Great guide, covers basically all the basic questions people will answer.
I already noted in reddit, but I think two other skills worth mentioning in the guide are Firebolt and Magnum Shot. Also another thing to note would be the focus of musical buffs depending on the run you're doing. For example, many people don't know this, but in 50% party max runs, your BFO's effectiveness gets significantly reduced as well. This can call for high Vivace to make use of the rapid fire Firebolts or just hyper charged magics in general, which will be indirectly higher DPS that may be needed in 3rd and 4th floor rooms.
Also, campfires. Crash shot + campfire trick is something people should probably know about, but many still don't know about it. It can reduce the run time of Alban by a noticeable margin.
yea, i would definitely say that Firebolt is a good skill for alban, it and fireball are the main skills i use while in there (although only for the basic difficulty, since i lack stones and dont care to spend 3+ hours in there). Firebolt can get pretty darn strong with enough int, using a CC+4 fire wand (any of the kind that can have the upgrade works, but iirc a spirit fire wand is best, followed by savage with celtic tribolt in third, although thats only for firebolt) you can take out most mobs that are left after a fireball or 2 pretty quickly. cant say anything about archery, dont rly use it cus i dont have the right gear to make it usefull