Before entry into "Fomorian Order" Hoarfrost Hollows mission:
Crimson Rage Helm
Condition 80/105
Deterioration 1040pts
Service Fee 49g
Crimson Rage Tunic
Condition 93/105
Deterioration 535pts
Service Fee 51g
Crimson Rage Pants
Condition 95/105
Deterioration 415pts
Service Fee 51g
Crimson Rage Boots
Condition 97/105
Deterioration 335pts
Service Fee 50g
Crimson Rage Gloves
Condition 90/105
Deterioration 668pts
Service Fee 48g
After entry:
Crimson Rage Helm
Condition 74/105
Deterioration 1040pts
Service Fee 49g
Crimson Rage Tunic
Condition 90/105
Deterioration 535pts
Service Fee 51g
Crimson Rage Pants
Condition 93/105
Deterioration 415pts
Service Fee 51g
Crimson Rage Boots
Condition 95/105
Deterioration 335pts
Service Fee 50g
Crimson Rage Gloves
Condition 86/105
Deterioration 668pts
Service Fee 48g
After restoration with Ferghus:
Crimson Rage Helm
Condition 105/105
Deterioration 1071pts
Service Fee 0g
Crimson Rage Tunic
Condition 105/105
Deterioration 550pts
Service Fee 0g
Crimson Rage Pants
Condition 105/105
Deterioration 426pts
Service Fee 0g
Crimson Rage Boots
Condition 105/105
Deterioration 345pts
Service Fee 0g
Crimson Rage Gloves
Condition 105/105
Deterioration 687pts
Service Fee 0g
Okay, so I know the amount of Deterioration an equipment gets from restoration is how much Condition it has lost. It's also dependent on the type of equipment it is. For example, when I entered the same mission with Premium Rookie set that have 0 Deterioration points, both Tunic and Pants went straight to 97/100, while the Boots went to 98/100.
I also know that the more Deterioration it has, the more Condition it will lose when changing maps in a mission. However, I'm not sure if the amount of Condition lost is also dependent on how long you've stayed in that same map. So I want to know if Condition degradation is a fixed rate or not when changing maps. I also want to know the amount of Condition that can be lost per whatever measurement of Deterioration. It seems like Condition is a decimal number, much like the Mabinogi's durability having a decimal number instead of whole in actuality.
I also want to know why some of my equipments have lower Service Fee (the amount of gold needed to restore the equipment back to full Condition) even though they have higher Deterioration points. Service Fee doesn't seem to correlate to their NPC resell price, as far as I know.
Finally, I want to know mathematically the relationship between an equipment's Condition/Deterioration and its resistance to being broken in battle. So far, is it true or not that...
Condition affects equipment's resistance to being broken? The higher the Condition is, the more resistant the equipment is?
Deterioration points affect equipment's resistance to being broken? The more Deterioration points there is on the equipment, the less resistance it will have to being broken?
How much damage the equipment takes in battle affects how much Condition it will lose? The more damage an equipment takes (even when repaired again in battle), the more Condition it will lose?
Thanks in advance if you can bother not having a tl;dr version.