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Vanof wrote on 2010-10-26 06:21
Bolt Composing, in a way.
You load up a ranged attack, and then use AR. It will then continue loading(whatever whatever details) and then you'll have a 5 stack of that ranged attack to use, just like AR and normal arrows.
This means:
Ranged Attack Revolver(the typical AR)
Magnum Revolver
Support Shot Revolver
Crash Shot Revolver
Alright, start crying at how OP this is!
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Q wrote on 2010-10-26 06:23
-cries- -runs around- -bashes into wall- -gets knocked out-
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jking012 wrote on 2010-10-26 06:30
~calls a ban for vanof~ :O
yeah.... thats right.... ar is already op.... then again... WC was worse... pre g12 at rank 1 Q_____Q frozen is still pretty ... ow... if i do say so ... but o well
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Q wrote on 2010-10-26 06:31
Quote from jking012;194617:
~calls a ban for vanof~ :O
yeah.... thats right.... ar is already op.... then again... WC was worse... pre g12 at rank 1 Q_____Q frozen is still pretty ... ow... if i do say so ... but o well
WAIT WHAT HAPPENED TO WATER CANNON?!?!
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Vanof wrote on 2010-10-26 06:41
Quote from jking012;194617:
~calls a ban for vanof~ :O
yeah.... thats right.... ar is already op.... then again... WC was worse... pre g12 at rank 1 Q_____Q frozen is still pretty ... ow... if i do say so ... but o well
Not since G7. Not since elves. lolwhat
I hope you're jking!
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Jando wrote on 2010-10-26 06:48
Magnum revolver would be awesome.
Each shot is like 350% damage. Cost like 500 ap...
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Kaeporo wrote on 2010-10-26 10:01
I disagree, although the following skill would help.
Arrow Storm
Rank F
Additional Damage (per target)(%): 1
Maximum Chain: 5
Duration(sec): 15
Stamina Recovery(%): 200
Rank 9
Additional Damage (per target)(%): 7
Maximum Chain: 7
Duration(sec): 12
Stamina Recovery(%): 200
Rank 5
Additional Damage (per target)(%): 11
Maximum Chain: 8
Duration(sec): 10
Stamina Recovery(%): 300
Rank 1
Additional Damage (per target)(%): 15
Maximum Chain: 10
Duration(sec): 8
Stamina Recovery(%): 400
1. Arrow Storm is a toggable status effect similar to Mana Shield and Chain Cylinder.
1a. Arrow Storm cannot be active at the same time as either of the above skills.
2. Arrow Storm cancels stanina regen and constantly drains 1 stamina per second.
3. Killing an opponent temporarily increases damage, rate of fire and recovers stamina.
3a. Rate of fire is improved by temporarily increasing weapon speed by one stage.
3b. Kills temporarily negate the stamina drain and boost natural recovery.
3c. Monsters labeled as "weakest" have no effect on the chain.
4. The damage bonus is additive.
5. The effects of Arrow Storm only apply to ranged skills.
5a. Switching weapons while Arrow Storm is actived will drain stamina to zero.
6. The effects only apply during the duration of your chain. This can be extended by killing multiple opponents before the duration expires.
6a. Killing a new opponent resets the duration.
6b. There are multiple levels of damage improvement.
Examples:
The player has 100 maximum damage. They activate r1 Arrow Storm and begin to lose stamina. The player activates a spawn of monsters and quickly kills one. The player's stamina begins to recover and his rate of fire improves. The players damage increases by 15%. The player continues to fight and takes longer than 8 seconds to kill another monster. Stamina recovery is canceled and rate of fire/damage return to normal.
The player then kills a monster and 4 seconds later kills another monster. At this point the player has 8 seconds to kill another monster or he will return to normal (thus losing his stamina regeneration, improved speed and +30% damage.
The player fails to kill an enemy and returns to normal. He then kills 10 enemies before each 8 second interval expires. The player now has improved speed, stamina regeneration and deals an additional 150% damage (250% damage multiplier).
The player kills off the last monster in the room dealing 250 non-crit damage and the effect wears off. He switches to a sword and loses all if his mana.
...
<.<
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Sleeperdial wrote on 2010-10-26 10:37
^Most OP thing in this thread.^
Good God what were you thinking?
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Jando wrote on 2010-10-26 12:03
Quote from Kaeporo;194671:
I disagree, although the following skill would help.
Arrow Storm
Rank F
Additional Damage (per target)(%): 1
Maximum Chain: 5
Duration(sec): 15
Stamina Recovery(%): 200
Rank 9
Additional Damage (per target)(%): 7
Maximum Chain: 7
Duration(sec): 12
Stamina Recovery(%): 200
Rank 5
Additional Damage (per target)(%): 11
Maximum Chain: 8
Duration(sec): 10
Stamina Recovery(%): 300
Rank 1
Additional Damage (per target)(%): 15
Maximum Chain: 10
Duration(sec): 8
Stamina Recovery(%): 400
1. Arrow Storm is a toggable status effect similar to Mana Shield and Chain Cylinder.
1a. Arrow Storm cannot be active at the same time as either of the above skills.
2. Arrow Storm cancels stanina regen and constantly drains 1 stamina per second.
3. Killing an opponent temporarily increases damage, rate of fire and recovers stamina.
3a. Rate of fire is improved by temporarily increasing weapon speed by one stage.
3b. Kills temporarily negate the stamina drain and boost natural recovery.
3c. Monsters labeled as "weakest" have no effect on the chain.
4. The damage bonus is additive.
5. The effects of Arrow Storm only apply to ranged skills.
5a. Switching weapons while Arrow Storm is actived will drain stamina to zero.
6. The effects only apply during the duration of your chain. This can be extended by killing multiple opponents before the duration expires.
6a. Killing a new opponent resets the duration.
6b. There are multiple levels of damage improvement.
Examples:
The player has 100 maximum damage. They activate r1 Arrow Storm and begin to lose stamina. The player activates a spawn of monsters and quickly kills one. The player's stamina begins to recover and his rate of fire improves. The players damage increases by 15%. The player continues to fight and takes longer than 8 seconds to kill another monster. Stamina recovery is canceled and rate of fire/damage return to normal.
The player then kills a monster and 4 seconds later kills another monster. At this point the player has 8 seconds to kill another monster or he will return to normal (thus losing his stamina regeneration, improved speed and +30% damage.
The player fails to kill an enemy and returns to normal. He then kills 10 enemies before each 8 second interval expires. The player now has improved speed, stamina regeneration and deals an additional 150% damage (250% damage multiplier).
The player kills off the last monster in the room dealing 250 non-crit damage and the effect wears off. He switches to a sword and loses all if his mana.
...
<.<
I love you.
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Chihaya wrote on 2010-10-26 14:28
^ W. T. F. ?! ^
I call Strafe o.o;
But Crash Shot revolver might be nice XP
What if you could fire multiple arrows with one 'fire', like Double Shot or Strafe in Maplestory?
(Kinda like how elves fire 2 arrows with one shot)
EDIT: we should have Soul Arrow 8D
Fire Arrows without using Arrows~
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Cucurbita wrote on 2010-10-26 15:23
What if it worked like a real revolver?
BOOM BOOM BOOM BOOM BOOM
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sakraycore wrote on 2010-10-26 17:16
I want guided arrows and multi shot. <3
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Zid wrote on 2010-10-26 19:26
Set your Aiming Speed to .825%.
Then we'll call it even.
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Shirayuki wrote on 2010-10-26 19:31
Magnum Revolver exists on elves, just needs less lag than the average person.
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KEL331 wrote on 2010-10-26 21:17
If skills like these were to everycome out, ppls in KR servers are gonna go on a riot.
They're prob. yell about the return of Goog-su-nogi(Archers taking over Mabinogi)
It would be nice to get some new skills though, or atleast a little powered up AR.