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User495 wrote on 2010-10-09 01:58
I just had a random thought that
Giants should have a higher chance of repair success rate in Vales
Elves have higher chance of repair success in Fillia
(humans stick with Edern)
or how rain should count for watering farms
or they should allow you to fix max dura with actual mats (say if a smith messes up the dura, you can ask a player to fix it with materials (Iron/Leather/Cloth etc))
etc
(I'm starting to think I'm making topics to pass time before G12, but it's fun to see ideas too)
so discuss o3o
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Bankai231 wrote on 2010-10-09 02:02
Applying logic to mabi = Fail. Its already been tried, Just look at success rates lol.
But Ive always wanted to create more dura using mats. Like through blacksmithing.
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User495 wrote on 2010-10-09 02:05
I mean yeah, but some things are kinda fun to have logic applied to it <-<;
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Time wrote on 2010-10-09 02:16
I like the letting other players fix your broken dura....Its very...
[Image: http://www.deviantart.com/download/136120324/Screw_the_rules_I_have_money_by_dhruve4c.jpg]
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Okitaru wrote on 2010-10-09 02:19
Someone back on Mabinogiplayer had written something as explanation towards magic (More like an RP book) was pretty fun to read. (Not really logical, but still interesting but not based off anything IN game really.)
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Color wrote on 2010-10-09 04:06
I always thought players with a blacksmithing should be able to repair other players items with r1 being a 99% chance.
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Hiccup wrote on 2010-10-09 07:13
LOGIC IN MY GAME!
GET OUT!
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Serathx wrote on 2010-10-09 07:19
LOGIC? WHAT BLASPHEMY IS THIS?
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Username wrote on 2010-10-09 15:24
THIS IS FANTASY LIFE-Kicks into endless pit-
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Screenhog wrote on 2010-10-09 22:50
Why do you try to apply logic to a game like Mabinogi?
I can see you trying to do that with Vindictus, but not Mabinogi.
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Skye wrote on 2010-10-10 00:15
Quote from Sevian;179687:
or how rain should count for watering farms
My mom actually commented on this same thing earlier. XD
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Mandy wrote on 2010-10-11 09:33
Logic? I'm following magical sparkels on a beach to tell me where the ores are.
:what: That's logical right?
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Kaeporo wrote on 2010-10-11 14:44
Spirit Sword/Blunt Awakening are completely horrible in almost every situation while bow/wand are only useful when used against average-level mobs. DevCat (in their infinite wisdom) created the skill so that it can only be used every 24 hours and costs 100 energy despite the fact that the skill can be charged up to 300.
The solution? Change the damage formula so that each version of the skill deals (base damage [energy/100])
This makes all forms of Spirit Weapon Awakening useful.
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Kansi wrote on 2010-10-11 15:46
Looks like logic hardly applies in this dimension, big surprise right?
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Adelynn wrote on 2010-10-11 15:58
Most NPCs never seem to go to bed, go eat, get tired, etc. Sure, they SAY they went somewhere, but they never actually move from that spot.