What I gathered is, Adventurer class is what we are right now.
If you choose to be any other class, you get specialized bonuses in certain skill fields, but you'll have some skills disabled. Like the Wizard class cannot have the skill Windmill. I also found out all the new skills in G13 are class-restricted.
Down Attack - Knight
Lure of Ballad - Bard
Hailstorm - Wizard
And the new mastery skills are in their respective classes.
The classes are not permanent.
Originally Posted by bradstrt
You can switch classes at rebirth. Thus, staying/switching classes are optional.
Anyway, it seems like the theoretical hybrid end-game build is no longer with this system in place.
Originally Posted by Zid
We can't just choose Adventurer class
So switching between classes at rebirths doesn't kill your skills that you already have? If I have r1 in 2 advanced magics and go Knight for a week, if I go back to adventurer those magic skills will be there waiting for me?
That's basically all I care about. Restricting content from people like this is ridiculous if people who don't want to loose their skills are forced to stay adventurer. Especially if going on the other ones is required at some point for quests.
But if it isn't a permanent loss of skills I don't care a single bit about this whole situation, much like any of the G's since G2.
Personally, I like this.
It makes the game seem more traditional.
Has there been any information related to race/class restrictions? Being a melee elf.. can i be an elf knight? blah i still dont like this change one bit.
Never Again. Ever. I mean it.
Sounds like a good idea. Since I doubt that devCAT will nuke our skills, that means we're most likely keeping them if we switch classes, just lose the ability to use them, like how we can't cast Intermediate Magic without a wand. Seems like a refreshing change of pace every once in a while. The only real question I have is how race will play into this. I mean, sure, Humans are set since they're the middle ground and can do anything, but what about Giants that want to be a Bard? Unless they're releasing more instruments that are able to be played by Giants, being a bard is gonna suck with just a snare drum, a bass drum, handbells, and a tuba.
Though I have a feeling that with the exception of Giants who will probably default as Knights to boost their melee abilities, and the people like Aubog that only use one type of combat, that everyone will most likely end up staying Adventurer anyways, so in the end, most people won't notice much except for Int Magic doing less damage.
Which is why I don't play other games Dx
Originally Posted by Kraken
I'm just annoyed at how overdramatic everyone is on nexon forums about this, they make it seem like you are forced into choosing a class
and yeah I assume if you have the skill- it gets blacked out like the way skills are when they're cooling down, or how when you try to charge without a shield, it'd pop up a notice
I hope this will not influence skills that will come out from new updates.
Well you guys remember Final fantasy IV where you would change classes rank up the skills for those classes then switch to something else. Thats kinda how I am seeing this. I'll become a knight for a week to level up all the knight skills, same with the others. Then I'll settle in as Wizard or adventure class.
Last edited by Archibald; 07-24-2010 at 10:33 PM.
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