This is an archive of the mabination.com forums which were active from 2010 to 2018. You can not register, post or otherwise interact with the site other than browsing the content for historical purposes. The content is provided as-is, from the moment of the last backup taken of the database in 2019. Image and video embeds are disabled on purpose and represented textually since most of those links are dead.
To view other archive projects go to
https://archives.mabination.com
-
Ailyene wrote on 2010-10-02 00:28
I find the huge increase in my mana pool extremely helpful when using CC FB. But I guess the use of a lot of mana for hybrids really depends on what dungeon you're doing. (it's sooo useful for thundering on rafts though)
-
Animefreak97 wrote on 2010-10-02 01:34
Hmm. I would say stay Pally because I've heard serveral people say DK's are going to be obsolete by the Pallies because of the base stats you can get untransed in G13. Not 100% sure but I'm staying Pally till I can confirm this.
-
abc33kr wrote on 2010-10-02 01:54
Quote from Animefreak97;173020:
Hmm. I would say stay Pally because I've heard serveral people say DK's are going to be obsolete by the Pallies because of the base stats you can get untransed in G13. Not 100% sure but I'm staying Pally till I can confirm this.
yup cuz some ppl can reach the 999stat cap in trans.
But by then, they are so pro that they don't rly care about trans. xP
-
Kaeporo wrote on 2010-10-02 03:05
Melee- Paladin
Range - Paladin or Dark Knight
Magic - Dark Knight
Dark Knight's only roll strength 25% of the time, resulting in much lower average melee damage, while dexterity is rolled 50% of the time, resulting in lower average ranged damage while adact is comparable thanks to the improve critical bonus.
Dark Knight's easily have greater survivalability thanks to the massive health/mana bonus, although windmill spammers may find themselves in deadly, regardless of transformation. That's where the improved Paladin defenses become helpful. (In my opinion, normal transformations should be geared towards offense while your demigod affiliation should increase your defensive capabilities, namely Wings of Eclipse which is essentially temporary invulnerability at higher ranks).
Dark Knight disarm is an excellent reason to switch to Dark Knight, if you plan to take advantage of it. Otherwise, it'll only add a minor amount of time to your transformation duration.
Here are some basic stat calculations comparing Paladin and Dark Knight (melee/range).
User:Kaeporo - Mabinogi World Wiki
-
Kaeporo wrote on 2010-10-02 03:06
Melee- Paladin
Range - Paladin or Dark Knight
Magic - Dark Knight
Dark Knight's only roll strength 25% of the time, resulting in much lower average melee damage, while dexterity is rolled 50% of the time, resulting in lower average ranged damage while adact is comparable thanks to the improve critical bonus.
Dark Knight's easily have greater survivalability thanks to the massive health/mana bonus, although windmill spammers may find themselves in deadly, regardless of transformation. That's where the improved Paladin defenses become helpful. (In my opinion, normal transformations should be geared towards offense while your demigod affiliation should increase your defensive capabilities, namely Wings of Eclipse which is essentially temporary invulnerability at higher ranks).
Dark Knight disarm is an excellent reason to switch to Dark Knight, if you plan to take advantage of it. Otherwise, it'll only add a minor amount of time to your transformation duration.
Here are some basic stat calculations comparing Paladin and Dark Knight (melee/range).
User:Kaeporo - Mabinogi World Wiki
Plus somebody just posted a transformation comparison on the Guru.
-
Xemnas wrote on 2010-10-02 04:06
I'm a pure melee character and I pressed the wrong button and became a DK when I started playing, regretted it every day since. If you plan to stay melee destroy the armor so you don't end up going DK by accident.
-
Mentosftw wrote on 2010-10-02 07:18
When it comes down to it, you don't spend very much time transformed so don't worry about it too much.
-
Cryosite wrote on 2010-10-02 11:28
most people's views on trans are pretty weird I must say.
If you're a beginner, it doesn't really matter which trans you have because you're still a beginner. You'll spend more time out of trans than in, but those times you do get into trans... even a low STR roll on DK is going to be a big improvement for you. Both forms will also make you able to take on some punishment and live. It's really more about looks.
The only reason paladin is better for melee/range is if you stick with it for a very long time (or at least what seems that way to a newbie). You'll need to get two skills (power of order and sword of order) to rk1 in order to maintain better damage than Dk 2/3rds of the time, while DK only needs to rank one skill (body of chaos) to rk1 to achieve their max potential damage (and with that one skill maxed will 1/3rd of the time have better damage than even a paladin with both their skills maxed, but only by a little bit). Of note, neither of these consider spending time getting your main trans skill to high rank... which seems to be most player's priority. Counting in that, you're looking at waiting til you have 3 paladin skills at rk1 vs 2 dark knight.
Even with all skills maxed out at rk1, the differences aren't too large. You're still going to be more powerful transformed than you are without, no matter what your build is.
The really big difference between the two forms is dark knights disarm. When you're high level/rich enough to afford hp potions, you can extend DK transformation for tremendously long amounts of time, making it greatly superior to paladin. You can also use the steady HP loss of the disarm status to help friends train healing or party healing.
-
Okami wrote on 2010-10-02 15:37
Since your a beginner so to speak, I would stay say paladin. You're pretty well balanced (besides no Int boost) and you can always count on a good damage range, instead of something random. If you get to a higher level and you feel that you really want to go to DK, then do it. If you do it right away, you'll probably regret doing it. I've talked to a few Dk's in my time playing Mabi.. and a lot of them wish they were champions.
-
Bankai231 wrote on 2010-10-02 16:19
Stay paladin. This comes from an infra black who hates getting int rolls.
-
EndlessDreams wrote on 2010-10-02 17:00
If you are unsure = go/stay paladin.
As for the melee, it will depend. If you are the type of person who don't mind spending pots to go pot poison and DK, DK will be stronger than paladin when mass pot.
Maxed Pot poison and Friday bonus with a strength (or whatever roll you need) is pretty crazy.