Bash > Smash. I see no point in using those debuffs. Bleed is atrociously weak, daze is mostly moot since magic/alchemy is easily intercepted, and that defense reduction is too small to be noticeable.
Exactly what is the point of lessening the restrictive mobility on Defense and Counterattack? There's still no reason to use them over anything.
Final Hit needed a utility buff, but its damage is extremely overpowered, especially if it can destroy Provocation Barrier Spikes with just a single use. Likewise, Bash is way too powerful and its stun is too great while making Smash completely obsolete.
Charge/Assault splash is okay... maybe? I haven't looked at it yet.
Rage Impact is okay, I guess, but why is it a huge boon to Lances? IMO they could have reworked close combat's overall slow speed and modified Defense and/or Counterattack to handle multi-aggro a little better, and not slap in a move that replaces Berserk. However I must say the stamina cost is very fair; I'm losing stamina extremely fast, making me more reliant on Enduring Melody + Life Anthem than ever.
Dual Wield Mastery isn't necessary at all, it's more spoon feeding and ends up making balance from dex and sword balance obsolete. With near end-capped strength, capped will, and capped luck from skill-stats, I already have 600 max damage, capped balance, and 200% critical with dual red focused beams unnerfed, all without DWM bonuses.
Why the hell is Wooden Sword unaffected by any of the Close Combat weapon stuff?
Last edited by Darkboy132; 05-11-2015 at 10:44 PM.
Otherwise, I feel pretty indifferent. I like using bash, but since my Fanatic Great Sword isn't reforge that nicely, I still prefer using my lance at the moment. I guess it's easier for me to solo MA now.