-Fortification-
this was a problem in korea because they thought devcat was taking away mabi's old content (upgrade) and replacing with fortification with is a stereotypical upgrade type in most mmorpg (noteabely dnf)
*this was made better by changing it into special upgrade.
special upgrade is basically an upgrade after gem upgrade
S-type: damage upgrade
R-type: critical DAMAGE upgrade (not crit rate)
-"Magic Nerf"-
this made ppl think magic was nerfed.
*but in actual gameplay, int played more in mabi.
previously, int was just for magic balance.
-Class System-
when it first came out, it limited mabinogi's original gameplay of freedom of class
*this was fixed by removing skill caps and making class's age/level up boost to benefit the class (eg. knight->str, archer->dex, etc). also skill requirement is easier with the class (eg. knight->smash,def, etc are easier)
So now due to these changes, i feel a lot better about G13.
Is your opinion about G13 changed due to these changes?
discuss
*edit
rofl they cheated us
you can train the skill, but you can't rank it
LMAO. pretty clever mr. moon
So does this mean that instead of having skills locked to specific classes, any skill can be used by any class now?
e.g, mages can use windmill.
Spoiler:
Originally Posted by Splatulated
also would any one be willing make me an AI for the ice dragon that would basically "win" the game of Mabinogi and make my main char basically a by stander ?
Originally Posted by Araria
My signature keeps a single size and font, the only variance is color which I did tastefully.
Originally Posted by Splatulated
we probably do (have a cure for cancer) but government making too much money off people to let us has it
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