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Thread: General durability loss testing (requests encouraged).

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    General durability loss testing (requests encouraged).

    There's still a lot of rumors and questions going around about durability loss in Mabi.

    What affects it, what doesn't, what skills may or may not use it, what actions do, what modifiers there are, etc. With patch mods, packet logging, and RAM viewing now it's simple enough to test since we can see the true values... but not everybody is willing or tech-savvy enough to do that that themselves.

    So here you can request tests to be done.


    Notes...
    - Durability is kept in thousandths and rounded up.
    13500/14000 shows up as "14/14"
    02345/14000 shows up as "3/14"
    00001/14000 shows up as "1/14", though the next hit will cause that item to hit "0/14".

    - Standard melee attacks with items cause 1-30 (0.001-0.030) durability loss, half that blessed, for comparison.



    As an opener, the wiki mentioned that critical hits use extra durability. After testing both magic and melee, I found no correlation between durability loss and critical hits (or splash damage for that matter).

     Blessed Hermit Staff, Icebolt

     Blessed Celtic Warrior Axe, Normal Attacks

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    Mabination User Poshwosh the bear slayer at age 10 Poshwosh's Avatar
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    Good stuff! I'd love to know why my savage fire wand breaks so quickly. Does it consume 5 times the durability with chain cast or it's just my imagination?

    And since I'm going frugal here, does Rock Throw consume durability? What about Shockwave?

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    Mabination User callback the ogre slayer callback's Avatar
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    I had someone do a bit of testing before too, to confirm a few details. It's 50% for bless, 25% reduced for VIP, and 33% reduced for CRK swords. All 3 bonuses are multiplicative, for 75% reduction total. (1/2*2/3*3/4 = 1/4).

    I sadly lost contact before I could ask about testing on armor while CRKs were equipped to see if the bonus extends beyond the swords themselves.

    It also appears dura loss values are truncated instead of rounded when applying these to an attack. For example, bash which uses a fixed 30, after applying full 75% reduction, always consumes 7, not 8.

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    Mabination User Willi0966 the succubus slayer
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    Can you check if durability really does go down if you AFK? I want to know for weapons and clothing alike. If you need specific ones, try a battle sword, Leather Shoes, and Slender Robe.

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    Mabination User Poshwosh the bear slayer at age 10 Poshwosh's Avatar
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    It definitely goes down for clothes, my robe breaks constantly at 1 durability without fighting anything.
    I'm not sure about weapons though.

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    Quote Originally Posted by Poshwosh View Post
    Good stuff! I'd love to know why my savage fire wand breaks so quickly. Does it consume 5 times the durability with chain cast or it's just my imagination?
     Blessed Savage Lightning Wand, Firebolt
     Blessed Savage Fire Wand, Firebolt CC +4

    Yup, CC +4 eats up 5x durability as if you cast it all yourself.


    Quote Originally Posted by Poshwosh View Post
    And since I'm going frugal here, does Rock Throw consume durability? What about Shockwave?
     Blessed Celtic Warrior Axe, Rock Throw (Attacking)
     Blessed Krkrirjurkjrijr Half-Plate Armor, Rock Throw (Getting Hit)
     Blessed Krkrirjurkjrijr Half-Plate Armor, Normal Attacks (Getting Hit)

    Getting hit with Rock Throw uses dura on your stuff. The normal attack test is for comparison to show it's around the same dura (and not tons more like an older rumor).


     Blessed Hermit Staff, Shockwave

    Yup it uses dura, slightly more than a single bolt?




    Quote Originally Posted by callback View Post
    I sadly lost contact before I could ask about testing on armor while CRKs were equipped to see if the bonus extends beyond the swords themselves.
    I'd test combos and stuff but I lack CRKs and service.

    Quote Originally Posted by callback View Post
    It also appears dura loss values are truncated instead of rounded when applying these to an attack. For example, bash which uses a fixed 30, after applying full 75% reduction, always consumes 7, not 8.
    It's an integer, so yeah that makes sense.




    Quote Originally Posted by Willi0966 View Post
    Can you check if durability really does go down if you AFK? I want to know for weapons and clothing alike. If you need specific ones, try a battle sword, Leather Shoes, and Slender Robe.
     Blessed Hermit Staff, AFKing 5 minutes at a time
     Blessed Krkrirjurkjrijr Half-Plate Armor, AFKing 5 minutes at a time
     Blessed Lirina's Cap, AFking 5 minutes at a time

    So it does, at a different rate for different types of equipment.

    So at the rate observed, it would take 10 hours AFK to lose 1 dura point on (blessed) armor.
    Weapons and other slots are slower, ~28 hours AFK to lose 1 dura point on them (blessed).

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    Can you test out bows?

    I mean as a main archer, I strongly feel that I lose durability pretty damn quick. Would also be interesting to test out on Elves as well because double arrows, though I'm pretty sure the answer is that it does consume twice the durability.

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    Another thing I've heard (and sometimes feel is true) is durability loss is spread across equipment (head/hands/body/acc) when afk or being hit. So if you wear a single piece it goes down faster than wearing a full set. In the same way that people used to say to prof your armor, take off everything except your armor and afk when you sleep.

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    Quote Originally Posted by ironwoman View Post
    Can you test out bows?

    I mean as a main archer, I strongly feel that I lose durability pretty damn quick. Would also be interesting to test out on Elves as well because double arrows, though I'm pretty sure the answer is that it does consume twice the durability.
    Human...
     Blessed Black Dragon Knight's Bow, Normal Hits
     Blessed Black Dragon Knight's Bow, Normal (Missing)


    Elf...
     Blessed Elven Long Bow, Normal On Raccoons (1 Arrow Hit)
     Blessed Elven Long Bow, Normal On Bears/Wisps (2 Arrows Hit)


    The double arrow shot does not appear to impact durability use, which is surprising. Also it seems that the base durability loss on bows might be a higher range than other items. Grabbed an unblessed fresh one to test.

     Short Bow, Normal Attacks

    So it looks like ranged weapons might have a slightly higher durability loss in general than weapons used to smack things.

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    Quote Originally Posted by Osayidan View Post
    Another thing I've heard (and sometimes feel is true) is durability loss is spread across equipment (head/hands/body/acc) when afk or being hit. So if you wear a single piece it goes down faster than wearing a full set. In the same way that people used to say to prof your armor, take off everything except your armor and afk when you sleep.
    Went into Alby with a hat, shoes, and armor. Spawned bats, got hit by them over 150 times. No effing way I'm typing all that out. So I recorded the values in difference mode and then normalized the frame timings so you can see each decrease instead.

    Fast, so you can see the distribution...


    Slow, so you can see the numbers...

    (The cuts are me repositioning myself because the bats were too stupid to figure out how to get into the corner they beat me against).

    Starting...
    Hat: 15170
    Armor: 18026
    Shoes: 9076

    Ending...
    Hat: 14662 (-508)
    Armor: 17286 (-740)
    Shoes: 8967 (-109)

    Armor took the most damage, then hat, then shoes... but each hit only affected one piece at a time. It picks one piece of equipment to do durability damage to, it doesn't spread it around.

    Also on the 5 minute tick, all things seem to get the dura loss regardless of what else exists.

    If I can get a better spot to be whacked endlessly in (without having to pull myself out of a corner repeatedly) I might repeat this test with a full set of equipment another time.

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