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Thread: General durability loss testing (requests encouraged).

  1. #61
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    I see, thanks for testing!

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    Is there increased durability loss for spell books(and thus the HEM), over shields? Hit/Shield Block/Charge Hit.

    EDIT: YES THERE IS

    15~(assumed)150 is the range, to the nearest 5. I assumed x5 or x10, but x5 would max it at 75 blessed, yet I was getting higher than that normally. and x10 wouldn't give me integers ending with 5 unless its including a decimal somehow.
    Last edited by Esileruf; 08-09-2015 at 08:31 PM.
     :^)

  3. #63
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    • Act 9: Invigorating Encore's AI attacks?
    • Summon Golem's attacks?
    • Flame Burst's 5x hits?
    • Shock's discharge?
    • Elemental Wave Heat Buster's 3x hits?
    • Elemental Wave enhanced skills, that is do they end up using more durability than non-enhanced?
    • Using Elemental Wave/Golden Time?

  4. #64
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    Quote Originally Posted by Darkboy132 View Post
    • Act 9: Invigorating Encore's AI attacks?
    • Summon Golem's attacks?
    • Flame Burst's 5x hits?
    • Shock's discharge?
    • Elemental Wave Heat Buster's 3x hits?
    • Elemental Wave enhanced skills, that is do they end up using more durability than non-enhanced?
    • Using Elemental Wave/Golden Time?
    Yes, the puppet does cause dura damage to the bars as it goes around hitting stuff. It will also cause dura damage to other things if you swap out your control bars for something else into that same slot while the puppet is active...

    Golem attacks don't cause cylinder dura damage. Also of note, if you only have a main cylinder and you control the golem and run out of range, when control forcibly swaps back you'll be in the advanced control mode (with the skill buttons) as if you has a guard cylinder on. Manually swapping doesn't have this bug.

    Flame Burst takes the dura when you initially fire it, the separate hits themselves don't do anything.

    Shock takes dura when used, the individual attacks don't do anything.

    The wave'd Heat Buster does do 3 counts of dura loss for the 3 hits.

    Can't really tell here.

    Golden Time and Elemental Wave incur no dura when used.

  5. #65
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    The Celtic Guardian Staff is untouched by healing, but does get prof/dura touched with Party Heal.

    Singing buffs (not Song) will still prof and use dura on your held items, so that's still unfixed. Funny how they noticed it and patched it shortly after the release of Song, but then regressed at some point and has remained so.

    Also I finally got ahold of some CRKs.

    CRK Buff, Blessed, Normal Attacks
    14681
    14674 -7
    14673 -1
    14664 -9
    14659 -5
    14652 -7
    14645 -7
    14643 -2
    14639 -4
    14638 -1
    14628 -10
    14625 -3
    14620 -5
    14619 -1
    14610 -9
    14601 -9
    14598 -3
    14591 -7
    14582 -9
    14578 -4

    But screw the random numbers. Since Bash normally uses the max dura instead of a range to the max, it lets us directly see the max loss in a given situation for any weapon that can Bash.

    A normal weapon takes -30, -15 if blessed.

    Normal Sword, VIP
    15201
    15179 -22
    15157 -22
    15135 -22
    15113 -22
    15110 -3 (Windmilled on accident...)
    15088 -22
    15066 -22
    15044 -22
    15022 -22
    15000 -22

    CRK Buff
    15411
    15390 -21
    15369 -21
    15348 -21
    15327 -21
    15306 -21
    15285 -21

    CRK Buff, VIP
    14998
    14983 -15
    14968 -15
    14953 -15
    14938 -15
    14923 -15
    14908 -15
    14893 -15

    Normal Sword, VIP, Blessed
    14369
    14358 -11
    14347 -11
    14336 -11
    14325 -11
    14314 -11
    14303 -11
    14292 -11
    14281 -11

    CRK Buff, Blessed
    14545
    14535 -10
    14525 -10
    14515 -10
    14505 -10
    14495 -10
    14485 -10

    And finally, all three deductions...
    CRK Buff, VIP, Blessed
    14232
    14225 -7
    14218 -7
    14211 -7
    14204 -7
    14197 -7
    14190 -7
    14183 -7

    So for weapons when used in melee combat...

    Nothing = 30
    Blessing = 15
    VIP = 22
    CRK = 21
    CRK+VIP = 15
    Bless+VIP = 11
    Bless+CRK = 10
    Bless+VIP+CRK = 7

  6. #66
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    Quote Originally Posted by Rydian View Post
    The Celtic Guardian Staff is untouched by healing, but does get prof/dura touched with Party Heal.

    Singing buffs (not Song) will still prof and use dura on your held items, so that's still unfixed. Funny how they noticed it and patched it shortly after the release of Song, but then regressed at some point and has remained so.

    Also I finally got ahold of some CRKs.

    CRK Buff, Blessed, Normal Attacks
    14681
    14674 -7
    14673 -1
    14664 -9
    14659 -5
    14652 -7
    14645 -7
    14643 -2
    14639 -4
    14638 -1
    14628 -10
    14625 -3
    14620 -5
    14619 -1
    14610 -9
    14601 -9
    14598 -3
    14591 -7
    14582 -9
    14578 -4

    But screw the random numbers. Since Bash normally uses the max dura instead of a range to the max, it lets us directly see the max loss in a given situation for any weapon that can Bash.

    A normal weapon takes -30, -15 if blessed.

    Normal Sword, VIP
    15201
    15179 -22
    15157 -22
    15135 -22
    15113 -22
    15110 -3 (Windmilled on accident...)
    15088 -22
    15066 -22
    15044 -22
    15022 -22
    15000 -22

    CRK Buff
    15411
    15390 -21
    15369 -21
    15348 -21
    15327 -21
    15306 -21
    15285 -21

    CRK Buff, VIP
    14998
    14983 -15
    14968 -15
    14953 -15
    14938 -15
    14923 -15
    14908 -15
    14893 -15

    Normal Sword, VIP, Blessed
    14369
    14358 -11
    14347 -11
    14336 -11
    14325 -11
    14314 -11
    14303 -11
    14292 -11
    14281 -11

    CRK Buff, Blessed
    14545
    14535 -10
    14525 -10
    14515 -10
    14505 -10
    14495 -10
    14485 -10

    And finally, all three deductions...
    CRK Buff, VIP, Blessed
    14232
    14225 -7
    14218 -7
    14211 -7
    14204 -7
    14197 -7
    14190 -7
    14183 -7

    So for weapons when used in melee combat...

    Nothing = 30
    Blessing = 15
    VIP = 22
    CRK = 21
    CRK+VIP = 15
    Bless+VIP = 11
    Bless+CRK = 10
    Bless+VIP+CRK = 7
    Yup. As expected, CRK is a 30% buff, and dura loss is rounded down.

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