they are based on a specific animal type instead and produce characteristic of the animal.
Wolf Totem "Claws"
Cat Totem "tail" (despite been equiped in the weapon slot, the equipment appear behind them)
Snake Totem "Tiara" (despire been equiped in the weapon slot, the equipment appear around the user's head)
Hawk Totem "Wings" (same as cat tail, but higher)
Fox Totem "Ears" (same as Snake tiara but it replace the user's ears)
When using normal attacks with a totem equiped, the user will consume stamina faster than normal melee, as well as a very small amount of mana.
For the Wolf Totem, normal attacks act like knuckles and let the user attack up to 5 times the ennemy before they are knocked away. Their stance is on all four like a beast, Damage is based on Str and Int stats, as well as Wolf Incarnate Mastery skill.
For the Cat Totem, normal attacks are similar to Lance as they are short range melee. Attacks always show the user doing quick frontal strikes then backing away toward their original position and you may attack up to 4 times before the ennemy is Knocked down. The last attack look like a grab technique using the tail and it always throw the ennemy behind the user (certain ennemies are resistant to the throw and instead the user will jump forward of the monster, stuning said monster like a knockdown stun.) Their stance is on all four like a beast, Damage is based on Str and Int stats, as well as Cat Incarnate Mastery skill.
For the Snake Totem, Normal attacks are similar to long range magic(deflected by mana reflector passive defence), they use less stamina than the previous 2 totem and more mana, enough to make the cost equal inbetwen mana and stamina. Fighting stand is on two feet with 2 snakes coming out of the tiara and rolling around the user's arms. When attacking, the user point their hand toward the ennemy and the snake raise up at it. The animation of the attack on the ennemy look like a burst of rock. As you raise Snake Incarnation Mastery, the chance to petrify the ennemy raise up. 2 attacks is enough to cause the ennemy to be pushed away but once pushed away, they become unvunurable to stun from Snake Totem attacks for 3 seconds. Petrification may still occur giving the time needed for stunning to be possible again. Damage is based on Str and int, as well as Snake Incarnation Mastery skill
For the Hawk Totem, attacks are ranged based and can be deflected by natural shield PD and skill of that sort. While it does not use ammo like normal range skills, it consume the same amount of stamina and mana than Snake totem. In fighting stance the user remain on their two feet and each attack, they turn around, feathers coming out of their wings like dart and hit the ennemy. Attacks may be done 4 times in a row before pushback occur. Unlike normal range, there is no aiming involved so missing is not possible. Once a pushback occur, the ennemy become unvunurable to Hawk Totem normal attack Stun for 3 seconds. Dammage is based on Str and Int as well as the Hawk Incarnation Mastery skill.
Finally, the Fox Totem. Attacks are melee based and you may only attack up to 3 times before a pushback happen. The fighting stand is on two feet but the user's hands move aggresively like a beast. When attacking, the user can be seen slashing at the ennemy with it's bare hands and the third hit look like a bite. Each attacks has a chance to inflict a "Bleeding Wound" effect pn the ennemy, causing damage over a period of time. Bleeding wound effect can stack togeter to form bigger damage over time and reset the timer each time the effect is inflicted. Damage is based on Str and Int, as well as Fox Incarnation Mastery skill.
Last edited by Chiyuri; 08-12-2012 at 02:55 PM.
Giant Lion? Hell yes.
Originally Posted by Noxctis
I honestly imagine it more like D2's Druid class. Able to transform into 2 or 3 types of animals. Each animal would probably be given 2 or 3 different attacks, which are probably physical skills, and each race would be better at a specific type of animal. Like... Giants would be best at bear, humans would be best at wolf, and elves would be best at fox, or something. And by "best at", I mean that when they make the transformation, they get a higher gain on the stats that are more effective for that particular animal type. Or something like that.
Part 2 of Chiyuri style Animist.
Skills Part 1:
Wolf Incarnation Mastery
Rank F: May equip Wolf totems
Rank 9: Wolf Claws at feet appear
Rank 5: Wolf Ears appear, May attack up to 6 times before pushback occur
Rank 1: Wolf Tail appear
Cat Incarnation Mastery
Rank F: May equip Cat Totem
Rank 9: Cat ears appear
Rank 5: Cat Claws appear at hands, May attack up to 5 times before the ennemy is knock down
Rank 1: Cat claws appear ar feet
Snake Incarnation Mastery
Rank F: May equip Snake Totem, 5% chance of petrification
Rank 9: Critical hit always result in petrification. 15% chances of petrification
Rank 5: Skin become scales aroudn the hands, 25% Chances of petrification
Rank 1: Third snake appear coming out from behind the user's head, instinctive reaction if attacked by melee at 50%, always petrifify if hit by the third snake effect. Normal petrification has 35% chances of happening.
Hawk Incarnation Mastery
Rank F: May equip Hawk Totem
Rank 9: Legs turn into bird legs
Rank 5: Wings grow bigger
Rank 1: The user is flying a little over the ground when fighting.
Fox Incarnation Mastery
Rank F: May equip Fox Totem
Rank 9: First tail appear
Rank 5: Fox claws appear at hands (May have up to 5 tails)
Rank 1: Fox claws appear at legs (May have up to 9 tails)
Fox Tail system: Fox Incarnation user gain a permanent tail at rank 9. As they kill monsters, a gaurge fills up and once filed, another tail grows out giving a fixed damage % bonus. each rank after rank 9 raise the maximum amount of tail by 1, up to 9 tails at rank 1. After a fixed amount of time not fighting an ennemy, tails are lost one by one till only one is left. Unequiping the totem and reequiping it result in restarting at only 1 tail.
Skill: Animal Call
This skill permit the user to summon an animal based on the Totem they are using. Each summon cost 30 Mana and 20 Stamina. Damage of the summonned animal is based on the Respective Incarnation rank as well as Animal Call rank
Rank F: May summon up to 1 animal
Rank 9: Summoned animals gain a skill
Rank 7: May summon up to 2 animals
Rank 5: Summoned animal gain a second skill
Rank 1: May summon up to 3 animals
Animal Call: Wolf
General wolf form with fur coloring the same as the user(coloring is based on Totem colors)
Have a tendacy to attack the same ennemy than the user, While the user is attacking an ennemy, wolf attack do not cause Stun and so do not raise knockdown gaurge.
Skill 1: Devorer : Wolves heal up their own HP each ennemy the user or it's wolf defeat.
Skill 2: Wolf bind: Once the max amount of wolves has been summoned, using the Animal Call skill will cause all the two(three) wolves to bite onto the ennemy, causing it to be frozen and damaged by the innitial bite. A binded ennemy cannot be knocked down for the duration of the bind but the wolves will get damaged overtime. If a wolf HP goes down to 1 during binding, it will die and cause the binding to be undone.
Animal Call: Cat
General cat form with fur coloring the same as the user
Have a tendacy to attack ennemies other than the user. If an ennemy is been targeted by another player, attacks done by summoned cats do not cause Stun and so do not raise knockdown gaurge.
Skill 1: Swift : Cats will shadomly not get hit by ennemies attack and skills. Similar to Demi-god random attack negation ability.
Skill 2: Sacrifice : Once the max amount of animals has been summoned, using the Animal Call skill will cause the first cat to be summoned to rush toward the user and jump into them, disapearing into light. This will add the cat's remaining hp into the user's hp. This effect also cause all ennemies targetting this cat to forward their aggro at the user.
Animal Call: Snake
General snake form with scale coloring the same as the user.
Summoned snakes will Not attack any ennemies. Instead they will bind themselves to an ennemy, starting with the one theu ser is targetting. Ennemies with a snake on them will suffer from small poison that lower their hp by a fixed amount. Any successful damage an ennemy inflict on anything will cause half of it to be dealt to the snake. AoE effect do not stack, the highest damage dealt by AoE attack will be the one taken by the snake
Skill 1: Dual Poison: As well as poison, The ennemy's speed will also be reduced, causing them to run more slowly.
Skill 2: Poison of the dead: When the maximum amount of snakes is summoned, using the Animal call skill will switch attack patern. The innitial patern is to change ennemy once the one they are bound to dies. The new attack patern is to turn the ennemy they are bound to into an undead slave once the monster's hp reach 0. The ennemy will use it's own AI. Any damage the undead slave take is directed to the snake controlling it.
Animal Call: Hawk
General hawk form with coloring of feathers same as user.
Hawks will all attack the same ennemy but a different one than the user if possible. If anyone is targetting the ennemy, hawk attacks do not cause stun and so do not raise knockdown gaurge. All hawks use ranged based attacks similar to the user.
Skill 1: Bird of Pray: All hawk attack twice as fast now.
Skill 2: Magnum Hawk. When the maximum amount of hawk has been summoned, using the Animal Call skill will cause one hawk to fly shoot itself at the ennemy the user is targetting and cause that ennemy to be knocked down. The damage is 500% the damage of a normal hawk attack.
Animal Call: Fox
General fox form with fur coloring the same as the user.
Foxs will all attack the same target than the user and shelldomly attack different ennemies. If ennemy is targetting their ennemy, the fox attacks do not cause stun and so do not raise knockdown gaurge.
Skill 1: Deadly fang: All attacks have a chance to cause Bleeding Wound effect.
Skill 2: Substitution: When the maximum amount of fox is summoned, using the Animal call skill will switch attack patern of the foxes. Innitially, Fox will ignore the user. If the patern is changed, anytime the user is hit, a fox and the user will exchange place and double the damage will be dealt to the fox that was exchanged with the user. If the fox survived, the aggro of the user will go toward that fox. and if that fox had any aggro on itself, that aggro will be switched to the user.
I have a feeling it's going to be tied into Taming, some how.