Stats: New stat Agility
Agility purpose : increase movement speed and decrease animation lock
Mainly for balancing light and heavy weaponize. Heavy weapons continue to hit hard, while light weapons get a animation advantage
Weapon change : weapon speed now affects animation lag
sword / dagger / mace / axe / 2h sword / 2h axe / 2h mace now all have set attack speeds that differ.
attack speed nolonger affects stun.
you can nolonger infinite attack anything with normal attack alon. (proloning 2 normal attacks together will force the third hit)
stun : reverse pre-dynamic combat
this is huge. this change alone destoyed pvp as all combos were taken away. so now combing is back. however, you cannot inifin-stunplayers. you an only pull off two attack chain combos before both users are entered in a white flashy lag that stops one from perma stun locking
Skill change :
Knock back change : Nolonger gives downed enemy i-frames
Combat Mastery (normal attack)
1.bug removed from normal attack. (you will lag massively similar to elf lag if attempting to attack a mob after recently finishing your combo on another mob)inorder to trigger this bug/ lag , you must finish your normal attack combo. then immediately use anything else (windmill) it will not work because your normal attack animation is being consider active (sloppy editing form G16S2)
2.debuffs from smash : now applies to every varied weapons without smash
one-handed lance/twohanded lance/ greatlance :bleed/penetrate
axe-bleed / debuff defense / prof (decent)
mace= debuff defense/prof / % ignores armor (largely)
3melee range : all melee weapons now have range stat similar to lance (no min punishment
. lance having the greatest range
4. all weapons can not penetrate armor. going from greatest (great lances/ great mace) to least (daggers)
Smash: Smash now scales with agility
animations will either speed up or slow down
scales with agility
animations will either speed up or slow down
bug fix: if using counter attack, then defense, you will nolonger suffer from counter attack's animation lag.
weapons now all attack range as mentioned. all attackrange is based on your weapon
windmil scales with agility
will decrease in animation lag or increase varying on weapon
defense:add a hp limi tsimilar to guard (idea below)
new skill : parry
parry acts similar to counter attack and lance counter. you must time it perfectly / near perfectly to land
how fast you parry varies on your weapon time.
greatweapons cannot be parried
just get out the way
shields cannot parry
remove bash and that stupid looking rage impact
repurpose both to be additions to berserk - skillset
a new active talent with little to no defense(you obtain some defense back near max berserk)
berserk is the slowest active talent in my idea. and the weakest. however, its counterbalanced by also being the strongest, and the fastest. dealing x amount of damage OR getting x amount of kos increase your adrenaline skill.theres a bunch i don't feel like explaining, as i expect most of my idea to be disregarded anyways.
evasion: now gives i-frames during roll. works on everything. evading nothing willl have more ending lag. evading something will allow you to react quicker
Add speific related weapons ONLY skills
Guard and absorb shock (my version for greatweapon users/not available for clothing armor)
summarry : this skill allows tanking . we're not disusing numbers. just function.
with this skill
you can protect other players actively, yourself and tank bosses. this defense
mob rebalance they will use these skills aswell allow for some custom play styles that extend past generic ''defense / counter/ smash
boss rebalance / will allow mobs to be more aggressive because players now have better defensive options. wanna survive? pick one and master it
Agility builds = evasion (viable) defense(decent)
defensive build = defense and guard(viable) evasion (decent)
greatweapon build = defense(decent), absorb shock(viable) evasion (bad)
extension to defensive idea :
clothing armor mastery : just improve the quality of clothing which add more defense/ prot. no speed nerf. horrible mediocre tanking option
light armor mastery : noticeable speed nerf ,nothing terrible. decent tanking option
heavy armor mastery :more noticable speed nerf, great tanking option
plate armor mastery : ..don't go speed builds with this armor. great for users who like to laugh at their enemies as they absorb a lot
remove bash again
thennnn the range problem.. which i think i've solved, but again, not expecting anyone to read or like my ideas. its not for the faint of heart.