Bash > Smash. I see no point in using those debuffs. Bleed is atrociously weak, daze is mostly moot since magic/alchemy is easily intercepted, and that defense reduction is too small to be noticeable.
Exactly what is the point of lessening the restrictive mobility on Defense and Counterattack? There's still no reason to use them over anything.
Final Hit needed a utility buff, but its damage is extremely overpowered, especially if it can destroy Provocation Barrier Spikes with just a single use. Likewise, Bash is way too powerful and its stun is too great while making Smash completely obsolete.
Charge/Assault splash is okay... maybe? I haven't looked at it yet.
I'm not keen on the idea of Rage Impact. It's pretty redundant because Berserk, and it's basically a "free-get-out" card like area of effect pets but with a shorter cooldown. Also the fact that it's a huge boon to Lances is pretty dumb. They could have reworked close combat's overall slow speed and modified Defense and/or Counterattack to handle multi-aggro a little better rather than slapping in a new skill.
Dual Wield Mastery isn't necessary at all, it's more spoon feeding and ends up making balance from dex and sword balance obsolete. With near end-capped strength, capped will, and capped luck from skill-stats, I already have 600 max damage, capped balance, and 200% critical with dual red focused beams unnerfed, all without DWM bonuses.
Why the hell is Wooden Sword unaffected by any of the Close Combat weapon stuff?
Last edited by Darkboy132; 04-23-2015 at 04:07 AM.