Threat in Renes (Egg-Guarding Game)
The monsters, upon entering the minigame, get their min attack, max attack, life, def, and prot modified according to which "cycle" (wiki calls it rounds) the minigame is in. Each cycle is made up of 7 "stages" (what the wiki and most people call waves).
HP = HP * Cycle * 0.8
Defense = Defense + ((Cycle - 1) * 3)
Protection = Protection + ((Cycle - 1) * 2)
(Protection will cap at 80 in this minigame.)
Min and max attack are set per species, and there's a formula to have them increase over time that I don't feel like trying to replicate here (as it involves a different multiplier based on the round). If the game is in dev mode, messages would be output showing the round and attack modifications as monsters spawn in (but this was commented out anyways).
Each cycle there's a check on the egg's HP, if it's below 20% the game should warn you.
The game actually sets your party starting on a specific cycle depending on the party's cumulative level (so that stronger players don't start out killing the weakest mobs I assume).
Cycle 1: 1-500
Cycle 2: 501-1500
Cycle 3: 1501-3000
Cycle 4: 3001+
The spawn timer is calculated per stage/wave, most stages are 30 seconds, then the "miniboss" of a cycle/round sets the timer to 60 and the "boss" of the cycle sets the timer to 120 seconds until the next spawn starts. To give you more time to kill the tougher things, etc.
Finally the rewards.
First off, the rewards vary based on which cycle (round) your party started on and how many stages (waves) in total were completed. The "quality" of your reward is...
Cycle 1: 1/3 of your waves completed.
Cycle 2: 1/2 of your waves completed.
Cycle 3: 2/3 of your waves completed.
Cycle 4: your waves completed.
If your waves cleared is at least 21 (regardless of the cycle you started on), you have a flat 1% chance of a Golden Marble.
If the reward quality number (after cycle reduction if appropriate) is at least 14, then the game multiplies it by itself (waves*waves) and then generates a random number up to 20,000. If the reward number is higher, you get a Blue Dragon's Crystal.
The resulting/final number (waves modified by start cycle) is then set as the quality on the Legatus' Gift exploration artifact given to you. Which is a hella'-weird way to grant rewards, but then again this is Mabinogi.
When you hand it into Belita, she calculates the EXP, Exploration EXP, and Gold as such.
EXP: ((Quality * 80) + (Quality * Quality * 2)) * (Random(8) + 51)
Exploration EXP: Quality * (Random(30) + 55)
Gold: ((Quality * 20) + (Quality * Quality * 4)) * (Random(3) + 9)
Also, the gold count uses a hash on the reward item as part of the random factor, perhaps to prevent people from repeatedly farming for the highest gold output through bugs like people used to be able to do with hot air ballooning rewards.
So let's say you went in with a party with a total level of 3001 or higher and completed 4 rounds exactly. Your final reward "quality" would be 28 (the number of waves completed with no penalty).
194,208 - 220,864 EXP
1,540 - 2,352 Exploration EXP
33,264 - 44,352 Gold
Which, in general, matches what the Wiki lists for the waves that have been filled out. The rewards are within a specific range, and even then completing an extra spawn or two in a round will increase your rewards further, so I think a calculator would be better than a list or something if the wiki wants to fill this info out there.
Then again the exploration EXP needs testing in NA due to the Treasure Hunter update anyways.
Also if you went to 21 "rounds", you'd get 804,384 - 1,072,512 gold.
I don't know where the minigame stops, I just think 21 is an acceptable high limit.
100 rounds? 17,766,000 - 23,688,000 gold, but that's literally 700 spawn waves so good luck.
Each round is 5.5 minutes, so that'd take 9.16 hours straight...
Last edited by Rydian; 04-03-2016 at 11:38 PM.
Reason: Added calculator link.
hmm, the cumulative level affecting the difficulty is similar to the Falias mini game huh? which is another thing nobody seems to want to do these days
now if this data and the limited info on it on the wiki are still accurate (and even if they're not), its pretty clear why basically no one does this anymore
the rewards aren't exactly worth the amount of time it takes to get a reasonable chance at getting them, especially since they're all pretty much available from other sources
not to mention due to the massive number of mobs that spawn soloing it isnt much of an option, so even if one person wants to do it, if they don't have others helping them they probably wont get very far regardless of how strong they are
Last edited by TheDarkPaladin; 11-18-2015 at 10:18 PM.
I tried it with some friends a week or two ago, we left due to one of the people needing to go somewhere (can't hop out individually) but it's a lot easier nowadays... but yeah it takes forever.
yea, the mobs are weak, but there are too many and the eggs have too little hp for someone to solo, frankly this and a million other things need to be updated big time
Originally Posted by Rydian
Alright I've updated the first post with the normal reward calculations, the EXP and gold and all that. Going to make a little calculator now.
EDIT: Calculator link added to the first post.
Last edited by Rydian; 11-19-2015 at 02:29 AM.
the wiki seems to imply you can only get one of the three rewards, am I reading this wrong or would going past 21 rounds be worthless as you have >100% chance of getting the dragon crystal.
You will get the gift that has the EXP+gold, and you can also get the marble and weapon gacha at the same time if you're lucky enough.
Originally Posted by Tiwo
And yeah going past 21 won't improve any chances, just the EXP and gold.
in theory you could get massive amounts of exp and gold, but VHM is definitely gonna be faster and more rewarding, if you can get into one
and frankly if the exploration exp is still like the wiki has, then its definitely not gonna be useful for lvling exploration, especially since sketching the lich would be much more efficient
im thinking that it needs to be updated (if it hasn;t already) for better rewards, and maybe to have 2 modes: the normal mode which is there, and a solo mode which would have reduced spawn numbers
Do you have any idea if they ever updated the rewards on this thing over the course of all the patches this thing has lived through? (I figured no one would be going out of their way to try it since it feels so lame, heh)
takes forever to do, and to even get anywhere you need atleast a few people due to the massive numbers of spawns, unless you have a wm the size of dunby square anyways