Urgent Shot needs...
1 - To be a single action.
2 - The push to be a push and not just a knockback meter filler. If Urgent Shot overflows the meter then the enemy doesn't get pushed back.
3 - The total training counts for "after missing" and "in combat" to be raised +50% or so. Alternative, everything give 25% more points per use.
The aim changes are so nice to actually play with that those are my concerns for it in NA.
Planned Urgent Shot - > When a user misses a shot, an icon with the Urgent Shot image would appear next to the user reminding them to press spacebar with an icon of the down arrow pushing down an image of a spacebar with the animation of being tapped. All they had to do was tap spacebar and the skill auto executed, the user can choose to ignore using urgent shot or use it via the spacebar. There was no need to hot bar it. The urgent shot spacebar lasted for 2 seconds after a miss, and refresh itself after every miss.
Today's Urgent Shot - > What a shame.
Last edited by Kenero; 06-19-2015 at 09:39 PM.
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