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Sora wrote on 2010-10-28 16:24
Any class can wear any armor, if the armor itself has no restrictions, you'll just get negative bonuses wearing them is all. And Evie can almost wear a complete full set of Heavy Armor in KR, once they uncap Weight/Heavy Mastery, she will be able to. But as it stands now, she can wear a couple pieces of heavy armor with light armor.
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Kueh wrote on 2010-10-28 16:25
Quote from Sora;197196:
Where did you get that info? Normal Scythe smashes are melee like everything else, the snap finishes are magic.
^That's what I meant. I considered the snap finish and the actual smash to be the same attack.
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Sora wrote on 2010-10-28 16:37
snap finish and the actual smash to be the same attack
Now you just don't make sense to me D:
Because the animation follows as Smash -> Extraction -> Snap ; And I know for a for a fact you don't have to do the extraction, in return you cannot activate the snap, so they aren't the same attack.
Edit: Reworded what I said.
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Kueh wrote on 2010-10-28 17:28
Quote from Sora;197212:
Smash -> Extraction -> Snap
I consider this whole thing to be a single attack. Since you can't snap until doing the extraction, and you can't extract without smashing first, it's essentially an extension of the smash.
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Sora wrote on 2010-10-28 17:30
But the damage is done separately, so it receives different modifiers. Smash Mastery/Critical for the Smash, and Magic Mastery/Magic Critical for the Snap.
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Kueh wrote on 2010-10-28 17:50
Quote from Sora;197232:
But the damage is done separately, so it receives different modifiers. Smash Mastery/Critical for the Smash, and Magic Mastery/Magic Critical for the Snap.
Thousand Needles first strikes -> Combat Mastery
Thousand Needles end strikes -> Smash Mastery/Critical
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heretic304 wrote on 2010-10-28 18:11
Quote from Whyrainfalls;197245:
Thousand Needles first strikes -> Combat Mastery
Thousand Needles end strikes -> Smash Mastery/Critical
It's easier to understand when you separate the physical smash with the extraction skill. If you look at the names for Evy's Skills, you'll notice that each smash has a name which differs from the extraction attack, which implies that they are separate skills. Thousand Needles, however, is the name given to the entirety of the smash, from needle, to the outward strikes, to the shockwave.
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Kueh wrote on 2010-10-28 19:16
Quote from heretic304;197264:
Thousand Needles, however, is the name given to the entirety of the smash, from needle, to the outward strikes, to the shockwave.
That's actually not correct. Thousand Needles only refers to the first smash, the needles are not part of it and the second smash is an extension.
I've made progress on the Thousand Needles title before ever having the skill by killing enemies with the smash, meaning that the needles aren't required to qualify the attack as Thousand Needles.
Regardless of that, this is just semantics. I'll edit my post.
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heretic304 wrote on 2010-10-28 22:55
The question would be whether or not the needles themselves will add to the title if you happen to make any kills with them. One should try killing an enemy with only the needles themselves. If it counts towards the title, then it is, indeed, part of the smash skill itself.
Also if you really think about it, the needles themselves have to be part of the smash since you gain them by learning the skill book.
In regards to Evy, if we get titles for the extraction skills, one can test whether they're the same attack by only killing with the smash skill without using the extraction skill.
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BobYoMeowMeow wrote on 2010-10-29 02:16
Evie needs more buffs
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Manic wrote on 2010-10-29 09:07
I haven't noticed any difference with Healing Rune and Resenlian Rune. Even though Resenlian says it's not as effective.
Is there really any difference? Either way I'm sticking with the free ones. :glasses:
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Ruquion wrote on 2010-10-29 09:54
Quote from Manic;198155:
I haven't noticed any difference with Healing Rune and Resenlian Rune. Even though Resenlian says it's not as effective.
I believe Resenlian Runes heal half as much as Healing Runes.
Shouldn't matter when you can heal 32 times a run though.
I normally equip both and use Healing Runes as backup if I run out.
I believe the reason you see Evies wearing Heavy Armor in KR is due to the fact that Heavy Armor Mastery's cap is raised to r6
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Manic wrote on 2010-10-29 11:27
Quote from Ruquion;198162:
I believe Resenlian Runes heal half as much as Healing Runes.
Shouldn't matter when you can heal 32 times a run though.
I normally equip both and use Healing Runes as backup if I run out.
Hm, good idea. I haven't run out of runes, but would be good to have extra for later.
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PandaSong wrote on 2010-10-29 16:20
The Resenlian Runes do heal for less (Heretic and I tested). For the most part, I find myself only using the Resenlian Runes on the runs, unless it's a raid.
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heretic304 wrote on 2010-10-29 16:44
The exact amount is actually 20% less than Healing Runes. So if you have higher than F for healing, it's not a big deal. At F the amount is quite sad =(
(This means 20% less than the listed amount on your skill description)