This will be a guide for those who want to start blacksmithing. It will also be a reference for
current smiths.
[Basics]
To learn Blacksmithing, first equip a Blacksmithing Hammer. Elen sells this in Bangor. Equipping it
will give you Blacksmithing rank Novice. Talking to Edern about skills with the hammer equipped will
give you enough proficiency to get to Rank F.
Making an item requires the Blacksmith hammer to be equipped along with a Blacksmith Manual. Gilmore sells the majority of them, while Fleta sells the special ones. Simply click on the anvil and place the required materials onto the new window.
However, most items require several successes to finish completely. Each success builds the percent
completed towards 99.9%. At 99.9% completed, you finish the item with the required finishing
materials. There are four outcomes to a blacksmithing attempt. The following are approximations.
- Outcome---------Base Completion---Example Outcome (Dagger: 40% completion per attempt)
- Great Success---100~150%---------+40%~60%
- Success----------50~100%----------+20%~40%
- Failure-------------0~50%-------------+0%~20%
- Great Failure----50%~0%------------20%~0%
Base completion is different for every item, and the results of each attempt are random in the above
ranges (approximately). Great successes only occur when you attempt to make an item at least 2 ranks higher than your current Blacksmithing rank. It seems to occur more often at exactly 2 ranks higher, with each rank higher above 2 reducing the chance. When a great failure occurs, it is possible to have some of the materials used in the attempt refunded. The range is approximately 0~50% returned.
Even though great successes only occur when making items 2 ranks higher, it is still possible to have a great success with items 1 rank higher and below. The game does not count it as a great success and displays it as a normal success but the completion gained is equivalent to a great success.
[Party Bonus]
Each extra person (not including yourself) that has Blacksmith Rank F or higher will contribute 5%
towards Base completion. For example, a dagger with a 40% base completion per attempt would have a bonus of 40 x0.05 = 2% bonus each person. A full party of 8 would be +35% base completion, which would be 40x0.35 = 14%. The 40% base completion becomes 54%, suddenly giving you the chance to finish the item in two attempts. The bonus is higher if a person with a higher Blacksmith Rank than you is in the party.
[Rain Bonus]
Rain strength varies between 0-20. 0 strength rain has no benefit, while a 20 strength is a thunderstorm. A thunderstorm gives a bonus of 10% to completion, which is equal to 2 extra people in your party. A strength 10 rain gives a bonus of 5% to completion, or 1 extra person in your party. The completion % keeps track of decimals, so for example, 1 extra person while making a Dustin Silver Knight Armor(10% completion) would give a bonus of 0.5%, which is not listed but is in effect.
[Finishing]
Finishing blacksmith items at 99.9% requires finishing materials and a blacksmith mini game. The mini game is fairly simple, 5 X's float around the mini game window for about 10 seconds and stop at random points in the window. You must place your mouse at the center of these X's and left click when the bottom bar turns green. The bar will only progress after the X's stop moving. Each click resets the bar, and the X you clicked on (or the nearest X from your mouse if you missed or ran out of time) is "hit" and no longer counts. You must click on 5 different X's.
Though you want to click on the center of each X, the mini game mouse cursor is quite large in the
beginning. The cursor becomes smaller and easier to aim at ranks C and 8. In addition, the result of
your click is also randomized. Assuming you click dead center on an X, the actual result is moved
nearby the majority of the time. The actual chance to land the result onto the center of an X is about
1~5%. Approximately 30% of the time the result lands 1 pixel away. And the rest of the time it lands 2 Pixels away. The result always land on one of the following positions: center, 1 pixel left, right, down, down left, down right, 2 pixels right, down, left. These approximations are based on rank 8 and above. Ranks below rank 8 are even more inaccurate, with ranks N-9 possibly giving you results up to 3-4 pixels away from your click.
The X's are surrounded by a bright red light so you cant see the exact pixel you need to hit (which is
the center of the X anyway). Hits also generate a bright blue light, making it unclear how well you
did. If you were to click the same spot 5 times you will notice the resulting blue lights do not stack
onto the same spot, proving the randomness of the hits.
Sometimes, the mini game window glitches and the X lands onto a area you cannot click on. Unfortunately, there's nothing that can be done and you must simply try to get it as close as possible. Clicking beyond the edge of the click-able mini game window results in a hit closest to the actual click-able window. In other words, the game will move your hit into a space that can be clicked on.
[Finish Quality]
It is currently unknown whether the order you hit the X or the timing it is hit has an effect on
quality. Obviously, the closer your hit result is towards the center of an X, the better the quality
of the item is produced. Your blacksmith rank adds a certain bonus towards the quality, most likely
random, with the higher blacksmith ranks adding more quality points. Then the 5 hits of the blacksmith mini game is added onto this bonus (the closer the hit is to the center, the more points). The exact number for the blacksmith rank bonus and the hit bonus are unknown. However, if your hit result is very far from an X ( the game picks the closest X from your mouse), the item takes a severe quality penalty. If you don't hit at all because the bar filled all the way, the item takes an even harsher quality penalty. Even 2 misses can cause your item to have -100 quality.
Quality:Points (To see actual stats for each quality, refer to a wiki)
D-: 50--B+:80
D : 55--A :85
D+: 60-A+:90
C : 65--S :95
C+: 70-S+:100
B : 75--X :100+
There are qualities below D-, usually resulting in an item that's the same stats as a store bought
version or with negative stats. B+ ranks result in the smiths signature branded onto the item. Due to
the lack of blacksmith rank bonus points, it is incredibly unlikely to get signed items until r8. To
get a signed item before that requires several center hit results on the minigame (barring some secret method to gain points)
[Training Guide]
This guide assumes you already have rank 1 production mastery and you are smithing on a Monday! Each rank of production mastery adds 1% to the success rate. You need every possible 1% due to the high cost for each attempt. Monday also adds several % depending on the items rank compared to your own.
One thing to keep in mind, you do not get training exp for making items 2 ranks below your current
rank. You do however, get finishing exp for items of any rank.
Get R1 Weaving, don't bug people to make 1000s of the items you will need weaved.
Get R1 Refining, same reason.
The following guide will be formatted in this manner:
Rank #
AP required / stat bonus / Items smith-able
Training method / Exp / Maximum / Total Exp Possible
Max Exp Possible
Suggested items to make
Item - Rank - Materials per attempt - Success rate at this rank - Completion per attempt - Finishing
Materials
Explanation
Approximated Cost
Approximated Manual Cost
To save space note the follow notations
# Iron/Copper/Silver/Gold = Ingots, not ore
Straps = Leather in strap form, not uncut form
Fab = Fabric
Thick Yarn = Thick Thread Ball
Thin Yarn = Thin Thread Ball
Chp = Cheap
Com = Common
All Masks are Siren Masks
~~------------------------------------------------~~
Rank F
(2AP) +1 Int/ +1 Dex - Tools/Weapons/Shields
- Great Success:---Tool/Weapon---5.00---10---50.00
- Success:----------Tool/Weapon---3.00---20---60.00
- Fail:---------------Tool/Weapon---1.00---50---50.00
- Great Fail:--------Tool/Weapon---1.00---50---50.00
- Finish:------------Tool/Weapon---0.50---50---25.00
- ---------------------------------------------------235.00
Great Successes
Dagger Rank D ---------- 1 Iron---57%--- 40% completion---1 Com Leather, 2 Thick Yarn
Successes
Any Rank F Tool Rank F--1 Iron--- 88%-- -99% completion---1 Firewood
At first glance it seems fairly simple. Only a single Iron Ingot for each attempt and the max training
exp is 235. This means you don't need to fulfill many training methods before you have the 100.00
required to rank up. But, you can only attain at max, 60 exp for doing regular successes. If we assume you completed 1 item for each of those 20 successes, you will have 20 finished items for 12.5 more exp. This means either you continue making items hoping for fails (not recommended), or you attempt the harder dagger/fine arrowhead for great successes.
Keep in mind great successes don't occur very often (I estimate ~15-20% chance), and so it is hard to tell how many you will have to try until you get enough exp. Recommended path is to make rank D items first, as trying for the 10 great successes will yield you regular successes sometimes. The fail rate is also high, but that is fine because failing still yields you exp.
Estimated Cost - 30-50 Iron
Estimated Manual Cost ~4,000 gold
~~------------------------------------------------~~
Rank E
(2
AP)
+1 Int/ +1 Dex - Tools/Weapons/Shields
- Great Success:---Shields---3.00---20---60.00
- Success:----------Shields---1.00 --50---50.00
- Fail:---------------Shields---1.00---30---30.00
- Great Fail:--------Shields---0.50---20---10.00
- Finish-------------Shields---0.50---40---20.00
- -------------------------------------------170.00
Great Successes
Round Shield Rank C---5 Iron---57%---30% completion---1 Com Strap, 2 Firewood
Right after the fairly easy rank F comes rank E. This is where most new players give up. For this rank, you are only allowed to make 1 item, Round shields. The material cost per attempt is 5 iron ingots. 5x from the last rank! But don't be fooled, that doesn't mean you only need 5x of rank F's ingots to pass. The training exp for all methods have been reduced significantly. Due to the randomness of your results, again it is very hard to say how many times you will have to try to get 100.00 exp.
Estimated Cost - ~275-400 Iron + ~15-20 Com Straps, ~30-40 Firewood
Estimated Manual Cost ~27,000 gold
~~------------------------------------------------~~
Rank D
(2
AP)
+1 Int/ +1 Dex - Tools/Weapons/Shields/Helms
- Great Success:----Helms---2.00---40---80.00
- Success:-----------Helms---0.50 --80---40.00
- Fail:----------------Helms---0.30---30----9.00
- Great Fail:---------Helms---0.50---20---10.00
- Finish--------------Helms---0.30---40---12.00
- -------------------------------------------151.00
Great Successes
Evil Dying Crown Rank B---5 Iron, 1 Com Strap---57%---17% Completion---1 Com Fab, 1 Com Silk
Twin Horn Cap Rank B----- 5 Iron , 1 Com Strap---57%---15% Completion---1 Com Silk
Successes
Spiked Cap Rank D---------4 Iron-----------------88%---40% completion----1 Com Strap
Cuirassier Helm Rank C----3 Iron----------------- 73%---28% completion----2 Com Leather
Water drop Cap Rank C----3 Iron, 1 Com Strap--57%---20% Completion----1 Fine Leather
Bird Face Cap Rank C-------5 Iron, 1 Chp Strap---73%---15% Completion----1 Thick Yarn
Things probably cant get any worse right? Too bad it does, though the jump is not as high as Rank F to E. The training exp has been reduced again. Just like Rank F, you cannot get 100.00 doing just normal successes. You will have to get around ~20 great successes (depending on your fails) minimum. You may continue attempting great successes but due to the high cost per attempt, and low success rate, it is recommended for you to stop attempting great successes after you get around ~20 of them.
For normal successes, Cuirassiers are recommended because they cost 3 ingots and no leather. Even though spiked caps have a higher success rate, you still get exp for failing so the higher fail rate for cuirassiers are OK. You can actually sell some of these helms (unlike round shields) to get some of your money back but don't expect too much The material usually costs more than the selling price ( unless you price it very high, but then nobody will buy it)
Estimated Cost - ~662 Iron, 100 Com Straps, ~25 Com Leather, ~15 Com Fab, ~15 Com Silk
Estimated Manual Cost ~152,000 gold
~~------------------------------------------------~~
Rank C
(2AP) +1 Int/ +1 Dex - Tools/Weapons/Shields/Helms/Gloves
- Great Success:----Gauntlets---1.00----50----50.00
- Success:-----------Gauntlets---0.20 --200----40.00
- Fail:----------------Gauntlets---0.10---100----10.00
- Great Fail:---------Gauntlets---0.10---200----20.00
- Finish--------------Gauntlets---0.20--=-40-----8.00
- -------------------------------------------------128.00
Great Successes
Plate Glove Rank A-==-5 Iron---57%--20% Completion-- 1 Fine Leather, 1 Thick Yarn
Successes
Ulna Protectors Rank B--4 Iron--57%--25% Completion---1 Com Leather, 1 Thick Yarn
Rank C poses a difficulty spike. You basically have to do twice as much work as the previous rank. For this rank there's only 2 items you can choose to make. The training exp has been pretty much split in half, and the material costs is still high as ever.
As usual, great successes are required to pass the rank. At this point, fails give so little exp, that you pretty much have to complete all 50 great successes and the majority of normals as well. While your aiming for great successes you will get some normal successes and fails filled in too. After the great successes are done you just keep making Ulna Protectors until you rank up.
Estimated Cost - 1810 Iron, 20 Com Leather, 20 Fine Leather, 40 Thick Yarn
Estimated Manual Cost ~338,000 gold
~~------------------------------------------------~~
Rank B
(2AP) +1 Int/ +1 Dex - Tools/Weapons/Shields/Helms/Gloves/Boots
- Great Success:----Gauntlets---0.50----50----25.00
- Success:-----------Gauntlets---0.20 --300----60.00
- Fail:----------------Gauntlets---0.10---200----20.00
- Great Fail:---------Gauntlets---0.10---100----10.00
- Finish--------------Gauntlets---1.00--=-50----50.00
- -------------------------------------------------165.00
Great Successes
Spaikas Silver Plate Boots Rank 9--5 Iron, 2 Fine Strap------------57%---18% Completion---1 Fine Silk
Kirsten Leather Boots Rank 9------- 2 Iron, 4 Fine Strap, 3 Braid--57%---20% Completion---3 Fine
Leather, 1 Braid
Successes
Greave Boots Rank B---5 Iron, 1 Com Strap---88%---20% Completion---1 Com Fabric
Rank B is a strange rank. No doubt there is a typo there for 1.00 exp for each finish. That said they
never bothered to fix it so oh well. It does make things a lot easier, giving you a choice between
making Spaika Boots that can be resold with some profit, or blitzing through the rank making Greave
Boots.
Its not recommended to making Kirsten Boots because they are giant only, and Fine Leather is
much more expensive than Iron Ingots. It is recommended to make Spaikas unless you don't mind losing gold to training. If you don't mind losing gold then you can just go 100% Greave Boots. Going all Greave boots is also faster because you do not have to collect expensive Fine Leather.
Estimated Cost (Spaikas) - 1640 Iron, 80 Com Straps, 500 Fine Straps, 20 Fine Silk, 15 Com Fabric
Estimated Manual Cost - 432,000 gold
Estimated Cost (Only Greaves) - 1500 Iron, 300 Com Straps, 50 Com Fabrics
Estimated Manual Cost - 180,000 gold
P.S. Spaikas may look more expensive, but when you resell it you get pretty much all of your money
back + some profit.
~~------------------------------------------------~~
Rank A
(6AP) +1 Int/ +1 Dex - Tools/Weapons/Shields/Helms/Gloves/Boots/Armors
- Great Success:----Armors---0.50----50----25.00
- Success:-----------Armors---0.20 --350----75.00
- Fail:----------------Armors---0.05---100-----5.00
- Great Fail:---------Armors---0.05---100-----5.00
- Finish--------------Armors---1.00--=-50----50.00
- -----------------------------------------------160.00
Great Successes
Plate Mail Rank 8---4 Iron, 3 Fine Straps, 2 Braids---57%---14% Completion---1 Fine Fab, 1 Bat Wing Mask
Successes
Light Melka Chain Mail Rank A---3 Iron, 3 Com Strap---88%---20% Completion---1 Com Fab
Looks deceptively like the previous rank. Again, the finish gives 1.00 exp which is convenient. Like before, it lets you go 100% Successes, ignoring Great successes. In fact, in this case it is recommended for you to go 100% Light Melkas. Plate Mail is very expensive to make and you need Siren Bat wing masks to finish. Meanwhile, not only are light melkas easier to make, they are cheaper too and require only 1 Common Fabric to finish.
This rank and the previous rank is made much easier due to the 1.00 exp for finishes. You can also resell them but don't expect much money, they are fairly cheap. One thing to note is that the exp for failing has been split in half again, nearing insignificant levels.
Estimated Cost(Only Melkas) - 900 Iron, 900 Com Straps, 50 Com Fab
Estimated Manual Cost - 320,000 gold
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