Urgent Shot needs...
1 - To be a single action.
2 - The push to be a push and not just a knockback meter filler. If Urgent Shot overflows the meter then the enemy doesn't get pushed back.
3 - The total training counts for "after missing" and "in combat" to be raised +50% or so. Alternative, everything give 25% more points per use.
The aim changes are so nice to actually play with that those are my concerns for it in NA.