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Kueh wrote on 2010-10-24 20:30
I believe something like 1:30 or 1:50 minutes.
[Edit: The restore skill is that long I mean. Firebolt I don't know.]
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TA wrote on 2010-10-24 20:31
Oh ouch... that's kinda bad.
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crv379 wrote on 2010-10-24 20:37
you know im really looking forward to evie...set aside from long ranginess at least i know that most players will go for battle scythe which is no problem... both routes IMO is cool as a matter of fact it was extremely hard trying to decide to go staff or scythe...after studying the countless evie vids and looking at the build up of how my evie will be plus character look and costumes staff is my choice i'm definitely going to feel like i was playing FFX and when ever the ap cap is higher then ill consider doing meditation for her due to the fact that this character will need LOTS of AP
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TA wrote on 2010-10-24 20:40
I don't know why most people assume most Evie players will be bad. The game is really easy... I doubt most will be any worse than bad Lanns or Fionas. And it's more important to not be bad with Fionas, what with guards and whatnot.
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Kueh wrote on 2010-10-24 21:33
It seems like Firebolt is also 1:10-1:30.
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Sora wrote on 2010-10-24 21:34
Well, everything will be answered, or mostly everything, once Evie is released :]
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heretic304 wrote on 2010-10-25 04:06
Quote from Cucurbita;192815:
Stigma raw damage is about the same as fireball damage.
Stigma charge damage is intimidating, but Evy could pull off 3 fireballs by the time you fully charge a Stigma from start.
Not to mention Fiona (Probably Evy) has range, mobility, and the option to stop at any point. To fully charge a stigma, you need to find the right moment to do an Attack x4 + Smash. This usually won't even fit in a normal knock dock down follow up, unless against vampires (they stay down for a long time)
It would be quite impossible to pull off 3 fireballs in 1 fully-charged stigma since the cooldown for fireball and recovery are both over 1 minute. At most 2 would be pulled off. And pulling off a stigma isn't all that different from pulling off an Amaranth Kick. You can wiff the air for the first few attacks and charge to however many levels the enemy allows while moving towards you. One has to remember that Stigma hammer's damage is already quite ridiculous uncharged, so charging it would only be a bonus.
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Hexed wrote on 2010-10-26 03:20
Quote from ;:
Would ranking staff and sycthe skills at the same time be a good idea, or should i stick to one weapon at a time?
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Ruquion wrote on 2010-10-26 03:21
Quote from r4baloons;194421:
Would ranking staff and sycthe skills at the same time be a good idea, or should i stick to one weapon at a time?
Stick to one.
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Hiccup wrote on 2010-10-26 03:31
Quote from r4baloons;194421:
Would ranking staff and sycthe skills at the same time be a good idea, or should i stick to one weapon at a time?
If it ever ends up like Mabi where you have played for such a long time that hybridizing is the only way to go (meaning everything else is maxed) then pick one and rank that up to its fullest. Then rank up the other set of skills.
If not just rank one set up.
Make a new Evie.
Rank up the other set on the new Evie.
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PandaSong wrote on 2010-10-27 00:17
I agree with the other dudes. lol. Just stick to one set of skills first, then when you finish those you can move on to the next set. It will help you finish the dungeons faster and make you more powerful (unless this doesn't follow Mabinogi logic).
>_> And.. zomg! ONE MORE DAY.
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notmuchstuff wrote on 2010-10-27 09:00
So if I understand correctly -
staff - ranged, large single hit damage
scythe - melee, dps
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heretic304 wrote on 2010-10-27 11:59
I don't like when people use the term DPS. Because technically both the staff and scythe are geared towards DPS. It's just different in the way they do it. The basic difference between Staff and Scythe is:
Staff produces the majority of the damage through magical bolts and arrows, relying heavily on INT, Magical Critical, and Magic Mastery.
Scythe produces hybrid damage. It benefits from both strength and int, because parts of the damage are physical (normal attacks and smashes) and parts of the damage are magical (soul draining and binding techniques).
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TA wrote on 2010-10-27 13:52
DPS = Damage Per Ssecond.
Makes no logical sense with the above statement tbh... Everything has a DPS... "High DPS melee" would make more sense than just "DPS" lol.
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heretic304 wrote on 2010-10-27 14:00
Exactly! >_> This is why I don't like it when people say "This is a DPS class!" I always feel like countering with, "A Pure Healer could be a DPS class too! It just deals 1 DPS" =_=;
Also... I just had a daydream... >_> Nexon forgets to patch in the stones that Evy needs to cast her sp- *gets shot*