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Yogurticecream wrote on 2010-10-12 13:20
This is for my AP planning, since I'm moving into Alchemy. Sad to say that progress seems too slow for comfort due to AP problems and also whatever is coming out in G13. So I need some help here.
Most of my questions are targeted to fellow non-NA players or people who have understanding of the new skills that will be released in G13. How significant is the new Elemental Alchemy Masteries and Sword masteries? For starters, how does a Rank F in all these new masteries compare with Rank 9, and then how does Rank 9 compare to Rank 1?
My concern is whether I should be ranking up the masteries to 1 one-by-one (in one go), or if I can afford to comfortably take my time doing a little of each of time to certain ranks (e.g. R9 to each and every elemental masteries and to R6 and later to R1, according to what I will use more often.)
CP is no longer a big issue with a dream set that can take away up to 1800 CP. (I have wanted this since newbie days.)
Will a Rank 1 alchemy mastery and Rank 1 Summon Golem with Rank F earth mastery still be sufficient for shadow missions? Or will it be "nerfed" because of the earth mastery?
How about the other alchemy elemental masteries?
How about leap attack? Is Rank F sufficient for fun use, or is it necessary to rank it up all the way to some rank for proper use? (I am thinking along the lines of how WM 9 is the minimum for basic use.)
My concern is not about power or about wanting to be the most powerful. I just want to be on par with other players who specialise in one skill branch (especially pure melee with all those +str skills that I am going to miss out on) and not be a liability in missions just because I chose to move into hybrid melee/alchemy party support. I also do not wish to regret on skills, therefore some proper planning is needed. I am done with melee for now and don't wish to touch it for some time, except for some new skills like the masteries and that jumping attack. I also want to contribute my fair share in a random member party run. With big updates like G13 I am worried about how things will change from what is existing right now and I want to be prepared for it.
The other thing is that, I'm considering weekly rebirths, but that to me sounds like a bad thing to do as well, especially when I have some trouble getting to level 50 a week within such a short period of time and school/job/time with people coming into play as well. Assuming that money is not a big problem, I will be a lot more concerned about the strains and time constraints of rebirthing that often for a game. The other alternative is 3 week 2 rebirth, which is much more economical as a choice. To me, leveling is a pretty big strain since I cannot afford to solo or rush through missions with the unpredictable server population and latency levels. How people can manage to rebirth weekly and also get to level 100 in a week really baffles me, although the one person I noticed did that usually use blaze to get through missions and has very high int stats. The other group of people doing this...uses the rafting glitch and several 5 min mana elixers, but I don't want to do this as it is boring and seems pointless...
I can be contented with just being level 50 and explore 15 and RB, but I don't think I want to attempt weekly rebirth with such stats...
Dungeon play for me consists of smash + pet, which is probably the worst tactic but the only one that works for me so far. I noticed a lot of players either use two broadswords or they incorporate magic like thunderbolt or icebolt in play, however my RD lightning bolt loads too slow in almost all situations.
Advice please?
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EndlessDreams wrote on 2010-10-12 15:08
Well, if you are using melee a lot, I would think that the appropriate mastery is a good way to dump some points. I am not sure how much lag you have, but Leap Attack after a Smash might give you more chance to kill a monster before it does very much.
It would seem that majority of the G13 skills are mostly masteries. Melee masteries would seem to benefit you more than Earth Alchemy mastery unless you have countless golem crystals.
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Yogurticecream wrote on 2010-10-12 15:55
I'm leaning towards getting the important ones at least to Rank 9 first because I'm overwhelmed by the amount of new skills. Like Down Attack, Blunt Mastery, Sword Mastery and Earth/Wind Mastery (depending on what they do to golem and frozen blast). Seems to me that alchemy isn't very stable at the moment for G13.
You make Down Attack sound appealing as a tactic to replace pet hold after smash...For Down Attack (at least that's what is written on the wiki), I've looked again and Rank 9 and 6/5 are good ranks to cap.
As for earth mastery...I wonder if they are going to nerf golems...and what of the size difference between a R9 and R1 earth mastery R1 summon golem. R9 only requires 30AP and at least this is not a lot.
So praying hard that they will postpone G13....so that I can have more time to get the AP necessary for all these after I'm done with Life Drain R6...
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Kaeporo wrote on 2010-10-12 16:39
Quote from Yogurticecream;182259:
I'm leaning towards getting the important ones at least to Rank 9 first because I'm overwhelmed by the amount of new skills. Like Down Attack, Blunt Mastery, Sword Mastery and Earth/Wind Mastery (depending on what they do to golem and frozen blast). Seems to me that alchemy isn't very stable at the moment for G13.
You make Down Attack sound appealing as a tactic to replace pet hold after smash...For Down Attack (at least that's what is written on the wiki), I've looked again and Rank 9 and 6/5 are good ranks to cap.
As for earth mastery...I wonder if they are going to nerf golems...and what of the size difference between a R9 and R1 earth mastery R1 summon golem. R9 only requires 30AP and at least this is not a lot.
So praying hard that they will postpone G13....so that I can have more time to get the AP necessary for all these after I'm done with Life Drain R6...
DevCat confirmed that summon golem will be nerfed (in an interview) as it overcentralized the game.
Specialization is usually better than hybridization in Mabinogi. Choose your primary combat style and start saving up AP in order to buff it come G13. Weapon Mastery has a higher priority than Down Attack.
G13S2 looks like it's going to add bow/crossbow mastery and nerf summon golem. It's possible that dagger/shield mastery will also be released but we haven't heard anything about those skills.
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Yogurticecream wrote on 2010-10-12 16:47
Quote from Kaeporo;182276:
DevCat confirmed that summon golem will be nerfed (in an interview) as it overcentralized the game.
Specialization is usually better than hybridization in Mabinogi. Choose your primary combat style and start saving up AP in order to buff it come G13. Weapon Mastery has a higher priority than Down Attack.
G13S2 looks like it's going to add bow/crossbow mastery and nerf summon golem. It's possible that dagger/shield mastery will also be released but we haven't heard anything about those skills.
My concern is how big that nerf will be.
I don't use golem as a central attack, I use it as a last resort. Example being that I have 0 stamina and no more potions to burn.
I knew that the desert-dragon-size golem is absurd the moment I saw it.
So sword mastery first? I use two-handed blades as main weapons.
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Kaeporo wrote on 2010-10-12 17:02
Sword Mastery should take priority as it passively boosts sword damage by 20 max, 10 min. Higher ranks of Down Attack marginally increase your damage multiplier, slightly increase range and provide additional strength.
It's probable that summoned golems will be much smaller and could suffer a damage reduction. Golem cystals will also be harder to obtain.
These are the other unreleased skills, FYI.
Shield Mastery 精通盾牌
Dagger Mastery 精通çŸåŠ
Dual Weapon Mastery 精通雙æŒ
Berserker 狂暴化
Bow Mastery 精通弓
Crossbow Mastery 精通弩
Magic Wand Mastery 精通法æ–
Magic Staff Mastery 精通權æ–
Alchemy Cylinder Mastery 精通鋼瓶
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Yogurticecream wrote on 2010-10-12 17:36
Quote from Kaeporo;182286:
These are the other unreleased skills, FYI.
Shield Mastery 精通盾牌
Dagger Mastery 精通çŸåŠ
Dual Weapon Mastery 精通雙æŒ
Berserker 狂暴化
Bow Mastery 精通弓
Crossbow Mastery 精通弩
Magic Wand Mastery 精通法æ–
Magic Staff Mastery 精通權æ–
Alchemy Cylinder Mastery 精通鋼瓶
I'll take note about sword mastery and see what I can do.
But seriously, what's with devcat adding so many masteries? If I were a newbie I will be so confused over this.
And even though I'm not a newbie I'm already confused by so many masteries...
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Zid wrote on 2010-10-12 21:13
Quote from Kaeporo;182286:
These are the other unreleased skills, FYI.
Shield Mastery 精通盾牌
Dagger Mastery 精通çŸåŠ
Dual Weapon Mastery 精通雙æŒ
Berserker 狂暴化
Bow Mastery 精通弓
Crossbow Mastery 精通弩
Magic Wand Mastery 精通法æ–
Magic Staff Mastery 精通權æ–
Alchemy Cylinder Mastery 精通鋼瓶
Vindictus?!
Seems like damage filler.
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Jando wrote on 2010-10-12 23:42
What I think is happening is there releasing more skills such as mastery so that everything doesn't become equipment related like it has in maplestory.
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Phunkie wrote on 2010-10-12 23:47
I wanna see all those Masteries released.
Cylinder Mastery = +more power to Golem?
I hope it doesn't get nerfed too badly.
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Okitaru wrote on 2010-10-12 23:55
Hmm, I have afew wonders on this now myself,
Berserker: wat?
Staff Mastery: I thought we only had that trinity staff as a staff?
Cylinder mastery, if it affects barrier spikes couldn't this negatively affect training it?
Also, Dagger mastery, just damage/balance probably, right? Seems like daggers get an upgrade from FH or nubs using good enchants for cheap things to repair.
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Arsik wrote on 2010-10-13 00:03
Quote from Kaeporo;182286:
Sword Mastery should take priority as it passively boosts sword damage by 20 max, 10 min. Higher ranks of Down Attack marginally increase your damage multiplier, slightly increase range and provide additional strength.
It's probable that summoned golems will be much smaller and could suffer a damage reduction. Golem cystals will also be harder to obtain.
These are the other unreleased skills, FYI.
Shield Mastery 精通盾牌
Dagger Mastery 精通çŸåŠ
Dual Weapon Mastery 精通雙æŒ
Berserker 狂暴化
Bow Mastery 精通弓
Crossbow Mastery 精通弩
Magic Wand Mastery 精通法æ–
Magic Staff Mastery 精通權æ–
Alchemy Cylinder Mastery 精通鋼瓶
It's not guaranteed that we'll get every skill there. I believe there is, or was, a skill in the files called "Final Smash", and yet, I don't see any server with the Final Smash skill released.
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Mentosftw wrote on 2010-10-13 00:18
^ There's also a skill for GMs called super windmill. Such an original name instills awe throughout me.
Lol G13 is looking like Diablo 2's Barbarian mastery skill tree.
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Kaeporo wrote on 2010-10-13 09:11
Quote from Arsik;182669:
It's not guaranteed that we'll get every skill there. I believe there is, or was, a skill in the files called "Final Smash", and yet, I don't see any server with the Final Smash skill released.
I believe that "chaingun" became Arrow Revolver, "final smash" became Full Swing and "bard of fury" became Magical Music. Those skills have been in the pack files since like G3. If I remember correctly, the mastery skills were added in G9.
Regardless, you are correct. We likely won't receive all of the skills listed.
Quote from Mentosftw;182687:
^ There's also a skill for GMs called super windmill. Such an original name instills awe throughout me.
Lol G13 is looking like Diablo 2's Barbarian mastery skill tree.
Super Windmill loads instantly and has like 2000 range. It's mega OP.
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Jando wrote on 2010-10-13 09:16
FFFFFFFF SUPER WM! I wanna know what Berserker is. Interesting skill name is interesting.