-Her jump dodge is useful in boss battles (I've used it to escape the hammer plenty of times)
-Firebolt has invincibility frames after explosion [Unconfirmed] (Maybe due to lag)
-Firebolt/Magic Arrow knocks off Chieftan helm
-Use your fireball and stamina recovery... it's not exclusive to the end boss fight. I see a lot of Evies being bad and just not using them until the very end and it's such a waste.
-Take out something useless and bring feathers if your partying. If your soloing keep in repairs.
-If you're partying with an Evie, don't just expect them to heal you.
-Eagle Talon (glowy ball when running) only works if you're still moving when you use it. So... don't waste your stamina recovery by stopping first (I did this so much it's shameful).
-Firebolt can be canceled with the jump-dodge-thingy.
-Firebolt also isn't interruptable by enemies.
-Her dodge can be used just after a Smash/Normal hit/Bolt to reduce how long she's immobile.
-Evie cant grab enemies
-If an enemy is directly behind you when Firebolt goes off they get hit
-Firebolt+jump can be used as an anti-knockdown/stun without wasting your firebolt, but you'll take full damage. Useful in some situations though.
-Magic Arrow has a small AOE.
-Normal attacks can be useful getting unstuck when cornered by a mob/boss since you jump.
[Image: http://i896.photobucket.com/albums/ac165/jiroois/Vindictus/2010_10_28_0007.jpg]
Firebolt breaks the pot up there
-Evie can't use Chain hooks.
-Evie can pick up heavier objects earlier than Lann and Fiona.
-If your physically holding an object it will turn into Erg, if its floating it will smash
-The heal spell seems to have "unlimited" range (heals even if the Evie is at the start of an area, and the person being healed is at the end).
-You also get healed before the beads reach the target, the delay from cast to heal seems to be the same regardless of distance.
-Her normal attacks tend to hit in a circle around her
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All I've got right now, off to playing!