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Thread: [Tool] MabiMe - Character Viewer and More

  1. #11
    Website Guy
    Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan has transcended Tuatha Dé Danann Osayidan's Avatar
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    Quote Originally Posted by Yai View Post
    *sneaks dye reforges into the app

    LOL I get what you mean, it is a bit of a shame most people see the game itself this way xD I really set about making this out of curiosity though, not sure how far it will get!
    Just add the ability to position a character in dunbarton square or whatever location is popular these days for fashionogi-AFKers and you're all set.

  2. #12
    Mabination User


    Yai the master of posting Yai the master of posting Yai the master of posting Yai the master of posting Yai the master of posting Yai's Avatar
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    Quick update:

    Dyeing is now supported internally.



    It seems Mabi named the parts of items and hair/eye etc properly so it is easy to target them to colour! The hard part was blending the colours.
    Yai - Elf Alchemist/Ranger of Macha, Mabinogi EU

    Currently Working to Complete:
    ~ Weaving: r1 ~ Alchemy Mastery: r2 ~ Crash Shot: r7 ~ Critical Hit: r2 ~ Tailoring: rB ~


  3. #13
    Rich Powerful and Crazy Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated's Avatar
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    yeyy this sounds fun

    could use some background and lighting options
     #F7FDF5


  4. #14
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    Progress as of tonight. Added colour reading from the PACK files and setup a preview UI.
    Yai - Elf Alchemist/Ranger of Macha, Mabinogi EU

    Currently Working to Complete:
    ~ Weaving: r1 ~ Alchemy Mastery: r2 ~ Crash Shot: r7 ~ Critical Hit: r2 ~ Tailoring: rB ~


  5. #15
    Rich Powerful and Crazy Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated is a master of the Mabinogion Splatulated's Avatar
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    Quote Originally Posted by Yai View Post


    Progress as of tonight. Added colour reading from the PACK files and setup a preview UI.
    how hard would it be to pick colour by hex or RGB values ?
     #F7FDF5


  6. #16
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    Quote Originally Posted by Splatulated View Post
    how hard would it be to pick colour by hex or RGB values ?
    Not too difficult actually, dyeing is done by sending the RGB value of the colour to a shader, so really it is just a case of adding a custom colour picker.
    Yai - Elf Alchemist/Ranger of Macha, Mabinogi EU

    Currently Working to Complete:
    ~ Weaving: r1 ~ Alchemy Mastery: r2 ~ Crash Shot: r7 ~ Critical Hit: r2 ~ Tailoring: rB ~


  7. #17
    Mabination User Drizzit the explorer of Mabination Drizzit the explorer of Mabination Drizzit the explorer of Mabination Drizzit's Avatar
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    So now I can dye my clothes right on here too? Literally no reason to play mabi anymore.

  8. #18
    Mabination User tachiorz the golem slayer tachiorz's Avatar
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    Quote Originally Posted by Yai View Post
    I have a few updates to share. Things have been quiet because I have been working on getting skeletal animation to work. Today I finally got it working properly, so here is a picture of a skyscraper:
    Can you push your branch with animation experiments? I wanna look

  9. #19
    Mabination User


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    Quote Originally Posted by tachiorz View Post
    Can you push your branch with animation experiments? I wanna look
    I don't have anything to share on that front yet, sorry. I've been away for the last week - when I reach that stage it will be public though so just keep an eye on updates. Got quite a bit more UI work to do and setup a system for dyeing clothes. After that I'll look at the ANI format.
    Yai - Elf Alchemist/Ranger of Macha, Mabinogi EU

    Currently Working to Complete:
    ~ Weaving: r1 ~ Alchemy Mastery: r2 ~ Crash Shot: r7 ~ Critical Hit: r2 ~ Tailoring: rB ~


  10. #20
    Mabination User tachiorz the golem slayer tachiorz's Avatar
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    https://github.com/Tachiorz/mabinogi...abinogi_ani.py
    If it helps. More like proof of concept but it works.

    Also MabiMe crashes, I built it with 5.6 (mingw 32bit) and it segfaults when PackManager->path == "", qt thinks it's valid
    Code:
    1  QList<MabiPack::PackageEntry *>::QList                                        qlist.h                          797 0x4301ee   
    2  QForeachContainer<QList<MabiPack::PackageEntry *>>::QForeachContainer         qglobal.h                        923 0x4268f9   
    3  MabiPackReader::getFileNames                                                  mabipackreader.cpp               197 0x4064c2   
    4  PackManager::loadXMLData                                                      packmanager.cpp                  208 0x40fbcc   
    5  PackManager::loadPackages                                                     packmanager.cpp                  152 0x40f255
    (dirty patched for now ._.)

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